diff options
| author | Sonic Dreamcaster <alejandro.asenjo88@gmail.com> | 2026-02-25 02:00:27 -0300 |
|---|---|---|
| committer | Sonic Dreamcaster <alejandro.asenjo88@gmail.com> | 2026-02-25 02:00:27 -0300 |
| commit | f20465ac724bb28664081f1980f987bbd060fa0d (patch) | |
| tree | a43eec789065e1a0ffe6040f2b2eb81ecf718ad0 | |
| parent | 9d8172f45caa4ae9120ea1172fa398b5e07544f1 (diff) | |
Sector X: Hide Falco's spawn position behind Fox's Arwing during the level complete cutscene.
| -rw-r--r-- | src/overlays/ovl_i2/fox_sx.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/overlays/ovl_i2/fox_sx.c b/src/overlays/ovl_i2/fox_sx.c index 2b842332..4d376b3d 100644 --- a/src/overlays/ovl_i2/fox_sx.c +++ b/src/overlays/ovl_i2/fox_sx.c @@ -1675,6 +1675,13 @@ void SectorX_LevelComplete_SetupTeam(ActorCutscene* this, s32 teamIdx) { srcA.x = D_i2_80195710[teamIdx]; srcA.y = D_i2_80195720[teamIdx]; srcA.z = D_i2_80195730[teamIdx]; + + // @port: Hide Falco's spawn behind Fox's Arwing so he doesn't look like he came out of nowhere on widescreen. + if (teamIdx == 0) { + srcA.y -= 100.0f; + srcA.z += 1000.0f; + } + srcB.x = D_i2_80195740[teamIdx]; srcB.y = D_i2_80195750[teamIdx]; srcB.z = D_i2_80195760[teamIdx]; |
