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#ifndef RESOLUTIONEDITOR_H
#define RESOLUTIONEDITOR_H

#include <libultraship/libultraship.h>
#include <graphic/Fast3D/Fast3dWindow.h>
#include <graphic/Fast3D/interpreter.h>

namespace GameUI {
bool IsDroppingFrames();
void RegisterResolutionWidgets();
void UpdateResolutionVars();
} // namespace BenGui

#endif // RESOLUTIONEDITOR_H