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| author | Sonic Dreamcaster <alejandro.asenjo88@gmail.com> | 2024-11-24 16:37:41 -0300 |
|---|---|---|
| committer | Sonic Dreamcaster <alejandro.asenjo88@gmail.com> | 2024-11-24 16:37:41 -0300 |
| commit | 9df4bbab71f3a4fac9437259f7906a7223d9aec9 (patch) | |
| tree | 0ecba4ae009cb3681815a1647d1794c9be712e03 /docs | |
| parent | 109f9418e48b9ab4555d38e7a05f8b48734631d0 (diff) | |
Building instructions correction
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/BUILDING.md | 20 |
1 files changed, 1 insertions, 19 deletions
diff --git a/docs/BUILDING.md b/docs/BUILDING.md index 2525269e..67898398 100644 --- a/docs/BUILDING.md +++ b/docs/BUILDING.md @@ -22,7 +22,7 @@ It is recommended that you install Python and Git standalone, the install proces _Note: Be sure to either clone with the ``--recursive`` flag or do ``git submodule update --init`` after cloning to pull in the libultraship submodule!_ -2. After setup and initial build, use the built-in O2R extraction to make your sf64.otr file. +2. After setup and initial build, use the built-in OTR extraction to make your sf64.otr file. _Note: Instructions assume using powershell_ ```powershell @@ -78,12 +78,6 @@ cd "build/x64" C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target clean ``` -#### Regenerate Asset Headers -```powershell -# If you need to regenerate the asset headers to check them into source -C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target ExtractAssetHeaders -``` - ## Linux ### Install dependencies #### Debian/Ubuntu @@ -165,12 +159,6 @@ cpack -G External (creates appimage) cmake --build build-cmake --target clean ``` -#### Regenerate Asset Headers -```bash -# If you need to regenerate the asset headers to check them into source -cmake --build build-cmake --target ExtractAssetHeaders -``` - ## macOS Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, nlohmann-json, libzip` (can be installed via homebrew, macports, etc) @@ -217,12 +205,6 @@ cpack cmake --build build-cmake --target clean ``` -#### Regenerate Asset Headers -```bash -# If you need to regenerate the asset headers to check them into source -cmake --build build-cmake --target ExtractAssetHeaders -``` - # Compatible Roms See [`supportedHashes.json`](supportedHashes.json) |
