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authorAlejandro Asenjo Nitti <96613413+sonicdcer@users.noreply.github.com>2024-08-24 19:36:53 -0300
committerGitHub <noreply@github.com>2024-08-24 19:36:53 -0300
commite82019fa2bd527bca3a9dad48175a6b8f2a1fee7 (patch)
treeda9bba80666743402ec29c7219c53f526a98a01a /include/sf64object.h
parent669fff8759859306d6ca8ae71f40073a934a188f (diff)
Actor Docs (#270)
* Docs * actor timer_04C -> work_04C * Actor & Boss unk_04A -> work_04A * actor & boss unk_048 -> work_048 * actor & boss unk_046 -> work_046 * boss unk_044 -> work_044 * actor event docs * ActorEvent docs * name all Event Actor IDs * EVID names in EventActorInfo comments * refactor EVC_PASSED_ALL_RINGS by @inspectredc * clarification comment * some option docs * audio enums and macros * some audio renamings
Diffstat (limited to 'include/sf64object.h')
-rw-r--r--include/sf64object.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/include/sf64object.h b/include/sf64object.h
index 6b396c61..ec5bb7d3 100644
--- a/include/sf64object.h
+++ b/include/sf64object.h
@@ -227,10 +227,10 @@ typedef struct Boss {
/* 0x000 */ Object obj;
/* 0x01C */ ObjectInfo info;
/* 0x040 */ s32 index;
- /* 0x044 */ s16 unk_044;
- /* 0x046 */ s16 unk_046;
- /* 0x048 */ s16 unk_048;
- /* 0x04A */ s16 unk_04A;
+ /* 0x044 */ s16 work_044;
+ /* 0x046 */ s16 work_046;
+ /* 0x048 */ s16 work_048;
+ /* 0x04A */ s16 work_04A;
/* 0x04C */ s16 animFrame;
/* 0x04E */ s16 state;
/* 0x050 */ s16 timer_050;
@@ -268,10 +268,10 @@ typedef struct Actor {
/* 0x01C */ ObjectInfo info;
/* 0x040 */ s32 index;
/* 0x044 */ u8 itemDrop;
- /* 0x046 */ s16 unk_046;
- /* 0x048 */ s16 unk_048;
- /* 0x04A */ s16 unk_04A;
- /* 0x04C */ s16 timer_04C;
+ /* 0x046 */ s16 work_046;
+ /* 0x048 */ s16 work_048;
+ /* 0x04A */ s16 work_04A;
+ /* 0x04C */ s16 work_04C;
/* 0x04E */ s16 counter_04E;
/* 0x050 */ s32 iwork[25];
/* 0x0B4 */ s16 eventType;
@@ -421,7 +421,7 @@ typedef enum ObjectId {
/* 112 */ OBJ_SCENERY_SY_SHIP_2_DESTROYED,
/* 113 */ OBJ_SPRITE_SY_SHIP_2, // Unused
/* 114 */ OBJ_SPRITE_SY_SHIP_3, // Unused
- /* 115 */ OBJ_SCENERY_SY_SHIP_PROJECTILE,
+ /* 115 */ OBJ_SCENERY_SY_SHIP_MISSILE,
/* 116 */ OBJ_SCENERY_SY_SHIP_WINDOWS,
/* 117 */ OBJ_SCENERY_AQ_CORAL_REEF_1,
/* 118 */ OBJ_SCENERY_AQ_TUNNEL_1,
@@ -623,7 +623,7 @@ typedef enum ObjectId {
/* 314 */ OBJ_BOSS_SY_SHOGUN,
/* 315 */ OBJ_BOSS_SO_VULKAIN,
/* 316 */ OBJ_BOSS_KA_SAUCERER,
- /* 317 */ OBJ_BOSS_KA_FLBASE,
+ /* 317 */ OBJ_BOSS_KA_FLBASE, // Katina FrontLine Base
/* 318 */ OBJ_BOSS_AQ_BACOON,
/* 319 */ OBJ_BOSS_VE1_GOLEMECH,
/* 320 */ OBJ_BOSS_AND_ANDROSS,