diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2023-12-24 13:28:35 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-12-24 13:28:35 -0600 |
| commit | 7633af7a2880b6058223f73c7be465f2fbb64648 (patch) | |
| tree | 60048892ce09fcd4245c375fef4ba1fc01a29dd7 /include | |
| parent | f76ce38ad1b0b6868ee74247ce7846d71e33861b (diff) | |
fox_play finished, lots of new names for things (#58)
* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
* matches
* matrix scale why
* names and such
* cleanup
* name back
* it just keeps going
* they don't give up
* splits
* merge going poorly
* I object
* more names
* one nonmatching
* merge time
* merge complete
* cleanup
* poor rambo
* level fix
Diffstat (limited to 'include')
| -rw-r--r-- | include/functions.h | 35 | ||||
| -rw-r--r-- | include/hud.h | 2 | ||||
| -rw-r--r-- | include/sf64level.h | 94 | ||||
| -rw-r--r-- | include/sf64object.h | 52 | ||||
| -rw-r--r-- | include/sf64player.h | 131 | ||||
| -rw-r--r-- | include/sf64thread.h | 72 | ||||
| -rw-r--r-- | include/structs.h | 60 | ||||
| -rw-r--r-- | include/variables.h | 72 |
8 files changed, 284 insertions, 234 deletions
diff --git a/include/functions.h b/include/functions.h index 4fb6f535..d974be43 100644 --- a/include/functions.h +++ b/include/functions.h @@ -22,10 +22,10 @@ void func_8000FFCC(void); u8* func_8001C3EC(void); void func_80016A50(void); void func_800182F4(s32); -void func_80019218(u32, Vec3f*, u8, f32*, f32*, s8*); +void Audio_PlaySfx(u32, Vec3f*, u8, f32*, f32*, s8*); void func_80019290(s32, Vec3f**); void func_8001A38C(u8, Vec3f*); -void func_8001A500(Vec3f* sfxPos); +void Audio_KillSfx(Vec3f*); void func_8001A55C(Vec3f*, u32); void func_8001A838(u32); void func_8001ACDC(s32); @@ -37,7 +37,7 @@ void func_8001C8B8(u8); void func_8001CA24(u8); void func_8001CB80(u8, u8); void func_8001CCDC(u8, Vec3f *); -void func_8001D1C8(s32, s32); +void func_8001D1C8(u8, s32); void func_8001D2FC(Vec3f *, u16); void func_8001D3A0(Vec3f *, u16); void func_8001D400(s8); @@ -110,7 +110,7 @@ void func_80035448(Object_2F4*); //sf_36930 void PlayerShot_Initialize(PlayerShot *); void func_800365E4(f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32); -void func_8003D9B8(); +void func_8003D9B8(void); void func_8003DA0C(void); void func_8003DAF0(void); void func_8003DE68(s32, s32); @@ -155,7 +155,7 @@ void func_800596C0(void); void func_800596B0(Object_2F4*); // fox_edisplay -void func_8005980C(f32); +void Graphics_SetScaleMtx(f32); void func_80059850(Object_4C*); void func_800598E8(Object_2F4*); void func_80059A24(Object_2F4*); @@ -199,7 +199,7 @@ void func_80060D94(s32); void func_80060F30(Vec3f* , u32 , s32 ); void Object_Kill(Object*, Vec3f*); s32 func_80060FE4(Vec3f*, f32); -void Object_SetInfo(ObjectInfo* info, u32 objId); +void Object_SetInfo(ObjectInfo*, u32); void Object_80_Initialize(Object_80*); void Object_4C_Initialize(Object_4C*); void Object_2F4_Initialize(Object_2F4*); @@ -210,7 +210,7 @@ void func_80061B68(void); void func_80061CD0(void); void func_80061E48(Object_2F4* , f32 , f32 , f32 ); void func_80061F0C(Object_2F4* , ObjectInit* , s32 ); -void Object_Spawn(ObjectInit* , f32 , f32 , f32 , f32 ); +void Object_Load(ObjectInit* , f32 , f32 , f32 , f32 ); void func_80062568(void); void func_80062C38(f32, f32); s32 func_800631A8(Vec3f*, f32*, Vec3f*); @@ -327,7 +327,7 @@ void func_8007A28C(Object_8C* ); void func_8007A3C0(Object_8C* ); void func_8007A568(f32 xPos, f32 yPos, f32 zPos, f32 ); void func_8007A5F8(Object_8C* , Vec3f* , u32 ); -void func_8007A6F0(Vec3f *, u32); +void func_8007A6F0(Vec3f *, s32); void func_8007A748(Object_8C*); s32 func_8007A774(Player*, Object_8C*, f32); void func_8007A818(Object_8C*, f32 posX, f32 posY, f32 posZ, f32, u8, u8, u16); @@ -490,7 +490,7 @@ void func_800A5FA0(Vec3f* , u32 , s32 ); void func_800A6070(Vec3f* arg0, u32 arg1); void func_800A6148(void); void func_800A69F8(s32 , f32 , f32 , f32 ); -void func_800A6CD0(Player *, s32, s32); +void Player_ApplyDamage(Player *, s32, s32); bool func_800A73E4(f32* , s32* , f32 posX, f32 posY, f32 posZ); s32 func_800A78C4(Hitbox* hitbox, f32 , f32 , f32 , f32 , f32 , f32 ); void func_800A8BA4(Player* player); @@ -544,6 +544,23 @@ void func_DF4260_80198310(Object_408 *); void func_DF4260_801988E0(void); void func_DF4260_8018ED78(Object_408*); +void func_E9F1D0_80189214(void); +void func_E9F1D0_8018BDD8(void); +void func_E9F1D0_8018C390(Player*); +void func_DF4260_80198C50(void); +void func_DF4260_8019949C(void); +void func_E16C50_8019E8B8(f32, f32, f32, f32); +void func_E9F1D0_801A5AD4(Player*); +void func_E9F1D0_801A5FC0(Player*); +void func_E16C50_801AA8E8(Player*); +void func_E16C50_801AACF8(Player*); +void func_E16C50_801AC274(Player*); +void func_E16C50_801ACE50(Player*); +void func_E6A810_801ACFBC(ObjectInit*); +void func_E6A810_801AD080(void); +void func_E16C50_801AD328(Player*); +void func_E16C50_801BEC80(Player*); + void func_E08400_80187B08(Object_2F4 *); void func_E08400_80188A40(Object_408 *); void func_E08400_8018CCF8(Object_2F4 *); diff --git a/include/hud.h b/include/hud.h index 77d658d5..cff9db5d 100644 --- a/include/hud.h +++ b/include/hud.h @@ -67,7 +67,7 @@ extern s32 D_801617FC; extern s32 gHitCount; extern s32 D_80177838; extern s32 D_80177854; -extern s32 gAllRangeMode; +extern s32 gLevelMode; extern s32 gTeamShields[]; extern s32 D_801778BC; extern s32 gVersusMode; diff --git a/include/sf64level.h b/include/sf64level.h index f1f48b97..5fcf611e 100644 --- a/include/sf64level.h +++ b/include/sf64level.h @@ -8,10 +8,10 @@ #define SAVE_SLOT_VENOM_2 15 typedef enum { - LEVELTYPE_GROUND, - LEVELTYPE_SPACE, - LEVELTYPE_UNK2, - LEVELTYPE_UNK3, + /* 0 */ LEVELTYPE_PLANET, + /* 1 */ LEVELTYPE_SPACE, + /* 2 */ LEVELTYPE_UNK2, + /* 3 */ LEVELTYPE_UNK3, } LevelType; typedef struct { @@ -31,49 +31,49 @@ typedef struct { /* 0x38 */ s32 ambR; /* 0x3C */ s32 ambG; /* 0x40 */ s32 ambB; -} EnvSettings; // size = 0x44? +} EnvSettings; // size = 0x44 typedef enum { - OVL_SETUP_TITLE, - OVL_SETUP_MENU, - OVL_SETUP_MAP, - OVL_SETUP_STATE_5, - OVL_SETUP_CREDITS, - OVL_SETUP_CORNERIA, - OVL_SETUP_METEO, - OVL_SETUP_TITANIA, - OVL_SETUP_SECTOR_X, - OVL_SETUP_AQUAS, - OVL_SETUP_AREA_6, - OVL_SETUP_FORTUNA, - OVL_SETUP_UNK_4, - OVL_SETUP_SECTOR_Y, - OVL_SETUP_SOLAR, - OVL_SETUP_ZONESS, - OVL_SETUP_VENOM_2, - OVL_SETUP_TRAINING, - OVL_SETUP_VENOM_1, - OVL_SETUP_KATINA, - OVL_SETUP_20, - OVL_SETUP_MACBETH, - OVL_SETUP_BOLSE, - OVL_SETUP_SECTOR_Z, - OVL_SETUP_VENOM_SW, - OVL_SETUP_VERSUS = 50, - OVL_SETUP_LOGO = 99, + /* 0 */ OVL_SETUP_TITLE, + /* 1 */ OVL_SETUP_MENU, + /* 2 */ OVL_SETUP_MAP, + /* 3 */ OVL_SETUP_STATE_5, + /* 4 */ OVL_SETUP_CREDITS, + /* 5 */ OVL_SETUP_CORNERIA, + /* 6 */ OVL_SETUP_METEO, + /* 7 */ OVL_SETUP_TITANIA, + /* 8 */ OVL_SETUP_SECTOR_X, + /* 9 */ OVL_SETUP_AQUAS, + /* 10 */ OVL_SETUP_AREA_6, + /* 11 */ OVL_SETUP_FORTUNA, + /* 12 */ OVL_SETUP_UNK_4, + /* 13 */ OVL_SETUP_SECTOR_Y, + /* 14 */ OVL_SETUP_SOLAR, + /* 15 */ OVL_SETUP_ZONESS, + /* 16 */ OVL_SETUP_VENOM_ANDROSS, + /* 17 */ OVL_SETUP_TRAINING, + /* 18 */ OVL_SETUP_VENOM_1, + /* 19 */ OVL_SETUP_KATINA, + /* 10 */ OVL_SETUP_20, + /* 11 */ OVL_SETUP_MACBETH, + /* 12 */ OVL_SETUP_BOLSE, + /* 13 */ OVL_SETUP_SECTOR_Z, + /* 14 */ OVL_SETUP_VENOM_2, + /* 50 */ OVL_SETUP_VERSUS = 50, + /* 99 */ OVL_SETUP_LOGO = 99, } OverlaySetups; typedef enum LevelId { - /* 0 */ LEVEL_CORNERIA, - /* 1 */ LEVEL_METEO, - /* 2 */ LEVEL_SECTOR_X, - /* 3 */ LEVEL_AREA_6, - /* 4 */ LEVEL_UNK_4, - /* 5 */ LEVEL_SECTOR_Y, - /* 6 */ LEVEL_VENOM_1, - /* 7 */ LEVEL_SOLAR, - /* 8 */ LEVEL_ZONESS, - /* 9 */ LEVEL_VENOM_2, + /* 0 */ LEVEL_CORNERIA, + /* 1 */ LEVEL_METEO, + /* 2 */ LEVEL_SECTOR_X, + /* 3 */ LEVEL_AREA_6, + /* 4 */ LEVEL_UNK_4, + /* 5 */ LEVEL_SECTOR_Y, + /* 6 */ LEVEL_VENOM_1, + /* 7 */ LEVEL_SOLAR, + /* 8 */ LEVEL_ZONESS, + /* 9 */ LEVEL_VENOM_ANDROSS, /* 10 */ LEVEL_TRAINING, /* 11 */ LEVEL_MACBETH, /* 12 */ LEVEL_TITANIA, @@ -83,14 +83,14 @@ typedef enum LevelId { /* 16 */ LEVEL_KATINA, /* 17 */ LEVEL_BOLSE, /* 18 */ LEVEL_SECTOR_Z, - /* 19 */ LEVEL_VENOM_SW, - /* 80 */ LEVEL_VERSUS, + /* 19 */ LEVEL_VENOM_2, + /* 20 */ LEVEL_VERSUS, } LevelId; typedef enum { - VSTAGE_CORNERIA, - VSTAGE_KATINA, - VSTAGE_SECTOR_Z, + /* 0 */ VS_STAGE_CORNERIA, + /* 1 */ VS_STAGE_KATINA, + /* 2 */ VS_STAGE_SECTOR_Z, } VsStage; #endif diff --git a/include/sf64object.h b/include/sf64object.h index 86a8566f..cbe3164d 100644 --- a/include/sf64object.h +++ b/include/sf64object.h @@ -4,6 +4,10 @@ #include "libultra/ultra64.h" #include "sf64math.h" +#define HITBOX_UNK_2 200000.0f +#define HITBOX_UNK_3 300000.0f +#define HITBOX_UNK_4 400000.0f + typedef struct { /* 0x00 */ f32 zPos1; /* 0x04 */ s16 zPos2; @@ -69,7 +73,7 @@ typedef struct { /* 0x40 */ s32 index; /* 0x44 */ s32 unk_44; /* 0x48 */ s32 unk_48; - /* 0x4C */ s32 unk_4C; + /* 0x4C */ s32 timer_4C; /* 0x50 */ u8 unk_50; /* 0x51 */ char pad51[3]; /* 0x54 */ s32 unk_54; @@ -96,15 +100,15 @@ typedef struct { /* 0x40 */ s32 index; /* 0x44 */ s16 unk_44; /* 0x46 */ u8 unk_46; - /* 0x48 */ u16 unk_48; - /* 0x4A */ u16 unk_4A; + /* 0x48 */ u16 timer_48; + /* 0x4A */ u16 timer_4A; /* 0x4C */ s8 unk_4C; /* 0x4E */ s16 unk_4E; /* 0x50 */ f32 unk_50; /* 0x54 */ f32 unk_54; /* 0x58 */ f32 unk_58; /* 0x5C */ Vec3f sfxPos; - /* 0x68 */ f32 unk_68; + /* 0x68 */ f32 scale; } Item; // size 0x6C typedef struct { @@ -117,12 +121,12 @@ typedef struct { /* 0x4A */ s16 unk_4A; /* 0x4C */ u8 unk_4C; /* 0x4E */ s16 unk_4E; - /* 0x50 */ u16 unk_50; + /* 0x50 */ u16 timer_50; /* 0x52 */ char pad52[0x2]; /* 0x54 */ Vec3f unk_54; /* 0x60 */ Vec3f unk_60; - /* 0x6C */ f32 unk_6C; - /* 0x70 */ f32 unk_70; + /* 0x6C */ f32 scale1; + /* 0x70 */ f32 scale2; /* 0x74 */ Gfx* unk_74; /* 0x78 */ s16 unk_78; /* 0x7A */ s16 unk_7A; @@ -136,13 +140,13 @@ typedef struct { /* 0x040 */ s32 index; /* 0x044 */ char unk_44[0xA]; /* 0x04E */ s16 unk_04E; - /* 0x050 */ s16 unk_050; - /* 0x052 */ s16 unk_052; - /* 0x054 */ s16 unk_054; - /* 0x056 */ s16 unk_056; - /* 0x058 */ s16 unk_058; - /* 0x05A */ s16 unk_05A; - /* 0x05C */ s16 unk_05C; + /* 0x050 */ s16 timer_050; + /* 0x052 */ s16 timer_052; + /* 0x054 */ s16 timer_054; + /* 0x056 */ s16 timer_056; + /* 0x058 */ s16 timer_058; + /* 0x05A */ s16 timer_05A; + /* 0x05C */ s16 timer_05C; /* 0x05E */ u8 unk_05E; /* 0x05F */ char pad5F[3]; /* 0x062 */ s8 unk_062; @@ -202,7 +206,7 @@ typedef struct { /* 0x046 */ s16 unk_046; /* 0x048 */ s16 unk_048; /* 0x04A */ s16 unk_04A; - /* 0x04C */ s16 unk_04C; + /* 0x04C */ s16 timer_04C; /* 0x04E */ s16 unk_04E; /* 0x050 */ bool unk_050; /* 0x054 */ bool unk_054; @@ -230,15 +234,15 @@ typedef struct { /* 0x0B6 */ s16 unk_0B6; /* 0x0B8 */ s16 unk_0B8; /* 0x0BA */ char pad0BA[0x2]; - /* 0x0BC */ u16 unk_0BC; - /* 0x0BC */ u16 unk_0BE; - /* 0x0C0 */ u16 unk_0C0; - /* 0x0C2 */ u16 unk_0C2; - /* 0x0C4 */ u16 unk_0C4; - /* 0x0C6 */ u16 unk_0C6; + /* 0x0BC */ u16 timer_0BC; + /* 0x0BC */ u16 timer_0BE; + /* 0x0C0 */ u16 timer_0C0; + /* 0x0C2 */ u16 timer_0C2; + /* 0x0C4 */ u16 timer_0C4; + /* 0x0C6 */ u16 timer_0C6; /* 0x0C8 */ u8 unk_0C8; /* 0x0C9 */ u8 unk_0C9; - /* 0x0C9 */ u8 unk_0CA[4]; + /* 0x0C9 */ u8 timer_0CA[4]; /* 0x0CE */ s16 unk_0CE; /* 0x0D0 */ s8 unk_0D0; /* 0x0D1 */ s16 unk_0D2; @@ -251,7 +255,7 @@ typedef struct { /* 0x0F4 */ Vec3f unk_0F4; /* 0x100 */ Vec3f sfxPos; /* 0x10C */ f32 unk_10C; - /* 0x110 */ f32 unk_110; + /* 0x110 */ f32 scale; /* 0x114 */ f32 unk_114; /* 0x118 */ f32 unk_118; /* 0x11C */ f32 unk_11C; @@ -621,7 +625,7 @@ typedef enum{ /* 331 */ OBJ_ITEM_331, /* 332 */ OBJ_ITEM_332, /* 333 */ OBJ_ITEM_333, - /* 334 */ OBJ_ITEM_CORN_ARCH, + /* 334 */ OBJ_ITEM_334, /* 335 */ OBJ_ITEM_1UP, /* 336 */ OBJ_ITEM_GOLD_RING, /* 337 */ OBJ_ITEM_WING_REPAIR, diff --git a/include/sf64player.h b/include/sf64player.h index f8153a9f..9fe68ac3 100644 --- a/include/sf64player.h +++ b/include/sf64player.h @@ -4,12 +4,55 @@ #include "sf64math.h" #include "sf64object.h" -typedef enum { - WINGSTATE_NONE, - WINGSTATE_BROKEN, - WINGSTATE_INTACT, +typedef enum WingState { + /* 0 */ WINGSTATE_NONE, + /* 1 */ WINGSTATE_BROKEN, + /* 2 */ WINGSTATE_INTACT, } WingState; +typedef enum PlayerForm { + /* 0 */ FORM_ARWING, + /* 1 */ FORM_LANDMASTER, + /* 2 */ FORM_BLUE_MARINE, + /* 3 */ FORM_ON_FOOT, + /* 4 */ FORM_UNK_4, +} PlayerForm; + +typedef enum DrawMode { + /* 0 */ DRAWMODE_0, + /* 1 */ DRAWMODE_1, + /* 2 */ DRAWMODE_2, + /* 3 */ DRAWMODE_3, + /* 4 */ DRAWMODE_4, + /* 5 */ DRAWMODE_5, + /* 6 */ DRAWMODE_6, + /* 7 */ DRAWMODE_7, + /* 8 */ DRAWMODE_8, +} DrawMode; + +typedef enum LevelMode { + /* 0 */ LEVELMODE_ON_RAILS, + /* 1 */ LEVELMODE_ALL_RANGE, + /* 2 */ LEVELMODE_UNK_2, +} LevelMode; + +typedef enum PlayerState1C8 { + /* 0 */ PLAYERSTATE_1C8_0, + /* 1 */ PLAYERSTATE_1C8_1, + /* 2 */ PLAYERSTATE_1C8_2, + /* 3 */ PLAYERSTATE_1C8_3, + /* 4 */ PLAYERSTATE_1C8_4, + /* 5 */ PLAYERSTATE_1C8_5, + /* 6 */ PLAYERSTATE_1C8_6, + /* 7 */ PLAYERSTATE_1C8_7, + /* 8 */ PLAYERSTATE_1C8_8, + /* 9 */ PLAYERSTATE_1C8_9, + /* 10 */ PLAYERSTATE_1C8_10, + /* 11 */ PLAYERSTATE_1C8_11, + /* 12 */ PLAYERSTATE_1C8_12, + /* 13 */ PLAYERSTATE_1C8_13, +} PlayerState1C8; + typedef struct { /* 0x00 */ u8 rightState; /* 0x01 */ u8 leftState; @@ -30,16 +73,16 @@ typedef struct { } WingInfo; // size = 0x3C typedef enum { - PLAYERSHOT_0, - PLAYERSHOT_1, - PLAYERSHOT_2, - PLAYERSHOT_3, - PLAYERSHOT_4, - PLAYERSHOT_5, - PLAYERSHOT_6, - PLAYERSHOT_7, - PLAYERSHOT_8, - PLAYERSHOT_9, + /* 0 */ PLAYERSHOT_0, + /* 1 */ PLAYERSHOT_1, + /* 2 */ PLAYERSHOT_2, + /* 3 */ PLAYERSHOT_3, + /* 4 */ PLAYERSHOT_4, + /* 5 */ PLAYERSHOT_5, + /* 6 */ PLAYERSHOT_6, + /* 7 */ PLAYERSHOT_7, + /* 8 */ PLAYERSHOT_8, + /* 9 */ PLAYERSHOT_9, } PlayerShotId; typedef struct { @@ -59,7 +102,7 @@ typedef struct { /* 0x5C */ s32 unk_5C; /* 0x60 */ s32 unk_60; /* 0x64 */ s32 unk_64; - /* 0x68 */ s32 unk_68; + /* 0x68 */ s32 playerNum; /* 0x6C */ char pad6C[4]; } PlayerShot; // size = 0x70 @@ -75,11 +118,11 @@ typedef struct Player { /* 0x020 */ char pad20[8]; /* 0x028 */ f32 unk_028; /* 0x02C */ f32 unk_02C; - /* 0x030 */ char pad30[4]; + /* 0x030 */ f32 unk_030; /* 0x034 */ f32 unk_034; /* 0x038 */ char pad38[8]; - /* 0x040 */ Vec3f unk_040; - /* 0x04C */ Vec3f unk_04C; + /* 0x040 */ Vec3f camEye; + /* 0x04C */ Vec3f camAt; /* 0x058 */ f32 unk_058; /* 0x05C */ f32 unk_05C; /* 0x05C */ f32 unk_060; @@ -87,14 +130,12 @@ typedef struct Player { /* 0x068 */ f32 unk_068; /* 0x06C */ f32 unk_06C; /* 0x070 */ f32 unk_070; - /* 0x074 */ f32 unk_074; - /* 0x078 */ f32 unk_078; - /* 0x07C */ f32 unk_07C; + /* 0x074 */ Vec3f pos; /* 0x080 */ f32 unk_080; /* 0x084 */ f32 unk_084; /* 0x088 */ f32 unk_088; - /* 0x08C */ Vec3f unk_08C; - /* 0x098 */ f32 unk_098; + /* 0x08C */ f32 unk_08C; + /* 0x090 */ Vec3f unk_090; /* 0x09C */ f32 unk_09C; /* 0x0A0 */ f32 unk_0A0; /* 0x0A4 */ f32 unk_0A4; @@ -104,7 +145,7 @@ typedef struct Player { /* 0x0B4 */ f32 unk_0B4; /* 0x0B8 */ f32 unk_0B8; /* 0x0BC */ f32 unk_0BC; - /* 0x0C0 */ Vec3f unk_0C0; + /* 0x0C0 */ Vec3f vel; /* 0x0CC */ f32 unk_0CC; /* 0x0D0 */ f32 unk_0D0; /* 0x0D4 */ f32 unk_0D4; @@ -159,31 +200,31 @@ typedef struct Player { /* 0x1A0 */ s32 unk_1A0; /* 0x1A4 */ s32 unk_1A4; /* 0x1A8 */ char pad1A8[0x1C]; - /* 0x1C4 */ s32 unk_1C4; - /* 0x1C8 */ s32 unk_1C8; - /* 0x1CC */ s32 unk_1CC; + /* 0x1C4 */ s32 num; + /* 0x1C8 */ s32 state_1C8; + /* 0x1CC */ s32 form; /* 0x1D0 */ s32 unk_1D0; /* 0x1D4 */ s32 unk_1D4; /* 0x1D8 */ char pad1D8[4]; /* 0x1DC */ s32 unk_1DC; - /* 0x1E0 */ s32 unk_1E0; - /* 0x1E4 */ s32 unk_1E4; - /* 0x1E8 */ s32 unk_1E8; + /* 0x1E0 */ s32 timer_1E0; + /* 0x1E4 */ s32 timer_1E4; + /* 0x1E8 */ s32 timer_1E8; /* 0x1EC */ s32 unk_1EC; /* 0x1F0 */ s32 unk_1F0; /* 0x1F4 */ s32 unk_1F4; - /* 0x1F8 */ s32 unk_1F8; - /* 0x1FC */ s32 unk_1FC; + /* 0x1F8 */ s32 timer_1F8; + /* 0x1FC */ s32 timer_1FC; /* 0x200 */ s32 unk_200; /* 0x204 */ s32 unk_204; /* 0x208 */ char pad208[4]; /* 0x20C */ s32 unk_20C; - /* 0x210 */ s32 unk_210; - /* 0x214 */ s32 unk_214; - /* 0x218 */ s32 unk_218; + /* 0x210 */ s32 timer_210; + /* 0x214 */ s32 timer_214; + /* 0x218 */ s32 timer_218; /* 0x21C */ s32 unk_21C; - /* 0x220 */ s32 unk_220; - /* 0x224 */ s32 unk_224; + /* 0x220 */ s32 timer_220; + /* 0x224 */ s32 timer_224; /* 0x228 */ s32 unk_228; /* 0x22C */ s32 unk_22C; /* 0x230 */ char pad230[4]; @@ -191,7 +232,7 @@ typedef struct Player { /* 0x238 */ s32 unk_238; /* 0x23C */ s32 unk_23C; /* 0x240 */ s32 unk_240; - /* 0x244 */ s32 unk_244; + /* 0x244 */ s32 timer_244; /* 0x248 */ f32 unk_248; /* 0x24C */ f32 unk_24C; /* 0x250 */ f32 unk_250; @@ -204,8 +245,8 @@ typedef struct Player { /* 0x26C */ s32 heal; /* 0x270 */ s32 unk_270; /* 0x274 */ char pad274[4]; - /* 0x278 */ s32 unk_278; - /* 0x27C */ s32 unk_27C; + /* 0x278 */ s32 timer_278; + /* 0x27C */ s32 timer_27C; /* 0x280 */ s32 unk_280; /* 0x284 */ s32 unk_284; /* 0x288 */ s32 unk_288; @@ -215,10 +256,10 @@ typedef struct Player { /* 0x2BC */ f32 unk_2BC; /* 0x2C0 */ f32 unk_2C0; /* 0x2C4 */ s32 unk_2C4; - /* 0x2C8 */ Vec3f unk_2C8; - /* 0x2D4 */ Vec3f unk_2D4; - /* 0x2E0 */ Vec3f unk_2E0; - /* 0x2EC */ Vec3f unk_2EC; + /* 0x2C8 */ Vec3f hit2; + /* 0x2D4 */ Vec3f hit1; + /* 0x2E0 */ Vec3f hit4; + /* 0x2EC */ Vec3f hit3; /* 0x2F8 */ Vec3f jointTable[30]; /* 0x460 */ union { Vec3f unk_460; @@ -235,7 +276,7 @@ typedef struct Player { /* 0x48C */ u8 unk_48C; /* 0x490 */ f32 unk_490; /* 0x494 */ u8 unk_494; - /* 0x498 */ s32 unk_498; + /* 0x498 */ s32 timer_498; /* 0x49C */ WingInfo wings; /* 0x4D8 */ f32 unk_4D8; /* 0x4DC */ s32 unk_4DC; diff --git a/include/sf64thread.h b/include/sf64thread.h index 1dc257d8..0a276961 100644 --- a/include/sf64thread.h +++ b/include/sf64thread.h @@ -5,21 +5,21 @@ #include "gfx.h" typedef enum { - GSTATE_NONE, - GSTATE_INIT, - GSTATE_TITLE, - GSTATE_MENU, - GSTATE_MAP, - GSTATE_STATE_5, - GSTATE_VS_INIT, - GSTATE_PLAY, - GSTATE_CREDITS, - GSTATE_BOOT = 100, - GSTATE_BOOT_WAIT, - GSTATE_SHOW_LOGO, - GSTATE_CHECK_SAVE, - GSTATE_LOGO_WAIT, - GSTATE_START, + /* 0 */ GSTATE_NONE, + /* 1 */ GSTATE_INIT, + /* 2 */ GSTATE_TITLE, + /* 3 */ GSTATE_MENU, + /* 4 */ GSTATE_MAP, + /* 5 */ GSTATE_GAME_OVER, + /* 6 */ GSTATE_VS_INIT, + /* 7 */ GSTATE_PLAY, + /* 8 */ GSTATE_CREDITS, + /* 100 */ GSTATE_BOOT = 100, + /* 101 */ GSTATE_BOOT_WAIT, + /* 102 */ GSTATE_SHOW_LOGO, + /* 103 */ GSTATE_CHECK_SAVE, + /* 104 */ GSTATE_LOGO_WAIT, + /* 105 */ GSTATE_START, } GameStates; typedef void (*TimerAction)(s32*, s32); @@ -43,11 +43,11 @@ typedef struct { } FaultMgr; // size = 0x9D8, 0x8 aligned typedef enum { - SPTASK_STATE_NOT_STARTED, - SPTASK_STATE_RUNNING, - SPTASK_STATE_INTERRUPTED, - SPTASK_STATE_FINISHED, - SPTASK_STATE_FINISHED_DP + /* 0 */ SPTASK_STATE_NOT_STARTED, + /* 1 */ SPTASK_STATE_RUNNING, + /* 2 */ SPTASK_STATE_INTERRUPTED, + /* 3 */ SPTASK_STATE_FINISHED, + /* 4 */ SPTASK_STATE_FINISHED_DP } SpTaskState; typedef struct { @@ -88,13 +88,13 @@ void func_80007FE4(FrameBuffer*, u16, u16); void Fault_Init(void); typedef enum { - SI_READ_CONTROLLER = 10, - SI_READ_SAVE, - SI_WRITE_SAVE, - SI_RUMBLE, - SI_SAVE_FAILED, - SI_SAVE_SUCCESS, - SI_CONT_READ_DONE, + /* 10 */ SI_READ_CONTROLLER = 10, + /* 11 */ SI_READ_SAVE, + /* 12 */ SI_WRITE_SAVE, + /* 13 */ SI_RUMBLE, + /* 14 */ SI_SAVE_FAILED, + /* 15 */ SI_SAVE_SUCCESS, + /* 16 */ SI_CONT_READ_DONE, } SerialMesg; #define MSG_QUEUE_EMPTY -1 @@ -111,15 +111,15 @@ typedef enum { #define EVENT_MESG_PRENMI 4 typedef enum { - THREAD_ID_SYSTEM, - THREAD_ID_IDLE, - THREAD_ID_FAULT, - THREAD_ID_MAIN, - THREAD_ID_4, - THREAD_ID_AUDIO, - THREAD_ID_GRAPHICS, - THREAD_ID_7, - THREAD_ID_SERIAL, + /* 0 */ THREAD_ID_SYSTEM, + /* 1 */ THREAD_ID_IDLE, + /* 2 */ THREAD_ID_FAULT, + /* 3 */ THREAD_ID_MAIN, + /* 4 */ THREAD_ID_4, + /* 5 */ THREAD_ID_AUDIO, + /* 6 */ THREAD_ID_GRAPHICS, + /* 7 */ THREAD_ID_TIMER, + /* 8 */ THREAD_ID_SERIAL, } ThreadID; #endif diff --git a/include/structs.h b/include/structs.h index 807a12e7..cb3846d1 100644 --- a/include/structs.h +++ b/include/structs.h @@ -7,46 +7,46 @@ #define UNK_TYPE s32 typedef struct { - f32 offset; - f32 size; -} HitboxDim; + /* 0x0 */ f32 offset; + /* 0x4 */ f32 size; +} HitboxDim; // size = 0x8 typedef struct { - HitboxDim z; - HitboxDim y; - HitboxDim x; -} Hitbox; + /* 0x00 */ HitboxDim z; + /* 0x08 */ HitboxDim y; + /* 0x10 */ HitboxDim x; +} Hitbox; // size = 0x18 typedef struct { - s16 vtx[3]; - s16 unk_06; - Vec3s normal; - s32 dist; -} CollisionPoly; + /* 0x00 */ s16 vtx[3]; + /* 0x06 */ s16 unk_06; + /* 0x08 */ Vec3s normal; + /* 0x10 */ s32 dist; +} CollisionPoly; // size = 0x14 typedef struct { - Vec3f min; - Vec3f max; - s32 polyCount; - CollisionPoly* polys; - Vec3s* mesh; + /* 0x00 */ Vec3f min; + /* 0x0C */ Vec3f max; + /* 0x18 */ s32 polyCount; + /* 0x1C */ CollisionPoly* polys; + /* 0x20 */ Vec3s* mesh; } CollisionHeader; // size = 0x24 typedef struct { - Vec3f min; - Vec3f max; - s32 polyCount; - s16 (*polys)[3]; - Vec3f* mesh; + /* 0x00 */ Vec3f min; + /* 0x0C */ Vec3f max; + /* 0x18 */ s32 polyCount; + /* 0x1C */ s16 (*polys)[3]; + /* 0x20 */ Vec3f* mesh; } CollisionHeader2; // size = 0x24 typedef struct { /* bit 0 */ u8 unk_0 : 3; - /* bit 3 */ u8 unk_3 : 1; - /* bit 4 */ u8 unk_4 : 1; - /* bit 5 */ u8 unk_5 : 1; - /* bit 6 */ u8 unk_6 : 1; - /* bit 7 */ u8 unk_7 : 1; + /* bit 3 */ u8 expertMedal : 1; + /* bit 4 */ u8 expertClear : 1; + /* bit 5 */ u8 played : 1; + /* bit 6 */ u8 normalMedal : 1; + /* bit 7 */ u8 normalClear : 1; } PlanetData; // size = 0x1 typedef struct { @@ -89,12 +89,6 @@ typedef struct { } SaveFile; // size = 0x200 typedef struct { - /* 0x0 */ u16 unk_0; - /* 0x2 */ s8 unk_2; - /* 0x3 */ s8 unk_3; -} UnkStruct_gInputPress; // size = 0x4 - -typedef struct { /* 0x00 */ u8 unk_00; /* 0x01 */ char pad01[0x1]; /* 0x02 */ u16 unk_02; diff --git a/include/variables.h b/include/variables.h index 2cb4dcc2..10c73874 100644 --- a/include/variables.h +++ b/include/variables.h @@ -15,7 +15,9 @@ extern u64 __rspboot_end[]; extern u64 __aspmain_start[]; extern u64 __aspmain_end[]; extern u64 __f3dex_start[]; +extern u64 __f3dex_end[]; extern u8 gF3dexData[SP_UCODE_DATA_SIZE]; +extern u8 gAspMainData[]; extern Mtx gIdentityMtx; // 800C4620 extern Matrix gIdentityMatrix; //800C4660 @@ -130,11 +132,11 @@ extern OSMesg D_8015661C[1]; extern s32 D_800C9B4C; extern u16 D_800C9C3C[16]; -extern Vec3f D_800C9F2C; // could be f32[4]? +extern Vec3f D_800C9F2C; extern s32 D_800CA220; extern f32 D_800CA230; extern Object_2F4* D_800CA234; -extern s32 D_800CA238; +extern s32 D_Timer_800CA238; extern f32 D_800CBE70[]; extern f32 D_800CBE8C[]; extern f32 D_800CBEA8[]; @@ -177,15 +179,7 @@ extern Gfx* D_800CFC64[]; extern Gfx* D_800CFC7C[]; extern f32* D_800CF964[]; extern f32 D_800CFCA0[]; -extern Vec3f D_800CFCC0; // initializer in sf_5A240 extern f32 D_800CFCCC[]; -extern Vec3f D_800CFCEC; -extern Vec3f D_800CFCF8; -extern Vec3f D_800CFD04; -extern Vec3f D_800CFD10; -extern Vec3f D_800CFD1C; -extern Vec3f D_800CFD28; -extern Vec3f D_800CFD34; extern Gfx D_800CFD80[]; extern ObjectInit* D_800CFDA0[]; extern s32 D_800CFDF4[]; @@ -283,7 +277,7 @@ extern f32 D_801615B8[4]; extern Vec3f D_801615D0; // fox_enmy -extern s32 D_80161670[4]; +extern s32 D_Timer_80161670[4]; extern s32 D_80161680; extern u8 D_80161684; @@ -326,7 +320,7 @@ extern s32 D_80161910[0x10]; // could be in fox_97F80 // fox_game extern f32 D_80161A10; extern f32 D_80161A14; -extern s32 D_80161A18[4]; +extern s32 gPlayerInactive[4]; extern s32 D_80161A28; extern u8 D_80161A2C; extern u16 D_80161A2E; @@ -345,7 +339,7 @@ extern u8 D_80161A50; extern f32 D_80161A54; // extern s32 D_80161A5C; -extern u16 D_80161A60; +extern u16 D_Timer_80161A60; extern u16 D_80161A62; extern s32 D_80161A64; extern EnvSettings* sEnvSettings; @@ -359,7 +353,7 @@ extern s32 D_80161A84; extern s32 D_80161A88; extern s32 D_80161A8C; extern u8 gGoldRingCount[4]; -extern u8 D_80161A94; +extern u8 D_80161A94[4]; extern s32 gHitCount; extern s32 gSavedHitCount; extern s16 gLifeCount[4]; @@ -394,7 +388,7 @@ extern s32 D_8017782C; extern u8 D_80177830; extern s32 gGameState; extern s32 D_80177838; -extern s32 D_8017783C; +extern s32 D_Timer_8017783C; extern s32 D_80177840; extern s32 D_80177848; extern s32 D_80177844; @@ -405,12 +399,12 @@ extern s32 D_80177858[4]; extern s32 D_80177868; // extern s32 D_80177870[4]; -extern s32 gAllRangeMode; +extern s32 gLevelMode; // -extern s32 D_80177888[4]; -extern s32 D_80177898; +extern s32 gHandicap[4]; +extern s32 gDrawMode; extern s32 gVersusStage; -extern s32 D_801778A0; +extern s32 gPlayerNum; extern s32 D_801778A4; extern s32 gCamCount; extern s32 D_801778AC; @@ -421,15 +415,15 @@ extern s32 gSavedTeamShields[6]; extern bool gVersusMode; // extern UNK_TYPE D_801778F0[6]; -extern u16 D_80177908[4]; -extern s32 D_80177910[6]; -extern u16 D_80177928[4]; +extern u16 gBoostButton[4]; +extern s32 gTeamDamage[6]; +extern u16 gBrakeButton[4]; extern u8 D_80177930; // -extern u16 D_80177938[4]; +extern u16 gShootButton[4]; extern f32 D_80177940; // -extern u16 D_80177948[4]; +extern u16 gBombButton[4]; extern f32 D_80177950; // extern f32 D_80177958[4]; @@ -451,21 +445,21 @@ extern f32 D_801779B8; extern u8 D_801779BC; extern f32 D_801779C0; // -extern s32 D_801779C8[4]; +extern s32 gChargeTimers[4]; extern Vec3f D_801779D8; extern f32 D_801779E4; extern Vec3f D_801779E8; extern f32 D_801779F4; extern bool gExpertMode; // -extern UNK_TYPE D_80177A00[4]; +extern s32 D_Timer_80177A00[4]; extern s32 D_80177A10[10]; -extern UNK_TYPE D_80177A38[4]; +extern s32 D_Timer_80177A38[4]; extern f32 D_80177A48[10]; -extern s32 D_80177A70[4]; +extern s32 D_Timer_80177A70[4]; extern s32 D_80177A80; // -extern s32 D_80177A88[4]; +extern s32 D_Timer_80177A88[4]; extern u8 D_80177A98; // extern f32 D_80177AA0[4]; @@ -478,11 +472,11 @@ extern s32 D_80177AD0[4]; extern s32 D_80177AE0; // extern s32 D_80177AE8[4]; -extern s32 D_80177AF8; +extern s32 gMainController; // extern s32 D_80177B00[4][4]; extern s32 D_80177B40; -extern u8 D_80177B44; +extern u8 D_Timer_80177B44; extern s32 D_80177B48; extern u8 D_80177B4C; extern s32 D_80177B50[7]; @@ -493,9 +487,9 @@ extern s32 D_80177B90[7]; extern s8 D_80177BAC; extern s32 D_80177BB0[7]; // -extern s16 D_80177BD0[4]; // up to [48] -extern s32 D_80177BD8[]; -// 0x58 +extern u16 D_Timer_80177BD0[4]; +extern s32 D_80177BD8[24]; // overruns D_80177C30? +// -0x8?? extern u16 D_80177C30[4]; extern UNK_TYPE D_80177C38[6]; extern s32 D_80177C50; @@ -581,13 +575,13 @@ extern s32 D_8017828C; extern f32* D_80178290; extern s32 D_80178294; extern u32* D_80178298; -extern s32 D_8017829C; +extern s32 gRadioState; // extern s32 D_801782A4; extern Object_58 *gObjects58; -extern s32 D_801782AC; +extern s32 D_Timer_801782AC; // -extern s32 D_801782B4; +extern s32 D_Timer_801782B4; extern s32 D_801782B8; extern s32 D_801782BC; extern s32 D_801782C0; @@ -631,7 +625,7 @@ extern s32 D_80178360; // 2 lights second color extern s32 D_80178364; extern s32 D_80178368; extern f32 D_8017836C; // 2 lights second color brightness -extern f32 D_80178370; +extern f32 D_80178370; // Vec3f? extern f32 D_80178374; extern f32 D_80178378; extern s32 D_8017837C; @@ -667,7 +661,7 @@ extern f32 D_80178470[3]; extern f32 D_8017847C; extern s32 D_80178480; extern s32 D_80178484; -extern s32 D_80178488; +extern bool D_80178488; // 0x8 extern s32 D_80178494; extern f32 D_80178498; |
