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authorKiritoDv <kiritodev01@gmail.com>2024-03-24 02:01:28 -0600
committerKiritoDv <kiritodev01@gmail.com>2024-04-06 04:32:13 -0600
commit641a43cbf9b4f4c4f545218e201fb58bbe15fcd7 (patch)
tree50ecef61c66e171580ef1a09c2d3a9fc32591768 /include/sf64context.h
parent126a55aa0eadaf8b2ed8f370cbba63368be7a964 (diff)
First compilation, we just need more stupid assets
Diffstat (limited to 'include/sf64context.h')
-rw-r--r--include/sf64context.h353
1 files changed, 353 insertions, 0 deletions
diff --git a/include/sf64context.h b/include/sf64context.h
new file mode 100644
index 00000000..3b1063b4
--- /dev/null
+++ b/include/sf64context.h
@@ -0,0 +1,353 @@
+#ifndef CONTEXT_H
+#define CONTEXT_H
+
+#include "sys.h"
+#include "sf64level.h"
+#include "sf64object.h"
+#include "sf64player.h"
+
+extern s32 gOverlaySetup;
+extern s32 gOverlayStage;
+extern s32 D_ctx_80177824; // some sort of flag
+extern s32 D_ctx_8017782C; // some sort of flag. all range related?
+extern GameState gGameState;
+extern s32 D_Timer_8017783C; // next game state timer?
+extern s32 D_ctx_80177844; // timer for vs item spawn
+extern OptionState gOptionMenuStatus;
+extern s32 D_ctx_80177854; // pause-related state
+extern s32 D_ctx_80177868; // some sort of state. pause-related?
+extern LevelMode gLevelMode;
+extern DrawMode gDrawMode;
+extern s32 gPlayerNum;
+extern s32 gCamCount;
+extern s32 gTeamShields[6];
+extern s32 gSavedTeamShields[6];
+extern UNK_TYPE D_ctx_801778F0[6];
+extern s32 gTeamDamage[6];
+extern u8 D_ctx_80177930; // next planet path
+extern f32 gGroundLevel;
+extern f32 D_ctx_80177950;
+extern f32 D_ctx_80177968;
+extern f32 D_ctx_80177970;
+extern f32 gCsCamEyeX;
+extern f32 gCsCamEyeY;
+extern f32 gCsCamEyeZ;
+extern f32 gCsCamAtX;
+extern f32 gCsCamAtY;
+extern f32 gCsCamAtZ;
+extern Vec3f gPlayerCamEye;
+extern Vec3f gPlayerCamAt;
+extern bool gExpertMode;
+extern s32 D_ctx_80177A10[10];
+extern f32 D_ctx_80177A48[10];
+extern s32 gCsFrameCount;
+extern u8 D_ctx_80177A98;
+extern u8 D_ctx_80177AB0;
+extern u8 D_ctx_80177AC8;
+extern s32 D_ctx_80177AE0;
+extern s32 gMainController;
+extern s32 D_ctx_80177B40;
+extern PlanetId gCurrentPlanet; // D_ctx_80177B48 // Arrow pointer?
+extern s32 D_ctx_80177B50[7];
+extern s32 D_ctx_80177B70[7];
+extern PlanetId D_ctx_80177B90[7];
+extern s32 D_ctx_80177BB0[7];
+extern s32 D_ctx_80177BD8[22]; // overruns D_ctx_80177C30?
+extern s32 D_ctx_80177C38[6];
+extern s32 D_ctx_80177C58[6];
+extern u8 gSoundMode;
+extern s32 gVolumeSettings[3];
+extern u16 gBgmSeqId;
+extern u8 gLevelType;
+extern s32 D_ctx_80177CA0;
+extern UNK_TYPE F_80177CA8;
+extern f32 D_ctx_80177CB0;
+extern UNK_TYPE F_80177CB8;
+extern f32 D_ctx_80177CC0;
+extern f32 D_ctx_80177CC8;
+extern f32 D_ctx_80177CE8;
+extern f32 D_ctx_80177D08;
+extern f32 D_ctx_80177D20;
+extern f32 D_ctx_80177D38;
+extern f32 D_ctx_80177D50;
+extern f32 D_ctx_80177D68;
+extern UNK_TYPE F_80177D80;
+extern UNK_TYPE F_80177DE8;
+extern s32 gGameFrameCount;
+extern s32 D_ctx_80177DC8;
+extern s32 D_ctx_80177E70;
+extern s32 D_ctx_80177E78;
+extern s32 D_ctx_80177E80;
+extern Vec3f D_ctx_80177E88;
+extern Vec3f D_ctx_80177F10;
+extern UNK_TYPE F_80178020;
+extern s32 D_ctx_8017812C;
+extern LevelId gCurrentLevel;
+extern s32 D_ctx_8017827C;
+extern s32 gBossActive;
+extern s32 D_ctx_8017828C;
+extern s32 D_ctx_80178294;
+extern s32 gRadioState;
+extern s32 D_ctx_801782A4;
+extern s32 D_Timer_801782AC;
+extern s32 D_Timer_801782B4;
+extern s32 D_ctx_801782C0;
+extern s32 D_ctx_801782C8;
+extern s32 D_ctx_801782D0;
+extern s32 D_ctx_801782D8;
+extern UNK_TYPE F_801782E0;
+extern s32 D_ctx_801782E8;
+extern UNK_TYPE F_801782F0;
+extern s32 D_ctx_801782F8;
+extern s32 D_ctx_80178300;
+extern u16* D_ctx_80178308;
+extern ObjectInit* D_ctx_80178310;
+extern s32 gFogRed;
+extern s32 gFogGreen;
+extern s32 gFogBlue;
+extern s32 gFogAlpha;
+extern s32 D_ctx_80178340; // alpha something
+extern s32 D_ctx_80178348; // red something
+extern s32 D_ctx_80178350; // green something
+extern s32 D_ctx_80178354; // blue something
+extern s32 D_ctx_80178358; // alpha target
+extern s32 D_ctx_8017835C; // alpha step
+extern s32 D_ctx_80178360; // 2 lights second color
+extern s32 D_ctx_80178364;
+extern s32 D_ctx_80178368;
+extern f32 D_ctx_8017836C; // 2 lights second color brightness
+extern f32 D_ctx_80178370; // Vec3f?
+extern f32 D_ctx_80178374;
+extern f32 D_ctx_80178378;
+extern s32 D_ctx_8017837C;
+extern u32 D_ctx_80178380[4]; // player alphas
+extern s32 D_ctx_80178390[4]; // player reds
+extern s32 D_ctx_801783A0[4]; // player greens
+extern s32 D_ctx_801783B0[4]; // player blues
+extern s32 D_ctx_801783C0[4];
+extern f32 D_ctx_801783D0; // something x translate
+extern f32 D_ctx_801783D4; // something y translate
+extern s32 gFogNear; //near
+extern s32 gFogFar; //far
+extern UNK_TYPE F_801783E0[12];
+extern s32 D_ctx_80178410;
+extern f32 D_ctx_80178414;
+extern f32 D_ctx_80178418;
+extern UNK_TYPE F_8017841C;
+extern f32 D_ctx_80178420;
+extern f32 D_ctx_80178424;
+extern f32 D_ctx_80178428;
+extern f32 D_ctx_8017842C;
+extern f32 D_ctx_80178430;
+extern UNK_TYPE F_80178434;
+extern UNK_TYPE F_80178438;
+extern UNK_TYPE F_8017843C;
+extern f32 D_ctx_80178440;
+extern f32 D_ctx_80178444;
+extern f32 D_ctx_80178448;
+extern f32 D_ctx_80178450[3];
+extern f32 D_ctx_80178460[3];
+extern f32 D_ctx_80178470[3];
+extern f32 gCameraShakeY;
+extern s32 gCameraShake;
+extern s32 D_ctx_80178484;
+extern bool D_ctx_80178488;
+extern UNK_TYPE F_8017848C;
+extern UNK_TYPE F_80178490;
+extern s32 D_ctx_80178494;
+extern f32 D_ctx_80178498;
+extern f32 D_ctx_8017849C;
+extern f32 D_ctx_801784A0;
+extern s32 D_ctx_801784A4;
+extern UNK_TYPE F_801784A8;
+extern s32 D_ctx_801784AC;
+extern UNK_TYPE F_801784B0;
+extern UNK_TYPE F_801784B4;
+extern f32 D_ctx_801784B8; // effective Vec3f
+extern f32 D_ctx_801784BC;
+extern f32 D_ctx_801784C0;
+extern f32 D_ctx_801784C4; // effective Vec3f
+extern f32 D_ctx_801784C8;
+extern f32 D_ctx_801784CC;
+extern f32 D_ctx_801784D0; // effective Vec3f
+extern f32 D_ctx_801784D4;
+extern f32 D_ctx_801784D8;
+extern s32 gLight1x; // Vec3i light direction
+extern s32 gLight1y;
+extern s32 gLight1z;
+extern f32 D_ctx_801784E8;
+extern f32 D_ctx_801784EC; // effective Vec3f?
+extern f32 D_ctx_801784F0;
+extern f32 D_ctx_801784F4;
+extern f32 D_ctx_801784F8; // effective Vec3f
+extern f32 D_ctx_801784FC;
+extern f32 D_ctx_80178500;
+extern s32 gLight2x; // Vec3i light direction alternate
+extern s32 gLight2y;
+extern s32 gLight2z;
+extern f32 D_ctx_80178510;
+extern UNK_TYPE F_801784514;
+extern UNK_TYPE F_801784518;
+extern UNK_TYPE F_80178451C;
+extern f32 D_ctx_80178520; // effective Vec3f
+extern f32 D_ctx_80178524;
+extern f32 D_ctx_80178528;
+extern UNK_TYPE F_80178452C;
+extern UNK_TYPE F_801784530;
+extern UNK_TYPE F_801784534;
+extern f32 D_ctx_80178538;
+extern f32 D_ctx_8017853C;
+extern s32 D_ctx_80178540;
+extern s32 D_ctx_80178544;
+extern s32 gLight1R; // Color32 light color 1
+extern s32 gLight1G;
+extern s32 gLight1B;
+extern s32 gAmbientR; // Color32 ambient color
+extern s32 gAmbientG;
+extern s32 gAmbientB;
+extern UNK_TYPE F_801784560;
+extern s32 gLight2R; // Color32 light color 2
+extern s32 gLight2G;
+extern s32 gLight2B;
+extern s32 D_ctx_80178570; // Color32 light color 2 modifier?
+extern s32 D_ctx_80178574;
+extern s32 D_ctx_80178578;
+extern s32 D_ctx_80161A70; // Color32?
+extern s32 D_ctx_80161A74;
+extern s32 D_ctx_80161A78;
+extern s32 D_ctx_80161A7C;
+extern s32 D_ctx_80161A80;
+extern s32 D_ctx_80161A84;
+extern s32 D_ctx_80161A88;
+extern s32 D_ctx_80161A8C;
+extern u8 gGoldRingCount[4];
+extern u8 D_ctx_80161A94[4];
+extern s32 gHitCount;
+extern s32 gSavedHitCount;
+extern s16 gLifeCount[4];
+extern LaserStrength gLaserStrength[4];
+extern s32 D_ctx_80161AB8;
+extern UNK_TYPE F_80161AC0[16];
+extern Object_80 gObjects80[50];
+extern Object_4C gObjects4C[40];
+extern Actor gActors[60];
+extern Boss gBosses[4];
+extern Effect gEffects[100];
+extern Item gItems[20];
+extern PlayerShot gPlayerShots[16];
+extern TexturedLine gTexturedLines[100];
+extern RadarMark gRadarMarks[65];
+extern BonusText gBonusText[10];
+extern s32 D_ctx_80176550[2];
+extern f32 D_ctx_80176558[2][100];
+extern f32 D_ctx_80176878[2][100];
+extern f32 D_ctx_80176B98[2][100];
+extern f32 D_ctx_80176EB8[2][100];
+extern f32 D_ctx_801771D8[2][100];
+extern f32 D_ctx_80177500[2][100];
+extern u16 D_ctx_80177828; // enemy shot speed?
+extern u8 D_ctx_80177830; // show level complete status overlay
+extern s32 D_ctx_80177838; // level clear related
+extern s32 D_ctx_80177840; // timer for mission accomplished scrren
+extern s32 gBossHealthBar;
+extern s32 D_ctx_80177850; // bonus text related. set to 15 but never read
+extern s32 D_ctx_80177858[4];
+extern s32 D_ctx_80177870[4];
+extern s32 gHandicap[4];
+extern VsStage gVersusStage;
+extern s32 D_ctx_801778A4;
+extern s32 D_ctx_801778AC;
+extern s32 D_ctx_801778C8;
+extern bool gVersusMode;
+extern u16 gBoostButton[4];
+extern u16 gBrakeButton[4];
+extern u16 gShootButton[4];
+extern u16 gBombButton[4];
+extern f32 D_ctx_80177958[4];
+extern s32 D_ctx_8017796C;
+extern OSContPad* gInputHold;
+extern OSContPad* gInputPress;
+extern u8* D_ctx_80177984;
+extern s32 D_ctx_80177990[4];
+extern f32 D_ctx_801779A8[4];
+extern u8 D_ctx_801779BC;
+extern s32 gChargeTimers[4];
+extern f32 D_ctx_801779E4;
+extern f32 D_ctx_801779F4;
+extern s32 D_Timer_80177A00[4];
+extern s32 D_Timer_80177A38[4];
+extern s32 D_Timer_80177A70[4];
+extern s32 D_Timer_80177A88[4];
+extern f32 D_ctx_80177AA0[4];
+extern f32 D_ctx_80177AB8[4];
+extern s32 D_ctx_80177AD0[4];
+extern s32 D_ctx_80177AE8[4];
+extern s32 D_ctx_80177B00[4][4];
+extern u8 D_Timer_80177B44;
+extern u8 D_ctx_80177B4C;
+extern u8 D_ctx_80177B6C;
+extern u8 gGreatFoxIntact;
+extern u8 D_ctx_80177BAC;
+extern u16 D_Timer_80177BD0[4];
+extern u16 D_ctx_80177C30[4];
+extern s32 D_ctx_80177C50;
+extern s32 D_ctx_80177C70;
+extern s32 D_ctx_80177C78;
+extern s32 D_ctx_80177C8C;
+extern s32 D_ctx_80177C94;
+extern s32 D_ctx_80177C9C;
+extern s32 D_ctx_80177CA4;
+extern s32 D_ctx_80177CAC;
+extern s32 D_ctx_80177CB4;
+extern s32 D_ctx_80177CBC;
+extern s32 D_ctx_80177CC4;
+extern s32 D_ctx_80177CD0[6];
+extern s32 D_ctx_80177CF0[6];
+extern s32 gRightWingHealth[4];
+extern s32 gLeftWingHealth[4];
+extern s32 D_ctx_80177D40[4];
+extern s32 D_ctx_80177D58[4];
+extern s32 D_ctx_80177D70[4];
+extern s32 D_ctx_80177D88[4];
+extern s32 gBombCount[4];
+extern s32 D_ctx_80177DB8[4];
+extern s32 D_ctx_80177DD0[4][10];
+extern s32 D_ctx_80177E74;
+extern s32 D_ctx_80177E7C;
+extern s32 D_ctx_80177E84;
+extern Vec3f D_ctx_80177E98[10];
+extern f32 D_ctx_80177F20[65];
+extern f32 D_ctx_80178028[65];
+extern f32 D_ctx_80178130[65];
+extern u8 D_ctx_80178238[65];
+extern Player* gPlayer;
+extern f32* D_ctx_80178288;
+extern f32* D_ctx_80178290;
+extern u32* D_ctx_80178298;
+extern UNK_TYPE F_801782A0;
+extern Object_58* gObjects58;
+extern UNK_TYPE F_801782B0;
+extern s32 D_ctx_801782B8;
+extern s32 D_ctx_801782BC;
+extern PosRot* D_ctx_801782C4;
+extern f32* D_ctx_801782CC;
+extern f32* D_ctx_801782D4;
+extern f32* D_ctx_801782DC;
+extern f32* D_ctx_801782E4;
+extern f32* D_ctx_801782EC;
+extern UNK_TYPE F_801782F4;
+extern s32 D_ctx_801782FC;
+extern UNK_TYPE F_80178304;
+extern UNK_TYPE F_8017830C;
+extern UNK_TYPE F_80178314;
+extern UNK_TYPE F_80178318;
+extern UNK_TYPE F_8017831C;
+extern UNK_TYPE F_80178324;
+extern UNK_TYPE F_8017832C;
+extern UNK_TYPE F_80178334;
+extern UNK_TYPE F_8017833C;
+extern UNK_TYPE F_80178344;
+extern UNK_TYPE F_8017834C;
+
+
+#endif