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:config:
vram:
addr: 0x800E45C0
offset: 0xE51C0
header:
code:
- '#include <assets/data_800E45C0.h>'
header:
- '#include <libultraship.h>'
- '#include <common_structs.h>'
- '#include <align_asset_macro.h>'
# tables:
# D_800E45C0:
# range: [0x800E45C0, 0x800E4608]
# mode: APPEND
#D_800E45C0:
# symbol: D_800E45C0
# type: lights
# offset: 0x800E45C0
#D_800E45D8:
# symbol: D_800E45D8
# type: lights
# offset: 0x800E45D8
#D_800E45F0:
# symbol: D_800E45F0
# type: lights
# offset: 0x800E45F0
#D_800E4608:
# symbol: D_800E4608
# type: lights
# offset: 0x800E4608
#D_800E4620:
# symbol: D_800E4620
# type: lights
# offset: 0x800E4620
#D_800E4638:
# symbol: D_800E4638
# type: lights
# offset: 0x800E4638
#D_800E4650:
# symbol: D_800E4650
# type: lights
# offset: 0x800E4650
#D_800E4668:
# symbol: D_800E4668
# type: lights
# offset: 0x800E4668
#D_800E4680:
# symbol: D_800E4680
# type: lights
# offset: 0x800E4680
#D_800E4698:
# symbol: D_800E4698
# type: lights
# offset: 0x800E4698
#D_800E46B0:
# symbol: D_800E46B0
# type: lights
# offset: 0x800E46B0
#D_800E46C8:
# symbol: D_800E46C8
# type: lights
# offset: 0x800E46C8
#D_800E46E0:
# symbol: D_800E46E0
# type: lights
# offset: 0x800E46E0
#D_800E46F8:
# symbol: D_800E46F8
# type: array
# offset: 0x800E46F8
# count: 3
# array_type: Vec3iu
#D_800E471C:
# symbol: D_800E471C
# type: array
# offset: 0x800E471C
# count: 7
# array_type: u8
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