summaryrefslogtreecommitdiff
path: root/src/engine/fox_display.c
diff options
context:
space:
mode:
authorKiritoDv <kiritodev01@gmail.com>2024-12-27 17:46:16 -0600
committerLywx <kiritodev01@gmail.com>2025-01-03 16:56:49 -0600
commite4d43881795c30f32647df9bfdf534236e84f082 (patch)
tree428305d6880c71469dc25341a73b2cb9994b5a1b /src/engine/fox_display.c
parent745af556ca19868486eae95135f967e34a370585 (diff)
Moved port cvars out of display update
Diffstat (limited to 'src/engine/fox_display.c')
-rw-r--r--src/engine/fox_display.c150
1 files changed, 13 insertions, 137 deletions
diff --git a/src/engine/fox_display.c b/src/engine/fox_display.c
index 786f2970..f5bbc57d 100644
--- a/src/engine/fox_display.c
+++ b/src/engine/fox_display.c
@@ -1,3 +1,4 @@
+#include <stdlib.h>
#include "global.h"
#include "mods/hit64.c"
#include "assets/ast_arwing.h"
@@ -6,6 +7,7 @@
#include "assets/ast_versus.h"
#include "assets/ast_sector_z.h"
#include "port/interpolation/FrameInterpolation.h"
+#include "port/hooks/list/EngineEvent.h"
// f32 path1 = 0.0f;
// f32 path2 = 0.0f;
@@ -1780,6 +1782,10 @@ void Display_Update(void) {
}
#endif
+ // @port: @event: Start DISPLAY_UPDATE_EVENT_PRE
+ IEvent* event = malloc(sizeof(IEvent));
+ EventSystem_CallEvent(DISPLAY_UPDATE_EVENT_PRE, event);
+
Matrix_Push(&gGfxMatrix);
if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state == PLAYERSTATE_ACTIVE)) {
Math_SmoothStepToF(&gCamDistortion, 0.01f, 0.2f, 0.002f, 0.0f);
@@ -2011,143 +2017,13 @@ void Display_Update(void) {
sPlayersVisible[gPlayerNum] = false;
Matrix_Pop(&gGfxMatrix);
-#if DEBUG_BOSS_KILLER == 1
- KillBoss();
-#endif
-
- if (CVarGetInteger("gDebugSpeedControl", 0) == 1) {
- Player* player = gPlayer;
- static s32 prevSpeed;
- static bool debugFreeze = false;
+ // @port: @event: End DISPLAY_UPDATE_EVENT_PRE
+ free(event);
- if (gControllerPress[0].button & L_JPAD) {
- player->baseSpeed -= 50;
- } else if (gControllerPress[0].button & R_JPAD) {
- player->baseSpeed += 50;
- }
-
- if ((!debugFreeze) && (gControllerPress[0].button & D_JPAD)) {
- prevSpeed = player->baseSpeed;
- player->baseSpeed = 0;
- debugFreeze = true;
- } else if ((debugFreeze) && (gControllerPress[0].button & D_JPAD)) {
- player->baseSpeed = prevSpeed;
- debugFreeze = false;
- }
- }
-
- if (CVarGetInteger("gDebugJumpToMap", 0) == 1) {
- Player* pl = &gPlayer[0];
-
- if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
- return;
- }
-
- if ((gControllerHold[0].button & Z_TRIG) && (gControllerHold[0].button & R_TRIG) &&
- (gControllerPress[0].button & U_CBUTTONS)) {
- gFillScreenAlphaTarget = 255;
- gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0;
- gFillScreenAlphaStep = 8;
- gShowLevelClearStatusScreen = false;
- pl->state = PLAYERSTATE_NEXT;
- pl->csTimer = 0;
- gFadeoutType = 4;
- }
- }
+ // @port: @event: Start DISPLAY_UPDATE_EVENT_POST
+ event = malloc(sizeof(IEvent));
+ EventSystem_CallEvent(DISPLAY_UPDATE_EVENT_POST, event);
- if (CVarGetInteger("gDebugWarpZone", 0) == 1) {
- if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
- return;
- }
- if (gControllerPress[0].button & L_TRIG) {
- if ((gCurrentLevel != LEVEL_SECTOR_X) && (gCurrentLevel != LEVEL_METEO)) {
- return;
- }
- if (gCurrentLevel == LEVEL_SECTOR_X) {
- gRingPassCount++;
- gPlayer[0].state = PLAYERSTATE_ENTER_WARP_ZONE;
- gPlayer[0].csState = 0;
- gSceneSetup = 1;
- AUDIO_PLAY_SFX(NA_SE_WARP_HOLE, gDefaultSfxSource, 0);
- gMissionStatus = MISSION_WARP;
- gLeveLClearStatus[gCurrentLevel] = 1;
- } else {
- gPlayer[0].state = PLAYERSTATE_ENTER_WARP_ZONE;
- gPlayer[0].csState = 0;
- AUDIO_PLAY_SFX(NA_SE_WARP_HOLE, gDefaultSfxSource, 0);
- gMissionStatus = MISSION_WARP;
- gLeveLClearStatus[gCurrentLevel] = 1;
- }
- }
- }
-
- if (CVarGetInteger("gDebugNoCollision", 0) == 1) {
- if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
- return;
- }
- gPlayer->mercyTimer = 1000;
- }
-
- if (CVarGetInteger("gDebugLevelComplete", 0) == 1) {
- Player* pl = &gPlayer[0];
- if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
- return;
- }
-
- if (gControllerPress[0].button & L_TRIG) {
- pl->state = PLAYERSTATE_LEVEL_COMPLETE;
- gMissionStatus = MISSION_ACCOMPLISHED;
- }
- }
-
- if (CVarGetInteger("gDebugJumpToAllRange", 0) == 1) {
- Player* pl2 = &gPlayer[0];
-
- if ((gLevelMode != LEVELMODE_ALL_RANGE) && (gControllerPress[0].button & L_TRIG)) {
- pl2->state = PLAYERSTATE_START_360;
- }
- }
-
- // Cheats start here
-
- if (CVarGetInteger("gInfiniteLives", 0) == 1) {
- if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
- return;
- }
- gLifeCount[0] = 9;
- }
-
- if (CVarGetInteger("gInfiniteBombs", 0) == 1) {
- if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
- return;
- }
- gBombCount[0] = 9;
- }
-
- if (CVarGetInteger("gHyperLaser", 0) == 1) {
- if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
- return;
- }
- gLaserStrength[0] = 2;
- }
-
- if (CVarGetInteger("gScoreEditor", 0) == 1) {
- if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
- return;
- }
- gHitCount = CVarGetInteger("gScoreEditValue", 1);
-
- }
- Hit64_Main();
- // ground testing
-#if 0
- RCP_SetupDL(&gMasterDisp, SETUPDL_83);
- gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
- Graphics_DisplaySmallText(10, 210, 1.0f, 1.0f, "STICK_X:");
- Graphics_DisplaySmallNumber(60, 210, (int) ABS(gInputPress->stick_x));
- Graphics_DisplaySmallText(10, 220, 1.0f, 1.0f, "STICK_Y:");
- Graphics_DisplaySmallNumber(60, 220, (int) ABS(gInputPress->stick_y));
- if (gInputPress->stick_x < 0) Graphics_DisplaySmallText(110, 210, 1.0f, 1.0f, "NEG:");
- if (gInputPress->stick_y < 0) Graphics_DisplaySmallText(110, 220, 1.0f, 1.0f, "NEG:");
-#endif
+ // @port: @event: End DISPLAY_UPDATE_EVENT_PRE
+ free(event);
}