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| author | Alejandro Asenjo Nitti <96613413+sonicdcer@users.noreply.github.com> | 2024-08-24 19:36:53 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-24 19:36:53 -0300 |
| commit | e82019fa2bd527bca3a9dad48175a6b8f2a1fee7 (patch) | |
| tree | da9bba80666743402ec29c7219c53f526a98a01a /include/sf64object.h | |
| parent | 669fff8759859306d6ca8ae71f40073a934a188f (diff) | |
Actor Docs (#270)
* Docs
* actor timer_04C -> work_04C
* Actor & Boss unk_04A -> work_04A
* actor & boss unk_048 -> work_048
* actor & boss unk_046 -> work_046
* boss unk_044 -> work_044
* actor event docs
* ActorEvent docs
* name all Event Actor IDs
* EVID names in EventActorInfo comments
* refactor EVC_PASSED_ALL_RINGS by @inspectredc
* clarification comment
* some option docs
* audio enums and macros
* some audio renamings
Diffstat (limited to 'include/sf64object.h')
| -rw-r--r-- | include/sf64object.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/include/sf64object.h b/include/sf64object.h index 6b396c61..ec5bb7d3 100644 --- a/include/sf64object.h +++ b/include/sf64object.h @@ -227,10 +227,10 @@ typedef struct Boss { /* 0x000 */ Object obj; /* 0x01C */ ObjectInfo info; /* 0x040 */ s32 index; - /* 0x044 */ s16 unk_044; - /* 0x046 */ s16 unk_046; - /* 0x048 */ s16 unk_048; - /* 0x04A */ s16 unk_04A; + /* 0x044 */ s16 work_044; + /* 0x046 */ s16 work_046; + /* 0x048 */ s16 work_048; + /* 0x04A */ s16 work_04A; /* 0x04C */ s16 animFrame; /* 0x04E */ s16 state; /* 0x050 */ s16 timer_050; @@ -268,10 +268,10 @@ typedef struct Actor { /* 0x01C */ ObjectInfo info; /* 0x040 */ s32 index; /* 0x044 */ u8 itemDrop; - /* 0x046 */ s16 unk_046; - /* 0x048 */ s16 unk_048; - /* 0x04A */ s16 unk_04A; - /* 0x04C */ s16 timer_04C; + /* 0x046 */ s16 work_046; + /* 0x048 */ s16 work_048; + /* 0x04A */ s16 work_04A; + /* 0x04C */ s16 work_04C; /* 0x04E */ s16 counter_04E; /* 0x050 */ s32 iwork[25]; /* 0x0B4 */ s16 eventType; @@ -421,7 +421,7 @@ typedef enum ObjectId { /* 112 */ OBJ_SCENERY_SY_SHIP_2_DESTROYED, /* 113 */ OBJ_SPRITE_SY_SHIP_2, // Unused /* 114 */ OBJ_SPRITE_SY_SHIP_3, // Unused - /* 115 */ OBJ_SCENERY_SY_SHIP_PROJECTILE, + /* 115 */ OBJ_SCENERY_SY_SHIP_MISSILE, /* 116 */ OBJ_SCENERY_SY_SHIP_WINDOWS, /* 117 */ OBJ_SCENERY_AQ_CORAL_REEF_1, /* 118 */ OBJ_SCENERY_AQ_TUNNEL_1, @@ -623,7 +623,7 @@ typedef enum ObjectId { /* 314 */ OBJ_BOSS_SY_SHOGUN, /* 315 */ OBJ_BOSS_SO_VULKAIN, /* 316 */ OBJ_BOSS_KA_SAUCERER, - /* 317 */ OBJ_BOSS_KA_FLBASE, + /* 317 */ OBJ_BOSS_KA_FLBASE, // Katina FrontLine Base /* 318 */ OBJ_BOSS_AQ_BACOON, /* 319 */ OBJ_BOSS_VE1_GOLEMECH, /* 320 */ OBJ_BOSS_AND_ANDROSS, |
