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| author | Alejandro Asenjo Nitti <96613413+sonicdcer@users.noreply.github.com> | 2024-08-12 11:58:54 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-12 11:58:54 -0300 |
| commit | 0251769d1699b7f4bc7a6f05de6f52cf2ca4f29a (patch) | |
| tree | b4a8984774446718076fcaa8feb5c5366e741480 /include/i2.h | |
| parent | 83c54429159331ced13e2a97c3fbb17549a72b4e (diff) | |
General docs (#269)
* fox_display.c DOCS
* PRINTF
* actor->destroy boolean
* corneria docs
* Boss->unk_04C to Boss->animFrame
* aCoGrangaWalkingAnim
* more corneria docs
* Spawner
* Spawner code refined
* Spawner description
* Actor Spawn guard
* Molar Rock (name by @inspectredc)
* more docs
* actor docs
* initial disassembly config for lodgenet
* correct vram addresses for lodgenet
* Actor Docs
* More actor docs
* more actor docs
* correction
* correction
* more actor docs
* Preliminary work for Effect documentation
* Change Init for Setup
* fox_play cleanup and defake
* fox_zo function names
* fox_so function renaming
* more object docs
* venom 1 actors
* actor docs
* some fox_bo docs
* some fox_fo corrections
* fox_ma obj->this
* fox_ma renamings
* fox_ma docs
* fox_ti Actors
* revert permuter settings to ido
* some renames on fox_andross.c
* fox_sy actors
* object names
* corrections
* some effect comments
* fix AudioTable struct and data to avoid UB
* uintptr_t in audio
* audio load changes
* event id enum usage in fox_sy
* clear padding in sPlaylists
* HUD_FoBase_ExplodeCs
* HUD
Diffstat (limited to 'include/i2.h')
| -rw-r--r-- | include/i2.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/include/i2.h b/include/i2.h index 92d7b465..cf8e8741 100644 --- a/include/i2.h +++ b/include/i2.h @@ -15,34 +15,34 @@ void SectorX_LevelComplete(Player*); void OvlI2_CallFunction(s32, void*); void Meteo_80187B08(Actor *); -void Meteo_Boss297_Init(Boss *); -void Meteo_8018CCF8(Actor *); +void Meteo_MeCrusher_Init(Boss *); +void Meteo_Effect346_Spawn(Actor *); -void Meteo_Actor181_Update(Actor*); -void Meteo_Actor182_Update(Actor*); -void Meteo_Actor187_Update(Actor*); -void Meteo_Actor186_Update(Actor*); -void Meteo_Boss298_Update(Boss*); -void Meteo_Boss298_Draw(Boss*); +void Meteo_MeMeteor1_Update(MeMeteor1*); +void Meteo_MeMeteor2_Update(MeMeteor2*); +void Meteo_MeLaserCannon1_Update(MeLaserCannon1*); +void Meteo_MeLaserCannon2_Update(MeLaserCannon2*); +void Meteo_MeCrusherShield_Update(Boss*); +void Meteo_MeCrusherShield_Draw(Boss*); void Meteo_Effect369_Update(Effect*); void Meteo_Effect370_Update(Effect*); void Meteo_Effect371_Update(Effect*); -void Meteo_Boss297_Update(Boss*); -void Meteo_Boss297_Draw(Boss*); -void Meteo_ActorDoodad_Update(Actor*); -void Meteo_Actor183_Draw(Actor*); -void Meteo_Actor184_Draw(Actor*); -void Meteo_Actor185_Draw(Actor*); +void Meteo_MeCrusher_Update(Boss*); +void Meteo_MeCrusher_Draw(Boss*); +void Meteo_MeteorShower_Update(Actor*); +void Meteo_MeMeteorShower1_Draw(Actor*); +void Meteo_MeMeteorShower2_Draw(Actor*); +void Meteo_MeMeteorShower3_Draw(Actor*); void Meteo_Effect370_Draw(Effect*); void Meteo_Effect369_Draw(Effect*); void Meteo_Effect371_Draw(Effect*); -void SectorX_Slippy_Update(Actor*); -void SectorX_Slippy_Draw(Actor*); -void SectorX_Boss304_Update(Boss*); -void SectorX_Boss305_Update(Boss*); -void SectorX_Boss304_Draw(Boss*); -void SectorX_Boss305_Draw(Boss*); -void SectorX_Boss_Update(Boss*); -void SectorX_Boss_Draw(Boss*); +void SectorX_SxSlippy_Update(Actor*); +void SectorX_SxSlippy_Draw(Actor*); +void SectorX_SxSpyborgLeftArm_Update(Boss*); +void SectorX_SxSpyborgRightArm_Update(Boss*); +void SectorX_SxSpyborgLeftArm_Draw(Boss*); +void SectorX_SxSpyborgRightArm_Draw(Boss*); +void SectorX_SxSpyborg_Update(Boss*); +void SectorX_SxSpyborg_Draw(Boss*); #endif |
