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authorpetrie911 <69443847+petrie911@users.noreply.github.com>2024-04-03 09:30:50 -0500
committerGitHub <noreply@github.com>2024-04-03 11:30:50 -0300
commitac41c180a9e68d31d18cfc57b46032f4ccaa052a (patch)
treeaf76e3fc54538127cc81f19bdb14045b9e85fc5f /src/engine/fox_display.c
parent5f2b690a2b1ef89a33b5dc16440b0f87d9bc3779 (diff)
Reorganizaton of main (#199)
* reorganize main * more names * libc
Diffstat (limited to 'src/engine/fox_display.c')
-rw-r--r--src/engine/fox_display.c1716
1 files changed, 1716 insertions, 0 deletions
diff --git a/src/engine/fox_display.c b/src/engine/fox_display.c
new file mode 100644
index 00000000..f9eee36d
--- /dev/null
+++ b/src/engine/fox_display.c
@@ -0,0 +1,1716 @@
+#include "global.h"
+#include "assets/ast_arwing.h"
+#include "assets/ast_allies.h"
+#include "assets/ast_landmaster.h"
+#include "assets/ast_versus.h"
+#include "assets/ast_sector_z.h"
+
+Vec3f D_display_801613B0[4];
+Vec3f D_display_801613E0[4];
+s16 D_display_80161410;
+Matrix D_display_80161418[4];
+Vec3f D_display_80161518[4];
+Vec3f D_display_80161548[4];
+Vec3f D_display_80161578[4];
+f32 D_display_801615A8[4];
+f32 D_display_801615B8[4];
+
+s32 D_display_800CA220 = 0;
+u8 D_display_800CA224[] = { 0, 0, 0, 0 }; //
+s32 D_display_800CA228 = 0; //
+s32 D_display_800CA22C = 0; //
+f32 D_display_800CA230 = 0.0f;
+Actor* D_display_800CA234 = NULL;
+s32 D_display_Timer_800CA238 = 0;
+f32 D_display_800CA23C[3] = { 0.5f, 0.25f, 0.25f }; //
+f32 D_display_800CA248[3] = { 2.0f, 1.0f, 0.5f }; //
+
+void func_display_80051B30(void) {
+ s32 sp7C;
+ f32 sp78;
+ f32 sp74;
+ Vec3f sp68;
+ Vec3f sp5C;
+
+ if ((D_ctx_80177854 == 0x64) || (D_display_800CA234 == NULL)) {
+ return;
+ }
+ if ((D_display_800CA234->obj.status != OBJ_ACTIVE) || (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_3)) {
+ D_display_800CA234 = NULL;
+ D_display_Timer_800CA238 = 0;
+ return;
+ }
+ if (D_display_Timer_800CA238 != 0) {
+ D_display_Timer_800CA238--;
+ if (D_display_Timer_800CA238 == 0) {
+ D_display_800CA234 = NULL;
+ return;
+ }
+ }
+ if (!(D_display_Timer_800CA238 & 4)) {
+ Matrix_RotateY(gCalcMatrix, gPlayer[0].unk_058, 0);
+ Matrix_RotateX(gCalcMatrix, gPlayer[0].unk_05C, 1);
+ sp68.x = D_display_800CA234->obj.pos.x - gPlayer[0].camEye.x;
+ sp68.y = D_display_800CA234->obj.pos.y - gPlayer[0].camEye.y;
+ sp68.z = D_display_800CA234->obj.pos.z + D_ctx_80177D20 - gPlayer[0].camEye.z;
+ Matrix_MultVec3f(gCalcMatrix, &sp68, &sp5C);
+ sp7C = 0;
+ if ((sp5C.z < 0.0f) && (sp5C.z > -12000.0f) && (fabsf(sp5C.x) < fabsf(sp5C.z * 0.4f))) {
+ sp7C = 1;
+ }
+ RCP_SetupDL(&gMasterDisp, 0xC);
+ switch (D_display_800CA234->aiType) {
+ case 3:
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 30, 0, 255);
+ break;
+ case 2:
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 00, 179, 67, 255);
+ break;
+ case 1:
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 30, 30, 255, 255);
+ break;
+ }
+ switch (sp7C) {
+ case 0:
+ if (D_display_800CA234->sfxSource[0] > 0.0f) {
+ sp78 = 20.0f;
+ sp74 = M_PI / 2;
+ } else {
+ sp78 = -20.0f;
+ sp74 = -M_PI / 2;
+ }
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, sp78, 0.0f, -50.0f, 1);
+ Matrix_RotateZ(gGfxMatrix, sp74, 1);
+ Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_1023700);
+ Matrix_Pop(&gGfxMatrix);
+ break;
+ case 1:
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, 20.0f, 0.0f, -50.0f, 1);
+ Matrix_RotateZ(gGfxMatrix, -M_PI / 2, 1);
+ Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_1023700);
+ Matrix_Pop(&gGfxMatrix);
+ sp78 = -20.0f;
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, -20.0f, 0.0f, -50.0f, 1);
+ Matrix_RotateZ(gGfxMatrix, M_PI / 2, 1);
+ Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_1023700);
+ Matrix_Pop(&gGfxMatrix);
+ break;
+ }
+ switch (sp7C) {
+ case 0:
+ RCP_SetupDL(&gMasterDisp, 0x4C);
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
+ if (sp78 < 0.0f) {
+ Graphics_DisplaySmallText(43 - 19, 106, 1.0f, 1.0f, "HELP!!");
+ } else {
+ Graphics_DisplaySmallText(SCREEN_WIDTH - 43 - 19, 106, 1.0f, 1.0f, "HELP!!");
+ }
+ break;
+ case 1:
+ RCP_SetupDL(&gMasterDisp, 0x4C);
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
+ Graphics_DisplaySmallText(43 - 19, 106, 1.0f, 1.0f, "HELP!!");
+ Graphics_DisplaySmallText(SCREEN_WIDTH - 43 - 19, 106, 1.0f, 1.0f, "HELP!!");
+ break;
+ }
+ }
+}
+
+bool func_display_800520FC(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, void* data) {
+ Player* player = (Player*) data;
+
+ gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
+ if (player->num == 1) {
+ if (limbIndex == 0x10) {
+ rot->y += player->unk_154;
+ rot->y -= player->unk_180;
+ }
+ if (limbIndex == 0x16) {
+ rot->y += -player->unk_158 * 0.8f;
+ rot->x -= player->unk_15C;
+ }
+ if (limbIndex == 1) {
+ gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
+ rot->y += player->unk_164;
+ }
+ if (limbIndex == 2) {
+ gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
+ rot->y += player->unk_164;
+ }
+ if (limbIndex == 3) {
+ gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
+ rot->y += player->unk_168;
+ }
+ if (limbIndex == 4) {
+ gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
+ rot->y += player->unk_168;
+ }
+ } else {
+ if (limbIndex == 0xB) {
+ if (player->num == 0) {
+ rot->y += -player->unk_154 * 0.8f;
+ }
+ if (player->num == 2) {
+ rot->y += player->unk_154;
+ rot->y -= player->unk_180;
+ }
+ if (player->num == 3) {
+ rot->y += player->unk_154 * 0.8f;
+ }
+ }
+ if (limbIndex == 0x10) {
+ rot->y += -player->unk_158 * 0.8f;
+ rot->x -= player->unk_15C;
+ }
+ if ((limbIndex == 0x11) && (player->num != 2)) {
+ rot->y += player->unk_180;
+ rot->x -= player->unk_180;
+ rot->y += -player->unk_158 * 0.2f;
+ rot->x += -player->unk_15C * 0.2f;
+ }
+ }
+ return false;
+}
+
+void func_display_800523A8(s32 limbIndex, Vec3f* rot, void* data) {
+ Vec3f sp1C;
+ Player* player = (Player*) data;
+
+ if (limbIndex == 0xB) {
+ sp1C.x = 3.0f;
+ sp1C.y = 1.0f;
+ sp1C.z = -28.0f;
+ Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_display_801613B0[player->num]);
+ }
+}
+
+void func_display_80052420(s32 limbIndex, Vec3f* rot, void* data) {
+ Vec3f sp1C;
+ Player* player = (Player*) data;
+
+ if (limbIndex == 0x10) {
+ sp1C.x = 13.0f;
+ sp1C.y = 2.0f;
+ sp1C.z = 28.0f;
+ Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_display_801613B0[player->num]);
+ }
+}
+
+void func_display_80052498(s32 limbIndex, Vec3f* rot, void* data) {
+ Vec3f sp1C;
+ Player* player = (Player*) data;
+
+ if (limbIndex == 0xB) {
+ sp1C.x = 0.0f;
+ sp1C.y = 2.0f;
+ sp1C.z = 29.0f;
+ Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_display_801613B0[player->num]);
+ }
+}
+
+void func_display_8005250C(s32 limbIndex, Vec3f* rot, void* data) {
+ Vec3f sp1C;
+ Player* player = (Player*) data;
+
+ if (limbIndex == 0xB) {
+ sp1C.x = 19.0f;
+ sp1C.y = 1.0f;
+ sp1C.z = 32.0f;
+ Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_display_801613B0[player->num]);
+ }
+}
+
+void func_display_80052584(Player* player) {
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Copy(gGfxMatrix, &gIdentityMatrix);
+ if ((player->state_1C8 == PLAYERSTATE_1C8_3) && (player->timer_1F8 != 0)) {
+ Matrix_Translate(gGfxMatrix, D_display_801613B0[player->num].x, D_display_801613B0[player->num].y,
+ D_display_801613B0[player->num].z, 1);
+ Matrix_Scale(gGfxMatrix, D_display_800CA23C[player->timer_1F8 - 1], D_display_800CA23C[player->timer_1F8 - 1],
+ D_display_800CA23C[player->timer_1F8 - 1], 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ RCP_SetupDL_40();
+ gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
+ gSPDisplayList(gMasterDisp++, D_versus_302D240);
+ }
+ Matrix_Pop(&gGfxMatrix);
+}
+
+void func_display_800526B8(Player* player) {
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Scale(gCalcMatrix, 0.5f, 0.5f, 0.5f, 1);
+ Matrix_Translate(gCalcMatrix, 0.0f, 35.0f, 0.0f, 1);
+ switch (player->num) {
+ case 0:
+ Animation_DrawSkeleton(5, D_versus_301D258, player->jointTable, func_display_800520FC,
+ func_display_800523A8, player, gCalcMatrix);
+ break;
+ case 1:
+ Animation_DrawSkeleton(5, D_versus_301DB94, player->jointTable, func_display_800520FC,
+ func_display_80052420, player, gCalcMatrix);
+ break;
+ case 2:
+ Animation_DrawSkeleton(5, D_versus_301E3E8, player->jointTable, func_display_800520FC,
+ func_display_80052498, player, gCalcMatrix);
+ break;
+ case 3:
+ Animation_DrawSkeleton(5, D_versus_301C614, player->jointTable, func_display_800520FC,
+ func_display_8005250C, player, gCalcMatrix);
+ break;
+ }
+ Matrix_Pop(&gGfxMatrix);
+ gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
+}
+
+void func_display_80052884(Player* player) {
+ f32 sp64;
+ Vec3f sp58;
+ Vec3f sp4C = { 0.0f, 0.0f, 90.0f };
+ Vec3f sp40 = { 0.0f, 40.0f, -70.0f };
+
+ Matrix_Push(&gGfxMatrix);
+ if (!gVersusMode) {
+ gSPDisplayList(gMasterDisp++, D_landmaster_3000090);
+ } else {
+ gSPDisplayList(gMasterDisp++, D_versus_300FB80);
+ }
+ Matrix_MultVec3f(gGfxMatrix, &sp40, &D_display_80161518[player->num]);
+ Matrix_Translate(gGfxMatrix, 0.0f, 51.0f, -10.0f, 1);
+ Matrix_RotateY(gGfxMatrix, -player->unk_180 * M_DTOR, 1);
+ Matrix_RotateX(gGfxMatrix, player->unk_17C * M_DTOR, 1);
+ if (gPlayerNum == player->num) {
+ sp64 = 0.0f;
+ if (gChargeTimers[player->num] >= 20) {
+ sp64 = (f32) (gGameFrameCount & 7) * 80.0f;
+ }
+ sp58.x = 0.0f;
+ sp58.y = 0.0f;
+ sp58.z = 1200.0f;
+ Matrix_MultVec3f(gGfxMatrix, &sp58, &D_display_801613E0[0]);
+ sp58.z = 2400.0f + sp64;
+ Matrix_MultVec3f(gGfxMatrix, &sp58, &D_display_801613E0[1]);
+ }
+ Matrix_SetGfxMtx(&gMasterDisp);
+ if (!gVersusMode) {
+ if (player->unk_1A0 != 0) {
+ RCP_SetupDL_64();
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 64, 255, 64, 255);
+ }
+ gSPDisplayList(gMasterDisp++, D_landmaster_3004680);
+ } else {
+ gSPDisplayList(gMasterDisp++, D_versus_301F140);
+ }
+ Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_80161548[player->num]);
+ Matrix_Pop(&gGfxMatrix);
+}
+
+Gfx* D_display_800CA26C[] = { D_arwing_3000090, D_arwing_3016CC0, D_arwing_3005AB0, D_arwing_3003CE0 };
+Gfx* D_display_800CA27C[] = { D_arwing_3001C90, D_arwing_3016CC0, D_arwing_3005AB0, D_arwing_3003CE0 };
+f32 D_display_800CA28C = 2.0f;
+f32 D_display_800CA290 = 13.0f;
+f32 D_display_800CA294 = -10.0f;
+f32 D_display_800CA298[] = { 0.0f, 0.0f, 0.0f, 0.0f };
+f32 D_display_800CA2A8 = 0.0f;
+
+void func_display_80052B80(Player* player) {
+ Matrix_Push(&gGfxMatrix);
+ if ((player->state_1C8 == PLAYERSTATE_1C8_3) && (player->unk_1A0 != 0)) {
+ Matrix_Translate(gGfxMatrix, D_display_80161548[player->num].x, D_display_80161548[player->num].y,
+ D_display_80161548[player->num].z, 1);
+ Matrix_Scale(gGfxMatrix, D_display_800CA248[player->unk_1A0 - 1], D_display_800CA248[player->unk_1A0 - 1],
+ D_display_800CA248[player->unk_1A0 - 1], 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ if (gVersusMode) {
+ RCP_SetupDL_40();
+ gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
+ gSPDisplayList(gMasterDisp++, D_versus_301FD20);
+ } else {
+ Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ RCP_SetupDL(&gMasterDisp, 0x43);
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
+ gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 255);
+ gSPDisplayList(gMasterDisp++, D_1024AC0);
+ }
+ }
+ Matrix_Pop(&gGfxMatrix);
+}
+
+void func_display_80052D48(Player* player) {
+ f32 sp2C;
+
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Copy(gGfxMatrix, &D_display_80161418[player->num]);
+ if (gVersusMode) {
+ RCP_SetupDL_64();
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150);
+ } else {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 192);
+ gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 192);
+ RCP_SetupDL(&gMasterDisp, 0x43);
+ }
+ sp2C = player->unk_16C;
+ if (sp2C > 0.2f) {
+ if (!gVersusMode) {
+ sp2C *= 1.1f;
+ }
+ if (gGameFrameCount & 1) {
+ sp2C *= 1.1f;
+ }
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, 20.0f, 30.0f, -10.0f, 1);
+ if (!gVersusMode) {
+ Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1);
+ }
+ Matrix_Scale(gGfxMatrix, sp2C, sp2C, sp2C, 1);
+ Matrix_Translate(gGfxMatrix, 0.0f, -30.0f, 0.0f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ if (!gVersusMode) {
+ gSPDisplayList(gMasterDisp++, D_landmaster_30066B0);
+ } else {
+ gSPDisplayList(gMasterDisp++, D_versus_301B6E0);
+ }
+ Matrix_Pop(&gGfxMatrix);
+ }
+ sp2C = player->unk_170;
+ if (sp2C > 0.2f) {
+ if (!gVersusMode) {
+ sp2C *= 1.1f;
+ }
+ if (gGameFrameCount & 1) {
+ sp2C *= 1.1f;
+ }
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, -20.0f, 30.0f, -10.0f, 1);
+ if (!gVersusMode) {
+ Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1);
+ }
+ Matrix_Scale(gGfxMatrix, sp2C, sp2C, sp2C, 1);
+ Matrix_Translate(gGfxMatrix, 0.0f, -30.0f, 0.0f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ if (!gVersusMode) {
+ gSPDisplayList(gMasterDisp++, D_landmaster_30066B0);
+ } else {
+ gSPDisplayList(gMasterDisp++, D_versus_301B6E0);
+ }
+ Matrix_Pop(&gGfxMatrix);
+ }
+ Matrix_Pop(&gGfxMatrix);
+}
+
+void func_display_8005314C(void) {
+ if (D_display_80161410 != 0) {
+ gSPSetGeometryMode(gMasterDisp++, G_CULL_FRONT);
+ gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
+ }
+}
+
+bool func_display_800531A4(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, void* wingData) {
+ WingInfo* wings = (WingInfo*) wingData;
+
+ if ((D_display_800CA22C != 0) && (gPlayer[0].unk_200 == 0)) {
+ RCP_SetupDL(&gMasterDisp, 0x1D);
+ func_display_8005314C();
+ }
+ switch (limbIndex) {
+ case 13:
+ if (wings->rightState == WINGSTATE_NONE) {
+ *gfxPtr = NULL;
+ }
+ if (wings->rightState == WINGSTATE_BROKEN) {
+ *gfxPtr = D_arwing_3015120;
+ }
+ if ((D_display_800CA22C != 0) && (D_ctx_80177D40[0] & 1)) {
+ RCP_SetupDL(&gMasterDisp, 0x22);
+ func_display_8005314C();
+ if (D_ctx_80177D40[0] > 1000) {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
+ } else {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
+ }
+ }
+ break;
+ case 1:
+ case 2:
+ if (wings->rightState != 2) {
+ *gfxPtr = NULL;
+ }
+ if ((D_display_800CA22C != 0) && (D_ctx_80177D40[0] & 1)) {
+ RCP_SetupDL(&gMasterDisp, 0x22);
+ func_display_8005314C();
+ if (D_ctx_80177D40[0] > 1000) {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
+ } else {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
+ }
+ }
+ break;
+ case 12:
+ if (wings->rightState == WINGSTATE_NONE) { // should be leftState?
+ *gfxPtr = NULL;
+ }
+ if (wings->leftState == WINGSTATE_BROKEN) {
+ *gfxPtr = D_arwing_3014BF0;
+ }
+ if ((D_display_800CA22C != 0) && (D_ctx_80177D58[0] & 1)) {
+ RCP_SetupDL(&gMasterDisp, 0x22);
+ func_display_8005314C();
+ if (D_ctx_80177D58[0] > 1000) {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
+ } else {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
+ }
+ }
+ break;
+ case 5:
+ case 6:
+ if (wings->leftState != 2) {
+ *gfxPtr = NULL;
+ }
+ if ((D_display_800CA22C != 0) && (D_ctx_80177D58[0] & 1)) {
+ RCP_SetupDL(&gMasterDisp, 0x22);
+ func_display_8005314C();
+ if (D_ctx_80177D58[0] > 1000) {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
+ } else {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
+ }
+ }
+ break;
+ }
+ switch (limbIndex) {
+ case 1:
+ rot->y -= wings->unk_04;
+ break;
+ case 2:
+ rot->y -= wings->unk_08;
+ break;
+ case 5:
+ rot->y -= wings->unk_10;
+ break;
+ case 6:
+ rot->y -= wings->unk_0C;
+ break;
+ case 12:
+ rot->z += wings->unk_20;
+ break;
+ case 13:
+ rot->z += wings->unk_20;
+ break;
+ case 4:
+ pos->z -= wings->unk_14;
+ pos->x += wings->unk_18;
+ break;
+ case 8:
+ pos->z += wings->unk_14;
+ pos->x += wings->unk_18;
+ break;
+ }
+ return false;
+}
+
+void func_display_80053658(WingInfo* wings) {
+ Vec3f sp68[30];
+ s32 sp64;
+
+ Matrix_Push(&gGfxMatrix);
+ wings->unk_18 = 0.0f;
+ if (wings->unk_14 < -7.0f) {
+ wings->unk_18 = (-wings->unk_14 - 7.0f) * 2.5f;
+ }
+ if (gGameState == GSTATE_PLAY) {
+ Animation_DrawSkeleton(1, D_arwing_3016610, gPlayer[0].jointTable, func_display_800531A4, NULL, wings,
+ &gIdentityMatrix);
+ } else {
+ if (gGameState == GSTATE_MENU) {
+ Animation_GetFrameData(&D_arwing_3015AF4, 0, sp68);
+ } else {
+ Animation_GetFrameData(&D_arwing_3015C28, 0, sp68);
+ }
+ Animation_DrawSkeleton(1, D_arwing_3016610, sp68, func_display_800531A4, NULL, wings, &gIdentityMatrix);
+ }
+ D_display_800CA22C = 0;
+ sp64 = wings->unk_2C;
+ if (D_display_800CA220 != 0) {
+ sp64 = 1;
+ }
+ if (sp64 != 0) {
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, 0.0f, 6.4f, -16.5f, 1);
+ Matrix_RotateY(gGfxMatrix, wings->unk_34 * M_DTOR, 1);
+ Matrix_RotateX(gGfxMatrix, wings->unk_30 * M_DTOR, 1);
+ Matrix_Scale(gGfxMatrix, 1.0f / 70.925f, 1.0f / 70.925f, 1.0f / 70.925f, 1);
+ if (gGameState == GSTATE_CREDITS) {
+ Matrix_Scale(gGfxMatrix, 0.95f, 0.95f, 0.95f, 1);
+ }
+ Matrix_SetGfxMtx(&gMasterDisp);
+ if (gExpertMode) {
+ gSPDisplayList(gMasterDisp++, D_display_800CA27C[sp64 - 1]);
+ } else {
+ gSPDisplayList(gMasterDisp++, D_display_800CA26C[sp64 - 1]);
+ }
+ Matrix_Pop(&gGfxMatrix);
+ }
+ Matrix_Translate(gGfxMatrix, 0.0f, 17.2f, -25.8f, 1);
+ Matrix_RotateX(gGfxMatrix, wings->unk_38 * M_DTOR, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ RCP_SetupDL_64_2();
+ if ((gGameState == GSTATE_PLAY) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2) &&
+ (gCurrentLevel == LEVEL_CORNERIA)) {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120);
+ gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
+ gSPDisplayList(gMasterDisp++, D_arwing_30194E0);
+ RCP_SetupDL_46();
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
+ gSPDisplayList(gMasterDisp++, D_arwing_30183D0);
+ } else {
+ RCP_SetupDL_46();
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 140);
+ gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
+ gSPDisplayList(gMasterDisp++, D_arwing_30194E0);
+ }
+ gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
+ Matrix_Pop(&gGfxMatrix);
+}
+
+void func_display_80053B00(f32 arg0, f32 arg1, UNK_TYPE arg2, UNK_TYPE arg3) {
+}
+
+void func_display_80053B18(void) {
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Copy(gGfxMatrix, &D_display_80161418[0]);
+ Matrix_Translate(gGfxMatrix, 0.0f, D_display_800CA290, D_display_800CA294, 1);
+ Matrix_Scale(gGfxMatrix, D_display_800CA28C, D_display_800CA28C, D_display_800CA28C, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ RCP_SetupDL_64_2();
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120);
+ gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
+ gSPDisplayList(gMasterDisp++, D_arwing_30194E0);
+ gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
+ Matrix_Pop(&gGfxMatrix);
+}
+
+void func_display_80053C38(Player* player, s32 arg1) {
+ Vec3f sp4C;
+ f32 sp48;
+
+ if ((gPlayerNum == player->num) && (arg1 == 0)) {
+ sp48 = 0.0f;
+ if (gChargeTimers[player->num] >= 20) {
+ sp48 = (f32) (gGameFrameCount & 7) * 80.0f;
+ }
+ sp4C.x = 0.0f;
+ sp4C.y = 0.0f;
+ sp4C.z = 1200.0f;
+ Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_801613E0[0]);
+ sp4C.z = 2400.0f + sp48;
+ Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_801613E0[1]);
+ }
+ if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS) &&
+ (fabsf(player->unk_138 + D_ctx_80177D20 - player->camEye.z) < 10.0f)) {
+ if (arg1 == 0) {
+ D_display_800CA228 = 1;
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, 0.0f, -8.0f, 5.0f, 1);
+ Matrix_RotateY(gGfxMatrix, M_PI, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_arwing_30131F0);
+ Matrix_Pop(&gGfxMatrix);
+ }
+ } else {
+ if (gVersusMode) {
+ if ((player->wings.rightState == WINGSTATE_INTACT) && (player->wings.leftState == WINGSTATE_INTACT)) {
+ gSPDisplayList(gMasterDisp++, D_versus_300EE80);
+ } else if ((player->wings.rightState <= WINGSTATE_BROKEN) &&
+ (player->wings.leftState == WINGSTATE_INTACT)) {
+ gSPDisplayList(gMasterDisp++, D_versus_3010A90);
+ } else if ((player->wings.rightState == WINGSTATE_INTACT) &&
+ (player->wings.leftState <= WINGSTATE_BROKEN)) {
+ gSPDisplayList(gMasterDisp++, D_versus_3011470);
+ } else {
+ gSPDisplayList(gMasterDisp++, D_versus_300D550);
+ }
+ } else {
+ if ((gLevelType == LEVELTYPE_SPACE) || (gCurrentLevel == LEVEL_BOLSE)) {
+ player->wings.unk_28 = player->wings.unk_04 = player->wings.unk_08 = player->wings.unk_0C =
+ player->wings.unk_10 = 0.0f;
+ }
+ D_display_800CA22C = 1;
+ D_display_80161410 = arg1;
+ func_display_80053658(&player->wings);
+ }
+ }
+}
+
+void func_display_80053F7C(Player* player) {
+ Vec3f* pad;
+ s32 i;
+
+ if ((gPlayerNum == player->num) && ((player->form == FORM_ARWING) || (player->form == FORM_LANDMASTER)) &&
+ (player->unk_234 != 0) &&
+ (((gGameState == GSTATE_PLAY) && (player->state_1C8 == PLAYERSTATE_1C8_3)) || (gGameState == GSTATE_MENU))) {
+ for (i = 0; i < 2; i++) {
+ pad = &D_display_801613E0[i];
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, pad->x, pad->y, pad->z, 1);
+ if (gChargeTimers[player->num] >= 20) {
+ RCP_SetupDL(&gMasterDisp, 0x3F);
+ if (i == 1) {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
+ gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
+ Math_SmoothStepToF(&D_display_800CA298[player->num], 2.0f, 1.0f, 0.4f, 0.0f);
+ } else {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
+ gDPSetEnvColor(gMasterDisp++, 255, 255, 0, 255);
+ }
+ } else {
+ RCP_SetupDL_36();
+ }
+ if (i == 1) {
+ Matrix_Scale(gGfxMatrix, D_display_800CA298[player->num], D_display_800CA298[player->num], 1.0f, 1);
+ Math_SmoothStepToF(&D_display_800CA298[player->num], 1.0f, 1.0f, 0.2f, 0.0f);
+ }
+ Matrix_Scale(gGfxMatrix, 4.0f, 4.0f, 4.0f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_1024F60);
+ Matrix_Pop(&gGfxMatrix);
+ }
+ }
+}
+
+void func_display_80054280(Player* player, s32 arg1) {
+ switch (player->form) {
+ case FORM_ARWING:
+ func_display_80053C38(player, arg1);
+ return;
+ case FORM_LANDMASTER:
+ func_display_80052884(player);
+ return;
+ case FORM_BLUE_MARINE:
+ Aquas_801ACBB4(player);
+ return;
+ case FORM_ON_FOOT:
+ func_display_800526B8(player);
+ return;
+ }
+}
+
+void func_display_80054300(Player* player) {
+ Math_SmoothStepToF(&D_display_800CA2A8, player->unk_23C, 1.0f, 10.0f, 0.0f);
+ RCP_SetupDL(&gMasterDisp, 0x42);
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, (s32) D_display_800CA2A8);
+ if (player->unk_068 > 30.0f) {
+ gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
+ }
+ if ((D_80161A88 == 2) && (player->unk_068 < 10.0f)) {
+ player->unk_23C = 90;
+ } else {
+ player->unk_23C = 180;
+ }
+ switch (player->form) {
+ case FORM_ARWING:
+ fake_label:
+ Matrix_Scale(gGfxMatrix, 2.5049999f, 1.5f, 2.5049999f, 1);
+ Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_1032780);
+ break;
+ case FORM_LANDMASTER:
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Scale(gGfxMatrix, 1.17f, 1.17f, 1.17f, 1);
+ Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 20.0f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ if (gCurrentLevel == LEVEL_MACBETH) {
+ RCP_SetupDL(&gMasterDisp, 0x41);
+ }
+ if (!gVersusMode) {
+ gSPDisplayList(gMasterDisp++, D_landmaster_3008100);
+ } else {
+ gSPDisplayList(gMasterDisp++, D_versus_301E570);
+ }
+ Matrix_Pop(&gGfxMatrix);
+ break;
+ case FORM_BLUE_MARINE:
+ break;
+ case FORM_ON_FOOT:
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, 1);
+ Matrix_RotateX(gGfxMatrix, M_PI / 2, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
+ gSPDisplayList(gMasterDisp++, D_102A8A0);
+ gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
+ Matrix_Pop(&gGfxMatrix);
+ break;
+ }
+}
+
+void func_display_8005465C(s32 levelType) {
+ RCP_SetupDL(&gMasterDisp, 0x43);
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
+
+ switch (levelType) {
+ case LEVELTYPE_PLANET:
+ gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
+ break;
+ case LEVELTYPE_SPACE:
+ gDPSetEnvColor(gMasterDisp++, 0, 0, 255, 255);
+ break;
+ case LEVELTYPE_UNK2:
+ gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 255);
+ break;
+ case LEVELTYPE_UNK3:
+ gDPSetEnvColor(gMasterDisp++, 255, 64, 0, 255);
+ break;
+ }
+ gSPDisplayList(gMasterDisp++, D_1024AC0);
+}
+
+void func_display_8005478C(Player* player) {
+ RCP_SetupDL_64();
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
+ Matrix_Push(&gGfxMatrix);
+ Matrix_RotateZ(gGfxMatrix, player->unk_0F8 * M_DTOR, 1);
+ if (player->form == FORM_LANDMASTER) {
+ if (player->unk_194 <= 0.0f) {
+ Matrix_Pop(&gGfxMatrix);
+ return;
+ }
+ Matrix_Scale(gGfxMatrix, player->unk_194, player->unk_194, 1.0f, 1);
+ } else {
+ Matrix_Scale(gGfxMatrix, player->unk_194, player->unk_194, 1.0f, 1);
+ }
+ if (gGameFrameCount & 1) {
+ Matrix_Scale(gGfxMatrix, 0.9f, 0.63f, 1.0f, 1);
+ } else {
+ Matrix_Scale(gGfxMatrix, 0.80999994f, 0.567f, 1.0f, 1);
+ }
+ Matrix_SetGfxMtx(&gMasterDisp);
+ func_display_8005465C(gLevelType);
+ Matrix_Pop(&gGfxMatrix);
+}
+
+void func_display_80054914(Player* player) {
+ f32 sp4C;
+ Vec3f sp40;
+ Vec3f sp34;
+
+ if (player->unk_280 != 0) {
+ Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 0);
+ Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_134 + player->unk_4D8) * M_DTOR),
+ 1);
+ Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1);
+ Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, 1);
+ sp40.x = 0.0f;
+ sp40.y = 0.0f;
+ sp40.z = -30.0f;
+ Matrix_MultVec3f(gCalcMatrix, &sp40, &sp34);
+ sp4C = 1.0f;
+ if (player->unk_1F0 < 0) {
+ sp4C = -1.0f;
+ }
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, player->pos.x + sp34.x, player->pos.y + sp34.y,
+ player->unk_138 + player->unk_144 + sp34.z, 1);
+ Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1);
+ Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].unk_05C, 1);
+ Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 20.0f * sp4C * M_DTOR, 1);
+ if (player->form == FORM_ARWING) {
+ Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 2.0f, 1);
+ } else {
+ Matrix_Scale(gGfxMatrix, 1.2f, 1.2f, 1.2f, 1);
+ }
+ if (player->unk_1F0 < 0) {
+ Matrix_RotateX(gGfxMatrix, M_PI, 1);
+ }
+ Matrix_SetGfxMtx(&gMasterDisp);
+ RCP_SetupDL(&gMasterDisp, 0x43);
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, player->unk_280);
+ gDPSetEnvColor(gMasterDisp++, 0, 0, 160, player->unk_280);
+ gSPDisplayList(gMasterDisp++, D_101DC10);
+ Matrix_Pop(&gGfxMatrix);
+ }
+}
+
+void func_display_80054CA4(Player* player) {
+ if (D_ctx_80177AB8[player->num] > 1.0f) {
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Copy(gGfxMatrix, &D_display_80161418[player->num]);
+ Matrix_Translate(gGfxMatrix, 0.0f, -5.0f, 10.0f, 1);
+ Matrix_Scale(gGfxMatrix, 2.5f, 1.6f, 2.5f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ RCP_SetupDL(&gMasterDisp, 0x44);
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 255, 255, (s32) D_ctx_80177AB8[player->num]);
+ gDPSetEnvColor(gMasterDisp++, 255, 0, 255, (s32) D_ctx_80177AB8[player->num]);
+ gSPDisplayList(gMasterDisp++, D_101CD70);
+ Matrix_Pop(&gGfxMatrix);
+ Texture_Scroll(D_101D070, 0x20, 0x20, 3);
+ Texture_Scroll(D_101D070, 0x20, 0x20, 3);
+ }
+}
+
+void func_display_80054E80(Player* player) {
+ Vec3f spC4 = { 0.0f, -5.0f, 60.0f };
+ Vec3f spB8 = { 0.0f, -14.0f, 60.0f };
+ Vec3f spAC = { 30.0f, -10.0f, 30.0f };
+ Vec3f spA0 = { -30.0f, -10.0f, 30.0f };
+ Vec3f sp94;
+ Vec3f sp88;
+ u8 var_v1;
+ f32 sp80;
+
+ if (gChargeTimers[player->num] > 10) {
+ RCP_SetupDL(&gMasterDisp, 0x43);
+ Matrix_Copy(gCalcMatrix, &D_display_80161418[player->num]);
+ if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
+ Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94);
+ } else {
+ Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94);
+ }
+ Matrix_Push(&gGfxMatrix);
+ sp80 = gChargeTimers[player->num] / 20.0f;
+ Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, 0);
+ Matrix_Scale(gGfxMatrix, sp80, sp80, 1.0f, 1);
+ Matrix_Push(&gGfxMatrix);
+ if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
+ Matrix_Scale(gGfxMatrix, 3.0f, 3.0f, 3.0f, 1);
+ } else {
+ Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, 1);
+ }
+ RCP_SetupDL(&gMasterDisp, 0x31);
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128);
+ if (gVersusMode) {
+ switch (player->num) {
+ case 0:
+ gDPSetEnvColor(gMasterDisp++, 255, 255, 32, 128);
+ break;
+ case 1:
+ gDPSetEnvColor(gMasterDisp++, 255, 32, 32, 128);
+ break;
+ case 2:
+ gDPSetEnvColor(gMasterDisp++, 32, 255, 32, 128);
+ break;
+ case 3:
+ gDPSetEnvColor(gMasterDisp++, 32, 32, 255, 128);
+ break;
+ }
+ } else {
+ gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128);
+ }
+ Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 53.0f * M_DTOR, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_101C2E0);
+ Matrix_RotateZ(gGfxMatrix, gGameFrameCount * -53.0f * 2.0f * M_DTOR, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_101C2E0);
+ Matrix_Pop(&gGfxMatrix);
+ if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
+ Matrix_Scale(gGfxMatrix, 0.3f, 0.3f, 0.3f, 1);
+ }
+ Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, 1);
+ if (!(gGameFrameCount & 1)) {
+ Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, 1);
+ } else {
+ Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, 1);
+ }
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_1024AC0);
+ Matrix_Pop(&gGfxMatrix);
+ }
+ if (D_ctx_80177AA0[player->num] > 0.1f) {
+ Matrix_Push(&gGfxMatrix);
+ RCP_SetupDL(&gMasterDisp, 0x43);
+ Matrix_Copy(gCalcMatrix, &D_display_80161418[player->num]);
+ var_v1 = gLaserStrength[player->num];
+ if (player->wings.unk_14 > -8.0f) {
+ var_v1 = LASERS_SINGLE;
+ }
+ switch (var_v1) {
+ case LASERS_SINGLE:
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128);
+ gDPSetEnvColor(gMasterDisp++, 64, 255, 64, 128);
+ if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
+ Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94);
+ } else {
+ Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94);
+ }
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, 0);
+ Matrix_Scale(gGfxMatrix, D_ctx_80177AA0[player->num], D_ctx_80177AA0[player->num], 1.0f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_1024AC0);
+ Matrix_Pop(&gGfxMatrix);
+ break;
+ case LASERS_TWIN:
+ case LASERS_HYPER:
+ if (var_v1 == LASERS_TWIN) {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128);
+ gDPSetEnvColor(gMasterDisp++, 64, 255, 64, 128);
+ } else {
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 128, 255, 255, 160);
+ gDPSetEnvColor(gMasterDisp++, 128, 128, 255, 160);
+ }
+ Matrix_MultVec3f(gCalcMatrix, &spAC, &sp94);
+ Matrix_MultVec3f(gCalcMatrix, &spA0, &sp88);
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, 0);
+ Matrix_Scale(gGfxMatrix, D_ctx_80177AA0[player->num], D_ctx_80177AA0[player->num], 1.0f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_1024AC0);
+ Matrix_Pop(&gGfxMatrix);
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, sp88.x, sp88.y, sp88.z, 0);
+ Matrix_Scale(gGfxMatrix, D_ctx_80177AA0[player->num], D_ctx_80177AA0[player->num], 1.0f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_1024AC0);
+ Matrix_Pop(&gGfxMatrix);
+ break;
+ }
+ Matrix_Pop(&gGfxMatrix);
+ }
+}
+
+void func_display_80055788(Player* player) {
+ f32 sp54;
+
+ if (gChargeTimers[player->num] >= 0xB) {
+ RCP_SetupDL(&gMasterDisp, 0x43);
+ Matrix_Push(&gGfxMatrix);
+ sp54 = gChargeTimers[player->num] / 20.0f;
+ Matrix_Translate(gGfxMatrix, D_display_80161548[player->num].x, D_display_80161548[player->num].y,
+ D_display_80161548[player->num].z, 0);
+ Matrix_Scale(gGfxMatrix, sp54, sp54, 1.0f, 1);
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, 1);
+ RCP_SetupDL(&gMasterDisp, 0x31);
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128);
+ if (gVersusMode) {
+ switch (player->num) {
+ case 0:
+ gDPSetEnvColor(gMasterDisp++, 255, 255, 32, 128);
+ break;
+ case 1:
+ gDPSetEnvColor(gMasterDisp++, 255, 32, 32, 128);
+ break;
+ case 2:
+ gDPSetEnvColor(gMasterDisp++, 32, 255, 32, 128);
+ break;
+ case 3:
+ gDPSetEnvColor(gMasterDisp++, 32, 32, 255, 128);
+ break;
+ }
+ } else {
+ gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128);
+ }
+ Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 53.0f * M_DTOR, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_101C2E0);
+ Matrix_RotateZ(gGfxMatrix, gGameFrameCount * -53.0f * 2.0f * M_DTOR, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_101C2E0);
+ Matrix_Pop(&gGfxMatrix);
+ Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, 1);
+ if (!(gGameFrameCount & 1)) {
+ Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, 1);
+ } else {
+ Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, 1);
+ }
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_1024AC0);
+ Matrix_Pop(&gGfxMatrix);
+ }
+}
+
+void func_display_80055B58(Player* player) {
+ Vec3f sp4C;
+ Vec3f sp40;
+ f32 var_fv0;
+ s32 pad[3];
+
+ if ((player->unk_234 != 0) && (player->state_1C8 != PLAYERSTATE_1C8_4)) {
+ switch (player->form) {
+ case FORM_ARWING:
+ Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 0);
+ Matrix_RotateX(gCalcMatrix,
+ -((player->unk_120 + player->unk_0E4 + player->unk_134 + player->unk_4D8) * M_DTOR), 1);
+ Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1);
+ Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, 1);
+ var_fv0 = player->unk_194 * 30.0f;
+ if (var_fv0 > 30.0f) {
+ var_fv0 = 30.0f;
+ }
+
+ sp4C.x = 0;
+ sp4C.y = 0;
+ sp4C.z = -40.0f - var_fv0;
+
+ Matrix_MultVec3f(gCalcMatrix, &sp4C, &sp40);
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, player->pos.x + sp40.x, player->pos.y + sp40.y,
+ player->unk_138 + player->unk_144 + sp40.z, 1);
+ Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1);
+ Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].unk_05C, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ func_display_8005478C(player);
+ Matrix_Pop(&gGfxMatrix);
+ func_display_80054914(player);
+ func_display_80054CA4(player);
+ func_display_80054E80(player);
+ break;
+ case FORM_LANDMASTER:
+ func_display_80052D48(player);
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, D_display_80161518[player->num].x, D_display_80161518[player->num].y,
+ D_display_80161518[player->num].z, 0);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ func_display_8005478C(player);
+ Matrix_Pop(&gGfxMatrix);
+ func_display_80055788(player);
+ break;
+ case FORM_BLUE_MARINE:
+ func_display_80054914(player);
+ break;
+ }
+ }
+}
+
+void func_display_80055E98(Player* player) {
+ f32 sp5C;
+ f32 sp58;
+ f32 sp54;
+ f32 sp50;
+ f32 var_fs0;
+
+ sp5C = 70.0f;
+ sp58 = -18.0f;
+ if (player->unk_204 == 2) {
+ sp5C = 108.0f;
+ sp58 = -22.0f;
+ }
+ if (player->unk_25C != 0.0f) {
+ sp54 = 0.0f;
+ if (gGameFrameCount & 1) {
+ sp54 = 180.0f;
+ }
+ var_fs0 = player->unk_0E8;
+ if (var_fs0 > 90.0f) {
+ var_fs0 -= 180.0f;
+ }
+ var_fs0 = var_fs0 * 0.25f;
+ sp50 = player->unk_0E4 * 0.25f;
+ if (player->state_1C8 == PLAYERSTATE_1C8_7) {
+ var_fs0 = 0.0f;
+ sp50 = 0.0f;
+ }
+ RCP_SetupDL_64();
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
+ if (player->wings.leftState == WINGSTATE_INTACT) {
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, sp5C, sp58, -100.0f, 1);
+ Matrix_RotateX(gGfxMatrix, M_DTOR * sp50, 1);
+ Matrix_RotateY(gGfxMatrix, -(M_DTOR * var_fs0), 1);
+ Matrix_Scale(gGfxMatrix, player->unk_25C, 1.0f, 50.0f, 1);
+ Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, 1);
+ Matrix_RotateX(gGfxMatrix, M_PI / 2, 1);
+ Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_102A8A0);
+ Matrix_Pop(&gGfxMatrix);
+ }
+ if (player->wings.rightState == WINGSTATE_INTACT) {
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, -sp5C, sp58, -100.0f, 1);
+ Matrix_RotateX(gGfxMatrix, M_DTOR * sp50, 1);
+ Matrix_RotateY(gGfxMatrix, -(M_DTOR * var_fs0), 1);
+ Matrix_Scale(gGfxMatrix, player->unk_25C, 1.0f, 50.0f, 1);
+ Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, 1);
+ Matrix_RotateX(gGfxMatrix, M_PI / 2, 1);
+ Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gSPDisplayList(gMasterDisp++, D_102A8A0);
+ Matrix_Pop(&gGfxMatrix);
+ }
+ }
+}
+
+void func_display_80056230(Player* player) {
+ if ((player->unk_234 != 0) && (player->form == FORM_ARWING) && (gCurrentLevel != LEVEL_VENOM_ANDROSS) &&
+ (gCurrentLevel != LEVEL_TRAINING) && (gLevelType == LEVELTYPE_PLANET)) {
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->unk_138 + player->unk_144, 1);
+ Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, 1);
+ Matrix_RotateX(gGfxMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8) * M_DTOR), 1);
+ Matrix_RotateZ(gGfxMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1);
+ Matrix_Translate(gGfxMatrix, player->unk_084, player->unk_080, 0.0f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ func_display_80055E98(player);
+ Matrix_Pop(&gGfxMatrix);
+ }
+}
+
+bool func_display_800563B4(s32 index, s32 arg1) {
+ Vec3f sp2C = { 0.0f, 0.0f, 0.0f };
+ Vec3f sp20;
+
+ Matrix_MultVec3f(gGfxMatrix, &sp2C, &sp20);
+ if ((sp20.z < 200.0f) && (sp20.z > -12000.0f)) {
+ if (fabsf(sp20.x) < (fabsf(sp20.z * 0.5f) + 500.0f)) {
+ if (fabsf(sp20.y) < (fabsf(sp20.z * 0.5f) + 500.0f)) {
+ if (arg1 == 0) {
+ D_display_800CA224[index] = 1;
+ }
+ return true;
+ }
+ }
+ }
+ if (arg1 == 0) {
+ D_display_800CA224[index] = 0;
+ }
+ return false;
+}
+
+s32 D_display_800CA2E8[16] = { 60, 40, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0 };
+
+void func_display_800564C0(Player* player, s32 arg1) {
+ s32 i;
+ Vec3f sp50 = { 0.0f, 0.0f, 0.0f };
+
+ if (player->unk_234 != 0) {
+ Matrix_Push(&gGfxMatrix);
+ if (player->form == FORM_LANDMASTER) {
+ if (player->unk_1D4 != 0) {
+ Matrix_Translate(gGfxMatrix, 0.0f, D_ctx_8017847C, 0.0f, 1);
+ }
+ Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y + player->unk_18C + 30.0f,
+ player->unk_138 + player->unk_144, 1);
+ if (gVersusMode) {
+ for (i = 0; i < gCamCount; i++) {
+ if (D_ctx_80177B00[player->num][i] != 0) {
+ Matrix_MultVec3f(gGfxMatrix, &sp50, &D_display_80161578[i]);
+ if ((i == gPlayerNum) &&
+ ((D_display_80161578[i].z > 300.0f) || (D_display_80161578[i].z < -8000.0f) ||
+ (fabsf(D_display_80161578[i].x) > (fabsf(D_display_80161578[i].z * 0.5f) + 100.0f)) ||
+ (fabsf(D_display_80161578[i].y)) > (fabsf(D_display_80161578[i].z * 0.5f) + 100.0f))) {
+
+ D_ctx_80177B00[player->num][i] = 0;
+ }
+ }
+ }
+ }
+ if (!func_display_800563B4(player->num, arg1)) {
+ Matrix_Pop(&gGfxMatrix);
+ return;
+ }
+ Matrix_RotateX(gGfxMatrix, (player->unk_0E4 + player->unk_134) * M_DTOR, 1);
+ Matrix_RotateZ(gGfxMatrix, (player->unk_0EC + player->unk_0F0 + player->unk_134) * M_DTOR, 1);
+ Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, 1);
+ if (gVersusMode) {
+ Matrix_RotateX(gGfxMatrix, player->unk_000 * M_DTOR, 1);
+ }
+ Matrix_RotateZ(gGfxMatrix, (-player->unk_12C - player->unk_130) * M_DTOR, 1);
+ Matrix_Translate(gGfxMatrix, player->unk_084, player->unk_080 - 30.0f, 0.0f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ } else if (player->form == FORM_ON_FOOT) {
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->unk_138 + player->unk_144, 1);
+ if (!func_display_800563B4(player->num, arg1)) {
+ Matrix_Pop(&gGfxMatrix);
+ Matrix_Pop(&gGfxMatrix);
+ return;
+ }
+ Matrix_Pop(&gGfxMatrix);
+ Matrix_Translate(gCalcMatrix, player->pos.x, player->pos.y + D_ctx_8017847C,
+ player->unk_138 + player->unk_144, 0);
+ Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 1);
+ Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_134) * M_DTOR), 1);
+ Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1);
+ Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, 1);
+ } else {
+ Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->unk_138 + player->unk_144, 1);
+ if (gVersusMode) {
+ for (i = 0; i < gCamCount; i++) {
+ if (D_ctx_80177B00[player->num][i] != 0) {
+ Matrix_MultVec3f(gGfxMatrix, &sp50, &D_display_80161578[i]);
+ if ((i == gPlayerNum) &&
+ ((D_display_80161578[i].z > 300.0f) || (D_display_80161578[i].z < -8000.0f) ||
+ (fabsf(D_display_80161578[i].x) > (fabsf(D_display_80161578[i].z * 0.5f) + 100.0f)) ||
+ (fabsf(D_display_80161578[i].y) > (fabsf(D_display_80161578[i].z * 0.5f) + 100.0f)))) {
+
+ D_ctx_80177B00[player->num][i] = 0;
+ }
+ }
+ }
+ }
+ if (!func_display_800563B4(player->num, arg1)) {
+ Matrix_Pop(&gGfxMatrix);
+ return;
+ }
+ Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 1);
+ Matrix_RotateX(gGfxMatrix,
+ -((player->unk_120 + player->unk_0E4 + player->unk_4D8 + player->unk_134) * M_DTOR), 1);
+ Matrix_RotateZ(gGfxMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1);
+ Matrix_Translate(gGfxMatrix, player->unk_084, player->unk_080, 0.0f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ }
+ switch (player->unk_200) {
+ case 0:
+ if (!gVersusMode) {
+ if ((gCurrentLevel == LEVEL_FORTUNA) || (gCurrentLevel == LEVEL_TITANIA)) {
+ RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, 1005);
+ } else {
+ RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
+ }
+ } else if (gVersusStage == VS_STAGE_SECTOR_Z) {
+ RCP_SetupDL_29(128, 128, 255, 255, gFogNear, gFogFar);
+ } else {
+ RCP_SetupDL_29(0, 0, 0, 255, gFogNear, gFogFar);
+ }
+ break;
+ case 1:
+ RCP_SetupDL_27();
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
+ break;
+ case 2:
+ RCP_SetupDL_32();
+ break;
+ }
+ if (arg1 != 0) {
+ func_edisplay_800596C0();
+ } else {
+ Matrix_Copy(&D_display_80161418[player->num], gGfxMatrix);
+ }
+ func_display_80054280(player, arg1);
+ Matrix_Pop(&gGfxMatrix);
+ }
+}
+
+f32 D_display_800CA334[] = {
+ 0.02f, 0.06f, 0.08f, 0.05f, 0.04f, 0.03f, 0.06f, 0.04f,
+};
+Gfx* D_display_800CA354[] = {
+ D_1024570, D_1024570, D_10246D0, D_1024410, D_1024410, D_1024410,
+ D_1024410, D_1024410, D_D000000, D_D00B5C0, D_D00B720,
+};
+f32 D_display_800CA380 = 0.0f;
+f32 D_display_800CA384 = 0.0f;
+f32 D_display_800CA388 = -300.0f;
+f32 D_display_800CA38C[] = {
+ 0.0f,
+ -300.0f,
+ -150.0f,
+ -50.0f,
+};
+
+void func_display_80056E2C(Player* player) {
+ f32 sp34;
+ f32 sp30;
+ f32 sp2C;
+
+ if ((player->unk_234 != 0) && (player->unk_240 == 0)) {
+ sp34 = D_display_800CA334[gGameFrameCount & 7];
+ sp30 = D_display_800CA334[(gGameFrameCount + 4) & 7];
+ if (player->unk_1D4 != 0) {
+ sp34 = sp30 = 0.0f;
+ }
+ Matrix_Push(&gGfxMatrix);
+ if (gLevelMode == LEVELMODE_ALL_RANGE) {
+ if (player->form == FORM_ON_FOOT) {
+ Matrix_Translate(gGfxMatrix, player->unk_064, player->unk_068 + 2.0f, player->unk_06C, 1);
+ } else {
+ Matrix_Translate(gGfxMatrix, player->unk_064, player->unk_068 + 2.0f, player->unk_06C, 1);
+ }
+ } else {
+ Matrix_Translate(gGfxMatrix, player->unk_064, player->unk_068 + 2.0f, player->unk_06C + player->unk_144, 1);
+ }
+ Matrix_RotateY(gGfxMatrix, player->unk_070, 1);
+ Matrix_RotateX(gGfxMatrix, player->unk_248, 1);
+ Matrix_RotateZ(gGfxMatrix, player->unk_24C, 1);
+ Matrix_Scale(gGfxMatrix, 0.8f + sp34, 0.0f, 0.8f + sp30, 1);
+ if ((player->form == FORM_ARWING) || (player->form == FORM_BLUE_MARINE) || (player->form == FORM_ON_FOOT)) {
+ sp2C = player->unk_0F8 + player->unk_0F0 + player->unk_134;
+ if (((sp2C > 70.0f) && (sp2C < 110.0f)) || ((sp2C < -70.0f) && (sp2C > -110.0f))) {
+ sp2C = 70.0f;
+ }
+ Matrix_RotateY(gGfxMatrix, -player->unk_070, 1);
+ Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134) * M_DTOR, 1);
+ Matrix_RotateX(gGfxMatrix,
+ -((player->unk_120 + player->unk_0E4 + player->unk_4D8 + player->unk_134) * M_DTOR), 1);
+ Matrix_RotateZ(gGfxMatrix, M_DTOR * sp2C, 1);
+ } else {
+ Matrix_RotateY(gGfxMatrix, player->unk_114 * M_DTOR, 1);
+ Matrix_RotateX(gGfxMatrix, (player->unk_0E4 + player->unk_4D8 + player->unk_134) * M_DTOR, 1);
+ Matrix_RotateZ(gGfxMatrix, (player->unk_0EC + player->unk_0F0 + player->unk_134) * M_DTOR, 1);
+ Matrix_RotateY(gGfxMatrix, player->unk_0E8 * M_DTOR, 1);
+ Matrix_RotateZ(gGfxMatrix, (-player->unk_12C - player->unk_130) * M_DTOR, 1);
+ }
+ func_display_80054300(player);
+ Matrix_Pop(&gGfxMatrix);
+ }
+}
+
+void func_display_80057248(void) {
+ s32 i;
+ f32 var_fs0;
+
+ if (!(gGameFrameCount & 4)) {
+ RCP_SetupDL_40();
+ for (i = 0; i < ARRAY_COUNT(D_ctx_80177E98); i++) {
+ if (D_ctx_80177E98[i].z < 0.0f) {
+ var_fs0 = (VEC3F_MAG(&D_ctx_80177E98[i])) * 0.0015f;
+ if (var_fs0 > 100.0f) {
+ var_fs0 = 100.0f;
+ } else if (var_fs0 < 1.0f) {
+ var_fs0 = 1.0f;
+ }
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, D_ctx_80177E98[i].x, D_ctx_80177E98[i].y, D_ctx_80177E98[i].z, 1);
+ Matrix_Scale(gGfxMatrix, var_fs0 * 0.25f, var_fs0 * 0.25f, 1.0f, 1);
+ if ((i == 0) && (gCurrentLevel == LEVEL_SECTOR_Z)) {
+ Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 1.0f, 1);
+ }
+ Matrix_Translate(gGfxMatrix, 0.0f, 150.0f, 0.0f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ gDPSetTextureFilter(gMasterDisp++, G_TF_POINT);
+ if ((i == 0) && (gCurrentLevel == LEVEL_SECTOR_Z)) {
+ gSPDisplayList(gMasterDisp++, D_SZ_6004330);
+ } else {
+ gSPDisplayList(gMasterDisp++, D_display_800CA354[i]);
+ }
+ Matrix_Pop(&gGfxMatrix);
+ }
+ D_ctx_80177E98[i].x = D_ctx_80177E98[i].y = 0;
+ D_ctx_80177E98[i].z = 100.0f;
+ }
+ gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP);
+ }
+}
+
+void func_display_80057504(void) {
+ s32 i;
+ s32 j;
+ f32 var_fs0;
+
+ for (i = 0; i < gCamCount; i++) {
+ if (D_display_80161578[i].z < 0.0f) {
+ var_fs0 = (VEC3F_MAG(&D_display_80161578[i]));
+ if (var_fs0 < 20000.0f) {
+ var_fs0 *= 0.0015f;
+ if (var_fs0 > 100.0f) {
+ var_fs0 = 100.0f;
+ }
+ if (var_fs0 < 1.2f) {
+ var_fs0 = 1.2f;
+ }
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, D_display_80161578[i].x, D_display_80161578[i].y, D_display_80161578[i].z,
+ 1);
+ if ((D_ctx_80177854 != 0x64) && (i == gPlayerNum)) {
+ Math_SmoothStepToF(&D_display_801615A8[i], 0.0f, 0.5f, 20.0f, 0);
+ Math_SmoothStepToF(&D_display_801615B8[i], 1.0, 0.5f, 0.2f, 0);
+ }
+ var_fs0 *= D_display_801615B8[i];
+ Matrix_Scale(gGfxMatrix, var_fs0 * 1.5f, var_fs0 * 1.5f, 1.0f, 1);
+ Matrix_RotateZ(gGfxMatrix, D_display_801615A8[i] * M_DTOR, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ RCP_SetupDL(&gMasterDisp, 0x43);
+ gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
+ gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
+ gSPDisplayList(gMasterDisp++, D_1024F60);
+ Matrix_Pop(&gGfxMatrix);
+ }
+ }
+ }
+ for (j = 0; j < gCamCount; j++) {
+
+ D_display_80161578[j].x = D_display_80161578[j].y = 0.f;
+ D_display_80161578[j].z = 100.0f;
+ }
+}
+
+void func_display_80057814(Player* player) {
+ Vec3f sp2C;
+ Vec3f sp20;
+
+ sp20.x = player->pos.x;
+ sp20.y = player->pos.y;
+ sp20.z = player->unk_138;
+ sp2C.x = player->sfxSource[0];
+ sp2C.y = player->sfxSource[1];
+ sp2C.z = player->sfxSource[2];
+ func_edisplay_8005F0E8(player->sfxSource, &sp20);
+ player->sfxVel[0] = player->sfxSource[0] - sp2C.x;
+ player->sfxVel[1] = player->sfxSource[1] - sp2C.y;
+ player->sfxVel[2] = player->sfxSource[2] - sp2C.z;
+ player->sfx.srcVel = player->sfxVel;
+ player->sfx.srcPos = player->sfxSource;
+ player->sfx.yVel = player->vel.y;
+ player->sfx.zRot = player->unk_0F8;
+}
+
+void func_display_800578C4(Player* player) {
+ Vec3f sp4C = { 0.0f, 0.0f, -300.0f };
+ Vec3f sp40;
+ f32 sp3C;
+ f32 sp38;
+
+ switch (D_display_800CA220) {
+ case 0:
+ Math_SmoothStepToAngle(&player->wings.unk_30, 0.0f, 0.2f, 3.0f, 0.0f);
+ Math_SmoothStepToAngle(&player->wings.unk_34, 0.0f, 0.2f, 3.0f, 0.0f);
+ D_ctx_801779D8.x = player->camEye.x;
+ D_ctx_801779D8.y = player->camEye.y;
+ D_ctx_801779D8.z = player->camEye.z;
+ D_ctx_801779E8.x = player->camAt.x;
+ D_ctx_801779E8.y = player->camAt.y;
+ D_ctx_801779E8.z = player->camAt.z;
+ break;
+ case 1:
+ case 2:
+ case 3:
+ sp38 = Math_RadToDeg(player->unk_05C) + player->unk_0E4;
+ if (sp38 > 360.0f) {
+ sp38 -= 360.0f;
+ }
+ if (sp38 < 0.0f) {
+ sp38 += 360.0f;
+ }
+ sp3C = (Math_RadToDeg(player->unk_058) + 180.0f) - player->unk_0E8;
+ if (sp3C > 360.0f) {
+ sp3C -= 360.0f;
+ }
+ if (sp3C < 0.0f) {
+ sp3C += 360.0f;
+ }
+ sp3C = 360.0f - sp3C;
+ Math_SmoothStepToAngle(&player->wings.unk_30, sp38, 0.2f, 6.0f, 0.0f);
+ Math_SmoothStepToAngle(&player->wings.unk_34, sp3C, 0.2f, 6.0f, 0.0f);
+ Math_SmoothStepToF(&D_display_800CA380, gControllerPress->stick_y * 0.75f, 0.1f, 2.0f, 0.0f);
+ Math_SmoothStepToF(&D_display_800CA384, gControllerPress->stick_x * 3.0f, 0.1f, 5.0f, 0.0f);
+ Math_SmoothStepToF(&D_display_800CA388, D_display_800CA38C[D_display_800CA220], 0.1f, 10.0f, 0.0f);
+ sp4C.z = D_display_800CA388;
+ Matrix_RotateX(gCalcMatrix, (player->unk_0E8 + D_display_800CA380) * M_DTOR, 0);
+ Matrix_RotateY(gCalcMatrix, (player->unk_0E4 + D_display_800CA384) * M_DTOR, 1);
+ Matrix_MultVec3f(gCalcMatrix, &sp4C, &sp40);
+ D_ctx_801779D8.x = player->pos.x + sp40.x;
+ D_ctx_801779D8.y = player->pos.y + sp40.y + 20.0f;
+ D_ctx_801779D8.z = player->unk_138 + sp40.z;
+ D_ctx_801779E8.x = (SIN_DEG(gGameFrameCount * 3.0f) * 3.0f) + player->pos.x;
+ D_ctx_801779E8.y = (COS_DEG(gGameFrameCount * 4.0f) * 3.0f) + player->pos.y;
+ D_ctx_801779E8.z = (SIN_DEG(gGameFrameCount * 3.5f) * 3.0f) + player->unk_138;
+ break;
+ }
+}
+
+void func_display_80057D00(void) {
+ s32 i;
+ Vec3f sp78;
+ Vec3f sp6C;
+ Vec3f sp60;
+ s32 pad;
+ Player* opponent;
+ Player* player = &gPlayer[gPlayerNum];
+
+ D_display_800CA228 = 0;
+
+ if (gHitCount > 511) {
+ gHitCount = 511;
+ }
+ Matrix_Push(&gGfxMatrix);
+ if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3)) {
+ Math_SmoothStepToF(&D_display_800CA230, 0.01f, 0.2f, 0.002f, 0.0f);
+ } else {
+ Math_SmoothStepToF(&D_display_800CA230, 0.0f, 0.2f, 0.002f, 0.0f);
+ }
+ Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 10.0f * M_DTOR, 1);
+ Matrix_Scale(gGfxMatrix, 1.0f + D_display_800CA230, 1.0f - D_display_800CA230, 1.0f, 1);
+ Matrix_RotateZ(gGfxMatrix, -(f32) gGameFrameCount * 10.0f * M_DTOR, 1);
+ Matrix_Scale(gGfxMatrix, 1.0f + D_display_800CA230, 1.0f - D_display_800CA230, 1.0f, 1);
+ Matrix_Push(&gGfxMatrix);
+ func_play_800B73E0(player);
+ Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG,
+ gAmbientB);
+ if (gLevelMode == LEVELMODE_ON_RAILS) {
+ Matrix_RotateY(gCalcMatrix, player->unk_114 * M_DTOR, 0);
+ Matrix_RotateX(gCalcMatrix, player->unk_120 * M_DTOR, 1);
+
+ sp78.x = player->camEye.x - player->pos.x;
+ sp78.y = player->camEye.y - player->pos.y;
+ sp78.z = player->camEye.z - (player->unk_138 + player->unk_144);
+ Matrix_MultVec3f(gCalcMatrix, &sp78, &D_ctx_801779D8);
+ D_ctx_801779D8.x += player->pos.x;
+ D_ctx_801779D8.y += player->pos.y;
+ D_ctx_801779D8.z += player->unk_138 + player->unk_144;
+
+ sp78.x = player->camAt.x - player->pos.x;
+ sp78.y = player->camAt.y - player->pos.y;
+ sp78.z = player->camAt.z - (player->unk_138 + player->unk_144);
+ Matrix_MultVec3f(gCalcMatrix, &sp78, &D_ctx_801779E8);
+ D_ctx_801779E8.x += player->pos.x;
+ D_ctx_801779E8.y += player->pos.y;
+ D_ctx_801779E8.z += player->unk_138 + player->unk_144;
+
+ if ((player->unk_238 != 0) && (player->unk_110 > 5.0f)) {
+ D_ctx_801779E8.x += SIN_DEG(gGameFrameCount * 150.0f) * player->unk_110 * 0.2f;
+ }
+ } else if (player->state_1C8 == PLAYERSTATE_1C8_7) {
+ func_display_800578C4(player);
+ } else {
+ D_ctx_801779D8.x = player->camEye.x;
+ D_ctx_801779D8.y = player->camEye.y;
+ D_ctx_801779D8.z = player->camEye.z;
+ D_ctx_801779E8.x = player->camAt.x;
+ D_ctx_801779E8.y = player->camAt.y;
+ D_ctx_801779E8.z = player->camAt.z;
+ }
+ player->unk_058 = -Math_Atan2F(D_ctx_801779D8.x - D_ctx_801779E8.x, D_ctx_801779D8.z - D_ctx_801779E8.z);
+ player->unk_05C = -Math_Atan2F(D_ctx_801779D8.y - D_ctx_801779E8.y, sqrtf(SQ(D_ctx_801779D8.z - D_ctx_801779E8.z) +
+ SQ(D_ctx_801779D8.x - D_ctx_801779E8.x)));
+ Matrix_RotateY(gCalcMatrix, -player->unk_058, 0);
+ Matrix_RotateX(gCalcMatrix, player->unk_05C, 1);
+ Matrix_RotateZ(gCalcMatrix, -player->unk_034 * M_DTOR, 1);
+ sp78.x = 0.0f;
+ sp78.y = 100.0f;
+ sp78.z = 0.0f;
+ Matrix_MultVec3f(gCalcMatrix, &sp78, &sp6C);
+ if (D_ctx_80178410 != 0) {
+ D_ctx_80178428 = DEG_TO_RAD(gPlayer[0].unk_034);
+ func_play_800B6F50(D_ctx_801779D8.x, D_ctx_801779D8.y, D_ctx_801779D8.z, D_ctx_801779E8.x, D_ctx_801779E8.y,
+ D_ctx_801779E8.z);
+ func_bg_8003DAF0();
+ }
+ func_bg_8003E1E8();
+ func_bg_80040450();
+ Matrix_Push(&gGfxMatrix);
+ Matrix_LookAt(gGfxMatrix, D_ctx_801779D8.x, D_ctx_801779D8.y, D_ctx_801779D8.z, D_ctx_801779E8.x, D_ctx_801779E8.y,
+ D_ctx_801779E8.z, sp6C.x, sp6C.y, sp6C.z, 1);
+ if ((gLevelType == LEVELTYPE_PLANET) || (gCurrentLevel == LEVEL_BOLSE)) {
+ if ((gCurrentLevel == LEVEL_TITANIA) &&
+ ((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2) || (gPlayer[0].unk_19C != 0))) {
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Translate(gGfxMatrix, 0.0f, D_ctx_8017847C, 0.0f, 1);
+ Matrix_SetGfxMtx(&gMasterDisp);
+ Ground_801B58AC(&gMasterDisp, D_ctx_80177CC8);
+ D_ctx_80177CC8 = 0.0f;
+ Matrix_Pop(&gGfxMatrix);
+ } else if (D_80161A88 != 2) {
+ D_bg_8015F964 = 0;
+ func_bg_80040CE4();
+ }
+ }
+ Lights_SetOneLight(&gMasterDisp, gLight2x, gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR, gAmbientG,
+ gAmbientB);
+ for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
+ sp60.x = opponent->pos.x;
+ sp60.y = opponent->pos.y;
+ sp60.z = opponent->unk_138;
+ func_edisplay_8005F670(&sp60);
+ func_display_800564C0(opponent, 0);
+ func_display_80057814(opponent);
+ }
+ if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
+ Lights_SetOneLight(&gMasterDisp, gLight2x, -1 * gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR,
+ gAmbientG, gAmbientB);
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1);
+ for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
+ sp60.x = opponent->pos.x;
+ sp60.y = opponent->pos.y;
+ sp60.z = opponent->unk_138;
+ func_display_800564C0(opponent, 1);
+ }
+ Matrix_Pop(&gGfxMatrix);
+ }
+ Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG,
+ gAmbientB);
+ func_edisplay_80060714(1);
+ TexturedLine_Draw();
+ D_display_80161410 = 1;
+ func_beam_8003DA0C();
+ if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1);
+ D_display_80161410 = -1;
+ func_beam_8003DA0C();
+ Matrix_Pop(&gGfxMatrix);
+ }
+ D_display_80161410 = -1;
+ if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
+ Matrix_Push(&gGfxMatrix);
+ Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1);
+ for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
+ if (D_display_800CA224[i] != 0) {
+ func_display_80055B58(opponent);
+ func_display_80056230(opponent);
+ }
+ Matrix_Pop(&gGfxMatrix);
+ }
+ }
+ if (gCurrentLevel == LEVEL_AQUAS) {
+ func_edisplay_8006089C(0);
+ }
+ if ((D_80161A88 == 2) || (D_ctx_80177AC8 != 0)) {
+ D_bg_8015F964 = 1;
+ func_edisplay_8006089C(1);
+ func_bg_80040CE4();
+ }
+ if ((gCurrentLevel != LEVEL_AQUAS) &&
+ (((gCurrentLevel != LEVEL_CORNERIA) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) ||
+ ((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_7) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)))) {
+ func_edisplay_8006089C(0);
+ }
+ D_display_80161410 = 1;
+ for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
+ if (D_display_800CA224[i] != 0) {
+ func_display_80056E2C(opponent);
+ func_display_80055B58(opponent);
+ func_display_80056230(opponent);
+ }
+ }
+ if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3)) {
+ Aquas_801AA20C();
+ }
+ if (((gCurrentLevel == LEVEL_CORNERIA) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) &&
+ ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2))) {
+ func_edisplay_8006089C(0);
+ }
+ BonusText_DrawAll();
+ Matrix_Pop(&gGfxMatrix);
+ func_display_80057248();
+ func_display_80057504();
+ if (D_display_800CA228 != 0) {
+ func_display_80053B18();
+ }
+ for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
+ if (D_display_800CA224[i] != 0) {
+ if (D_game_800D2860[i]) {
+ func_display_80053F7C(opponent);
+ }
+ if (opponent->form == FORM_LANDMASTER) {
+ func_display_80052B80(opponent);
+ } else if (opponent->form == FORM_ON_FOOT) {
+ func_display_80052584(opponent);
+ }
+ }
+ }
+ if ((gLevelMode == LEVELMODE_UNK_2) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3)) {
+ Turret_801A6164(gPlayer);
+ }
+ func_bg_80040954();
+ if ((gCamCount != 1) && ((player->state_1C8 == PLAYERSTATE_1C8_3) || (player->state_1C8 == PLAYERSTATE_1C8_5))) {
+ func_hud_8008FA84();
+ func_hud_8008CA44();
+ }
+ Matrix_Pop(&gGfxMatrix);
+ func_display_80051B30();
+ D_display_800CA224[gPlayerNum] = 0;
+ Matrix_Pop(&gGfxMatrix);
+}