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authorAlejandro Asenjo Nitti <96613413+sonicdcer@users.noreply.github.com>2024-07-06 09:47:49 -0300
committerGitHub <noreply@github.com>2024-07-06 09:47:49 -0300
commitc348962cab034335f5eb1ee4bc2ed4851f40542e (patch)
treed3fffe889776bc638195982b3f16852c09cd834d /src/engine/fox_game.c
parent24e316a2b26ff768f15ec217798898b4b0a7b8f9 (diff)
Sector Z, Fortuna & General Docs (#261)
* Sector Z Docs initial * Sector Z docs * some other things * correction * Space Junk * SectorZ_SetLevelObjects * rename assets with correct prefix * aSzBackgroundTex * details * pr review * Sector X initials * Meteo Initials * Sector X things I forgot * fox_tr360 & fox_ve1 & fox_so initials * fox_so details * Zones initials * More Zones initials * more zones initials * area 6 initials * fortuna inits * fortuna actors * some more docs * more docs for Fortuna * fix mistake in data incorrectly imported * Fortuna Radars * BossFO * Sector Y Initials * Venom 2 general Docs * Some Corneria Docs * Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo * more docs and this usage * fox_360 this usage * more actor types and this usages * fox_effect type usage * training docs * some Sector X docs * fix incorrect usage of "this" * fix comment * more docs * funcNames * fox_bg spacing * boolean * scenery corneria bumbs * terrain bumps * corneria arch * more corneria objects * hitboxes * more corneria objects * more corneria level objects * more corneria objects * aCoWaterfallDL * corneria docs * more corneria docs * Granga swork start * corneria swork * Corneria * Corneria Granga docs * more granga docs * granga work buffer enum * CarrierParts enum use * option * Corneria Docs * GRANGA_FWK * fox_co.h header * fix Fault_FillRectangle typo * PR reviews * sCsTeamInitialPos * Doodad
Diffstat (limited to 'src/engine/fox_game.c')
-rw-r--r--src/engine/fox_game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine/fox_game.c b/src/engine/fox_game.c
index a695fa6c..d4006f58 100644
--- a/src/engine/fox_game.c
+++ b/src/engine/fox_game.c
@@ -95,7 +95,7 @@ void Game_SetGameState(void) {
gLevelPhase = gNextLevelPhase;
gNextLevelPhase = 0;
if ((gLevelPhase != 0) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) {
- D_ctx_8017782C = 0;
+ D_ctx_8017782C = false;
}
break;
case GSTATE_MAP: