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authorSonic Dreamcaster <alejandro.asenjo88@gmail.com>2026-02-25 02:00:27 -0300
committerSonic Dreamcaster <alejandro.asenjo88@gmail.com>2026-02-25 02:00:27 -0300
commitf20465ac724bb28664081f1980f987bbd060fa0d (patch)
treea43eec789065e1a0ffe6040f2b2eb81ecf718ad0
parent9d8172f45caa4ae9120ea1172fa398b5e07544f1 (diff)
Sector X: Hide Falco's spawn position behind Fox's Arwing during the level complete cutscene.
-rw-r--r--src/overlays/ovl_i2/fox_sx.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/overlays/ovl_i2/fox_sx.c b/src/overlays/ovl_i2/fox_sx.c
index 2b842332..4d376b3d 100644
--- a/src/overlays/ovl_i2/fox_sx.c
+++ b/src/overlays/ovl_i2/fox_sx.c
@@ -1675,6 +1675,13 @@ void SectorX_LevelComplete_SetupTeam(ActorCutscene* this, s32 teamIdx) {
srcA.x = D_i2_80195710[teamIdx];
srcA.y = D_i2_80195720[teamIdx];
srcA.z = D_i2_80195730[teamIdx];
+
+ // @port: Hide Falco's spawn behind Fox's Arwing so he doesn't look like he came out of nowhere on widescreen.
+ if (teamIdx == 0) {
+ srcA.y -= 100.0f;
+ srcA.z += 1000.0f;
+ }
+
srcB.x = D_i2_80195740[teamIdx];
srcB.y = D_i2_80195750[teamIdx];
srcB.z = D_i2_80195760[teamIdx];