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#pragma once
#include <libultraship/libultraship.h>
#include "engine/tracks/Track.h"
#include "engine/AllActors.h"
namespace TrackEditor {
class ContentBrowserWindow : public Ship::GuiWindow {
public:
using Ship::GuiWindow::GuiWindow;
~ContentBrowserWindow();
std::vector<std::string> Content;
bool Refresh = true;
bool ActorContent = false;
bool CustomContent = false;
bool TrackContent = false;
protected:
void InitElement() override {};
void DrawElement() override;
void UpdateElement() override {};
void AddTrackContent(std::string search);
void AddActorContent(std::string search);
void AddCustomContent(std::string search);
void FindContent();
void FolderButton(const char* label, bool& contentFlag, const ImVec2& size = ImVec2(80, 32));
ATrain* TrainWindow();
private:
char mSearchBuffer[128] = ""; // Search bar for all tabs
static std::string ToLower(const std::string& str) {
std::string result = str;
std::transform(result.begin(), result.end(), result.begin(),
[](unsigned char c){ return std::tolower(c); });
return result;
}
};
}
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