diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2024-05-25 12:17:03 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-25 12:17:03 -0500 |
| commit | 0f6d7cca339705baa473b709be30e08ed85a67a6 (patch) | |
| tree | ab0d5b4d19d3a46b2a0316f40f4cab194438813c /include | |
| parent | 03ce166cca2b9d71b13b9af40cf6875698d36136 (diff) | |
Player and Vs docs, some improvement to ve1 boss (#259)
* playerstuff
* stuff
* small fixes
* Torch
* torch update again
Diffstat (limited to 'include')
| -rw-r--r-- | include/context.h | 2 | ||||
| -rw-r--r-- | include/i3.h | 2 | ||||
| -rw-r--r-- | include/macros.h | 4 | ||||
| -rw-r--r-- | include/mods.h | 4 | ||||
| -rw-r--r-- | include/prevent_context_reordering.h | 6 | ||||
| -rw-r--r-- | include/sf64event.h | 2 | ||||
| -rw-r--r-- | include/sf64level.h | 27 | ||||
| -rw-r--r-- | include/sf64player.h | 54 | ||||
| -rw-r--r-- | include/variables.h | 2 |
9 files changed, 65 insertions, 38 deletions
diff --git a/include/context.h b/include/context.h index 58e61911..916b18e6 100644 --- a/include/context.h +++ b/include/context.h @@ -8,7 +8,7 @@ extern s32 gSceneId; extern s32 gSceneSetup; -extern s32 D_ctx_80177824; +extern s32 gClearPlayerInfo; extern s32 D_ctx_8017782C; extern GameState gGameState; extern s32 gNextGameStateTimer; diff --git a/include/i3.h b/include/i3.h index a7620e87..f9ece938 100644 --- a/include/i3.h +++ b/include/i3.h @@ -14,7 +14,7 @@ void Aquas_801BE034(Actor*); void Area6_8018DA58(Actor*); void Zoness_8019E5F0(Actor*); void Solar_801A8BE8(Actor*); -void Aquas_801AB9B0(Player*); +void Aquas_BlueMarineDown(Player*); void Aquas_801BE0F0(Actor*); void OvlI3_CallFunction(s32, void*); diff --git a/include/macros.h b/include/macros.h index 6c04ee09..6d7a15e6 100644 --- a/include/macros.h +++ b/include/macros.h @@ -18,10 +18,10 @@ #define RAND_FLOAT_CENTERED_SEEDED(width) ((Rand_ZeroOneSeeded()-0.5f)*(width)) #define SEGMENTED_TO_VIRTUAL(segment) ((void*)OS_PHYSICAL_TO_K0(gSegments[((uintptr_t)(segment)<<4)>>0x1C]+(((uintptr_t)(segment))&0xFFFFFF))) +#define SEGMENTED_TO_VIRTUAL_JP(segment) ((void*)OS_PHYSICAL_TO_K0(gSegments[((uintptr_t)(segment)&(0xF<<0x18))>>0x18]+(((uintptr_t)(segment))&0xFFFFFF))) #define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0])) #define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0])) - #define SIGN_OF(x) (((x) > 0) ? 1 : ((x) == 0) ? 0 : -1) #define SQ(x) ((x) * (x)) #define CUBE(x) ((x) * (x) * (x)) @@ -41,7 +41,7 @@ #define USEC_TO_CYCLES(n) (((u64)(n)*(osClockRate/15625LL))/(1000000LL/15625LL)) #define MSEC_TO_CYCLES(n) (USEC_TO_CYCLES((n) * 1000LL)) -#define CYCLES_TO_USEC(c) (((u64)(c)*(1000000LL/15625LL))/(osClockRate/15625LL)) +#define CYCLES_TO_USEC(c) (((u64)(c)*(1000000LL/15625LL))/(osClockRate/15625LL)) #define CYCLES_TO_MSEC(c) ((s32)CYCLES_TO_USEC(c)/1000) #define UNPACK_BYTE(data, bytenum) (((data) & (0xFF << ((bytenum) * 8))) >> ((bytenum) * 8)) diff --git a/include/mods.h b/include/mods.h index 823b36d9..5b0a63aa 100644 --- a/include/mods.h +++ b/include/mods.h @@ -35,13 +35,13 @@ /** * FPS Counter: - * Press L to toggle FPS Display + * Hold Z + R and press L to toggle FPS Display */ #define MODS_FPS_COUNTER 0 /** * RAM modifier: - * Press C> while paused to cycle modes + * Hold Z + R and press C> to cycle modes * * Cheats: * Use D-Pad up and down to select a cheat diff --git a/include/prevent_context_reordering.h b/include/prevent_context_reordering.h index 2fdd6c20..a8176f1f 100644 --- a/include/prevent_context_reordering.h +++ b/include/prevent_context_reordering.h @@ -11,9 +11,9 @@ // struct Dummy6 {int x;}; // struct Dummy7 {int x;}; // struct Dummy8 {int x;}; -struct Dummy9 {int x;}; -struct Dummy10 {int x;}; -struct Dummy11 {int x;}; +// struct Dummy9 {int x;}; +// struct Dummy10 {int x;}; +// struct Dummy11 {int x;}; struct Dummy12 {int x;}; struct Dummy13 {int x;}; struct Dummy14 {int x;}; diff --git a/include/sf64event.h b/include/sf64event.h index 9e75d7f6..264ad4a7 100644 --- a/include/sf64event.h +++ b/include/sf64event.h @@ -306,7 +306,7 @@ typedef enum EventAction { typedef enum EventActorId { /* 0 */ EVID_0, /* 1 */ EVID_1, - /* 2 */ EVID_2, + /* 2 */ EVID_SLIPPY_METEO, /* 3 */ EVID_3, /* 4 */ EVID_4, /* 5 */ EVID_5, diff --git a/include/sf64level.h b/include/sf64level.h index c644f77a..186f0676 100644 --- a/include/sf64level.h +++ b/include/sf64level.h @@ -135,6 +135,33 @@ typedef enum VsStage { /* 2 */ VS_STAGE_SECTOR_Z, } VsStage; +typedef enum VsMatchType { + /* 0 */ VS_MATCH_POINTS, + /* 1 */ VS_MATCH_BATTLE, + /* 2 */ VS_MATCH_TIME, +} VsMatchType; + +#define VS_TIME_UP(countdown) (((countdown)[0] == 0) && ((countdown)[1] == 0) && ((countdown)[2] == 0)) + +typedef enum VsState { + /* 0 */ VS_STATE_0, + /* 1 */ VS_STATE_1, + /* 2 */ VS_STATE_2, + /* 3 */ VS_STATE_3, + /* 4 */ VS_STATE_4, + /* 5 */ VS_STATE_5, + /* 6 */ VS_STATE_6, + /* 7 */ VS_STATE_7, + /* 8 */ VS_STATE_8, + /* 9 */ VS_STATE_9, + /* 10 */ VS_STATE_10, + /* 11 */ VS_STATE_11, + /* 12 */ VS_STATE_12, + /* 13 */ VS_STATE_13, + /* 14 */ VS_STATE_14, + /* 20 */ VS_STATE_20 = 20, +} VsState; + typedef enum GroundSurface { /* 0 */ SURFACE_GRASS, /* 1 */ SURFACE_ROCK, diff --git a/include/sf64player.h b/include/sf64player.h index cbdc735a..2d191a66 100644 --- a/include/sf64player.h +++ b/include/sf64player.h @@ -204,9 +204,9 @@ typedef struct Player { /* 0x0F0 */ f32 rockAngle; /* 0x0F4 */ f32 rockPhase; /* 0x0F8 */ f32 bankAngle; - /* 0x0FC */ f32 xRot_0FC; - /* 0x100 */ f32 zRot_0FC; - /* 0x104 */ Vec3f rot_104; + /* 0x0FC */ f32 xRot_0FC; // on-foot cam x tilt from floor + /* 0x100 */ f32 zRot_0FC; // on-foot cam z tilt from floor + /* 0x104 */ Vec3f rot_104; // rotation modifiers from ground movement /* 0x110 */ f32 boostSpeed; /* 0x114 */ f32 yRot_114; /* 0x118 */ f32 pathChangeYaw; @@ -221,8 +221,8 @@ typedef struct Player { /* 0x13C */ char pad13C[4]; /* 0x140 */ f32 zPathVel; /* 0x144 */ f32 zPath; - /* 0x148 */ f32 unk_148; - /* 0x14C */ f32 unk_14C; + /* 0x148 */ f32 unk_148; // affects how cam eye follows the player + /* 0x14C */ f32 unk_14C; // affects how cam at follows the player /* 0x150 */ f32 unk_150; /* 0x154 */ f32 unk_154; /* 0x158 */ f32 unk_158; @@ -242,9 +242,9 @@ typedef struct Player { /* 0x190 */ f32 unk_190; /* 0x194 */ f32 unk_194; /* 0x198 */ s32 savedAlternateView; - /* 0x19C */ s32 unk_19C; - /* 0x1A0 */ s32 unk_1A0; - /* 0x1A4 */ s32 unk_1A4; + /* 0x19C */ s32 unk_19C; // used to indicate whether a U-turn is forced, whether to draw ground in TI intro, and to stop the landmaster + /* 0x1A0 */ s32 unk_1A0; // tank muzzle flash timer + /* 0x1A4 */ s32 dmgType; /* 0x1A8 */ char pad1A8[8]; /* 0x1B0 */ s32 turretState; /* 0x1B4 */ s32 turretActor; @@ -257,35 +257,35 @@ typedef struct Player { /* 0x1D0 */ s32 csState; /* 0x1D4 */ bool grounded; /* 0x1D8 */ s32 meTargetIndex; - /* 0x1DC */ s32 barrelRoll; - /* 0x1E0 */ s32 barrelInputTimerL; - /* 0x1E4 */ s32 barrelInputTimerR; - /* 0x1E8 */ s32 timer_1E8; + /* 0x1DC */ s32 rollState; + /* 0x1E0 */ s32 rollInputTimerL; + /* 0x1E4 */ s32 rollInputTimerR; + /* 0x1E8 */ s32 rollTimer; /* 0x1EC */ s32 rollRate; /* 0x1F0 */ s32 baseRollRate; /* 0x1F4 */ s32 hitTimer; /* 0x1F8 */ s32 csTimer; /* 0x1FC */ s32 csEventTimer; - /* 0x200 */ s32 unk_200; - /* 0x204 */ s32 unk_204; - /* 0x208 */ s32 unk_208; + /* 0x200 */ s32 dmgEffect; // 1 colors the arwing red. 2 gives it a static-y texture + /* 0x204 */ s32 wingPosition; + /* 0x208 */ s32 unk_208; // timer for great fox splash effects in aquas intro /* 0x20C */ s32 unk_20C; /* 0x210 */ s32 pathChangeTimer; - /* 0x214 */ s32 timer_214; - /* 0x218 */ s32 timer_218; - /* 0x21C */ s32 unk_21C; + /* 0x214 */ s32 timer_214; // unused. may have been another double input timer like barrel roll + /* 0x218 */ s32 timer_218; // unused. may have been another double input timer like barrel roll + /* 0x21C */ s32 hitDirection; /* 0x220 */ s32 radioDamageTimer; - /* 0x224 */ s32 timer_224; + /* 0x224 */ s32 dmgEffectTimer; /* 0x228 */ s32 flags_228; /* 0x22C */ s32 whooshTimer; - /* 0x230 */ s32 unk_230; - /* 0x234 */ s32 unk_234; + /* 0x230 */ s32 unk_230; // turns off some Blue Marine controls. perhaps was a lockout timer? + /* 0x234 */ s32 draw; /* 0x238 */ s32 alternateView; /* 0x23C */ s32 shadowing; - /* 0x240 */ s32 unk_240; + /* 0x240 */ s32 hideShadow; /* 0x244 */ s32 shotTimer; - /* 0x248 */ f32 unk_248; - /* 0x24C */ f32 unk_24C; + /* 0x248 */ f32 shadowRotX; // forms YPR triple with groundRotY + /* 0x24C */ f32 shadowRotZ; /* 0x250 */ f32 unk_250; // checked for by event actors, but unused? /* 0x250 */ char pad254[4]; /* 0x258 */ f32 meteoWarpSpinSpeed; @@ -305,8 +305,8 @@ typedef struct Player { /* 0x2B4 */ bool boostCooldown; /* 0x2B8 */ bool boostActive; /* 0x2BC */ f32 boostMeter; - /* 0x2C0 */ f32 unk_2C0; // has to do with starting right tank jet - /* 0x2C4 */ s32 unk_2C4; // counts up during some effects. never used + /* 0x2C0 */ f32 unk_2C0; // has to do with starting right tank jet. counterpart of D_800C9F20 + /* 0x2C4 */ s32 deflectCount; // counts shots deflected by barrel rolls. never used /* 0x2C8 */ Vec3f hit2; /* 0x2D4 */ Vec3f hit1; /* 0x2E0 */ Vec3f hit3; @@ -315,7 +315,7 @@ typedef struct Player { /* 0x460 */ f32 sfxSource[3]; /* 0x46C */ f32 sfxVel[3]; /* 0x478 */ PlayerSfx sfx; - /* 0x498 */ s32 timer_498; + /* 0x498 */ s32 mercyTimer; /* 0x49C */ WingInfo wings; /* 0x4D8 */ f32 aerobaticPitch; /* 0x4DC */ s32 somersault; diff --git a/include/variables.h b/include/variables.h index c9a13bfc..d31c8e28 100644 --- a/include/variables.h +++ b/include/variables.h @@ -190,7 +190,7 @@ extern s32 gVsMatchState; extern s32 D_versus_80178758; extern s32 sUnlockLandmaster; // sUnlockLandmaster extern s32 sUnlockOnFoot; // sUnlockOnFoot -extern s32 D_versus_80178768[]; +extern s32 gVsCountdown[]; // gfx_data extern u16 D_Tex_800DACB8[][32]; |
