1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
|
#include "Tools.h"
#include "port/ui/PortMenu.h"
#include "UIWidgets.h"
#include "ship/Context.h"
#include <imgui.h>
#include <map>
#include <libultraship/libultraship.h>
#include <spdlog/fmt/fmt.h>
#include "spdlog/formatter.h"
#include <common_structs.h>
#include <defines.h>
#include "port/Game.h"
#include "engine/editor/SceneManager.h"
#include "engine/TrackBrowser.h"
extern "C" {
#include "code_800029B0.h"
#include "code_80057C60.h"
#include "racing/actors.h"
}
namespace TrackEditor {
ToolsWindow::~ToolsWindow() {
SPDLOG_TRACE("destruct tools window");
}
void ToolsWindow::InitElement() {
}
void ToolsWindow::DrawElement() {
static bool toggleGroundSnap = CVarGetInteger("gEditorSnapToGround", 0);
static bool toggleBoundary = CVarGetInteger("gEditorBoundary", 0);
static int selectedTool = 0; // 0: Move, 1: Rotate, 2: Scale
// Save button
if (ImGui::Button(ICON_FA_FLOPPY_O, ImVec2(50, 25))) {
if (gEditor.IsPaused()) {
SaveLevel(GetWorld()->GetTrack(), gTrackRegistry.GetInfo(GetWorld()->GetTrack()->ResourceName));
TrackBrowser::Instance->Refresh(gTrackRegistry);
} else {
printf("[Editor] Cannot save during simulation\n Please switch back to edit mode!\n\n");
}
}
ImGui::SameLine();
ImVec4 defaultColor = ImGui::GetStyle().Colors[ImGuiCol_Button];
// Function to check and highlight the selected button
auto ToolButton = [&](const char* label, int id) {
bool isSelected = (selectedTool == id);
ImGui::PushStyleColor(ImGuiCol_Button, isSelected ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
if (ImGui::Button(label, ImVec2(50, 25))) {
selectedTool = id; // Set the selected tool
CVarSetInteger("eGizmoMode", id);
}
ImGui::PopStyleColor();
};
// Draw buttons
ToolButton(ICON_FA_ARROWS, 0);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Translate");
ImGui::EndTooltip();
}
ImGui::SameLine();
ToolButton(ICON_FA_REPEAT, 1);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Rotate");
ImGui::EndTooltip();
}
ImGui::SameLine();
ToolButton(ICON_FA_EXPAND, 2);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Scale");
ImGui::EndTooltip();
}
ImGui::SameLine();
// Snap to ground
ImGui::PushStyleColor(ImGuiCol_Button, toggleGroundSnap ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
if (ImGui::Button(ICON_FA_LINK, ImVec2(50, 25))) {
toggleGroundSnap = !toggleGroundSnap;
CVarSetInteger("gEditorSnapToGround", toggleGroundSnap);
}
ImGui::PopStyleColor();
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Snap object to surface");
ImGui::EndTooltip();
}
ImGui::SameLine();
// Boundary
ImGui::PushStyleColor(ImGuiCol_Button, toggleBoundary ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
if (ImGui::Button(toggleBoundary ? "Map Boundaries" : "Map Boundaries", ImVec2(125, 25))) {
toggleBoundary = !toggleBoundary;
CVarSetInteger("gEditorBoundary", toggleBoundary);
}
ImGui::PopStyleColor();
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Stops translated objects from leaving the track area.");
ImGui::Text("This helps prevent moving objects really far away off the level.");
ImGui::EndTooltip();
}
ImGui::SameLine();
// Toggle player human/ai
bool playerToggle = (gPlayerOne->type & PLAYER_CPU);
ImGui::PushStyleColor(ImGuiCol_Button, defaultColor);
if (ImGui::Button(playerToggle ? ICON_FA_DESKTOP : ICON_FA_GAMEPAD, ImVec2(50, 25))) {
if (playerToggle) {
gPlayerOne->type &= ~PLAYER_CPU;
} else {
gPlayerOne->type |= PLAYER_CPU;
}
}
ImGui::PopStyleColor();
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Toggle player 1's AI or human player state.");
ImGui::EndTooltip();
}
ImGui::SameLine();
// Play/pause button
ImGui::PushStyleColor(ImGuiCol_Button, defaultColor);
if (ImGui::Button(gEditor.IsPaused() ? ICON_FA_PLAY : ICON_FA_STOP, ImVec2(50, 25))) {
if (gEditor.IsPaused()) {
SaveLevel(GetWorld()->GetTrack(), gTrackRegistry.GetInfo(GetWorld()->GetTrack()->ResourceName));
TrackBrowser::Instance->Refresh(gTrackRegistry);
CVarSetInteger("gFreecam", false);
CM_SetFreeCamera(false);
// Reload scene file
const TrackInfo* info = gTrackRegistry.GetInfo(GetWorld()->GetTrack()->ResourceName);
if (info) {
TrackEditor::LoadTrackDataFromJson(GetWorld()->GetTrack(), info->Path);
} else {
printf("[Tools.cpp] Failed load scenefile, TrackInfo nullptr\n");
}
} else {
CM_ResetAudio();
CVarSetInteger("gFreecam", true);
CM_SetFreeCamera(true);
}
gEditor.ResetGizmo();
gEditor.TogglePlayState();
gIsInQuitToMenuTransition = 1;
gQuitToMenuTransitionCounter = 5;
gGotoMode = RACING;
}
ImGui::PopStyleColor();
ImGui::SameLine();
// Camera mode button (drive kart and freecam)
bool isVideoToolSelected = static_cast<bool>(CVarGetInteger("gFreecam", 0));
ImGui::PushStyleColor(ImGuiCol_Button, defaultColor);
const char* videoToolLabel = isVideoToolSelected
? ICON_FA_VIDEO_CAMERA " " ICON_FA_PAPER_PLANE
: ICON_FA_VIDEO_CAMERA " " ICON_FA_CAR;
if (ImGui::Button(videoToolLabel, ImVec2(50, 25))) {
CVarSetInteger("gFreecam", !CVarGetInteger("gFreecam", 0));
CM_SetFreeCamera(CVarGetInteger("gFreecam", 0));
}
ImGui::PopStyleColor();
ImGui::SameLine();
// Alter the game speed
ToolsWindow::GameSpeed();
ImGui::SameLine();
// Toggle hud
ImGui::PushStyleColor(ImGuiCol_Button, gIsHUDVisible ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
if (ImGui::Button("Toggle HUD", ImVec2(150, 25))) {
gIsHUDVisible = !gIsHUDVisible;
}
ImGui::PopStyleColor();
ImGui::SameLine();
// Delete
if (ImGui::Button(ICON_FA_TRASH_O, ImVec2(50, 25))) {
gEditor.DeleteObject();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Delete Selected Actor");
ImGui::EndTooltip();
}
ImGui::SameLine();
// Delete All button
if (ImGui::Button(ICON_FA_INTERNET_EXPLORER, ImVec2(50, 25))) {
ImGui::OpenPopup("ConfirmDeleteAllPopup");
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Delete All Actors");
ImGui::EndTooltip();
}
// Confirmation Popup
if (ImGui::BeginPopupModal("ConfirmDeleteAllPopup", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::Text("Are you sure you want to delete all actors?\nThis action can be undone if you do not save, and then reload the track.");
ImGui::Separator();
if (ImGui::Button("Yes", ImVec2(120, 0))) {
// Defer deletion until race_logic_loop
bCleanWorld = true;
gEditor.ResetGizmo();
destroy_all_actors();
GetWorld()->GetTrack()->SpawnList.clear();
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Cancel", ImVec2(120, 0))) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
// Fast Forward the game
void ToolsWindow::GameSpeed() {
ImVec4 defaultColor = ImGui::GetStyle().Colors[ImGuiCol_Button];
ImGui::PushStyleColor(ImGuiCol_Button, defaultColor);
// Decrease
if (ImGui::Button("-", ImVec2(25, 25))) {
gTickLogic--;
if (gTickLogic < 1) gTickLogic = 1; // clamp min
}
ImGui::SameLine();
// Label with current value
std::string label = "Game Speed: " + std::to_string(gTickLogic);
if (ImGui::Button(label.c_str(), ImVec2(120, 25))) {
gTickLogic = 2; // reset on click
}
ImGui::SameLine();
// Increase
if (ImGui::Button("+", ImVec2(25, 25))) {
gTickLogic++;
}
ImGui::PopStyleColor();
}
}
|