blob: 68c670b97847d37b9ae047f9c79ab70c50c6dc12 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
#include "SceneExplorer.h"
#include "port/ui/PortMenu.h"
#include "UIWidgets.h"
#include "ship/Context.h"
#include <imgui.h>
#include <map>
#include <libultraship/libultraship.h>
#include <spdlog/fmt/fmt.h>
#include "spdlog/formatter.h"
#include <common_structs.h>
#include <defines.h>
#include "engine/editor/Editor.h"
#include "port/Game.h"
extern "C" {
#include "racing/actors.h"
}
namespace TrackEditor {
SceneExplorerWindow::~SceneExplorerWindow() {
SPDLOG_TRACE("destruct scene explorer window");
}
void SceneExplorerWindow::DrawElement() {
ImGui::Text("Scene");
size_t id = 0; // id for now because we don't have unique names atm
for (const auto& actor : GetWorld()->Actors) {
std::string name;
if (nullptr != actor->Name && actor->Name[0] != '\0') {
name = std::string(actor->Name);
} else {
if (!actor->IsMod()) {
name = std::string(get_actor_display_name(actor->Type));
} else {
name = "Unk Actor";
}
}
// Ensure unique label using index
std::string label = fmt::format("{}##{}", name, id);
if (ImGui::Button(label.c_str())) {
gEditor.SelectObjectFromSceneExplorer(actor.get());
}
id += 1;
}
for (const auto& object : GetWorld()->Objects) {
std::string name;
if (nullptr != object->Name && object->Name[0] != '\0') {
name = std::string(object->Name);
} else {
name = "Unk Object";
}
// Ensure unique label using index
std::string label = fmt::format("{}##{}", name, id);
if (ImGui::Button(label.c_str())) {
gEditor.SelectObjectFromSceneExplorer(object.get());
}
id += 1;
}
for (auto& object : gEditor.eGameObjects) {
std::string name;
if (nullptr != object->Name && object->Name[0] != '\0') {
name = std::string(object->Name);
} else {
name = "Unk Editor Obj";
}
// Ensure unique label using index
std::string label = fmt::format("{}##{}", name, id);
if (ImGui::Button(label.c_str())) {
gEditor.SelectObjectFromSceneExplorer(object.get());
}
id += 1;
}
}
}
|