diff options
| author | Alejandro Asenjo Nitti <96613413+sonicdcer@users.noreply.github.com> | 2024-08-12 11:58:54 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-12 11:58:54 -0300 |
| commit | 0251769d1699b7f4bc7a6f05de6f52cf2ca4f29a (patch) | |
| tree | b4a8984774446718076fcaa8feb5c5366e741480 /include/i6.h | |
| parent | 83c54429159331ced13e2a97c3fbb17549a72b4e (diff) | |
General docs (#269)
* fox_display.c DOCS
* PRINTF
* actor->destroy boolean
* corneria docs
* Boss->unk_04C to Boss->animFrame
* aCoGrangaWalkingAnim
* more corneria docs
* Spawner
* Spawner code refined
* Spawner description
* Actor Spawn guard
* Molar Rock (name by @inspectredc)
* more docs
* actor docs
* initial disassembly config for lodgenet
* correct vram addresses for lodgenet
* Actor Docs
* More actor docs
* more actor docs
* correction
* correction
* more actor docs
* Preliminary work for Effect documentation
* Change Init for Setup
* fox_play cleanup and defake
* fox_zo function names
* fox_so function renaming
* more object docs
* venom 1 actors
* actor docs
* some fox_bo docs
* some fox_fo corrections
* fox_ma obj->this
* fox_ma renamings
* fox_ma docs
* fox_ti Actors
* revert permuter settings to ido
* some renames on fox_andross.c
* fox_sy actors
* object names
* corrections
* some effect comments
* fix AudioTable struct and data to avoid UB
* uintptr_t in audio
* audio load changes
* event id enum usage in fox_sy
* clear padding in sPlaylists
* HUD_FoBase_ExplodeCs
* HUD
Diffstat (limited to 'include/i6.h')
| -rw-r--r-- | include/i6.h | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/include/i6.h b/include/i6.h index f02600e9..92934e30 100644 --- a/include/i6.h +++ b/include/i6.h @@ -29,44 +29,44 @@ void Andross_801888F4(Actor *); void Andross_80189214(void); void Andross_8018BDD8(void); void Andross_8018C390(Player*); -void Andross_Boss320_Init(Boss *); +void Andross_AndAndross_Init(Boss *); void Andross_801961AC(void); void Venom2_UpdateEvents(Actor*); void Venom2_LoadLevelObjects(void); -void SectorY_Boss314_Init(Boss *); -void SectorY_Actor204_Update(Actor*); -void SectorY_Actor204_Draw(Actor*); +void SectorY_SyShogun_Init(Boss *); +void SectorY_SyRobot_Update(Actor*); +void SectorY_SyRobot_Draw(Actor*); void Turret_Update(Player*); void Turret_UpdateCamera(Player*); void Turret_Draw(Player *); void Andross_Actor199_Update(Actor*); void Andross_Actor199_Draw(Actor*); -void Andross_Actor286_Update(Actor*); -void Andross_Actor286_Draw(Actor*); -void Andross_Actor290_Update(Actor*); -void Andross_Actor288_Update(Actor*); -void Andross_Actor289_Update(Actor*); -void Andross_Actor287_Update(Actor*); -void Andross_Boss321_Update(Boss*); -void Andross_Boss321_Draw(Boss*); +void Andross_AndBrainWaste_Update(Actor*); +void Andross_AndBrainWaste_Draw(Actor*); +void Andross_AndBossTimer_Update(Actor*); +void Andross_AndRadio_Update(Actor*); +void Andross_AndJamesTrigger_Update(Actor*); +void Andross_AndExplosion_Update(Actor*); +void Andross_AndBrain_Update(Boss*); +void Andross_AndBrain_Draw(Boss*); void Andross_Effect396_Update(Effect*); void Andross_Effect396_Draw(Effect*); -void Andross_Boss320_Update(Boss*); -void Andross_Boss320_Draw(Boss*); -void Andross_Actor285_Update(Actor*); -void Andross_Actor285_Draw(Actor*); -void Andross_Scenery132_Update(Scenery*); -void Andross_Scenery132_Draw(Scenery*); -void Andross_Scenery131_Update(Scenery*); -void Andross_Scenery131_Draw(Scenery*); -void Venom2_Boss_Update(Boss*); -void Venom2_Boss_Draw(Boss*); +void Andross_AndAndross_Update(Boss*); +void Andross_AndAndross_Draw(Boss*); +void Andross_AndLaserEmitter_Update(Actor*); +void Andross_AndLaserEmitter_Draw(Actor*); +void Andross_AndDoor_Update(Scenery*); +void Andross_AndDoor_Draw(Scenery*); +void Andross_AndPassage_Update(Scenery*); +void Andross_AndPassage_Draw(Scenery*); +void Venom2_Ve2Base_Update(Boss*); +void Venom2_Ve2Base_Draw(Boss*); void SectorY_Effect354_Draw(Effect*); void SectorY_Scenery156_Draw(Scenery*); -void SectorY_Boss_Update(Boss*); -void SectorY_Boss_Draw(Boss*); -void SectorY_Scenery109_Update(Scenery*); -void SectorY_Scenery112_Update(Scenery*); +void SectorY_SyShogun_Update(Boss*); +void SectorY_SyShogun_Draw(Boss*); +void SectorY_SyShip3Destroyed_Update(Scenery*); +void SectorY_SyShip4Destroyed_Update(Scenery*); #endif |
