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authorSonicDcer <alejandro.asenjo88@gmail.com>2025-05-25 22:25:48 -0300
committerSonicDcer <alejandro.asenjo88@gmail.com>2025-05-25 22:25:48 -0300
commit7b3098762ec33855a923452edbc820bca9f09cf0 (patch)
tree53697ad9ec68a7897839e1499e0cd9747bf891f0
parentadc650af4b5be3326501be1a5c3b5fdacf085724 (diff)
format
-rw-r--r--src/engine/fox_load_inits.c6
-rw-r--r--src/engine/fox_message.c4
-rw-r--r--src/engine/fox_play.c81
-rw-r--r--src/engine/fox_radio.c9
-rw-r--r--src/engine/fox_save.c6
-rw-r--r--src/engine/fox_std_lib.c4
-rw-r--r--src/libultra/io/aisetfreq.c2
-rw-r--r--src/mods/bosskiller.c5
-rw-r--r--src/mods/hit64.c4
-rw-r--r--src/overlays/ovl_i2/fox_me.c27
-rw-r--r--src/overlays/ovl_i2/fox_sx.c2
-rw-r--r--src/overlays/ovl_i3/fox_aq.c17
-rw-r--r--src/overlays/ovl_i5/fox_ti.c4
-rw-r--r--src/overlays/ovl_i6/fox_sy.c2
-rw-r--r--src/overlays/ovl_menu/fox_option.c2
-rw-r--r--src/port/mods/PortEnhancements.c104
-rw-r--r--src/sys/sys_matrix.c8
17 files changed, 134 insertions, 153 deletions
diff --git a/src/engine/fox_load_inits.c b/src/engine/fox_load_inits.c
index 5f30c40f..f6893e92 100644
--- a/src/engine/fox_load_inits.c
+++ b/src/engine/fox_load_inits.c
@@ -3,8 +3,7 @@
#define NO_SEGMENT \
{ NULL, NULL }
-#define OVERLAY_OFFSETS(file) \
- NO_OVERLAY
+#define OVERLAY_OFFSETS(file) NO_OVERLAY
#define NO_OVERLAY \
{ \
@@ -13,8 +12,7 @@
} \
}
-#define ROM_SEGMENT(file) \
- NO_SEGMENT
+#define ROM_SEGMENT(file) NO_SEGMENT
Scene sNoOvl_Logo[1] = {
{ NO_OVERLAY,
diff --git a/src/engine/fox_message.c b/src/engine/fox_message.c
index 888b0f2b..657beb8e 100644
--- a/src/engine/fox_message.c
+++ b/src/engine/fox_message.c
@@ -65,8 +65,8 @@ void Message_DisplayChar(Gfx** gfxPtr, u16 msgChar, s32 xpos, s32 ypos) {
gDPLoadTextureBlock_4b((*gfxPtr)++, gTextCharTextures[msgChar >> 2], G_IM_FMT_CI, 16, 13, msgChar % 4U,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
- gSPWideTextureRectangle((*gfxPtr)++, xpos << 2, ypos << 2, (xpos + 13) << 2, (ypos + 13) << 2, G_TX_RENDERTILE, 64, 0,
- 1024, 1024);
+ gSPWideTextureRectangle((*gfxPtr)++, xpos << 2, ypos << 2, (xpos + 13) << 2, (ypos + 13) << 2, G_TX_RENDERTILE, 64,
+ 0, 1024, 1024);
}
bool Message_DisplayText(Gfx** gfxPtr, u16* msgPtr, s32 xPos, s32 yPos, s32 len) {
diff --git a/src/engine/fox_play.c b/src/engine/fox_play.c
index 9d501d66..cb8cc26c 100644
--- a/src/engine/fox_play.c
+++ b/src/engine/fox_play.c
@@ -182,26 +182,26 @@ void Play_UpdateDynaFloor(void) {
// spB4_copy[*spB0].n.n[2] *= -1.0f;
}
break;
-
- case LEVEL_ZONESS:
- if ((gGameFrameCount % 2) != 0) {
- spB4 = SEGMENTED_TO_VIRTUAL(D_ZO_6009ED0);
- spB4_copy = D_ZO_6009ED0_copy;
- } else {
- spB4 = SEGMENTED_TO_VIRTUAL(D_ZO_600C780);
- spB4_copy = D_ZO_600C780_copy;
- }
- spB0 = SEGMENTED_TO_VIRTUAL(D_ZO_602AC50);
- memcpy(spB4_copy, spB4, 17 * 17 * sizeof(Vtx));
+ case LEVEL_ZONESS:
+ if ((gGameFrameCount % 2) != 0) {
+ spB4 = SEGMENTED_TO_VIRTUAL(D_ZO_6009ED0);
+ spB4_copy = D_ZO_6009ED0_copy;
+ } else {
+ spB4 = SEGMENTED_TO_VIRTUAL(D_ZO_600C780);
+ spB4_copy = D_ZO_600C780_copy;
+ }
+ spB0 = SEGMENTED_TO_VIRTUAL(D_ZO_602AC50);
- for (i = 0; (i < 17 * 17); i++, spB0++) {
- // spB4_copy[*spB0] = spB4[*spB0];
- spB4_copy[*spB0].n.n[0] *= -1.0f; // Disable to fix mirror
- // spB4_copy[*spB0].n.n[1] *= -1.0f;
- // spB4_copy[*spB0].n.n[2] *= -1.0f;
- }
- break;
+ memcpy(spB4_copy, spB4, 17 * 17 * sizeof(Vtx));
+
+ for (i = 0; (i < 17 * 17); i++, spB0++) {
+ // spB4_copy[*spB0] = spB4[*spB0];
+ spB4_copy[*spB0].n.n[0] *= -1.0f; // Disable to fix mirror
+ // spB4_copy[*spB0].n.n[1] *= -1.0f;
+ // spB4_copy[*spB0].n.n[2] *= -1.0f;
+ }
+ break;
}
}
@@ -3179,20 +3179,20 @@ void Player_ArwingLaser(Player* player) {
for (i = 0; i < ARRAY_COUNT(gPlayerShots) - 1; i++) {
if (gPlayerShots[i].obj.status == SHOT_FREE) {
Player_SetupArwingShot(player, &gPlayerShots[i], 0.0f, 0.0f, PLAYERSHOT_SINGLE_LASER,
- 400.0f / 3.0f);
+ 400.0f / 3.0f);
Player_PlaySfx(player->sfxSource, NA_SE_ARWING_SHOT, player->num);
gMuzzleFlashScale[player->num] = 0.5f;
break;
}
}
-
+
break;
case LASERS_TWIN:
case LASERS_HYPER:
for (i = 0; i < ARRAY_COUNT(gPlayerShots) - 1; i++) {
if (gPlayerShots[i].obj.status == SHOT_FREE) {
Player_SetupArwingShot(player, &gPlayerShots[i], 0.0f, -10.0f, PLAYERSHOT_TWIN_LASER,
- 400.0f / 3.0f);
+ 400.0f / 3.0f);
if (laser == LASERS_TWIN) {
Player_PlaySfx(player->sfxSource, NA_SE_ARWING_TWIN_LASER, player->num);
gMuzzleFlashScale[player->num] = 0.5f;
@@ -3333,8 +3333,7 @@ bool Player_UpdateLockOn(Player* player) {
if (rapidFire) {
if (CVarGetInteger("gLtoCharge", 0) == 1) {
charging = (gInputHold->button & L_TRIG) && !(gInputHold->button & A_BUTTON);
- }
- else {
+ } else {
charging = !(gInputHold->button & A_BUTTON);
}
} else {
@@ -3378,10 +3377,10 @@ bool Player_UpdateLockOn(Player* player) {
(gPlayerShots[14 - player->num].obj.id != PLAYERSHOT_LOCK_ON) ||
((gPlayerShots[14 - player->num].obj.id == PLAYERSHOT_LOCK_ON) &&
(gPlayerShots[14 - player->num].unk_60 != 0))) {
- CALL_CANCELLABLE_EVENT(PlayerActionPreShootChargedEvent, player){
+ CALL_CANCELLABLE_EVENT(PlayerActionPreShootChargedEvent, player) {
if (player->form == FORM_ARWING) {
- Player_SetupArwingShot(player, &gPlayerShots[14 - player->num], 0.0f, 0.0f, PLAYERSHOT_LOCK_ON,
- 70.0f);
+ Player_SetupArwingShot(player, &gPlayerShots[14 - player->num], 0.0f, 0.0f,
+ PLAYERSHOT_LOCK_ON, 70.0f);
} else {
Player_SetupTankShot(player, &gPlayerShots[14 - player->num], PLAYERSHOT_LOCK_ON, 70.0f);
}
@@ -3400,10 +3399,10 @@ bool Player_UpdateLockOn(Player* player) {
(gPlayerShots[14 - player->num].obj.id != PLAYERSHOT_LOCK_ON) ||
((gPlayerShots[14 - player->num].obj.id == PLAYERSHOT_LOCK_ON) &&
(gPlayerShots[14 - player->num].scale > 1.0f))) {
- CALL_CANCELLABLE_EVENT(PlayerActionPreShootChargedEvent, player){
+ CALL_CANCELLABLE_EVENT(PlayerActionPreShootChargedEvent, player) {
if (player->form == FORM_ARWING) {
Player_SetupArwingShot(player, &gPlayerShots[14 - player->num], 0.0f, 0.0f, PLAYERSHOT_LOCK_ON,
- 70.0f);
+ 70.0f);
} else {
Player_SetupTankShot(player, &gPlayerShots[14 - player->num], PLAYERSHOT_LOCK_ON, 70.0f);
}
@@ -3435,13 +3434,14 @@ bool Player_UpdateLockOn(Player* player) {
}
if (hasBombTarget && (gBombCount[player->num] != 0) &&
(gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].obj.status == SHOT_FREE)) {
- CALL_CANCELLABLE_EVENT(PlayerActionPreBombEvent, player){
+ CALL_CANCELLABLE_EVENT(PlayerActionPreBombEvent, player) {
gBombCount[player->num]--;
if (player->form == FORM_ARWING) {
Player_SetupArwingShot(player, &gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1], 0.0f, 0.0f,
- PLAYERSHOT_LOCK_ON, 60.0f);
+ PLAYERSHOT_LOCK_ON, 60.0f);
} else {
- Player_SetupTankShot(player, &gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1], PLAYERSHOT_LOCK_ON, 60.0f);
+ Player_SetupTankShot(player, &gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1], PLAYERSHOT_LOCK_ON,
+ 60.0f);
}
gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].unk_48 = 30.0f;
gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].unk_60 = 0;
@@ -3470,8 +3470,8 @@ void Player_Shoot(Player* player) {
} else {
Math_SmoothStepToF(&player->arwing.laserGunsYpos, 0.0f, 1.0f, 0.5f, 0.0f);
}
- if (rapidFire && (gShootButton[player->num] & gInputHold->button)){
- if (player->shotTimer <= 0){
+ if (rapidFire && (gShootButton[player->num] & gInputHold->button)) {
+ if (player->shotTimer <= 0) {
player->shotTimer = 3;
}
}
@@ -3493,16 +3493,15 @@ void Player_Shoot(Player* player) {
if (!Player_UpdateLockOn(player)) {
if (rapidFire) {
if (gShootButton[player->num] & (gInputHold->button)) {
- if (player-> shotTimer > 0) {
+ if (player->shotTimer > 0) {
player->shotTimer--;
}
- if (player->shotTimer <= 0){
+ if (player->shotTimer <= 0) {
Player_TankCannon(player);
player->shotTimer = 3;
}
}
- }
- else {
+ } else {
if (gShootButton[player->num] & (gInputPress->button)) {
Player_TankCannon(player);
}
@@ -3757,7 +3756,7 @@ void Player_MoveArwing360(Player* player) {
gPlayerTurnStickMod = 0.68f;
sp7C = -gInputPress->stick_x;
-
+
sp78 = gInputPress->stick_y * (CVarGetInteger("gInvertYAxis", 0) == 1 ? -1 : 1);
Math_SmoothStepToAngle(&player->aerobaticPitch, 0.0f, 0.1f, 5.0f, 0.01f);
@@ -4706,7 +4705,7 @@ void Player_Setup(Player* playerx) {
gDisplayedHitCount = gHitCount;
D_hud_80161730 = 0;
- char buffer [48] = {"\0"};
+ char buffer[48] = { "\0" };
sprintf(buffer, "gCheckpoint.%d.Set", gCurrentLevel);
if (CVarGetInteger(buffer, 0)) {
sprintf(buffer, "gCheckpoint.%d.gSavedGroundSurface", gCurrentLevel);
@@ -5133,7 +5132,7 @@ void Player_ArwingBoost(Player* player) {
sp28 = 1.5f;
sp2C = 0.35f;
}
-
+
player->sfx.boost = 0;
stickY = gInputPress->stick_y; // fake?
@@ -7167,7 +7166,7 @@ void Play_Main(void) {
}
gDrawMode = DRAW_PLAY;
- CALL_CANCELLABLE_EVENT(PlayUpdateEvent){
+ CALL_CANCELLABLE_EVENT(PlayUpdateEvent) {
Play_Update();
}
diff --git a/src/engine/fox_radio.c b/src/engine/fox_radio.c
index f8e39ec2..365b98b3 100644
--- a/src/engine/fox_radio.c
+++ b/src/engine/fox_radio.c
@@ -129,8 +129,8 @@ void Radio_PlayMessage(u16* msg, RadioCharacterId character) {
Audio_PlayVoice(gRadioMsgId);
}
-void Radio_CalculatePositions(){
- switch (gGameState) {
+void Radio_CalculatePositions() {
+ switch (gGameState) {
case GSTATE_TITLE:
gRadioPrintPosY = 176;
gRadioPrintPosX = OTRGetRectDimensionFromLeftEdgeOverride(85.0f);
@@ -457,7 +457,7 @@ void func_radio_800BB388(void) {
u8* texture;
u16* palette;
f32 sp30;
-
+
Radio_CalculatePositions();
if ((gGameState != GSTATE_MAP) && (gRadioTextBoxScaleY != 0.0f)) {
@@ -771,7 +771,8 @@ void Radio_Draw(void) {
}
if (((gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC + 1)) &&
(gCurrentRadioPortrait != RCID_1000)) {
- HUD_TeamShields_Draw(OTRGetRectDimensionFromLeftEdgeOverride(22.0f), 165.0f, gActors[idx].health * 2.55f);
+ HUD_TeamShields_Draw(OTRGetRectDimensionFromLeftEdgeOverride(22.0f), 165.0f,
+ gActors[idx].health * 2.55f);
}
}
if (((gCurrentRadioPortrait != RCID_STATIC) && (gCurrentRadioPortrait != RCID_STATIC + 1)) &&
diff --git a/src/engine/fox_save.c b/src/engine/fox_save.c
index 4fd0b4ea..ab870a5b 100644
--- a/src/engine/fox_save.c
+++ b/src/engine/fox_save.c
@@ -152,9 +152,9 @@ s32 Save_Read(void) {
OSMesg* sp24;
s32 i;
- //if(!Save_ReadData()) {
- // return 0;
- //}
+ // if(!Save_ReadData()) {
+ // return 0;
+ // }
Save_ReadData();
diff --git a/src/engine/fox_std_lib.c b/src/engine/fox_std_lib.c
index a8f8de36..23baa823 100644
--- a/src/engine/fox_std_lib.c
+++ b/src/engine/fox_std_lib.c
@@ -34,7 +34,7 @@ void Lib_Texture_Scroll(u16* texture, s32 width, s32 height, u8 mode) {
bool custom;
GameEngine_GetTextureInfo(texture, &newWidth, &newHeight, &scale, &custom);
- if(custom) {
+ if (custom) {
u32* pixel = SEGMENTED_TO_VIRTUAL(texture);
u32 tempPxl;
s32 u;
@@ -44,7 +44,7 @@ void Lib_Texture_Scroll(u16* texture, s32 width, s32 height, u8 mode) {
scale = 1; // TODO: a higher scale causes performance issues for large textures ?
- for(s32 i = 0; i < (s32) scale; i++){
+ for (s32 i = 0; i < (s32) scale; i++) {
switch (mode) {
case 0:
for (u = 0; u < width; u++) {
diff --git a/src/libultra/io/aisetfreq.c b/src/libultra/io/aisetfreq.c
index 7847ece7..d2894685 100644
--- a/src/libultra/io/aisetfreq.c
+++ b/src/libultra/io/aisetfreq.c
@@ -4,7 +4,7 @@ s32 osViClock2 = 0x02E6D354;
s32 osAiSetFrequency(u32 freq) {
return 1;
-
+
register u32 a1;
register s32 a2;
register float ftmp;
diff --git a/src/mods/bosskiller.c b/src/mods/bosskiller.c
index 9dfdb993..58762d23 100644
--- a/src/mods/bosskiller.c
+++ b/src/mods/bosskiller.c
@@ -93,7 +93,8 @@ void KillBoss(void) {
break;
case LEVEL_SECTOR_X:
- if (boss[0].obj.status != OBJ_ACTIVE) break;
+ if (boss[0].obj.status != OBJ_ACTIVE)
+ break;
// Spyborg's fake death
if ((eventState == 0) && (bossMercyTimer == 0)) {
@@ -233,4 +234,4 @@ void KillBoss(void) {
break;
}
}
-} \ No newline at end of file
+}
diff --git a/src/mods/hit64.c b/src/mods/hit64.c
index 7ebfbbb9..68e34ad1 100644
--- a/src/mods/hit64.c
+++ b/src/mods/hit64.c
@@ -6,10 +6,10 @@
void Hit64_Main(void) {
if (CVarGetInteger("gHit64SelfDestruct", 0) == 1) {
Player* player = &gPlayer[0];
-
+
if (gControllerPress[0].button & D_JPAD) {
player->shields = 0;
Player_ApplyDamage(player, 0, 10000);
}
}
-} \ No newline at end of file
+}
diff --git a/src/overlays/ovl_i2/fox_me.c b/src/overlays/ovl_i2/fox_me.c
index 4655908d..8e77d794 100644
--- a/src/overlays/ovl_i2/fox_me.c
+++ b/src/overlays/ovl_i2/fox_me.c
@@ -10,21 +10,18 @@
// MeCrusher destroy cutscene timings recorded from a real N64
u8 gMeCrusherCutsceneRecord[] = {
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
- 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
- 0x02
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
+ 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x02
};
Vec3f D_i2_80195430[] = {
diff --git a/src/overlays/ovl_i2/fox_sx.c b/src/overlays/ovl_i2/fox_sx.c
index 2f516d2a..2b842332 100644
--- a/src/overlays/ovl_i2/fox_sx.c
+++ b/src/overlays/ovl_i2/fox_sx.c
@@ -210,7 +210,7 @@ void SectorX_8018FA04(f32 x, f32 y, f32 z) {
slippy->obj.pos.y = y;
slippy->obj.pos.z = z;
Object_SetInfo(&slippy->info, slippy->obj.id);
- slippy->info.hitbox = (f32*)SEGMENTED_TO_VIRTUAL(aSxBaseWallTile1Hitbox);
+ slippy->info.hitbox = (f32*) SEGMENTED_TO_VIRTUAL(aSxBaseWallTile1Hitbox);
xRot = Math_Atan2F(gPlayer[0].pos.x - x, gPlayer[0].trueZpos - z);
pad = sqrtf(SQ(gPlayer[0].pos.x - x) + SQ(gPlayer[0].trueZpos - z));
yRot = -Math_Atan2F(gPlayer[0].pos.y - y, pad);
diff --git a/src/overlays/ovl_i3/fox_aq.c b/src/overlays/ovl_i3/fox_aq.c
index 497417dd..fbf634a5 100644
--- a/src/overlays/ovl_i3/fox_aq.c
+++ b/src/overlays/ovl_i3/fox_aq.c
@@ -1229,7 +1229,7 @@ void Aquas_BlueMarineTorpedo(Player* player) {
void Aquas_BlueMarineLaser(Player* player) {
s32 i;
-
+
CALL_CANCELLABLE_EVENT(PlayerActionPreShootEvent, player, gLaserStrength[gPlayerNum]) {
for (i = 0; i < 3; i++) {
if (gPlayerShots[i].obj.status == SHOT_FREE) {
@@ -1330,10 +1330,9 @@ void Aquas_BlueMarineShoot(Player* player) {
bool rapidFire = CVarGetInteger("gRapidFire", 0) == 1;
- if (rapidFire){
- if (gInputHold->button & A_BUTTON)
- {
- if (player-> shotTimer > 0) {
+ if (rapidFire) {
+ if (gInputHold->button & A_BUTTON) {
+ if (player->shotTimer > 0) {
player->shotTimer--;
}
if (player->shotTimer <= 0) {
@@ -1341,8 +1340,7 @@ void Aquas_BlueMarineShoot(Player* player) {
player->shotTimer = 3;
}
}
- }
- else {
+ } else {
if (gInputPress->button & A_BUTTON) {
Aquas_BlueMarineLaser(player);
}
@@ -1537,11 +1535,10 @@ void Aquas_BlueMarineBoost(Player* player) {
if ((gBoostButton[player->num] & gInputHold->button) && (player->unk_230 == 0) &&
(player->state != PLAYERSTATE_U_TURN) && (player->boostCooldown == 0)) {
- CALL_CANCELLABLE_EVENT(PlayerActionBoostEvent, player){
+ CALL_CANCELLABLE_EVENT(PlayerActionBoostEvent, player) {
if (player->boostMeter == 0) {
AUDIO_PLAY_SFX(NA_SE_MARINE_BOOST, player->sfxSource, 4);
}
-
player->boostMeter += 3.0f;
if (player->boostMeter > 90.0f) {
@@ -1588,7 +1585,7 @@ void Aquas_BlueMarineBrake(Player* player) {
if ((gInputHold->button & gBrakeButton[player->num]) && (player->unk_230 == 0) &&
(player->state != PLAYERSTATE_U_TURN) && (player->boostCooldown == 0)) {
- CALL_CANCELLABLE_EVENT(PlayerActionBrakeEvent, player){
+ CALL_CANCELLABLE_EVENT(PlayerActionBrakeEvent, player) {
if (player->boostMeter == 0) {
AUDIO_PLAY_SFX(NA_SE_MARINE_BRAKE, player->sfxSource, 4);
}
diff --git a/src/overlays/ovl_i5/fox_ti.c b/src/overlays/ovl_i5/fox_ti.c
index 1a62478b..f484ce3b 100644
--- a/src/overlays/ovl_i5/fox_ti.c
+++ b/src/overlays/ovl_i5/fox_ti.c
@@ -2588,14 +2588,14 @@ bool Titania_801903A0(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void*
if (D_i5_801BBEF0[25] == 1) {
sp20 = D_i5_801BBEF0[33] % 2U;
// LTODO: This is causing graphical errors when shooting these limbs, investigate.
- //if (D_i5_801BBEF0[33] != 0) {
+ // if (D_i5_801BBEF0[33] != 0) {
// sp24 = (D_i5_801BBEF0[33] / 15.0f) * D_i5_801BBEF0[37];
// rot->z += SIN_DEG((D_i5_801BBEF0[33] / (f32) D_i5_801BBEF0[35]) * 360.0f) * sp24;
//}
} else {
sp20 = D_i5_801BBEF0[34] % 2U;
// LTODO: This is causing graphical errors when shooting these limbs, investigate.
- //if (D_i5_801BBEF0[34] != 0) {
+ // if (D_i5_801BBEF0[34] != 0) {
// sp24 = (D_i5_801BBEF0[34] / 15.0f) * D_i5_801BBEF0[38];
// rot->z += SIN_DEG((D_i5_801BBEF0[34] / (f32) D_i5_801BBEF0[36]) * 360.0f) * sp24;
//}
diff --git a/src/overlays/ovl_i6/fox_sy.c b/src/overlays/ovl_i6/fox_sy.c
index 7eb32b89..da5153c3 100644
--- a/src/overlays/ovl_i6/fox_sy.c
+++ b/src/overlays/ovl_i6/fox_sy.c
@@ -489,7 +489,7 @@ void SectorY_80198F5C(SyShogun* this) {
this->vel.y = 0.0f;
this->vel.x = 0.0f;
- // first and second robot explode
+ // first and second robot explode
if ((gPlayer[0].state == PLAYERSTATE_ACTIVE) || (gPlayer[0].state == PLAYERSTATE_U_TURN)) {
this->timer_058 = 100;
gPlayer[0].state = PLAYERSTATE_STANDBY;
diff --git a/src/overlays/ovl_menu/fox_option.c b/src/overlays/ovl_menu/fox_option.c
index 97fda39b..24c3ee3d 100644
--- a/src/overlays/ovl_menu/fox_option.c
+++ b/src/overlays/ovl_menu/fox_option.c
@@ -3492,7 +3492,7 @@ void Option_DrawMenuCard(OptionCardFrame arg0) {
Matrix_Push(&gGfxMatrix);
// @port: Tag the transform.
- FrameInterpolation_RecordOpenChild("MenuCard", (u32) & arg0);
+ FrameInterpolation_RecordOpenChild("MenuCard", (u32) &arg0);
Matrix_Translate(gGfxMatrix, arg0.x, arg0.y, arg0.z, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, arg0.xScale, arg0.yScale, 1.0f, MTXF_APPLY);
diff --git a/src/port/mods/PortEnhancements.c b/src/port/mods/PortEnhancements.c
index 4da674e4..13fb3994 100644
--- a/src/port/mods/PortEnhancements.c
+++ b/src/port/mods/PortEnhancements.c
@@ -45,17 +45,17 @@ void OnDisplayUpdatePost(IEvent* event) {
if ((gControllerHold[0].button & Z_TRIG) && (gControllerHold[0].button & R_TRIG) &&
(gControllerPress[0].button & U_CBUTTONS)) {
- gShowLevelClearStatusScreen = false;
- gLevelStartStatusScreenTimer = 0;
- gStarCount = 0;
- gGameState = GSTATE_MAP;
- gNextGameStateTimer = 2;
- gMapState = 0;
- gLastGameState = GSTATE_NONE;
- gDrawMode = DRAW_NONE;
- gControllerLock = 3;
- gBackToMap = true;
- gPlayerGlareAlphas[0] = 0;
+ gShowLevelClearStatusScreen = false;
+ gLevelStartStatusScreenTimer = 0;
+ gStarCount = 0;
+ gGameState = GSTATE_MAP;
+ gNextGameStateTimer = 2;
+ gMapState = 0;
+ gLastGameState = GSTATE_NONE;
+ gDrawMode = DRAW_NONE;
+ gControllerLock = 3;
+ gBackToMap = true;
+ gPlayerGlareAlphas[0] = 0;
}
}
@@ -164,20 +164,20 @@ void OnGameUpdatePost(IEvent* event) {
}
}
-void OnPlayUpdateEvent(IEvent* event){
+void OnPlayUpdateEvent(IEvent* event) {
bool debugPaused = CVarGetInteger("gDebugPause", 0);
bool shouldRepause = false;
- if (CVarGetInteger("gLToDebugPause", 0)){
+ if (CVarGetInteger("gLToDebugPause", 0)) {
if (gControllerPress[0].button & L_TRIG) {
CVarSetInteger("gDebugPause", !debugPaused);
shouldRepause = debugPaused && CVarGetInteger("gLToFrameAdvance", 0);
- }
+ }
} else {
- CVarSetInteger("gDebugPause", 0); //Unpause if we disable the shortcut
+ CVarSetInteger("gDebugPause", 0); // Unpause if we disable the shortcut
}
event->cancelled = CVarGetInteger("gDebugPause", 0);
- if (shouldRepause){
+ if (shouldRepause) {
CVarSetInteger("gDebugPause", 1);
}
}
@@ -229,7 +229,7 @@ void OnItemGoldRingDraw(ObjectDrawPostSetupEvent* event) {
gSPDisplayList(gMasterDisp++, D_101D870);
}
-void OnItemGoldRingUpdate(ObjectUpdateEvent* event){
+void OnItemGoldRingUpdate(ObjectUpdateEvent* event) {
if (event->type != OBJECT_TYPE_ITEM) {
return;
}
@@ -274,21 +274,14 @@ void OnItemGoldRingUpdate(ObjectUpdateEvent* event){
}
static const char* sBoostGaugeArrow[] = {
- sBoostGaugeArrow0,
- sBoostGaugeArrow1,
- sBoostGaugeArrow2,
- sBoostGaugeArrow3,
- sBoostGaugeArrow4,
- sBoostGaugeArrow5,
- sBoostGaugeArrow6,
- sBoostGaugeArrow7,
- sBoostGaugeArrow8,
+ sBoostGaugeArrow0, sBoostGaugeArrow1, sBoostGaugeArrow2, sBoostGaugeArrow3, sBoostGaugeArrow4,
+ sBoostGaugeArrow5, sBoostGaugeArrow6, sBoostGaugeArrow7, sBoostGaugeArrow8,
};
-void OnBoostGaugeDraw(IEvent* event){
+void OnBoostGaugeDraw(IEvent* event) {
bool restore = CVarGetInteger("gRestoreBetaBoostGauge", 0) == 1;
- if(!restore){
+ if (!restore) {
return;
}
@@ -299,14 +292,17 @@ void OnBoostGaugeDraw(IEvent* event){
RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
- Lib_TextureRect_CI8(&gMasterDisp, D_1012290, D_10126B0, 48, 22, OTRGetRectDimensionFromRightEdgeOverride(SCREEN_WIDTH - x), y, 1.0f, 1.0f);
- Lib_TextureRect_CI8(&gMasterDisp, D_10126F0, D_1012750, 24, 4, OTRGetRectDimensionFromRightEdgeOverride(SCREEN_WIDTH - (x - 9)), y + 3, 1.0f, 1.0f);
- Lib_TextureRect_RGBA16(&gMasterDisp, sBoostGaugeArrow[step], 32, 32, OTRGetRectDimensionFromRightEdgeOverride(SCREEN_WIDTH - (x - 6)), y - 1, 0.9f, 0.9f);
+ Lib_TextureRect_CI8(&gMasterDisp, D_1012290, D_10126B0, 48, 22,
+ OTRGetRectDimensionFromRightEdgeOverride(SCREEN_WIDTH - x), y, 1.0f, 1.0f);
+ Lib_TextureRect_CI8(&gMasterDisp, D_10126F0, D_1012750, 24, 4,
+ OTRGetRectDimensionFromRightEdgeOverride(SCREEN_WIDTH - (x - 9)), y + 3, 1.0f, 1.0f);
+ Lib_TextureRect_RGBA16(&gMasterDisp, sBoostGaugeArrow[step], 32, 32,
+ OTRGetRectDimensionFromRightEdgeOverride(SCREEN_WIDTH - (x - 6)), y - 1, 0.9f, 0.9f);
}
-void OnBombCounterDraw(IEvent* ev){
+void OnBombCounterDraw(IEvent* ev) {
bool restore = CVarGetInteger("gRestoreBetaBoostGauge", 0) == 1;
- if(!restore){
+ if (!restore) {
return;
}
@@ -314,28 +310,25 @@ void OnBombCounterDraw(IEvent* ev){
HUD_BombCounter_Draw(253.0f, 18.0f);
}
-void OnPreSetupRadioMsgEvent(PreSetupRadioMsgEvent* ev){
+void OnPreSetupRadioMsgEvent(PreSetupRadioMsgEvent* ev) {
bool enemyRedRadio = CVarGetInteger("gEnemyRedRadio", 0);
- if (!enemyRedRadio)
- {
+ if (!enemyRedRadio) {
return;
}
- if (gRadioMsgRadioId == RCID_BOSS_CORNERIA || gRadioMsgRadioId == RCID_BOSS_CORNERIA2 ||
+ if (gRadioMsgRadioId == RCID_BOSS_CORNERIA || gRadioMsgRadioId == RCID_BOSS_CORNERIA2 ||
gRadioMsgRadioId == RCID_BOSS_METEO || gRadioMsgRadioId == RCID_BOSS_SECTORX ||
- gRadioMsgRadioId == RCID_BOSS_SECTORY || gRadioMsgRadioId == RCID_BOSS_MACBETH ||
+ gRadioMsgRadioId == RCID_BOSS_SECTORY || gRadioMsgRadioId == RCID_BOSS_MACBETH ||
gRadioMsgRadioId == RCID_BOSS_ZONESS || gRadioMsgRadioId == RCID_BOSS_AREA6 ||
- gRadioMsgRadioId == RCID_CAIMAN_AREA6 || gRadioMsgRadioId == RCID_WOLF ||
- gRadioMsgRadioId == RCID_PIGMA || gRadioMsgRadioId == RCID_LEON ||
- gRadioMsgRadioId == RCID_ANDREW || gRadioMsgRadioId == RCID_WOLF_2 ||
- gRadioMsgRadioId == RCID_PIGMA_2 || gRadioMsgRadioId == RCID_LEON_2 ||
- gRadioMsgRadioId == RCID_ANDREW_2) {
- *ev->radioRedBox = true;
- }
+ gRadioMsgRadioId == RCID_CAIMAN_AREA6 || gRadioMsgRadioId == RCID_WOLF || gRadioMsgRadioId == RCID_PIGMA ||
+ gRadioMsgRadioId == RCID_LEON || gRadioMsgRadioId == RCID_ANDREW || gRadioMsgRadioId == RCID_WOLF_2 ||
+ gRadioMsgRadioId == RCID_PIGMA_2 || gRadioMsgRadioId == RCID_LEON_2 || gRadioMsgRadioId == RCID_ANDREW_2) {
+ *ev->radioRedBox = true;
+ }
}
-void OnRadarMarkArwingDraw(DrawRadarMarkArwingEvent* ev){
+void OnRadarMarkArwingDraw(DrawRadarMarkArwingEvent* ev) {
bool outlines = CVarGetInteger("gFighterOutlines", 0);
- if (!outlines){
+ if (!outlines) {
return;
}
@@ -357,7 +350,7 @@ void OnRadarMarkArwingDraw(DrawRadarMarkArwingEvent* ev){
}
RCP_SetupDL(&gMasterDisp, SETUPDL_62);
- gDPSetPrimColor(gMasterDisp++, 0, 0,0,0,0,255);
+ gDPSetPrimColor(gMasterDisp++, 0, 0, 0, 0, 0, 255);
Matrix_Scale(gGfxMatrix, var_fv1, var_fv2, 1.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aRadarMarkArwingDL);
@@ -368,13 +361,11 @@ void OnRadarMarkArwingDraw(DrawRadarMarkArwingEvent* ev){
Matrix_Scale(gGfxMatrix, 0.8f, 0.7f, 1.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aRadarMarkArwingDL);
-
-
}
void OnRadarMarkWolfenDraw(IEvent* ev) {
bool outlines = CVarGetInteger("gFighterOutlines", 0);
- if (!outlines){
+ if (!outlines) {
return;
}
ev->cancelled = true;
@@ -392,9 +383,9 @@ void OnRadarMarkWolfenDraw(IEvent* ev) {
gSPDisplayList(gMasterDisp++, aStarWolfRadarMarkDL);
}
-void OnLivesCounterDraw(IEvent* ev){
+void OnLivesCounterDraw(IEvent* ev) {
bool restore = CVarGetInteger("gRestoreBetaBoostGauge", 0) == 1;
- if(!restore){
+ if (!restore) {
return;
}
ev->cancelled = true;
@@ -402,11 +393,10 @@ void OnLivesCounterDraw(IEvent* ev){
HUD_LivesCount2_Draw(258.0f, SCREEN_HEIGHT - 20, gLifeCount[gPlayerNum]);
}
-void OnPlayerShootChargedPre(PlayerActionPreShootChargedEvent* ev){
+void OnPlayerShootChargedPre(PlayerActionPreShootChargedEvent* ev) {
if (CVarGetInteger("gRapidFire", 0) == 1) {
ev->player->shotTimer = 4;
}
-
}
void PortEnhancements_Init() {
@@ -433,7 +423,7 @@ void PortEnhancements_Init() {
REGISTER_LISTENER(PlayerActionPostShootEvent, OnPlayerShootPost, EVENT_PRIORITY_NORMAL);
REGISTER_LISTENER(PlayerActionPreShootChargedEvent, OnPlayerShootChargedPre, EVENT_PRIORITY_NORMAL);
- //If we close the game while debug pause is active, we want it to be deactivated when we run again.
+ // If we close the game while debug pause is active, we want it to be deactivated when we run again.
CVarSetInteger("gDebugPause", 0);
}
@@ -491,4 +481,4 @@ void PortEnhancements_Register() {
void PortEnhancements_Exit() {
// TODO: Unregister event listeners
-} \ No newline at end of file
+}
diff --git a/src/sys/sys_matrix.c b/src/sys/sys_matrix.c
index 5cd5751a..141e87af 100644
--- a/src/sys/sys_matrix.c
+++ b/src/sys/sys_matrix.c
@@ -8,9 +8,7 @@
#define gdSPDefMtxF(xx, yx, zx, wx, xy, yy, zy, wy, xz, yz, zz, wz, xw, yw, zw, ww) \
{ \
- { \
- xx, yx, zx, wx, xy, yy, zy, wy, xz, yz, zz, wz, xw, yw, zw, ww, \
- } \
+ { xx, yx, zx, wx, xy, yy, zy, wy, xz, yz, zz, wz, xw, yw, zw, ww, } \
}
Mtx gIdentityMtx =
@@ -46,7 +44,7 @@ void Matrix_Copy(Matrix* dst, Matrix* src) {
void Matrix_Push(Matrix** mtxStack) {
FrameInterpolation_RecordMatrixPush(mtxStack);
- if(mtxStack == NULL || *mtxStack == NULL){
+ if (mtxStack == NULL || *mtxStack == NULL) {
int bp = 0;
}
@@ -385,7 +383,7 @@ void Matrix_RotateZ(Matrix* mtx, f32 angle, u8 mode) {
// Creates rotation matrix about a given vector axis in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY).
// The vector specifying the axis does not need to be a unit vector.
void Matrix_RotateAxis(Matrix* mtx, f32 angle, f32 axisX, f32 axisY, f32 axisZ, u8 mode) {
-// FrameInterpolation_RecordMatrixRotateAxis()
+ // FrameInterpolation_RecordMatrixRotateAxis()
f32 rx;
f32 ry;
f32 rz;