diff options
| author | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2024-08-15 03:26:01 -0300 |
|---|---|---|
| committer | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2024-08-15 03:26:01 -0300 |
| commit | 02ea67c9ccdc2c1fefb1eab8405764efb859462e (patch) | |
| tree | f3ed9e03bb6911cb63924e505aa93bfc5cb14cef /src/engine/fox_demo.c | |
| parent | 5f5c0d2edfbfd04ce2b1b665942201597bd56bab (diff) | |
unk_0C -> upperLeftFlapYrot
Diffstat (limited to 'src/engine/fox_demo.c')
| -rw-r--r-- | src/engine/fox_demo.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/engine/fox_demo.c b/src/engine/fox_demo.c index 8bdd4feb..0a9f1a81 100644 --- a/src/engine/fox_demo.c +++ b/src/engine/fox_demo.c @@ -778,7 +778,7 @@ void Cutscene_AllRangeMode(Player* player) { } player->arwing.unk_10 = 0.0f; player->arwing.bottomRightFlapYrot = 0.0f; - player->arwing.unk_0C = 0.0f; + player->arwing.upperLeftFlapYrot = 0.0f; player->arwing.upperRightFlapYrot = 0.0f; Math_SmoothStepToF(&player->rot.x, 0.0f, 0.1f, 5.0f, 0.0f); @@ -919,7 +919,7 @@ void Cutscene_CoComplete2(Player* player) { D_ctx_80177A48[2] = 0.0f; player->csState++; player->arwing.upperRightFlapYrot = 0.0f; - player->arwing.unk_0C = 0.0f; + player->arwing.upperLeftFlapYrot = 0.0f; player->arwing.bottomRightFlapYrot = 0.0f; player->arwing.unk_10 = 0.0f; player->zRotBarrelRoll = 0.0f; @@ -1022,7 +1022,7 @@ void Cutscene_CoComplete2(Player* player) { player->csTimer = 150; player->arwing.unk_10 = 0.0f; player->arwing.bottomRightFlapYrot = 0.0f; - player->arwing.unk_0C = 0.0f; + player->arwing.upperLeftFlapYrot = 0.0f; player->arwing.upperRightFlapYrot = 0.0f; } break; @@ -1450,7 +1450,7 @@ void Cutscene_UTurn(Player* player) { Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, sp58.y, 0.3f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, sp58.y, 0.3f, 100.0f, 0.0f); - Math_SmoothStepToF(&player->arwing.unk_0C, sp58.y, 0.3f, 100.0f, 0.0f); + Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, sp58.y, 0.3f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_10, sp58.y, 0.3f, 100.0f, 0.0f); Math_SmoothStepToF(&player->zRotBank, 0.0f, 0.1f, 15.0f, 0.0f); Math_SmoothStepToF(&player->aerobaticPitch, 190.0f, 0.1f, 6.0f, 0.001f); @@ -1484,7 +1484,7 @@ void Cutscene_UTurn(Player* player) { sp58.z = -sp58.y; - Math_SmoothStepToF(&player->arwing.unk_0C, sp58.z, 0.3f, 100.0f, 0.0f); + Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, sp58.z, 0.3f, 100.0f, 0.0f); Math_SmoothStepToF(&player->arwing.unk_10, sp58.z, 0.3f, 100.0f, 0.0f); player->unk_190 = 2.0f; |
