diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2023-12-14 08:41:43 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-12-14 11:41:43 -0300 |
| commit | 89ae8dff96bf6afcf9015446fe24df90b872c774 (patch) | |
| tree | d433efb6b7cab03f0f2e0efba4c3283173540220 /include/sf64math.h | |
| parent | 2b051a0828d598f53c18ef43a693ee33b8aacac1 (diff) | |
fox_6B3B0 and a bunch of names for things (#50)
* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
Diffstat (limited to 'include/sf64math.h')
| -rw-r--r-- | include/sf64math.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/include/sf64math.h b/include/sf64math.h index 508a848e..420a2d1e 100644 --- a/include/sf64math.h +++ b/include/sf64math.h @@ -10,6 +10,11 @@ typedef struct { } Vec3f; // size = 0xC typedef struct { + Vec3f normal; + f32 dist; +} Plane; + +typedef struct { /* 0x0 */ s16 x; /* 0x2 */ s16 y; /* 0x4 */ s16 z; @@ -26,4 +31,53 @@ typedef union { // u64 force_struct_alignment; } Matrix; // size = 0x40 +f32 Math_ModF(f32 value, f32 mod); +void Rand_Init(void); +f32 Rand_ZeroOne(void); +void Rand_SetSeed(s32 seed1, s32 seed2, s32 seed3); +f32 Rand_ZeroOneSeeded(void); +f32 Math_Atan2F(f32 y, f32 x); +f32 Math_Atan2F_XY(f32 x, f32 y); +f32 Math_Atan2F_XYAlt(f32 x, f32 y); +f32 Math_PowF(f32 base, s32 exp); +void Math_MinMax(s32* min, s32* max, s32 val1, s32 val2, s32 val3); + +f32 Math_SmoothStepToF(f32 *value, f32 target, f32 scale, f32 maxStep, f32 minStep); +f32 Math_SmoothStepToAngle(f32 *angle, f32 target, f32 scale, f32 maxStep, f32 minStep); +void Math_SmoothStepToVec3fArray(Vec3f *src, Vec3f *dst, s32 mode, s32 count, f32 scale, f32 maxStep, f32 minStep); +s32 Math_PursueVec3f(Vec3f *pos, Vec3f *target, Vec3f *rot, f32 stepSize, f32 scaleTurn, f32 maxTurn, f32 dist); +void Math_Vec3fFromAngles(Vec3f *step, f32 xRot, f32 yRot, f32 stepsize); +f32 Math_RadToDeg(f32 rAngle); + +void Matrix_Copy(Matrix*, Matrix*); +void Matrix_Push(Matrix** mtxStack); +void Matrix_Pop(Matrix** mtxStack); +void Matrix_Mult(Matrix*, Matrix*, u8); +void Matrix_Translate(Matrix*, f32, f32, f32, u8); +void Matrix_Scale(Matrix*, f32, f32, f32, u8); +void Matrix_RotateX(Matrix*, f32, u8); +void Matrix_RotateY(Matrix*, f32, u8); +void Matrix_RotateZ(Matrix*, f32, u8); +void Matrix_RotateAxis(Matrix*, f32, f32, f32, f32, u8); +void Matrix_ToMtx(Mtx *dest); +void Matrix_FromMtx(Mtx *src, Matrix *dest); +void Matrix_MultVec3f(Matrix*, Vec3f*, Vec3f*); +void Matrix_MultVec3fNoTranslate(Matrix*, Vec3f*, Vec3f*); +void Matrix_GetYRPAngles(Matrix*, Vec3f*); +void Matrix_GetXYZAngles(Matrix*, Vec3f*); +void Matrix_LookAt(Matrix*, f32, f32, f32, f32, f32, f32, f32, f32, f32, u8); +void Matrix_SetGfxMtx(Gfx**); + +f32 Math_FAtanF(f32); +f32 Math_FAtan2F(f32, f32); +f32 Math_FAsinF(f32); +f32 Math_FAcosF(f32); + +f32 __sinf(f32); +f32 __cosf(f32); + +s64 __ull_div(s64, s64); +s64 __ll_mul(s64, s64); +s64 __ll_rshift(s64, s64); + #endif |
