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authorAlejandro Asenjo Nitti <96613413+sonicdcer@users.noreply.github.com>2024-08-12 11:58:54 -0300
committerGitHub <noreply@github.com>2024-08-12 11:58:54 -0300
commit0251769d1699b7f4bc7a6f05de6f52cf2ca4f29a (patch)
treeb4a8984774446718076fcaa8feb5c5366e741480 /include/i2.h
parent83c54429159331ced13e2a97c3fbb17549a72b4e (diff)
General docs (#269)
* fox_display.c DOCS * PRINTF * actor->destroy boolean * corneria docs * Boss->unk_04C to Boss->animFrame * aCoGrangaWalkingAnim * more corneria docs * Spawner * Spawner code refined * Spawner description * Actor Spawn guard * Molar Rock (name by @inspectredc) * more docs * actor docs * initial disassembly config for lodgenet * correct vram addresses for lodgenet * Actor Docs * More actor docs * more actor docs * correction * correction * more actor docs * Preliminary work for Effect documentation * Change Init for Setup * fox_play cleanup and defake * fox_zo function names * fox_so function renaming * more object docs * venom 1 actors * actor docs * some fox_bo docs * some fox_fo corrections * fox_ma obj->this * fox_ma renamings * fox_ma docs * fox_ti Actors * revert permuter settings to ido * some renames on fox_andross.c * fox_sy actors * object names * corrections * some effect comments * fix AudioTable struct and data to avoid UB * uintptr_t in audio * audio load changes * event id enum usage in fox_sy * clear padding in sPlaylists * HUD_FoBase_ExplodeCs * HUD
Diffstat (limited to 'include/i2.h')
-rw-r--r--include/i2.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/include/i2.h b/include/i2.h
index 92d7b465..cf8e8741 100644
--- a/include/i2.h
+++ b/include/i2.h
@@ -15,34 +15,34 @@ void SectorX_LevelComplete(Player*);
void OvlI2_CallFunction(s32, void*);
void Meteo_80187B08(Actor *);
-void Meteo_Boss297_Init(Boss *);
-void Meteo_8018CCF8(Actor *);
+void Meteo_MeCrusher_Init(Boss *);
+void Meteo_Effect346_Spawn(Actor *);
-void Meteo_Actor181_Update(Actor*);
-void Meteo_Actor182_Update(Actor*);
-void Meteo_Actor187_Update(Actor*);
-void Meteo_Actor186_Update(Actor*);
-void Meteo_Boss298_Update(Boss*);
-void Meteo_Boss298_Draw(Boss*);
+void Meteo_MeMeteor1_Update(MeMeteor1*);
+void Meteo_MeMeteor2_Update(MeMeteor2*);
+void Meteo_MeLaserCannon1_Update(MeLaserCannon1*);
+void Meteo_MeLaserCannon2_Update(MeLaserCannon2*);
+void Meteo_MeCrusherShield_Update(Boss*);
+void Meteo_MeCrusherShield_Draw(Boss*);
void Meteo_Effect369_Update(Effect*);
void Meteo_Effect370_Update(Effect*);
void Meteo_Effect371_Update(Effect*);
-void Meteo_Boss297_Update(Boss*);
-void Meteo_Boss297_Draw(Boss*);
-void Meteo_ActorDoodad_Update(Actor*);
-void Meteo_Actor183_Draw(Actor*);
-void Meteo_Actor184_Draw(Actor*);
-void Meteo_Actor185_Draw(Actor*);
+void Meteo_MeCrusher_Update(Boss*);
+void Meteo_MeCrusher_Draw(Boss*);
+void Meteo_MeteorShower_Update(Actor*);
+void Meteo_MeMeteorShower1_Draw(Actor*);
+void Meteo_MeMeteorShower2_Draw(Actor*);
+void Meteo_MeMeteorShower3_Draw(Actor*);
void Meteo_Effect370_Draw(Effect*);
void Meteo_Effect369_Draw(Effect*);
void Meteo_Effect371_Draw(Effect*);
-void SectorX_Slippy_Update(Actor*);
-void SectorX_Slippy_Draw(Actor*);
-void SectorX_Boss304_Update(Boss*);
-void SectorX_Boss305_Update(Boss*);
-void SectorX_Boss304_Draw(Boss*);
-void SectorX_Boss305_Draw(Boss*);
-void SectorX_Boss_Update(Boss*);
-void SectorX_Boss_Draw(Boss*);
+void SectorX_SxSlippy_Update(Actor*);
+void SectorX_SxSlippy_Draw(Actor*);
+void SectorX_SxSpyborgLeftArm_Update(Boss*);
+void SectorX_SxSpyborgRightArm_Update(Boss*);
+void SectorX_SxSpyborgLeftArm_Draw(Boss*);
+void SectorX_SxSpyborgRightArm_Draw(Boss*);
+void SectorX_SxSpyborg_Update(Boss*);
+void SectorX_SxSpyborg_Draw(Boss*);
#endif