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#ifndef PORTMENU_H
#define PORTMENU_H

#include <libultraship/libultraship.h>
#include "UIWidgets.h"
#include "Menu.h"
#include "Fast3D/backends/gfx_rendering_api.h"


namespace GameUI {

static const std::unordered_map<int32_t, const char*> menuThemeOptions = {
    { UIWidgets::Colors::Red, "Red" },
    { UIWidgets::Colors::DarkRed, "Dark Red" },
    { UIWidgets::Colors::Orange, "Orange" },
    { UIWidgets::Colors::Green, "Green" },
    { UIWidgets::Colors::DarkGreen, "Dark Green" },
    { UIWidgets::Colors::LightBlue, "Light Blue" },
    { UIWidgets::Colors::Blue, "Blue" },
    { UIWidgets::Colors::DarkBlue, "Dark Blue" },
    { UIWidgets::Colors::Indigo, "Indigo" },
    { UIWidgets::Colors::Violet, "Violet" },
    { UIWidgets::Colors::Purple, "Purple" },
    { UIWidgets::Colors::Brown, "Brown" },
    { UIWidgets::Colors::Gray, "Gray" },
    { UIWidgets::Colors::DarkGray, "Dark Gray" },
};

static const std::unordered_map<int32_t, const char*> textureFilteringMap = {
    { Fast::FilteringMode::FILTER_THREE_POINT, "Three-Point" },
    { Fast::FilteringMode::FILTER_LINEAR, "Linear" },
    { Fast::FilteringMode::FILTER_NONE, "None" },
};

static const std::unordered_map<int32_t, const char*> motionBlurOptions = {
    { MOTION_BLUR_DYNAMIC, "Dynamic (default)" },
    { MOTION_BLUR_ALWAYS_OFF, "Always Off" },
    { MOTION_BLUR_ALWAYS_ON, "Always On" },
};

static const std::unordered_map<int32_t, const char*> logLevels = {
    { DEBUG_LOG_TRACE, "Trace" }, { DEBUG_LOG_DEBUG, "Debug" }, { DEBUG_LOG_INFO, "Info" },
    { DEBUG_LOG_WARN, "Warn" },   { DEBUG_LOG_ERROR, "Error" }, { DEBUG_LOG_CRITICAL, "Critical" },
    { DEBUG_LOG_OFF, "Off" },
};

class PortMenu : public Ship::Menu {
  public:
    PortMenu(const std::string& consoleVariable, const std::string& name);
    ~PortMenu() {}

    void InitElement() override;
    void DrawElement() override;
    void UpdateElement() override;
    void Draw() override;

    void AddSidebarEntry(std::string sectionName, std::string sidbarName, uint32_t columnCount);
    WidgetInfo& AddWidget(WidgetPath& pathInfo, std::string widgetName, WidgetType widgetType);
    void AddSettings();
    void AddEnhancements();
    void AddDevTools();
};
} // namespace BenGui

#endif // PORTMENU_H