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#include "GameInfoWindow.h"
#include "UIWidgets.h"
#include "libultraship/src/Context.h"
#include <imgui.h>
#include <libultraship/libultraship.h>
#include "spdlog/spdlog.h"
#include <common_structs.h>
#include <defines.h>
extern "C" {
#include "../../../src/main.h"
#include "networking/networking.h"
}
namespace GameInfo {
GameInfoWindow::~GameInfoWindow() {
SPDLOG_TRACE("destruct game info window");
}
void GameInfoWindow::InitElement() {
}
static s32 sReadyUpBool = false;
void GameInfoWindow::DrawElement() {
const float framerate = ImGui::GetIO().Framerate;
const float deltatime = ImGui::GetIO().DeltaTime;
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
static char username[NETWORK_USERNAME_LENGTH] = "TestUser";
ImGui::Text("Username:");
ImGui::InputText("##edit", username, IM_ARRAYSIZE(username));
static char address[32] = "127.0.0.1:64010";
static char addressCopy[32];
strncpy(addressCopy, address, sizeof(addressCopy));
addressCopy[sizeof(addressCopy) - 1] = '\0'; // Ensure null termination
ImGui::Text("Host:");
ImGui::InputText("##edit3", addressCopy, IM_ARRAYSIZE(addressCopy));
if (ImGui::Button("Connect!")) {
char* ip = NULL;
uint16_t port = 0;
char* token = strtok(addressCopy, ":");
ip = token;
token = strtok(NULL, ":");
if (token != NULL) {
port = (uint16_t) atoi(token);
}
gNetwork.enabled = true;
ConnectToServer(ip, port, username);
}
char buttonLabel[32];
if (sReadyUpBool) {
strcpy(buttonLabel, "Lets Go!");
} else {
strcpy(buttonLabel, "Ready Up!");
}
if (ImGui::Button(buttonLabel)) {
sReadyUpBool = !sReadyUpBool;
networking_ready_up(sReadyUpBool);
}
if (gGamestate == RACING) {
ImGui::Text("Player %f, %f, %f", gPlayers[0].pos[0], gPlayers[0].pos[1], gPlayers[0].pos[2]);
for (int i = 0; i < NUM_PLAYERS; i++) {
ImGui::Text("Player %d: type: %X, char: %d, rank: %d, hasAuthority: %d", i, gPlayers[i].type,
gPlayers[i].characterId, gPlayers[i].currentRank, gPlayers[i].nHasAuthority);
}
}
ImGui::PopStyleColor();
}
void GameInfoWindow::UpdateElement() {
}
} // namespace GameInfo
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