diff options
| author | KiritoDv <kiritodev01@gmail.com> | 2024-03-24 02:01:28 -0600 |
|---|---|---|
| committer | KiritoDv <kiritodev01@gmail.com> | 2024-04-06 04:32:13 -0600 |
| commit | 641a43cbf9b4f4c4f545218e201fb58bbe15fcd7 (patch) | |
| tree | 50ecef61c66e171580ef1a09c2d3a9fc32591768 /include/sf64context.h | |
| parent | 126a55aa0eadaf8b2ed8f370cbba63368be7a964 (diff) | |
First compilation, we just need more stupid assets
Diffstat (limited to 'include/sf64context.h')
| -rw-r--r-- | include/sf64context.h | 353 |
1 files changed, 353 insertions, 0 deletions
diff --git a/include/sf64context.h b/include/sf64context.h new file mode 100644 index 00000000..3b1063b4 --- /dev/null +++ b/include/sf64context.h @@ -0,0 +1,353 @@ +#ifndef CONTEXT_H +#define CONTEXT_H + +#include "sys.h" +#include "sf64level.h" +#include "sf64object.h" +#include "sf64player.h" + +extern s32 gOverlaySetup; +extern s32 gOverlayStage; +extern s32 D_ctx_80177824; // some sort of flag +extern s32 D_ctx_8017782C; // some sort of flag. all range related? +extern GameState gGameState; +extern s32 D_Timer_8017783C; // next game state timer? +extern s32 D_ctx_80177844; // timer for vs item spawn +extern OptionState gOptionMenuStatus; +extern s32 D_ctx_80177854; // pause-related state +extern s32 D_ctx_80177868; // some sort of state. pause-related? +extern LevelMode gLevelMode; +extern DrawMode gDrawMode; +extern s32 gPlayerNum; +extern s32 gCamCount; +extern s32 gTeamShields[6]; +extern s32 gSavedTeamShields[6]; +extern UNK_TYPE D_ctx_801778F0[6]; +extern s32 gTeamDamage[6]; +extern u8 D_ctx_80177930; // next planet path +extern f32 gGroundLevel; +extern f32 D_ctx_80177950; +extern f32 D_ctx_80177968; +extern f32 D_ctx_80177970; +extern f32 gCsCamEyeX; +extern f32 gCsCamEyeY; +extern f32 gCsCamEyeZ; +extern f32 gCsCamAtX; +extern f32 gCsCamAtY; +extern f32 gCsCamAtZ; +extern Vec3f gPlayerCamEye; +extern Vec3f gPlayerCamAt; +extern bool gExpertMode; +extern s32 D_ctx_80177A10[10]; +extern f32 D_ctx_80177A48[10]; +extern s32 gCsFrameCount; +extern u8 D_ctx_80177A98; +extern u8 D_ctx_80177AB0; +extern u8 D_ctx_80177AC8; +extern s32 D_ctx_80177AE0; +extern s32 gMainController; +extern s32 D_ctx_80177B40; +extern PlanetId gCurrentPlanet; // D_ctx_80177B48 // Arrow pointer? +extern s32 D_ctx_80177B50[7]; +extern s32 D_ctx_80177B70[7]; +extern PlanetId D_ctx_80177B90[7]; +extern s32 D_ctx_80177BB0[7]; +extern s32 D_ctx_80177BD8[22]; // overruns D_ctx_80177C30? +extern s32 D_ctx_80177C38[6]; +extern s32 D_ctx_80177C58[6]; +extern u8 gSoundMode; +extern s32 gVolumeSettings[3]; +extern u16 gBgmSeqId; +extern u8 gLevelType; +extern s32 D_ctx_80177CA0; +extern UNK_TYPE F_80177CA8; +extern f32 D_ctx_80177CB0; +extern UNK_TYPE F_80177CB8; +extern f32 D_ctx_80177CC0; +extern f32 D_ctx_80177CC8; +extern f32 D_ctx_80177CE8; +extern f32 D_ctx_80177D08; +extern f32 D_ctx_80177D20; +extern f32 D_ctx_80177D38; +extern f32 D_ctx_80177D50; +extern f32 D_ctx_80177D68; +extern UNK_TYPE F_80177D80; +extern UNK_TYPE F_80177DE8; +extern s32 gGameFrameCount; +extern s32 D_ctx_80177DC8; +extern s32 D_ctx_80177E70; +extern s32 D_ctx_80177E78; +extern s32 D_ctx_80177E80; +extern Vec3f D_ctx_80177E88; +extern Vec3f D_ctx_80177F10; +extern UNK_TYPE F_80178020; +extern s32 D_ctx_8017812C; +extern LevelId gCurrentLevel; +extern s32 D_ctx_8017827C; +extern s32 gBossActive; +extern s32 D_ctx_8017828C; +extern s32 D_ctx_80178294; +extern s32 gRadioState; +extern s32 D_ctx_801782A4; +extern s32 D_Timer_801782AC; +extern s32 D_Timer_801782B4; +extern s32 D_ctx_801782C0; +extern s32 D_ctx_801782C8; +extern s32 D_ctx_801782D0; +extern s32 D_ctx_801782D8; +extern UNK_TYPE F_801782E0; +extern s32 D_ctx_801782E8; +extern UNK_TYPE F_801782F0; +extern s32 D_ctx_801782F8; +extern s32 D_ctx_80178300; +extern u16* D_ctx_80178308; +extern ObjectInit* D_ctx_80178310; +extern s32 gFogRed; +extern s32 gFogGreen; +extern s32 gFogBlue; +extern s32 gFogAlpha; +extern s32 D_ctx_80178340; // alpha something +extern s32 D_ctx_80178348; // red something +extern s32 D_ctx_80178350; // green something +extern s32 D_ctx_80178354; // blue something +extern s32 D_ctx_80178358; // alpha target +extern s32 D_ctx_8017835C; // alpha step +extern s32 D_ctx_80178360; // 2 lights second color +extern s32 D_ctx_80178364; +extern s32 D_ctx_80178368; +extern f32 D_ctx_8017836C; // 2 lights second color brightness +extern f32 D_ctx_80178370; // Vec3f? +extern f32 D_ctx_80178374; +extern f32 D_ctx_80178378; +extern s32 D_ctx_8017837C; +extern u32 D_ctx_80178380[4]; // player alphas +extern s32 D_ctx_80178390[4]; // player reds +extern s32 D_ctx_801783A0[4]; // player greens +extern s32 D_ctx_801783B0[4]; // player blues +extern s32 D_ctx_801783C0[4]; +extern f32 D_ctx_801783D0; // something x translate +extern f32 D_ctx_801783D4; // something y translate +extern s32 gFogNear; //near +extern s32 gFogFar; //far +extern UNK_TYPE F_801783E0[12]; +extern s32 D_ctx_80178410; +extern f32 D_ctx_80178414; +extern f32 D_ctx_80178418; +extern UNK_TYPE F_8017841C; +extern f32 D_ctx_80178420; +extern f32 D_ctx_80178424; +extern f32 D_ctx_80178428; +extern f32 D_ctx_8017842C; +extern f32 D_ctx_80178430; +extern UNK_TYPE F_80178434; +extern UNK_TYPE F_80178438; +extern UNK_TYPE F_8017843C; +extern f32 D_ctx_80178440; +extern f32 D_ctx_80178444; +extern f32 D_ctx_80178448; +extern f32 D_ctx_80178450[3]; +extern f32 D_ctx_80178460[3]; +extern f32 D_ctx_80178470[3]; +extern f32 gCameraShakeY; +extern s32 gCameraShake; +extern s32 D_ctx_80178484; +extern bool D_ctx_80178488; +extern UNK_TYPE F_8017848C; +extern UNK_TYPE F_80178490; +extern s32 D_ctx_80178494; +extern f32 D_ctx_80178498; +extern f32 D_ctx_8017849C; +extern f32 D_ctx_801784A0; +extern s32 D_ctx_801784A4; +extern UNK_TYPE F_801784A8; +extern s32 D_ctx_801784AC; +extern UNK_TYPE F_801784B0; +extern UNK_TYPE F_801784B4; +extern f32 D_ctx_801784B8; // effective Vec3f +extern f32 D_ctx_801784BC; +extern f32 D_ctx_801784C0; +extern f32 D_ctx_801784C4; // effective Vec3f +extern f32 D_ctx_801784C8; +extern f32 D_ctx_801784CC; +extern f32 D_ctx_801784D0; // effective Vec3f +extern f32 D_ctx_801784D4; +extern f32 D_ctx_801784D8; +extern s32 gLight1x; // Vec3i light direction +extern s32 gLight1y; +extern s32 gLight1z; +extern f32 D_ctx_801784E8; +extern f32 D_ctx_801784EC; // effective Vec3f? +extern f32 D_ctx_801784F0; +extern f32 D_ctx_801784F4; +extern f32 D_ctx_801784F8; // effective Vec3f +extern f32 D_ctx_801784FC; +extern f32 D_ctx_80178500; +extern s32 gLight2x; // Vec3i light direction alternate +extern s32 gLight2y; +extern s32 gLight2z; +extern f32 D_ctx_80178510; +extern UNK_TYPE F_801784514; +extern UNK_TYPE F_801784518; +extern UNK_TYPE F_80178451C; +extern f32 D_ctx_80178520; // effective Vec3f +extern f32 D_ctx_80178524; +extern f32 D_ctx_80178528; +extern UNK_TYPE F_80178452C; +extern UNK_TYPE F_801784530; +extern UNK_TYPE F_801784534; +extern f32 D_ctx_80178538; +extern f32 D_ctx_8017853C; +extern s32 D_ctx_80178540; +extern s32 D_ctx_80178544; +extern s32 gLight1R; // Color32 light color 1 +extern s32 gLight1G; +extern s32 gLight1B; +extern s32 gAmbientR; // Color32 ambient color +extern s32 gAmbientG; +extern s32 gAmbientB; +extern UNK_TYPE F_801784560; +extern s32 gLight2R; // Color32 light color 2 +extern s32 gLight2G; +extern s32 gLight2B; +extern s32 D_ctx_80178570; // Color32 light color 2 modifier? +extern s32 D_ctx_80178574; +extern s32 D_ctx_80178578; +extern s32 D_ctx_80161A70; // Color32? +extern s32 D_ctx_80161A74; +extern s32 D_ctx_80161A78; +extern s32 D_ctx_80161A7C; +extern s32 D_ctx_80161A80; +extern s32 D_ctx_80161A84; +extern s32 D_ctx_80161A88; +extern s32 D_ctx_80161A8C; +extern u8 gGoldRingCount[4]; +extern u8 D_ctx_80161A94[4]; +extern s32 gHitCount; +extern s32 gSavedHitCount; +extern s16 gLifeCount[4]; +extern LaserStrength gLaserStrength[4]; +extern s32 D_ctx_80161AB8; +extern UNK_TYPE F_80161AC0[16]; +extern Object_80 gObjects80[50]; +extern Object_4C gObjects4C[40]; +extern Actor gActors[60]; +extern Boss gBosses[4]; +extern Effect gEffects[100]; +extern Item gItems[20]; +extern PlayerShot gPlayerShots[16]; +extern TexturedLine gTexturedLines[100]; +extern RadarMark gRadarMarks[65]; +extern BonusText gBonusText[10]; +extern s32 D_ctx_80176550[2]; +extern f32 D_ctx_80176558[2][100]; +extern f32 D_ctx_80176878[2][100]; +extern f32 D_ctx_80176B98[2][100]; +extern f32 D_ctx_80176EB8[2][100]; +extern f32 D_ctx_801771D8[2][100]; +extern f32 D_ctx_80177500[2][100]; +extern u16 D_ctx_80177828; // enemy shot speed? +extern u8 D_ctx_80177830; // show level complete status overlay +extern s32 D_ctx_80177838; // level clear related +extern s32 D_ctx_80177840; // timer for mission accomplished scrren +extern s32 gBossHealthBar; +extern s32 D_ctx_80177850; // bonus text related. set to 15 but never read +extern s32 D_ctx_80177858[4]; +extern s32 D_ctx_80177870[4]; +extern s32 gHandicap[4]; +extern VsStage gVersusStage; +extern s32 D_ctx_801778A4; +extern s32 D_ctx_801778AC; +extern s32 D_ctx_801778C8; +extern bool gVersusMode; +extern u16 gBoostButton[4]; +extern u16 gBrakeButton[4]; +extern u16 gShootButton[4]; +extern u16 gBombButton[4]; +extern f32 D_ctx_80177958[4]; +extern s32 D_ctx_8017796C; +extern OSContPad* gInputHold; +extern OSContPad* gInputPress; +extern u8* D_ctx_80177984; +extern s32 D_ctx_80177990[4]; +extern f32 D_ctx_801779A8[4]; +extern u8 D_ctx_801779BC; +extern s32 gChargeTimers[4]; +extern f32 D_ctx_801779E4; +extern f32 D_ctx_801779F4; +extern s32 D_Timer_80177A00[4]; +extern s32 D_Timer_80177A38[4]; +extern s32 D_Timer_80177A70[4]; +extern s32 D_Timer_80177A88[4]; +extern f32 D_ctx_80177AA0[4]; +extern f32 D_ctx_80177AB8[4]; +extern s32 D_ctx_80177AD0[4]; +extern s32 D_ctx_80177AE8[4]; +extern s32 D_ctx_80177B00[4][4]; +extern u8 D_Timer_80177B44; +extern u8 D_ctx_80177B4C; +extern u8 D_ctx_80177B6C; +extern u8 gGreatFoxIntact; +extern u8 D_ctx_80177BAC; +extern u16 D_Timer_80177BD0[4]; +extern u16 D_ctx_80177C30[4]; +extern s32 D_ctx_80177C50; +extern s32 D_ctx_80177C70; +extern s32 D_ctx_80177C78; +extern s32 D_ctx_80177C8C; +extern s32 D_ctx_80177C94; +extern s32 D_ctx_80177C9C; +extern s32 D_ctx_80177CA4; +extern s32 D_ctx_80177CAC; +extern s32 D_ctx_80177CB4; +extern s32 D_ctx_80177CBC; +extern s32 D_ctx_80177CC4; +extern s32 D_ctx_80177CD0[6]; +extern s32 D_ctx_80177CF0[6]; +extern s32 gRightWingHealth[4]; +extern s32 gLeftWingHealth[4]; +extern s32 D_ctx_80177D40[4]; +extern s32 D_ctx_80177D58[4]; +extern s32 D_ctx_80177D70[4]; +extern s32 D_ctx_80177D88[4]; +extern s32 gBombCount[4]; +extern s32 D_ctx_80177DB8[4]; +extern s32 D_ctx_80177DD0[4][10]; +extern s32 D_ctx_80177E74; +extern s32 D_ctx_80177E7C; +extern s32 D_ctx_80177E84; +extern Vec3f D_ctx_80177E98[10]; +extern f32 D_ctx_80177F20[65]; +extern f32 D_ctx_80178028[65]; +extern f32 D_ctx_80178130[65]; +extern u8 D_ctx_80178238[65]; +extern Player* gPlayer; +extern f32* D_ctx_80178288; +extern f32* D_ctx_80178290; +extern u32* D_ctx_80178298; +extern UNK_TYPE F_801782A0; +extern Object_58* gObjects58; +extern UNK_TYPE F_801782B0; +extern s32 D_ctx_801782B8; +extern s32 D_ctx_801782BC; +extern PosRot* D_ctx_801782C4; +extern f32* D_ctx_801782CC; +extern f32* D_ctx_801782D4; +extern f32* D_ctx_801782DC; +extern f32* D_ctx_801782E4; +extern f32* D_ctx_801782EC; +extern UNK_TYPE F_801782F4; +extern s32 D_ctx_801782FC; +extern UNK_TYPE F_80178304; +extern UNK_TYPE F_8017830C; +extern UNK_TYPE F_80178314; +extern UNK_TYPE F_80178318; +extern UNK_TYPE F_8017831C; +extern UNK_TYPE F_80178324; +extern UNK_TYPE F_8017832C; +extern UNK_TYPE F_80178334; +extern UNK_TYPE F_8017833C; +extern UNK_TYPE F_80178344; +extern UNK_TYPE F_8017834C; + + +#endif |
