diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2024-05-08 13:57:11 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-08 15:57:11 -0300 |
| commit | 7eff38a5f9f968994a964501d39232a312e6cb22 (patch) | |
| tree | 836184e27e877514446586da53b2d3f9c637c770 /src/engine/fox_game.c | |
| parent | 182eb5c65ae3ba92ec02f62f3be1b92613b9838e (diff) | |
Add quick boot and add ram editing to object ram watch (#236)
* upgrades
* one cleanup
* streamlining
* whoops mods
* more ub
* cast cleanup
Diffstat (limited to 'src/engine/fox_game.c')
| -rw-r--r-- | src/engine/fox_game.c | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/src/engine/fox_game.c b/src/engine/fox_game.c index 5c9769f7..3852212e 100644 --- a/src/engine/fox_game.c +++ b/src/engine/fox_game.c @@ -2,6 +2,7 @@ #include "global.h" #include "sf64dma.h" #include "assets/ast_logo.h" +#include "mods.h" f32 D_game_80161A10; f32 D_game_80161A14; @@ -54,6 +55,18 @@ void Game_Initialize(void) { Rand_Init(); Rand_SetSeed(1, 29000, 9876); gGameState = GSTATE_BOOT; +#ifdef MODS_BOOT_STATE + gNextGameState = GSTATE_INIT; + if (Save_Read() != 0) { +#ifdef AVOID_UB + gSaveFile.save = gDefaultSave; + gSaveFile.backup = gDefaultSave; +#else + gSaveFile = *((SaveFile*) &gDefaultSave); +#endif + Save_Write(); + } +#endif gNextGameStateTimer = 0; gBgColor = 0; gBlurAlpha = 255; @@ -361,7 +374,12 @@ void Game_Update(void) { break; case GSTATE_CHECK_SAVE: if (Save_Read() != 0) { +#ifdef AVOID_UB + gSaveFile.save = gDefaultSave; + gSaveFile.backup = gDefaultSave; +#else gSaveFile = *((SaveFile*) &gDefaultSave); +#endif Save_Write(); } gGameState++; @@ -396,6 +414,9 @@ void Game_Update(void) { gFillScreenAlpha = 0; gNextGameState = D_ctx_80177C94 = D_ctx_80177CAC = D_ctx_80177CB4 = D_ctx_80177CBC = D_ctx_80177CC4 = D_ctx_80177C9C = D_ctx_80177CA4 = D_play_80161A5C = D_game_80161A34 = 0; +#ifdef MODS_BOOT_STATE + gNextGameState = MODS_BOOT_STATE; +#endif for (i = 0; i < 4; i++) { gBoostButton[i] = L_CBUTTONS; gBrakeButton[i] = D_CBUTTONS; @@ -553,9 +574,22 @@ void Game_Update(void) { gFillScreenGreen, gFillScreenBlue, gFillScreenAlpha); } Audio_dummy_80016A50(); +#if MODS_OBJECT_RAM == 1 + ObjectRam_Update(); +#endif +#if MODS_FPS_COUNTER == 1 + Play_RenderFps(); +#endif } } +#if MODS_FPS_COUNTER == 1 +#include "../mods/fpscounter.c" +#endif +#if MODS_OBJECT_RAM == 1 +#include "../mods/object_ram.c" +#endif + Actor* Game_SpawnActor(ObjectId objId) { Actor* actor = gActors; s32 i; |
