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authorAlejandro Asenjo Nitti <96613413+sonicdcer@users.noreply.github.com>2024-08-12 11:58:54 -0300
committerGitHub <noreply@github.com>2024-08-12 11:58:54 -0300
commit0251769d1699b7f4bc7a6f05de6f52cf2ca4f29a (patch)
treeb4a8984774446718076fcaa8feb5c5366e741480 /include/i6.h
parent83c54429159331ced13e2a97c3fbb17549a72b4e (diff)
General docs (#269)
* fox_display.c DOCS * PRINTF * actor->destroy boolean * corneria docs * Boss->unk_04C to Boss->animFrame * aCoGrangaWalkingAnim * more corneria docs * Spawner * Spawner code refined * Spawner description * Actor Spawn guard * Molar Rock (name by @inspectredc) * more docs * actor docs * initial disassembly config for lodgenet * correct vram addresses for lodgenet * Actor Docs * More actor docs * more actor docs * correction * correction * more actor docs * Preliminary work for Effect documentation * Change Init for Setup * fox_play cleanup and defake * fox_zo function names * fox_so function renaming * more object docs * venom 1 actors * actor docs * some fox_bo docs * some fox_fo corrections * fox_ma obj->this * fox_ma renamings * fox_ma docs * fox_ti Actors * revert permuter settings to ido * some renames on fox_andross.c * fox_sy actors * object names * corrections * some effect comments * fix AudioTable struct and data to avoid UB * uintptr_t in audio * audio load changes * event id enum usage in fox_sy * clear padding in sPlaylists * HUD_FoBase_ExplodeCs * HUD
Diffstat (limited to 'include/i6.h')
-rw-r--r--include/i6.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/include/i6.h b/include/i6.h
index f02600e9..92934e30 100644
--- a/include/i6.h
+++ b/include/i6.h
@@ -29,44 +29,44 @@ void Andross_801888F4(Actor *);
void Andross_80189214(void);
void Andross_8018BDD8(void);
void Andross_8018C390(Player*);
-void Andross_Boss320_Init(Boss *);
+void Andross_AndAndross_Init(Boss *);
void Andross_801961AC(void);
void Venom2_UpdateEvents(Actor*);
void Venom2_LoadLevelObjects(void);
-void SectorY_Boss314_Init(Boss *);
-void SectorY_Actor204_Update(Actor*);
-void SectorY_Actor204_Draw(Actor*);
+void SectorY_SyShogun_Init(Boss *);
+void SectorY_SyRobot_Update(Actor*);
+void SectorY_SyRobot_Draw(Actor*);
void Turret_Update(Player*);
void Turret_UpdateCamera(Player*);
void Turret_Draw(Player *);
void Andross_Actor199_Update(Actor*);
void Andross_Actor199_Draw(Actor*);
-void Andross_Actor286_Update(Actor*);
-void Andross_Actor286_Draw(Actor*);
-void Andross_Actor290_Update(Actor*);
-void Andross_Actor288_Update(Actor*);
-void Andross_Actor289_Update(Actor*);
-void Andross_Actor287_Update(Actor*);
-void Andross_Boss321_Update(Boss*);
-void Andross_Boss321_Draw(Boss*);
+void Andross_AndBrainWaste_Update(Actor*);
+void Andross_AndBrainWaste_Draw(Actor*);
+void Andross_AndBossTimer_Update(Actor*);
+void Andross_AndRadio_Update(Actor*);
+void Andross_AndJamesTrigger_Update(Actor*);
+void Andross_AndExplosion_Update(Actor*);
+void Andross_AndBrain_Update(Boss*);
+void Andross_AndBrain_Draw(Boss*);
void Andross_Effect396_Update(Effect*);
void Andross_Effect396_Draw(Effect*);
-void Andross_Boss320_Update(Boss*);
-void Andross_Boss320_Draw(Boss*);
-void Andross_Actor285_Update(Actor*);
-void Andross_Actor285_Draw(Actor*);
-void Andross_Scenery132_Update(Scenery*);
-void Andross_Scenery132_Draw(Scenery*);
-void Andross_Scenery131_Update(Scenery*);
-void Andross_Scenery131_Draw(Scenery*);
-void Venom2_Boss_Update(Boss*);
-void Venom2_Boss_Draw(Boss*);
+void Andross_AndAndross_Update(Boss*);
+void Andross_AndAndross_Draw(Boss*);
+void Andross_AndLaserEmitter_Update(Actor*);
+void Andross_AndLaserEmitter_Draw(Actor*);
+void Andross_AndDoor_Update(Scenery*);
+void Andross_AndDoor_Draw(Scenery*);
+void Andross_AndPassage_Update(Scenery*);
+void Andross_AndPassage_Draw(Scenery*);
+void Venom2_Ve2Base_Update(Boss*);
+void Venom2_Ve2Base_Draw(Boss*);
void SectorY_Effect354_Draw(Effect*);
void SectorY_Scenery156_Draw(Scenery*);
-void SectorY_Boss_Update(Boss*);
-void SectorY_Boss_Draw(Boss*);
-void SectorY_Scenery109_Update(Scenery*);
-void SectorY_Scenery112_Update(Scenery*);
+void SectorY_SyShogun_Update(Boss*);
+void SectorY_SyShogun_Draw(Boss*);
+void SectorY_SyShip3Destroyed_Update(Scenery*);
+void SectorY_SyShip4Destroyed_Update(Scenery*);
#endif