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authorSonic Dreamcaster <alejandro.asenjo88@gmail.com>2024-11-24 16:37:41 -0300
committerSonic Dreamcaster <alejandro.asenjo88@gmail.com>2024-11-24 16:37:41 -0300
commit9df4bbab71f3a4fac9437259f7906a7223d9aec9 (patch)
tree0ecba4ae009cb3681815a1647d1794c9be712e03 /docs
parent109f9418e48b9ab4555d38e7a05f8b48734631d0 (diff)
Building instructions correction
Diffstat (limited to 'docs')
-rw-r--r--docs/BUILDING.md20
1 files changed, 1 insertions, 19 deletions
diff --git a/docs/BUILDING.md b/docs/BUILDING.md
index 2525269e..67898398 100644
--- a/docs/BUILDING.md
+++ b/docs/BUILDING.md
@@ -22,7 +22,7 @@ It is recommended that you install Python and Git standalone, the install proces
_Note: Be sure to either clone with the ``--recursive`` flag or do ``git submodule update --init`` after cloning to pull in the libultraship submodule!_
-2. After setup and initial build, use the built-in O2R extraction to make your sf64.otr file.
+2. After setup and initial build, use the built-in OTR extraction to make your sf64.otr file.
_Note: Instructions assume using powershell_
```powershell
@@ -78,12 +78,6 @@ cd "build/x64"
C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target clean
```
-#### Regenerate Asset Headers
-```powershell
-# If you need to regenerate the asset headers to check them into source
-C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target ExtractAssetHeaders
-```
-
## Linux
### Install dependencies
#### Debian/Ubuntu
@@ -165,12 +159,6 @@ cpack -G External (creates appimage)
cmake --build build-cmake --target clean
```
-#### Regenerate Asset Headers
-```bash
-# If you need to regenerate the asset headers to check them into source
-cmake --build build-cmake --target ExtractAssetHeaders
-```
-
## macOS
Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, nlohmann-json, libzip` (can be installed via homebrew, macports, etc)
@@ -217,12 +205,6 @@ cpack
cmake --build build-cmake --target clean
```
-#### Regenerate Asset Headers
-```bash
-# If you need to regenerate the asset headers to check them into source
-cmake --build build-cmake --target ExtractAssetHeaders
-```
-
# Compatible Roms
See [`supportedHashes.json`](supportedHashes.json)