diff options
| author | KiritoDv <kiritodev01@gmail.com> | 2024-04-08 18:05:46 -0600 |
|---|---|---|
| committer | Sonic Dreamcaster <alejandro.asenjo88@gmail.com> | 2024-09-17 19:14:09 -0300 |
| commit | 3892bcefa20e4262a676466050d5810b04454faa (patch) | |
| tree | 1fb42f12f53d7cdb88afea708c3b1a36ae06da36 /include/sf64context.h | |
| parent | ed2a45796b5f0af0c27cc0c304b035cda4bb0099 (diff) | |
| parent | 0a8c61789e5a04811a6efcd5c6af91637c5d8e57 (diff) | |
Merge branch 'master' into otr
Diffstat (limited to 'include/sf64context.h')
| -rw-r--r-- | include/sf64context.h | 386 |
1 files changed, 193 insertions, 193 deletions
diff --git a/include/sf64context.h b/include/sf64context.h index 3b1063b4..600d5247 100644 --- a/include/sf64context.h +++ b/include/sf64context.h @@ -6,190 +6,190 @@ #include "sf64object.h" #include "sf64player.h" -extern s32 gOverlaySetup; -extern s32 gOverlayStage; -extern s32 D_ctx_80177824; // some sort of flag -extern s32 D_ctx_8017782C; // some sort of flag. all range related? +extern s32 gSceneId; +extern s32 gSceneSetup; +extern s32 gClearPlayerInfo; +extern s32 D_ctx_8017782C; extern GameState gGameState; -extern s32 D_Timer_8017783C; // next game state timer? -extern s32 D_ctx_80177844; // timer for vs item spawn +extern s32 gNextGameStateTimer; +extern s32 gVsItemSpawnTimer; extern OptionState gOptionMenuStatus; -extern s32 D_ctx_80177854; // pause-related state -extern s32 D_ctx_80177868; // some sort of state. pause-related? +extern s32 gPlayState; +extern s32 D_ctx_80177868; extern LevelMode gLevelMode; extern DrawMode gDrawMode; extern s32 gPlayerNum; extern s32 gCamCount; extern s32 gTeamShields[6]; extern s32 gSavedTeamShields[6]; -extern UNK_TYPE D_ctx_801778F0[6]; +extern s32 gPrevPlanetSavedTeamShields[6]; extern s32 gTeamDamage[6]; -extern u8 D_ctx_80177930; // next planet path -extern f32 gGroundLevel; +extern u8 gMissionStatus; +extern f32 gGroundHeight; extern f32 D_ctx_80177950; -extern f32 D_ctx_80177968; -extern f32 D_ctx_80177970; +extern f32 gPlayerTurnRate; +extern f32 gPlayerTurnStickMod; extern f32 gCsCamEyeX; extern f32 gCsCamEyeY; extern f32 gCsCamEyeZ; extern f32 gCsCamAtX; extern f32 gCsCamAtY; extern f32 gCsCamAtZ; -extern Vec3f gPlayerCamEye; -extern Vec3f gPlayerCamAt; +extern Vec3f gPlayCamEye; +extern Vec3f gPlayCamAt; extern bool gExpertMode; extern s32 D_ctx_80177A10[10]; extern f32 D_ctx_80177A48[10]; extern s32 gCsFrameCount; -extern u8 D_ctx_80177A98; -extern u8 D_ctx_80177AB0; -extern u8 D_ctx_80177AC8; -extern s32 D_ctx_80177AE0; +extern u8 gDrawGround; +extern u8 gDrawBackdrop; // Venom Andross is the only level with multiple backdrops +extern u8 gAqDrawMode; +extern s32 gTitleState; extern s32 gMainController; -extern s32 D_ctx_80177B40; -extern PlanetId gCurrentPlanet; // D_ctx_80177B48 // Arrow pointer? -extern s32 D_ctx_80177B50[7]; -extern s32 D_ctx_80177B70[7]; -extern PlanetId D_ctx_80177B90[7]; -extern s32 D_ctx_80177BB0[7]; -extern s32 D_ctx_80177BD8[22]; // overruns D_ctx_80177C30? -extern s32 D_ctx_80177C38[6]; +extern s32 gMapState; +extern s32 gMissionNumber; +extern s32 gMissionTeamStatus[7]; +extern s32 gMissionHitCount[7]; +extern PlanetId gMissionPlanet[7]; +extern s32 gMissionMedal[7]; +extern s32 gPlanetPathStatus[]; +extern s32 gPrevPlanetTeamShields[6]; extern s32 D_ctx_80177C58[6]; -extern u8 gSoundMode; +extern u8 gOptionSoundMode; extern s32 gVolumeSettings[3]; extern u16 gBgmSeqId; extern u8 gLevelType; -extern s32 D_ctx_80177CA0; +extern s32 gSavedObjectLoadIndex; extern UNK_TYPE F_80177CA8; -extern f32 D_ctx_80177CB0; +extern f32 gSavedPathProgress; extern UNK_TYPE F_80177CB8; -extern f32 D_ctx_80177CC0; -extern f32 D_ctx_80177CC8; -extern f32 D_ctx_80177CE8; -extern f32 D_ctx_80177D08; -extern f32 D_ctx_80177D20; -extern f32 D_ctx_80177D38; -extern f32 D_ctx_80177D50; -extern f32 D_ctx_80177D68; +extern f32 gWaterLevel; +extern f32 gPathGroundScroll; +extern f32 gPathTexScroll; +extern f32 gPathVelZ; +extern f32 gPathProgress; +extern f32 gRadioPortraitScaleY; +extern f32 gRadioTextBoxScaleY; +extern f32 gRadioMsgRadioId; extern UNK_TYPE F_80177D80; extern UNK_TYPE F_80177DE8; extern s32 gGameFrameCount; -extern s32 D_ctx_80177DC8; -extern s32 D_ctx_80177E70; -extern s32 D_ctx_80177E78; -extern s32 D_ctx_80177E80; -extern Vec3f D_ctx_80177E88; -extern Vec3f D_ctx_80177F10; +extern s32 gObjectLoadIndex; +extern s32 gPrevEventActorIndex; +extern s32 gFormationLeaderIndex; +extern s32 gRingPassCount; +extern Vec3f gFormationInitRot; +extern Vec3f gFormationInitPos; extern UNK_TYPE F_80178020; -extern s32 D_ctx_8017812C; +extern s32 gGroundClipMode; extern LevelId gCurrentLevel; -extern s32 D_ctx_8017827C; +extern s32 gLevelPhase; extern s32 gBossActive; -extern s32 D_ctx_8017828C; -extern s32 D_ctx_80178294; +extern bool gKillEventActors; +extern s32 gUseDynaFloor; extern s32 gRadioState; -extern s32 D_ctx_801782A4; -extern s32 D_Timer_801782AC; -extern s32 D_Timer_801782B4; +extern s32 gCurrentRadioPortrait; +extern s32 gRadioStateTimer; +extern s32 gRadioMouthTimer; extern s32 D_ctx_801782C0; extern s32 D_ctx_801782C8; extern s32 D_ctx_801782D0; -extern s32 D_ctx_801782D8; +extern s32 gRadioMsgCharIndex; extern UNK_TYPE F_801782E0; -extern s32 D_ctx_801782E8; +extern s32 gRadioMsgId; extern UNK_TYPE F_801782F0; -extern s32 D_ctx_801782F8; -extern s32 D_ctx_80178300; -extern u16* D_ctx_80178308; -extern ObjectInit* D_ctx_80178310; +extern s32 gMsgCharIsPrinting; +extern bool gHideRadio; +extern u16* gRadioMsg; +extern ObjectInit* gLevelObjects; extern s32 gFogRed; extern s32 gFogGreen; extern s32 gFogBlue; extern s32 gFogAlpha; -extern s32 D_ctx_80178340; // alpha something -extern s32 D_ctx_80178348; // red something -extern s32 D_ctx_80178350; // green something -extern s32 D_ctx_80178354; // blue something -extern s32 D_ctx_80178358; // alpha target -extern s32 D_ctx_8017835C; // alpha step -extern s32 D_ctx_80178360; // 2 lights second color -extern s32 D_ctx_80178364; -extern s32 D_ctx_80178368; -extern f32 D_ctx_8017836C; // 2 lights second color brightness -extern f32 D_ctx_80178370; // Vec3f? -extern f32 D_ctx_80178374; -extern f32 D_ctx_80178378; -extern s32 D_ctx_8017837C; -extern u32 D_ctx_80178380[4]; // player alphas -extern s32 D_ctx_80178390[4]; // player reds -extern s32 D_ctx_801783A0[4]; // player greens -extern s32 D_ctx_801783B0[4]; // player blues +extern s32 gFillScreenAlpha; +extern s32 gFillScreenRed; +extern s32 gFillScreenGreen; +extern s32 gFillScreenBlue; +extern s32 gFillScreenAlphaTarget; +extern s32 gFillScreenAlphaStep; +extern s32 gLight3R; +extern s32 gLight3G; +extern s32 gLight3B; +extern f32 gLight3Brightness; +extern f32 gLight3x; +extern f32 gLight3y; +extern f32 gLight3z; +extern s32 gFadeoutType; +extern u32 gPlayerGlareAlphas[4]; +extern s32 gPlayerGlareReds[4]; +extern s32 gPlayerGlareGreens[4]; +extern s32 gPlayerGlareBlues[4]; extern s32 D_ctx_801783C0[4]; -extern f32 D_ctx_801783D0; // something x translate -extern f32 D_ctx_801783D4; // something y translate -extern s32 gFogNear; //near -extern s32 gFogFar; //far +extern f32 gSunViewX; +extern f32 gSunViewY; +extern s32 gFogNear; +extern s32 gFogFar; extern UNK_TYPE F_801783E0[12]; -extern s32 D_ctx_80178410; -extern f32 D_ctx_80178414; -extern f32 D_ctx_80178418; +extern s32 gStarCount; +extern f32 gStarWarpDistortion; +extern f32 gCOComplete2CamRotY; extern UNK_TYPE F_8017841C; -extern f32 D_ctx_80178420; -extern f32 D_ctx_80178424; -extern f32 D_ctx_80178428; -extern f32 D_ctx_8017842C; -extern f32 D_ctx_80178430; +extern f32 gStarfieldX; +extern f32 gStarfieldY; +extern f32 gStarfieldRoll; +extern f32 gStarfieldScrollX; +extern f32 gStarfieldScrollY; extern UNK_TYPE F_80178434; extern UNK_TYPE F_80178438; extern UNK_TYPE F_8017843C; -extern f32 D_ctx_80178440; -extern f32 D_ctx_80178444; -extern f32 D_ctx_80178448; -extern f32 D_ctx_80178450[3]; -extern f32 D_ctx_80178460[3]; -extern f32 D_ctx_80178470[3]; +extern f32 gBossDeathCamAtX; +extern f32 gBossDeathCamAtY; +extern f32 gBossDeathCamAtZ; +extern f32 gCsTeamTargetsX[3]; +extern f32 gCsTeamTargetsY[3]; +extern f32 gCsTeamTargetsZ[3]; extern f32 gCameraShakeY; extern s32 gCameraShake; extern s32 D_ctx_80178484; -extern bool D_ctx_80178488; +extern bool gLoadLevelObjects; extern UNK_TYPE F_8017848C; extern UNK_TYPE F_80178490; extern s32 D_ctx_80178494; -extern f32 D_ctx_80178498; -extern f32 D_ctx_8017849C; -extern f32 D_ctx_801784A0; -extern s32 D_ctx_801784A4; +extern f32 gShotHitPosZ; +extern f32 gShotHitPosX; +extern f32 gShotHitPosY; +extern s32 gZoDodoraWaypointCount; extern UNK_TYPE F_801784A8; -extern s32 D_ctx_801784AC; +extern GroundType gGroundType; extern UNK_TYPE F_801784B0; extern UNK_TYPE F_801784B4; -extern f32 D_ctx_801784B8; // effective Vec3f -extern f32 D_ctx_801784BC; -extern f32 D_ctx_801784C0; -extern f32 D_ctx_801784C4; // effective Vec3f -extern f32 D_ctx_801784C8; -extern f32 D_ctx_801784CC; -extern f32 D_ctx_801784D0; // effective Vec3f -extern f32 D_ctx_801784D4; -extern f32 D_ctx_801784D8; -extern s32 gLight1x; // Vec3i light direction +extern f32 gLight1xRot; +extern f32 gLight1yRot; +extern f32 gLight1zRot; +extern f32 gLight1xRotTarget; +extern f32 gLight1yRotTarget; +extern f32 gLight1zRotTarget; +extern f32 gEnvLightxRot; +extern f32 gEnvLightyRot; +extern f32 gEnvLightzRot; +extern s32 gLight1x; extern s32 gLight1y; extern s32 gLight1z; -extern f32 D_ctx_801784E8; -extern f32 D_ctx_801784EC; // effective Vec3f? -extern f32 D_ctx_801784F0; -extern f32 D_ctx_801784F4; -extern f32 D_ctx_801784F8; // effective Vec3f -extern f32 D_ctx_801784FC; -extern f32 D_ctx_80178500; -extern s32 gLight2x; // Vec3i light direction alternate +extern f32 gLight1rotStep; +extern f32 gLight2xRot; +extern f32 gLight2yRot; +extern f32 gLight2zRot; +extern f32 gLight2xRotTarget; +extern f32 gLight2yRotTarget; +extern f32 gLight2zRotTarget; +extern s32 gLight2x; extern s32 gLight2y; extern s32 gLight2z; -extern f32 D_ctx_80178510; +extern f32 gLight2rotStep; extern UNK_TYPE F_801784514; extern UNK_TYPE F_801784518; extern UNK_TYPE F_80178451C; -extern f32 D_ctx_80178520; // effective Vec3f +extern f32 D_ctx_80178520; extern f32 D_ctx_80178524; extern f32 D_ctx_80178528; extern UNK_TYPE F_80178452C; @@ -197,39 +197,39 @@ extern UNK_TYPE F_801784530; extern UNK_TYPE F_801784534; extern f32 D_ctx_80178538; extern f32 D_ctx_8017853C; -extern s32 D_ctx_80178540; +extern s32 gLight2colorStep; extern s32 D_ctx_80178544; -extern s32 gLight1R; // Color32 light color 1 +extern s32 gLight1R; extern s32 gLight1G; extern s32 gLight1B; -extern s32 gAmbientR; // Color32 ambient color +extern s32 gAmbientR; extern s32 gAmbientG; extern s32 gAmbientB; extern UNK_TYPE F_801784560; -extern s32 gLight2R; // Color32 light color 2 +extern s32 gLight2R; extern s32 gLight2G; extern s32 gLight2B; -extern s32 D_ctx_80178570; // Color32 light color 2 modifier? -extern s32 D_ctx_80178574; -extern s32 D_ctx_80178578; -extern s32 D_ctx_80161A70; // Color32? +extern s32 gLight2RTarget; +extern s32 gLight2GTarget; +extern s32 gLight2BTarget; +extern s32 D_ctx_80161A70; extern s32 D_ctx_80161A74; extern s32 D_ctx_80161A78; extern s32 D_ctx_80161A7C; extern s32 D_ctx_80161A80; extern s32 D_ctx_80161A84; -extern s32 D_ctx_80161A88; -extern s32 D_ctx_80161A8C; +extern s32 gGroundSurface; +extern s32 gSavedGroundSurface; extern u8 gGoldRingCount[4]; -extern u8 D_ctx_80161A94[4]; +extern u8 gSavedGoldRingCount[4]; extern s32 gHitCount; extern s32 gSavedHitCount; extern s16 gLifeCount[4]; extern LaserStrength gLaserStrength[4]; -extern s32 D_ctx_80161AB8; +extern s32 gCullObjects; extern UNK_TYPE F_80161AC0[16]; -extern Object_80 gObjects80[50]; -extern Object_4C gObjects4C[40]; +extern Scenery gScenery[50]; +extern Sprite gSprites[40]; extern Actor gActors[60]; extern Boss gBosses[4]; extern Effect gEffects[100]; @@ -238,62 +238,62 @@ extern PlayerShot gPlayerShots[16]; extern TexturedLine gTexturedLines[100]; extern RadarMark gRadarMarks[65]; extern BonusText gBonusText[10]; -extern s32 D_ctx_80176550[2]; -extern f32 D_ctx_80176558[2][100]; -extern f32 D_ctx_80176878[2][100]; -extern f32 D_ctx_80176B98[2][100]; -extern f32 D_ctx_80176EB8[2][100]; -extern f32 D_ctx_801771D8[2][100]; -extern f32 D_ctx_80177500[2][100]; -extern u16 D_ctx_80177828; // enemy shot speed? -extern u8 D_ctx_80177830; // show level complete status overlay -extern s32 D_ctx_80177838; // level clear related -extern s32 D_ctx_80177840; // timer for mission accomplished scrren +extern s32 gMeMoraStatus[2]; +extern f32 gMeMoraXpos[2][100]; +extern f32 gMeMoraYpos[2][100]; +extern f32 gMeMoraZpos[2][100]; +extern f32 gMeMoraXrot[2][100]; +extern f32 gMeMoraYrot[2][100]; +extern f32 gMeMoraZrot[2][100]; +extern u16 gEnemyShotSpeed; +extern u8 gShowLevelClearStatusScreen; +extern s32 gLevelStartStatusScreenTimer; +extern s32 gLevelClearScreenTimer; extern s32 gBossHealthBar; -extern s32 D_ctx_80177850; // bonus text related. set to 15 but never read +extern s32 D_ctx_80177850; extern s32 D_ctx_80177858[4]; -extern s32 D_ctx_80177870[4]; +extern s32 gPlayerForms[4]; extern s32 gHandicap[4]; extern VsStage gVersusStage; -extern s32 D_ctx_801778A4; -extern s32 D_ctx_801778AC; -extern s32 D_ctx_801778C8; +extern s32 gVsPointsToWin; +extern s32 gVsMatchType; +extern s32 gVsTimeTrialLimit; extern bool gVersusMode; extern u16 gBoostButton[4]; extern u16 gBrakeButton[4]; extern u16 gShootButton[4]; extern u16 gBombButton[4]; extern f32 D_ctx_80177958[4]; -extern s32 D_ctx_8017796C; +extern s32 gTeamLowHealthMsgTimer; extern OSContPad* gInputHold; extern OSContPad* gInputPress; -extern u8* D_ctx_80177984; +extern u8* gControllerRumble; extern s32 D_ctx_80177990[4]; extern f32 D_ctx_801779A8[4]; -extern u8 D_ctx_801779BC; +extern u8 gPauseEnabled; extern s32 gChargeTimers[4]; -extern f32 D_ctx_801779E4; -extern f32 D_ctx_801779F4; -extern s32 D_Timer_80177A00[4]; -extern s32 D_Timer_80177A38[4]; -extern s32 D_Timer_80177A70[4]; -extern s32 D_Timer_80177A88[4]; -extern f32 D_ctx_80177AA0[4]; -extern f32 D_ctx_80177AB8[4]; -extern s32 D_ctx_80177AD0[4]; -extern s32 D_ctx_80177AE8[4]; -extern s32 D_ctx_80177B00[4][4]; -extern u8 D_Timer_80177B44; -extern u8 D_ctx_80177B4C; -extern u8 D_ctx_80177B6C; -extern u8 gGreatFoxIntact; -extern u8 D_ctx_80177BAC; -extern u16 D_Timer_80177BD0[4]; -extern u16 D_ctx_80177C30[4]; -extern s32 D_ctx_80177C50; -extern s32 D_ctx_80177C70; -extern s32 D_ctx_80177C78; -extern s32 D_ctx_80177C8C; +extern f32 gPathVelX; +extern f32 gPathVelY; +extern s32 gUturnDownTimers[4]; +extern s32 gUturnBrakeTimers[4]; +extern s32 gLoopDownTimers[4]; +extern s32 gLoopBoostTimers[4]; +extern f32 gMuzzleFlashScale[4]; +extern f32 gShieldAlpha[4]; +extern s32 gHasShield[4]; +extern s32 gShieldTimer[4]; +extern s32 gVsLockOnTimers[4][4]; +extern u8 gStartAndrossFightTimer; +extern u8 gSoShieldsEmpty; +extern u8 gCoUturnCount; +extern u8 gGreatFoxIntact; +extern u8 gTiStartLandmaster; +extern u16 gControllerRumbleTimers[4]; +extern u16 gPlayerScores[4]; +extern s32 gCircleWipeFrame; +extern s32 gFovYMode; +extern s32 gTraining360MsgTimer; +extern s32 gTraining360MsgIndex; extern s32 D_ctx_80177C94; extern s32 D_ctx_80177C9C; extern s32 D_ctx_80177CA4; @@ -301,42 +301,42 @@ extern s32 D_ctx_80177CAC; extern s32 D_ctx_80177CB4; extern s32 D_ctx_80177CBC; extern s32 D_ctx_80177CC4; -extern s32 D_ctx_80177CD0[6]; -extern s32 D_ctx_80177CF0[6]; +extern s32 gStarWolfTeamAlive[6]; +extern s32 gSavedStarWolfTeamAlive[6]; extern s32 gRightWingHealth[4]; extern s32 gLeftWingHealth[4]; -extern s32 D_ctx_80177D40[4]; -extern s32 D_ctx_80177D58[4]; -extern s32 D_ctx_80177D70[4]; -extern s32 D_ctx_80177D88[4]; +extern s32 gRightWingFlashTimer[4]; +extern s32 gLeftWingFlashTimer[4]; +extern s32 gRightWingDebrisTimer[4]; +extern s32 gLeftWingDebrisTimer[4]; extern s32 gBombCount[4]; -extern s32 D_ctx_80177DB8[4]; -extern s32 D_ctx_80177DD0[4][10]; -extern s32 D_ctx_80177E74; -extern s32 D_ctx_80177E7C; -extern s32 D_ctx_80177E84; -extern Vec3f D_ctx_80177E98[10]; +extern s32 gVsPoints[4]; +extern s32 gVsKills[4][10]; +extern s32 gVsMatchWon; +extern bool gVsMatchStart; +extern bool gChangeTo360; +extern Vec3f gTeamArrowsViewPos[10]; extern f32 D_ctx_80177F20[65]; extern f32 D_ctx_80178028[65]; extern f32 D_ctx_80178130[65]; extern u8 D_ctx_80178238[65]; extern Player* gPlayer; -extern f32* D_ctx_80178288; -extern f32* D_ctx_80178290; -extern u32* D_ctx_80178298; +extern f32* gStarOffsetsX; +extern f32* gStarOffsetsY; +extern u32* gStarFillColors; extern UNK_TYPE F_801782A0; -extern Object_58* gObjects58; +extern Scenery360* gScenery360; extern UNK_TYPE F_801782B0; -extern s32 D_ctx_801782B8; +extern s32 gDrawSmallRocks; extern s32 D_ctx_801782BC; -extern PosRot* D_ctx_801782C4; +extern PosRot* gZoDodoraPosRots; extern f32* D_ctx_801782CC; extern f32* D_ctx_801782D4; extern f32* D_ctx_801782DC; extern f32* D_ctx_801782E4; extern f32* D_ctx_801782EC; extern UNK_TYPE F_801782F4; -extern s32 D_ctx_801782FC; +extern s32 gDynaFloorTimer; extern UNK_TYPE F_80178304; extern UNK_TYPE F_8017830C; extern UNK_TYPE F_80178314; |
