diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2024-05-02 15:46:51 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-02 17:46:51 -0300 |
| commit | c9df6fda729f76607b3c1ce45cfe82a203f16d99 (patch) | |
| tree | 636d2a2ced45cfdf9cf6cfa4be5220aa827c5e79 /include | |
| parent | 926677aa6c6cfb3b633a64c772d264e1946cc79c (diff) | |
More docs (#226)
* docs
* more docs
* forgot timers
Diffstat (limited to 'include')
| -rw-r--r-- | include/context.h | 38 | ||||
| -rw-r--r-- | include/functions.h | 30 | ||||
| -rw-r--r-- | include/sf64object.h | 74 | ||||
| -rw-r--r-- | include/sf64player.h | 130 | ||||
| -rw-r--r-- | include/variables.h | 2 |
5 files changed, 133 insertions, 141 deletions
diff --git a/include/context.h b/include/context.h index 6a8156cc..690df8cd 100644 --- a/include/context.h +++ b/include/context.h @@ -26,9 +26,9 @@ extern s32 gPrevPlanetSavedTeamShields[6]; extern s32 gTeamDamage[6]; extern u8 gMissionStatus; extern f32 gGroundHeight; -extern f32 D_ctx_80177950; -extern f32 D_ctx_80177968; -extern f32 D_ctx_80177970; +extern f32 D_ctx_80177950; // sign of something to do with camera z rotations +extern f32 gPlayerTurnRate; +extern f32 gPlayerTurnStickMod; extern f32 gCsCamEyeX; extern f32 gCsCamEyeY; extern f32 gCsCamEyeZ; @@ -61,13 +61,13 @@ extern u16 gBgmSeqId; extern u8 gLevelType; extern s32 gSavedObjectLoadIndex; extern UNK_TYPE F_80177CA8; -extern f32 D_ctx_80177CB0; +extern f32 gSavedPathProgress; extern UNK_TYPE F_80177CB8; extern f32 gWaterLevel; -extern f32 D_ctx_80177CC8; -extern f32 D_ctx_80177CE8; -extern f32 D_ctx_80177D08; -extern f32 D_ctx_80177D20; +extern f32 gPathGroundScroll; +extern f32 gPathTexScroll; +extern f32 gPathVelZ; +extern f32 gPathProgress; extern f32 gRadioPortraitScaleY; extern f32 gRadioTextBoxScaleY; extern f32 gRadioMsgRadioId; @@ -226,7 +226,7 @@ extern s32 gHitCount; extern s32 gSavedHitCount; extern s16 gLifeCount[4]; extern LaserStrength gLaserStrength[4]; -extern s32 D_ctx_80161AB8; +extern s32 gCullObjects; extern UNK_TYPE F_80161AC0[16]; extern Scenery gScenery[50]; extern Sprite gSprites[40]; @@ -272,13 +272,13 @@ extern s32 D_ctx_80177990[4]; extern f32 D_ctx_801779A8[4]; extern u8 gPauseEnabled; extern s32 gChargeTimers[4]; -extern f32 D_ctx_801779E4; -extern f32 D_ctx_801779F4; -extern s32 D_Timer_80177A00[4]; -extern s32 D_Timer_80177A38[4]; -extern s32 D_Timer_80177A70[4]; -extern s32 D_Timer_80177A88[4]; -extern f32 D_ctx_80177AA0[4]; +extern f32 gPathVelX; +extern f32 gPathVelY; +extern s32 gUturnDownTimers[4]; +extern s32 gUturnBrakeTimers[4]; +extern s32 gLoopDownTimers[4]; +extern s32 gLoopBoostTimers[4]; +extern f32 gMuzzleFlashScale[4]; extern f32 gShieldAlpha[4]; extern s32 gHasShield[4]; extern s32 gShieldTimer[4]; @@ -289,11 +289,11 @@ extern u8 gCoUturnCount; extern u8 gGreatFoxIntact; extern u8 gTiStartLandmaster; extern u16 gControllerRumbleTimers[4]; -extern u16 D_ctx_80177C30[4]; +extern u16 gPlayerScores[4]; extern s32 D_ctx_80177C50; extern s32 D_ctx_80177C70; -extern s32 D_ctx_80177C78; -extern s32 D_ctx_80177C8C; +extern s32 gTraining360MsgTimer; +extern s32 gTraining360MsgIndex; extern s32 D_ctx_80177C94; extern s32 D_ctx_80177C9C; extern s32 D_ctx_80177CA4; diff --git a/include/functions.h b/include/functions.h index 999d12d4..41deb1c3 100644 --- a/include/functions.h +++ b/include/functions.h @@ -82,8 +82,8 @@ void Cutscene_LevelComplete(Player*); void Cutscene_UTurn(Player*); void Cutscene_KillPlayer(Player* player); void Cutscene_PlayerDown(Player*); -void Actor195_Update(Actor*); -void Actor195_Draw(Actor*); +void ActorCutscene_Update(Actor*); +void ActorCutscene_Draw(Actor*); void Cutscene_DrawGreatFox(void); // fox_display @@ -95,7 +95,7 @@ void Play_Draw(void); // fox_edata void func_edata_800594F0(Scenery*); void func_edata_800595D0(Scenery*); -void func_edisplay_800596C0(void); +void Object_ApplyWaterDistortion(void); void func_edata_800596B0(Actor*); // fox_edisplay @@ -103,9 +103,9 @@ void Graphics_SetScaleMtx(f32); void Sprite168_Draw(Sprite*); void Actor201_Draw(Actor*); void Actor202_Draw(Actor*); -void Obj39_Draw(Scenery*); -void func_edisplay_80059B20(Scenery*); -void Obj42_Draw(Scenery*); +void MeteoTunnel_Draw(Scenery*); +void Scenery_DrawTitaniaBones(Scenery*); +void Scenery42_Draw(Scenery*); void Actor196_Draw(Actor*); void Sprite167_Draw(Sprite*); void FogShadow_Draw(Sprite*); @@ -162,7 +162,7 @@ bool Object_CheckHitboxCollision(Vec3f* pos, f32* hitboxData, Object* obj, f32 x bool Object_CheckSingleHitbox(Vec3f*, f32*, Vec3f*); bool Object_CheckPolyCollision(Vec3f* , Vec3f* , ObjectId , Object* ); s32 Object_CheckCollision(s32 , Vec3f* , Vec3f* , s32 ); -void func_enmy_800652CC(Scenery*); +void Scenery_UpdateTitaniaBones(Scenery*); void func_enmy_800654E4(Object*); void func_enmy_800656D4(Actor*); void func_enmy_800660F0(Actor*); @@ -175,8 +175,8 @@ void func_enmy_80066C00(Scenery*); void func_enmy_80066D5C(Scenery*); void Sprite167_Update(Sprite*); void func_enmy_80066EA8(Scenery*); -void func_enmy_80066EF0(Item*); -void func_enmy_800671D0(Item*); +void Item_CheckBounds(Item*); +void Item_SpinPickup(Item*); void func_enmy_800674B4(f32, f32, f32, f32, f32, f32, f32, f32); void ActorSupplies_Update(Actor*); void ActorSupplies_Draw(Actor*); @@ -213,16 +213,16 @@ void Object_Update(void); //fox_enmy2 void Actor237_Update(Actor*); void Actor237_Draw(Actor*); -void Obj54_Update(Scenery*); +void Scenery54_Update(Scenery*); void Actor201_Update(Actor*); void Actor202_Update(Actor*); void Actor194_Update(Actor*); -void Actor194_Init(Actor*); +void Actor194_Dying(Actor*); void Actor194_Draw(Actor*); -void Obj42_Update(Scenery*); +void Scenery42_Update(Scenery*); void Actor196_Update(Actor*); void Actor189_Update(Actor*); -void Obj39_Update(Scenery*); +void MeteoTunnel_Update(Scenery*); void func_enmy2_8006ECBC(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32); void func_enmy2_8006EEFC(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32); void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot, @@ -230,7 +230,7 @@ void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 scale1); void ActorEvent_8006F254(Actor*); void ActorEvent_Update(Actor*); -s32 Obj111_Draw(Scenery*); +s32 Scenery111_Draw(Scenery*); void ActorEvent_Draw(Actor*); void func_enmy2_800763A4(Actor*); void ActorEvent_Dying(Actor*); @@ -483,7 +483,7 @@ void func_play_800AD7F0(Player* player); void func_play_800ADF58(Player* player); void func_play_800B415C(Player* player); void func_play_800B41E0(Player* player); -void func_play_800B41EC(Player* player); +void Player_Down(Player* player); void func_play_800A46A0(Player* player); void func_play_800A86E4(Player* player); void func_play_800A887C(Player* player); diff --git a/include/sf64object.h b/include/sf64object.h index 9fb29722..53ee4eec 100644 --- a/include/sf64object.h +++ b/include/sf64object.h @@ -42,7 +42,7 @@ typedef struct { typedef enum { /* 0 */ COL1_0, // OBJ_ACTOR_180 - /* 1 */ COL1_1, // OBJ_SCENERY_39 + /* 1 */ COL1_1, // OBJ_SCENERY_ME_TUNNEL /* 2 */ COL1_2, /* 3 */ COL1_3, // ACTOR_EVENT_ID /* 4 */ COL1_4, // OBJ_BOSS_308 @@ -88,29 +88,29 @@ typedef struct { /* 0x00 */ u8 status; /* 0x02 */ u16 type; /* 0x04 */ Vec3f pos; - /* 0x10 */ f32 unk_10; + /* 0x10 */ f32 yRot; /* 0x14 */ char pad14[0x14]; } RadarMark; // size = 0x28 typedef struct { /* 0x00 */ u8 mode; /* 0x02 */ u16 timer; - /* 0x04 */ Vec3f unk_04; - /* 0x10 */ Vec3f unk_10; - /* 0x1C */ f32 unk_1C; - /* 0x20 */ f32 unk_20; - /* 0x24 */ f32 unk_24; - /* 0x28 */ f32 unk_28; - /* 0x2C */ u8 unk_2C; // possibly a color struct - /* 0x2D */ u8 unk_2D; - /* 0x2E */ u8 unk_2E; - /* 0x2F */ u8 unk_2F; + /* 0x04 */ Vec3f posAA; + /* 0x10 */ Vec3f posBB; + /* 0x1C */ f32 xRot; + /* 0x20 */ f32 yRot; + /* 0x24 */ f32 zScale; + /* 0x28 */ f32 xyScale; + /* 0x2C */ u8 red; // possibly a color struct + /* 0x2D */ u8 green; + /* 0x2E */ u8 blue; + /* 0x2F */ u8 alpha; } TexturedLine; // size = 0x30 typedef struct { /* 0x00 */ u8 hits; /* 0x04 */ Vec3f pos; - /* 0x10 */ f32 unk_10; + /* 0x10 */ f32 rise; /* 0x14 */ char pad14[0x4]; /* 0x18 */ u16 timer; } BonusText; // size = 0x1C @@ -143,13 +143,13 @@ typedef struct { /* 0x00 */ u8 drawType; /* 0x08 */ ObjectFunc action; // argument must have object type. /* 0x0C */ f32* hitbox; - /* 0x10 */ f32 unk_10; // z coordinate of something - /* 0x14 */ s16 unk_14; // can be -1, 0, 1 - /* 0x16 */ s16 unk_16; // can be 0, 1, 2 + /* 0x10 */ f32 cullDistance; // z coordinate of something + /* 0x14 */ s16 unk_14; // can be -1, 0, 1. governs camera-related behavior in effects (billboarding?) + /* 0x16 */ s16 unk_16; // can be 0, 1, 2. affects death behavior? /* 0x18 */ u8 damage; - /* 0x19 */ u8 unk_19; // can be 0, 1, 2 - /* 0x1C */ f32 unk_1C; // target lock y offset. 0.0f can't be targeted - /* 0x20 */ u8 bonus; // bonus hits when killed. 0 means no + /* 0x19 */ u8 unk_19; // can be 0, 1, 2. Also camera-related? + /* 0x1C */ f32 targetOffset; // target lock y offset. 0.0f can't be targeted + /* 0x20 */ u8 bonus; // hits when killed. numbers above 1 indicate the hit+ bonus } ObjectInfo; // size = 0x24 typedef struct { @@ -202,7 +202,7 @@ typedef struct { /* 0x54 */ f32 unk_54; /* 0x58 */ f32 unk_58; /* 0x5C */ f32 sfxSource[3]; - /* 0x68 */ f32 scale; + /* 0x68 */ f32 width; } Item; // size 0x6C typedef struct { @@ -264,7 +264,7 @@ typedef struct { #define DMG_BEAM 1 #define DMG_NONE 0 #define DMG_BOMB -1 -#define DMG_UNK_100 100 +#define DMG_zRot_0FC 100 typedef struct { /* 0x000 */ Object obj; @@ -291,9 +291,9 @@ typedef struct { /* 0x0C9 */ u8 unk_0C9; /* 0x0CA */ u8 lockOnTimers[4]; /* 0x0CE */ s16 health; - /* 0x0D0 */ s8 unk_0D0; - /* 0x0D2 */ s16 unk_0D2; - /* 0x0D4 */ s16 unk_0D4; + /* 0x0D0 */ s8 dmgType; + /* 0x0D2 */ s16 dmgPart; + /* 0x0D4 */ s16 dmgSource; /* 0x0D6 */ u16 damage; /* 0x0D8 */ Vec3f hitPos; /* 0x0E4 */ s16 aiType; @@ -338,17 +338,17 @@ typedef enum ObjectId { /* 26 */ OBJ_SCENERY_26, /* 27 */ OBJ_SCENERY_27, /* 28 */ OBJ_SCENERY_28, - /* 29 */ OBJ_SCENERY_29, - /* 30 */ OBJ_SCENERY_30, - /* 31 */ OBJ_SCENERY_31, - /* 32 */ OBJ_SCENERY_32, - /* 33 */ OBJ_SCENERY_33, - /* 34 */ OBJ_SCENERY_34, - /* 35 */ OBJ_SCENERY_35, - /* 36 */ OBJ_SCENERY_36, - /* 37 */ OBJ_SCENERY_37, - /* 38 */ OBJ_SCENERY_38, - /* 39 */ OBJ_SCENERY_39, + /* 29 */ OBJ_SCENERY_TI_SKULL, + /* 30 */ OBJ_SCENERY_TI_RIB_0, + /* 31 */ OBJ_SCENERY_TI_RIB_1, + /* 32 */ OBJ_SCENERY_TI_RIB_2, + /* 33 */ OBJ_SCENERY_TI_RIB_3, + /* 34 */ OBJ_SCENERY_TI_RIB_4, + /* 35 */ OBJ_SCENERY_TI_RIB_5, + /* 36 */ OBJ_SCENERY_TI_RIB_6, + /* 37 */ OBJ_SCENERY_TI_RIB_7, + /* 38 */ OBJ_SCENERY_TI_RIB_8, + /* 39 */ OBJ_SCENERY_ME_TUNNEL, /* 40 */ OBJ_SCENERY_40, /* 41 */ OBJ_SCENERY_41, /* 42 */ OBJ_SCENERY_42, @@ -504,7 +504,7 @@ typedef enum ObjectId { /* 192 */ OBJ_ACTOR_192, /* 193 */ OBJ_ACTOR_193, /* 194 */ OBJ_ACTOR_194, - /* 195 */ OBJ_ACTOR_195, + /* 195 */ OBJ_ACTOR_CUTSCENE, /* 196 */ OBJ_ACTOR_196, /* 197 */ OBJ_ACTOR_ALLRANGE, /* 198 */ OBJ_ACTOR_TEAM_BOSS, @@ -1119,7 +1119,7 @@ typedef Actor Actor191; typedef Actor Actor192; typedef Actor Actor193; typedef Actor Actor194; -typedef Actor Actor195; +typedef Actor ActorCutscene; typedef Actor Actor196; typedef Actor ActorAllRange; typedef Actor ActorTeamBoss; diff --git a/include/sf64player.h b/include/sf64player.h index f2ebffaf..ccd81441 100644 --- a/include/sf64player.h +++ b/include/sf64player.h @@ -97,11 +97,9 @@ typedef struct { /* 0x00 */ Object obj; /* 0x1C */ s32 index; /* 0x20 */ Vec3f vel; - /* 0x2C */ f32 unk_2C; - /* 0x30 */ f32 unk_30; - /* 0x34 */ f32 unk_34; + /* 0x2C */ Vec3f vec_2C; /* 0x38 */ f32 sfxSource[3]; - /* 0x44 */ f32 unk_44; + /* 0x44 */ f32 scale; /* 0x48 */ f32 unk_48; /* 0x4C */ f32 unk_4C; /* 0x50 */ f32 unk_50; @@ -165,55 +163,49 @@ typedef struct Player { /* 0x058 */ f32 camYaw; /* 0x05C */ f32 camPitch; /* 0x05C */ f32 unk_060; - /* 0x064 */ f32 unk_064; - /* 0x068 */ f32 unk_068; - /* 0x06C */ f32 unk_06C; - /* 0x070 */ f32 unk_070; - /* 0x074 */ Vec3f pos; - /* 0x080 */ f32 unk_080; - /* 0x084 */ f32 unk_084; - /* 0x088 */ f32 unk_088; - /* 0x08C */ f32 unk_08C; - /* 0x090 */ Vec3f unk_090; - /* 0x09C */ f32 unk_09C; - /* 0x0A0 */ f32 unk_0A0; - /* 0x0A4 */ f32 unk_0A4; - /* 0x0A8 */ f32 unk_0A8; - /* 0x0AC */ f32 unk_0AC; - /* 0x0B0 */ f32 unk_0B0; - /* 0x0B4 */ f32 unk_0B4; - /* 0x0B8 */ f32 unk_0B8; - /* 0x0BC */ f32 unk_0BC; + /* 0x064 */ Vec3f groundPos; // position on ground directly below player + /* 0x070 */ f32 groundRotY; // y rotation of actor under player when acting as ground + /* 0x074 */ Vec3f pos; // pos.z is position along path. see trueZpos for the actual z position + /* 0x080 */ f32 yBob; + /* 0x084 */ f32 xShake; + /* 0x088 */ f32 bobPhase; + /* 0x08C */ f32 camDist; + /* 0x090 */ Vec3f basePos; // position at start of update + /* 0x09C */ f32 pathWidth; + /* 0x0A0 */ f32 pathHeight; + /* 0x0A4 */ f32 pathFloor; + /* 0x0A8 */ f32 unk_0A8; // set to 3000.0f, not used. May have been z-extent of path? + /* 0x0AC */ f32 xPath; + /* 0x0B0 */ f32 yPath; + /* 0x0B4 */ f32 pathStep; + /* 0x0B8 */ f32 xPathTarget; + /* 0x0BC */ f32 yPathTarget; /* 0x0C0 */ Vec3f vel; - /* 0x0CC */ f32 unk_0CC; + /* 0x0CC */ f32 warpCamSpeed; /* 0x0D0 */ f32 baseSpeed; - /* 0x0D4 */ f32 unk_0D4; - /* 0x0D8 */ Vec3f unk_0D8; - /* 0x0E4 */ f32 unk_0E4; - /* 0x0E8 */ f32 unk_0E8; - /* 0x0EC */ f32 unk_0EC; - /* 0x0F0 */ f32 unk_0F0; - /* 0x0F4 */ f32 unk_0F4; - /* 0x0F8 */ f32 unk_0F8; - /* 0x0FC */ f32 unk_0FC; - /* 0x100 */ f32 unk_100; - /* 0x104 */ f32 unk_104; - /* 0x108 */ f32 unk_108; - /* 0x10C */ f32 unk_10C; + /* 0x0D4 */ f32 gravity; + /* 0x0D8 */ Vec3f knockback; + /* 0x0E4 */ Vec3f rot; + /* 0x0F0 */ f32 rockAngle; + /* 0x0F4 */ f32 rockPhase; + /* 0x0F8 */ f32 bankAngle; + /* 0x0FC */ f32 xRot_0FC; + /* 0x100 */ f32 zRot_0FC; + /* 0x104 */ Vec3f rot_104; /* 0x110 */ f32 boostSpeed; - /* 0x114 */ f32 unk_114; - /* 0x118 */ f32 unk_118; - /* 0x11C */ f32 unk_11C; - /* 0x120 */ f32 unk_120; - /* 0x124 */ f32 unk_124; + /* 0x114 */ f32 yRot_114; + /* 0x118 */ f32 yRot_118; + /* 0x11C */ f32 yRotVel_11C; + /* 0x120 */ f32 xRot_120; + /* 0x124 */ f32 xRot_124; /* 0x128 */ char pad128[4]; - /* 0x12C */ f32 unk_12C; - /* 0x130 */ f32 unk_130; - /* 0x134 */ f32 unk_134; - /* 0x138 */ f32 unk_138; + /* 0x12C */ f32 zRotBank; + /* 0x130 */ f32 zRotBarrelRoll; + /* 0x134 */ f32 damageShake; + /* 0x138 */ f32 trueZpos; // the actual position of the arwing. pos.z is its z position along the path /* 0x13C */ char pad13C[4]; - /* 0x140 */ f32 unk_140; - /* 0x144 */ f32 unk_144; + /* 0x140 */ f32 zPathVel; + /* 0x144 */ f32 zPath; /* 0x148 */ f32 unk_148; /* 0x14C */ f32 unk_14C; /* 0x150 */ f32 unk_150; @@ -247,18 +239,18 @@ typedef struct Player { /* 0x1C4 */ s32 num; /* 0x1C8 */ PlayerState1C8 state_1C8; /* 0x1CC */ PlayerForm form; - /* 0x1D0 */ s32 unk_1D0; - /* 0x1D4 */ s32 unk_1D4; - /* 0x1D8 */ s32 unk_1D8; - /* 0x1DC */ s32 unk_1DC; - /* 0x1E0 */ s32 timer_1E0; - /* 0x1E4 */ s32 timer_1E4; + /* 0x1D0 */ s32 csState; + /* 0x1D4 */ bool grounded; + /* 0x1D8 */ s32 meTargetIndex; + /* 0x1DC */ s32 barrelRoll; + /* 0x1E0 */ s32 barrelInputTimerL; + /* 0x1E4 */ s32 barrelInputTimerR; /* 0x1E8 */ s32 timer_1E8; - /* 0x1EC */ s32 unk_1EC; - /* 0x1F0 */ s32 unk_1F0; - /* 0x1F4 */ s32 unk_1F4; - /* 0x1F8 */ s32 timer_1F8; - /* 0x1FC */ s32 timer_1FC; + /* 0x1EC */ s32 rollRate; + /* 0x1F0 */ s32 baseRollRate; + /* 0x1F4 */ s32 hitTimer; + /* 0x1F8 */ s32 csTimer; + /* 0x1FC */ s32 csEventTimer; /* 0x200 */ s32 unk_200; /* 0x204 */ s32 unk_204; /* 0x208 */ s32 unk_208; @@ -267,7 +259,7 @@ typedef struct Player { /* 0x214 */ s32 timer_214; /* 0x218 */ s32 timer_218; /* 0x21C */ s32 unk_21C; - /* 0x220 */ s32 timer_220; + /* 0x220 */ s32 radioDamageTimer; /* 0x224 */ s32 timer_224; /* 0x228 */ s32 flags_228; /* 0x22C */ s32 whooshTimer; @@ -279,27 +271,27 @@ typedef struct Player { /* 0x244 */ s32 timer_244; /* 0x248 */ f32 unk_248; /* 0x24C */ f32 unk_24C; - /* 0x250 */ f32 unk_250; + /* 0x250 */ f32 unk_250; // checked for by event actors, but unused? /* 0x250 */ char pad254[4]; - /* 0x258 */ f32 unk_258; - /* 0x25C */ f32 unk_25C; + /* 0x258 */ f32 meteoWarpSpinSpeed; + /* 0x25C */ f32 contrailScale; /* 0x260 */ char pad260[4]; /* 0x264 */ s32 shields; /* 0x268 */ s32 damage; /* 0x26C */ s32 heal; - /* 0x270 */ s32 unk_270; + /* 0x270 */ s32 unk_270; // checked for by event actors, but unused? /* 0x274 */ char pad274[4]; /* 0x278 */ s32 timer_278; - /* 0x27C */ s32 timer_27C; - /* 0x280 */ s32 unk_280; + /* 0x27C */ s32 meteoWarpTimer; + /* 0x280 */ s32 barrelRollAlpha; /* 0x284 */ s32 unk_284; /* 0x288 */ s32 unk_288; /* 0x28C */ char pad28C[0x28]; /* 0x2B4 */ bool boostCooldown; /* 0x2B8 */ bool boostActive; /* 0x2BC */ f32 boostMeter; - /* 0x2C0 */ f32 unk_2C0; - /* 0x2C4 */ s32 unk_2C4; + /* 0x2C0 */ f32 unk_2C0; // has to do with starting right tank jet + /* 0x2C4 */ s32 unk_2C4; // counts up during some effects. never used /* 0x2C8 */ Vec3f hit2; /* 0x2D4 */ Vec3f hit1; /* 0x2E0 */ Vec3f hit3; @@ -310,7 +302,7 @@ typedef struct Player { /* 0x478 */ PlayerSfx sfx; /* 0x498 */ s32 timer_498; /* 0x49C */ WingInfo wings; - /* 0x4D8 */ f32 unk_4D8; + /* 0x4D8 */ f32 aerobaticPitch; /* 0x4DC */ s32 somersault; } Player; // size = 0x4E0 diff --git a/include/variables.h b/include/variables.h index e9dbf839..f8ecd58f 100644 --- a/include/variables.h +++ b/include/variables.h @@ -136,7 +136,7 @@ extern s16 gReflectY; extern Matrix D_display_80161418[]; // static, here for reordering extern Vec3f D_display_80161518[]; // static, here for reordering extern Vec3f D_display_80161548[]; // static, here for reordering -extern Vec3f D_display_80161578[]; +extern Vec3f gLockOnTargetViewPos[]; extern f32 D_display_801615A8[]; extern f32 D_display_801615B8[]; |
