diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2024-04-22 21:51:20 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-22 23:51:20 -0300 |
| commit | 81291a0c443a8e671f9b77726bb8d6c9f0e9e674 (patch) | |
| tree | 0fcff100ffdde7c3bf0d888ba4f3ba171c3c9c10 /linker_scripts | |
| parent | 6bdfd2845feff128cebe9b5c71e683425f8e3a68 (diff) | |
More docs and renames, fox_bg now mostly figured out (#220)
* lights fix
* names
* remove header
* so many names
* format
Diffstat (limited to 'linker_scripts')
| -rw-r--r-- | linker_scripts/us/symbol_addrs.txt | 2 | ||||
| -rw-r--r-- | linker_scripts/us/symbol_addrs_EBFBE0.txt | 2 | ||||
| -rw-r--r-- | linker_scripts/us/symbol_addrs_audio.txt | 4 | ||||
| -rw-r--r-- | linker_scripts/us/symbol_addrs_engine.txt | 120 | ||||
| -rw-r--r-- | linker_scripts/us/symbol_addrs_overlays.txt | 2 |
5 files changed, 65 insertions, 65 deletions
diff --git a/linker_scripts/us/symbol_addrs.txt b/linker_scripts/us/symbol_addrs.txt index 46b95202..b629a9f5 100644 --- a/linker_scripts/us/symbol_addrs.txt +++ b/linker_scripts/us/symbol_addrs.txt @@ -128,7 +128,7 @@ Save_Checksum = 0x800C2FB0; Save_Write = 0x800C3084; Save_Read = 0x800C3194; -sUnused_Overlay = 0x800CBD3C; +sOvlUnused_Unk = 0x800CBD3C; // hardcoded address used in sys_rdram D_A0300000 = 0xA0300000; diff --git a/linker_scripts/us/symbol_addrs_EBFBE0.txt b/linker_scripts/us/symbol_addrs_EBFBE0.txt index 2cc6611a..4fe5c3c2 100644 --- a/linker_scripts/us/symbol_addrs_EBFBE0.txt +++ b/linker_scripts/us/symbol_addrs_EBFBE0.txt @@ -7,7 +7,7 @@ sOptionCardList = 0x801AE638; // type:OptionEntry segment:ovl_menu size:0x240 D_menu_801AE99C = 0x801AE99C; // force_migration:True segment:ovl_menu sTimeTrialMinuteTextures = 0x801AF28C; // force_migration:True segment:ovl_menu sPlanetList = 0x801AF7E8;// segment:ovl_menu -spectrumAnalizerMode = 0x801B9318;// segment:ovl_menu +spectrumAnalyzerMode = 0x801B9318;// segment:ovl_menu D_menu_801AE998 = 0x801AE998; //size:4 segment:ovl_menu sPaths = 0x801AFD18; // segment:ovl_menu D_menu_801B6E50 = 0x801B6E50; // force_migration:True segment:ovl_menu diff --git a/linker_scripts/us/symbol_addrs_audio.txt b/linker_scripts/us/symbol_addrs_audio.txt index 865e8cb1..bf9f7536 100644 --- a/linker_scripts/us/symbol_addrs_audio.txt +++ b/linker_scripts/us/symbol_addrs_audio.txt @@ -467,7 +467,7 @@ Audio_ResetVoicesAndPlayers = 0x8001BC48; Audio_ProcessPlaylist = 0x8001BD0C; func_8001BFC0 = 0x8001BFC0; Audio_UpdateFrequencyAnalysis = 0x8001C3EC; -func_8001C8B8 = 0x8001C8B8; +Audio_StartPlayerNoise = 0x8001C8B8; func_8001CA24 = 0x8001CA24; func_8001CB80 = 0x8001CB80; func_8001CCDC = 0x8001CCDC; @@ -490,7 +490,7 @@ func_8001D520 = 0x8001D520; func_8001D638 = 0x8001D638; func_8001D6DC = 0x8001D6DC; func_8001D780 = 0x8001D780; -func_8001D8A8 = 0x8001D8A8; +Audio_SetVolume = 0x8001D8A8; Audio_PlaySoundTest = 0x8001D8F4; Audio_PlaySequenceDistorted = 0x8001D9E0; Audio_PlaySoundTestTrack = 0x8001DA90; diff --git a/linker_scripts/us/symbol_addrs_engine.txt b/linker_scripts/us/symbol_addrs_engine.txt index 86fb770e..2d93d445 100644 --- a/linker_scripts/us/symbol_addrs_engine.txt +++ b/linker_scripts/us/symbol_addrs_engine.txt @@ -150,10 +150,10 @@ Message_DisplayScrollingText = 0x800C2D3C; Message_IsPrintingChar = 0x800C2F30; // fox_bg -D_bg_800C9DBC = 0x800C9DBC;//size:39 -D_bg_800C9D94 = 0x800C9D94;//size:39 -D_bg_800C9CC4 = 0x800C9CC4; -D_bg_800C9CF8 = 0x800C9CF8; +sKaSunColors = 0x800C9DBC;//size:39 +sSunColors = 0x800C9D94;//size:39 +sSunShifts = 0x800C9CC4; +sKaSunShifts = 0x800C9CF8; // fox_boss func_boss_8004319C = 0x8004319C; @@ -208,7 +208,7 @@ ItemMeteoWarp_Draw = 0x8005CDA8; func_edisplay_8005D008 = 0x8005D008; func_edisplay_8005D1F0 = 0x8005D1F0; func_edisplay_8005D3CC = 0x8005D3CC; -Object_80_Draw = 0x8005D654; +Scenery_Draw = 0x8005D654; Sprite_Draw = 0x8005D8B8; Actor_DrawOnRails = 0x8005D954; Actor_DrawAllRange = 0x8005DBC0; @@ -222,8 +222,8 @@ Object_ClampSfxSource = 0x8005F030; func_edisplay_8005F0E8 = 0x8005F0E8; func_edisplay_8005F1EC = 0x8005F1EC; func_edisplay_8005F290 = 0x8005F290; -Object_58_Draw = 0x8005F2F4; -func_edisplay_8005F670 = 0x8005F670; +Scenery360_Draw = 0x8005F2F4; +Display_SetSecondLight = 0x8005F670; func_edisplay_8005F9DC = 0x8005F9DC; Object_DrawAll = 0x8005FB70; Effect_DrawAll = 0x8006046C; @@ -257,13 +257,13 @@ Object_Kill = 0x80060FBC; func_enmy_80060FE4 = 0x80060FE4; func_enmy_80061148 = 0x80061148; Object_SetInfo = 0x800612B8; -Object_80_Initialize = 0x80061364; +Scenery_Initialize = 0x80061364; Sprite_Initialize = 0x80061394; Actor_Initialize = 0x800613C4; Boss_Initialize = 0x80061404; Item_Initialize = 0x80061444; Effect_Initialize = 0x80061474; -Object_80_Load = 0x800614B4; +Scenery_Load = 0x800614B4; Sprite_Load = 0x800615A0; Actor_Load = 0x8006168C; Boss_Load = 0x80061778; @@ -333,13 +333,13 @@ Sprite_UpdateDoodad = 0x80068FE0; Object_Dying = 0x800690D0; Actor_Move = 0x800693E8; Boss_Move = 0x80069658; -Object80_Move = 0x800696F8; +Scenery_Move = 0x800696F8; Sprite_Move = 0x80069858; Effect_Move = 0x80069924; Item_Move = 0x80069A10; Actor_Update = 0x80069AAC; Boss_Update = 0x80069CBC; -Object_80_Update = 0x80069DF4; +Scenery_Update = 0x80069DF4; Sprite_Update = 0x80069E88; Item_Update = 0x80069F30; Effect_Update = 0x80069FD4; @@ -356,13 +356,13 @@ D_game_80161A14 = 0x80161A14; gPlayerInactive = 0x80161A18; //size:0x10 D_game_80161A28 = 0x80161A28; gShowHud = 0x80161A2C; -gNextLevelStage = 0x80161A2E; +gNextLevelPhase = 0x80161A2E; gNextLevel = 0x80161A30; gNextGameState = 0x80161A32; D_game_80161A34 = 0x80161A34; gBgColor = 0x80161A36; gBlurAlpha = 0x80161A38; -D_game_80161A39 = 0x80161A39; +gGameStandby = 0x80161A39; gFovY = 0x80161A3C; gProjectNear = 0x80161A40; gProjectFar = 0x80161A44; @@ -372,17 +372,17 @@ sVsCameraULx = 0x800D2874; sVsCameraLRx = 0x800D2884; sVsCameraULy = 0x800D2894; sVsCameraLRy = 0x800D28A4; -sOverlaySetups = 0x800D28B4; +sLevelSceneIds = 0x800D28B4; Game_Initialize = 0x800A18B0; Game_SetGameState = 0x800A1980; -func_game_800A1B6C = 0x800A1B6C; -func_game_800A1C14 = 0x800A1C14; -func_game_800A1E68 = 0x800A1E68; -func_game_800A1F44 = 0x800A1F44; -func_game_800A1FB0 = 0x800A1FB0; +Game_ChangeScene = 0x800A1B6C; +Game_InitMasterDL = 0x800A1C14; +Game_InitStandbyDL = 0x800A1E68; +Game_InitFullViewport = 0x800A1F44; +Game_InitViewport = 0x800A1FB0; Game_Draw = 0x800A24DC; -func_game_800A25DC = 0x800A25DC; +Game_SetScene = 0x800A25DC; Game_Update = 0x800A26C0; func_game_800A3608 = 0x800A3608; @@ -404,7 +404,7 @@ gScreenFlashTimer = 0x80161A60; gDropHitCountItem = 0x80161A62; D_play_80161A64 = 0x80161A64; sEnvSettings = 0x80161A68; -D_play_800D2F68 = 0x800D2F68; //type:u8 +gVenomHardClear = 0x800D2F68; //type:u8 // fox_context D_ctx_80161A70 = 0x80161A70; @@ -421,7 +421,7 @@ gSavedHitCount = 0x80161A9C; gLifeCount = 0x80161AA0; gLaserStrength = 0x80161AA8;//size:0x10 D_ctx_80161AB8 = 0x80161AB8; -gObjects80 = 0x80161B00; //size:0x1900 +gScenery = 0x80161B00; //size:0x1900 gSprites = 0x80163400; //size:0xBE0 gActors = 0x80163FE0; //size:0xB130 gBosses = 0x8016F110; //size:0x1020 @@ -437,15 +437,15 @@ gActor194yPos = 0x80176878; gActor194zPos = 0x80176B98; gActor194xRot = 0x80176EB8; gActor194yRot = 0x801771D8; -gOverlaySetup = 0x801774F8; +gSceneId = 0x801774F8; gActor194zRot = 0x80177500; -gOverlayStage = 0x80177820; +gSceneSetup = 0x80177820; D_ctx_80177824 = 0x80177824; gEnemyShotSpeed = 0x80177828; D_ctx_8017782C = 0x8017782C; -D_ctx_80177830 = 0x80177830; +gShowLevelClearStatusScreen = 0x80177830; gGameState = 0x80177834; -gLevelStatusScreenTimer = 0x80177838; +gLevelStartStatusScreenTimer = 0x80177838; gNextGameStateTimer = 0x8017783C; gLevelClearScreenTimer = 0x80177840; gOptionMenuStatus = 0x8017784C; //type:OptionState @@ -454,7 +454,7 @@ D_ctx_80177850 = 0x80177850; gPlayState = 0x80177854; D_ctx_80177858 = 0x80177858; D_ctx_80177868 = 0x80177868; -D_ctx_80177870 = 0x80177870; +gPlayerForms = 0x80177870; gLevelMode = 0x80177880; gHandicap = 0x80177888; gDrawMode = 0x80177898; @@ -474,7 +474,7 @@ gTeamDamage = 0x80177910; gBrakeButton = 0x80177928; gNextPlanetPath = 0x80177930; gShootButton = 0x80177938; -gGroundLevel = 0x80177940; +gGroundHeight = 0x80177940; gBombButton = 0x80177948; D_ctx_80177950 = 0x80177950; D_ctx_80177958 = 0x80177958; @@ -502,16 +502,16 @@ D_Timer_80177A88 = 0x80177A88;//size:0x10 D_ctx_80177A98 = 0x80177A98; D_ctx_80177AA0 = 0x80177AA0; D_ctx_80177AB0 = 0x80177AB0; -D_ctx_80177AB8 = 0x80177AB8; -D_ctx_80177AC8 = 0x80177AC8; -D_ctx_80177AD0 = 0x80177AD0; +gShieldAlpha = 0x80177AB8; +gAqDrawMode = 0x80177AC8; +gHasShield = 0x80177AD0; D_ctx_80177AE0 = 0x80177AE0; -D_ctx_80177AE8 = 0x80177AE8; +gShieldTimer = 0x80177AE8; gMainController = 0x80177AF8; -D_ctx_80177B00 = 0x80177B00; +gVsLockOnTimers = 0x80177B00; D_ctx_80177B40 = 0x80177B40; -D_Timer_80177B44 = 0x80177B44; -gCurrentPlanet = 0x80177B48; +gStartAndrossFightTimer = 0x80177B44; +gMissionNumber = 0x80177B48; D_ctx_80177B50 = 0x80177B50; D_ctx_80177B70 = 0x80177B70; D_ctx_80177B90 = 0x80177B90; @@ -521,7 +521,7 @@ gPlanetPathStatus = 0x80177BD8; D_ctx_80177C30 = 0x80177C30; D_ctx_80177C50 = 0x80177C50; D_ctx_80177C58 = 0x80177C58; -gSoundMode = 0x80177C74; +gOptionSoundMode = 0x80177C74; gVolumeSettings = 0x80177C80; gBgmSeqId = 0x80177C90; D_ctx_80177C94 = 0x80177C94; @@ -562,17 +562,17 @@ D_ctx_8017812C = 0x8017812C; D_ctx_80178130 = 0x80178130; //size:0xF4 gCurrentLevel = 0x80178234; D_ctx_80178238 = 0x80178238;//size:0x3D type:u8 -gLevelStage = 0x8017827C; +gLevelPhase = 0x8017827C; gPlayer = 0x80178280; gBossActive = 0x80178284; -D_ctx_80178288 = 0x80178288; +gStarOffsetsX = 0x80178288; D_ctx_8017828C = 0x8017828C; -D_ctx_80178290 = 0x80178290; +gStarOffsetsY = 0x80178290; D_ctx_80178294 = 0x80178294; -D_ctx_80178298 = 0x80178298; +gStarFillColors = 0x80178298; gRadioState = 0x8017829C; D_ctx_801782A4 = 0x801782A4; -gObjects58 = 0x801782A8; +gScenery360 = 0x801782A8; D_Timer_801782AC = 0x801782AC; D_Timer_801782B4 = 0x801782B4; D_ctx_801782B8 = 0x801782B8; @@ -597,23 +597,23 @@ gFillScreenGreen = 0x80178350; gFillScreenBlue = 0x80178354; gFillScreenAlphaTarget = 0x80178358; gFillScreenAlphaStep = 0x8017835C; -D_ctx_80178360 = 0x80178360; -D_ctx_80178364 = 0x80178364; -D_ctx_80178368 = 0x80178368; -D_ctx_8017836C = 0x8017836C; -D_ctx_80178370 = 0x80178370; -gPlayerFillScreenAlphas = 0x80178380; -gPlayerFillScreenReds = 0x80178390; -gPlayerFillScreenGreens = 0x801783A0; -gPlayerFillScreenBlues = 0x801783B0; -D_ctx_801783D0 = 0x801783D0; -D_ctx_801783D4 = 0x801783D4; +gLight3R = 0x80178360; +gLight3G = 0x80178364; +gLight3B = 0x80178368; +gLight3Brightness = 0x8017836C; +gLight3x = 0x80178370; +gPlayerGlareAlphas = 0x80178380; +gPlayerGlareReds = 0x80178390; +gPlayerGlareGreens = 0x801783A0; +gPlayerGlareBlues = 0x801783B0; +gSunViewX = 0x801783D0; +gSunViewY = 0x801783D4; gFogNear = 0x801783D8; gFogFar = 0x801783DC; -D_ctx_80178410 = 0x80178410; -D_ctx_80178420 = 0x80178420; -D_ctx_80178424 = 0x80178424; -D_ctx_80178428 = 0x80178428; +gStarCount = 0x80178410; +gStarfieldX = 0x80178420; +gStarfieldY = 0x80178424; +gStarfieldRoll = 0x80178428; D_ctx_8017842C = 0x8017842C; D_ctx_80178430 = 0x80178430; D_ctx_80178440 = 0x80178440; @@ -673,7 +673,7 @@ func_play_800A3FEC = 0x800A3FEC; func_play_800A4460 = 0x800A4460; func_play_800A46A0 = 0x800A46A0; func_play_800A4C40 = 0x800A4C40; -Object_58_Initialize = 0x800A4F4C; +Scenery360_Initialize = 0x800A4F4C; func_play_800A4F7C = 0x800A4F7C; func_play_800A5330 = 0x800A5330; func_play_800A5338 = 0x800A5338; @@ -681,7 +681,7 @@ func_play_800A55B0 = 0x800A55B0; func_play_800A57E0 = 0x800A57E0; Play_Setup = 0x800A5844; func_play_800A594C = 0x800A594C; -func_play_800A5D6C = 0x800A5D6C; +Play_SetupStarfield = 0x800A5D6C; func_play_800A5EBC = 0x800A5EBC; func_play_800A5FA0 = 0x800A5FA0; func_play_800A6028 = 0x800A6028; @@ -743,7 +743,7 @@ func_play_800B2C00 = 0x800B2C00; func_play_800B3010 = 0x800B3010; func_play_800B3314 = 0x800B3314; func_play_800B39E0 = 0x800B39E0; -func_play_800B40AC = 0x800B40AC; +Player_UpdateShields = 0x800B40AC; func_play_800B415C = 0x800B415C; func_play_800B41E0 = 0x800B41E0; func_play_800B41EC = 0x800B41EC; @@ -768,7 +768,7 @@ func_play_800B86A4 = 0x800B86A4; Play_Main = 0x800B86CC; D_tank_800C9F2C = 0x800C9F2C; -gHitboxNone = 0x800CBF34; +gNoHitbox = 0x800CBF34; D_bg_8015F970 = 0x8015F970; D_bg_8015F984 = 0x8015F984; D_ctx_8017796C = 0x8017796C; diff --git a/linker_scripts/us/symbol_addrs_overlays.txt b/linker_scripts/us/symbol_addrs_overlays.txt index bbf1054b..ed319ef1 100644 --- a/linker_scripts/us/symbol_addrs_overlays.txt +++ b/linker_scripts/us/symbol_addrs_overlays.txt @@ -89,7 +89,7 @@ Zoness_8019B1F0 = 0x8019B1F0;//segment:ovl_i3 Zoness_8019B810 = 0x8019B810;//segment:ovl_i3 Zoness_8019C200 = 0x8019C200;//segment:ovl_i3 Zoness_Actor247_Init = 0x8019D060;//segment:ovl_i3 -Solar_801A7930 = 0x801A7930;//segment:ovl_i3 +Solar_LevelComplete = 0x801A7930;//segment:ovl_i3 Aquas_801A9448 = 0x801A9448;//segment:ovl_i3 Aquas_801A94EC = 0x801A94EC;//segment:ovl_i3 Aquas_801A958C = 0x801A958C;//segment:ovl_i3 |
