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authorAlejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>2024-08-15 02:56:41 -0300
committerAlejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>2024-08-15 02:56:41 -0300
commitbef7345bf77c3a9f6868d260c7e120b1747b8c4e (patch)
tree769136907b90a281b96adaa2c62c2600040ac3b1 /src/engine/fox_play.c
parentccb74bd0fe37f6de5516e2ecd2eb52487a02f416 (diff)
leftState -> leftWingState
Diffstat (limited to 'src/engine/fox_play.c')
-rw-r--r--src/engine/fox_play.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/engine/fox_play.c b/src/engine/fox_play.c
index d69cd22e..b59617ad 100644
--- a/src/engine/fox_play.c
+++ b/src/engine/fox_play.c
@@ -169,7 +169,7 @@ void Player_WingEffects(Player* player) {
if ((gLevelType == LEVELTYPE_PLANET) ||
((player->alternateView == true) && (gLevelMode == LEVELMODE_ON_RAILS))) {
player->yBob = -SIN_DEG(player->bobPhase) * 0.5f;
- if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) || (player->arwing.leftState <= WINGSTATE_BROKEN)) {
+ if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) || (player->arwing.leftWingState <= WINGSTATE_BROKEN)) {
player->rockAngle = SIN_DEG(player->rockPhase) * 5.0f;
} else {
player->rockAngle = SIN_DEG(player->rockPhase) * 1.5f;
@@ -194,7 +194,7 @@ void Player_DamageEffects(Player* player) {
RAND_FLOAT(0.02f) + 0.02f, player->num + 1);
}
}
- if (player->arwing.leftState <= WINGSTATE_BROKEN) {
+ if (player->arwing.leftWingState <= WINGSTATE_BROKEN) {
if (((gGameFrameCount % 2U) == 0) && (gLeftWingDebrisTimer[player->num] != 0)) {
func_effect_8007D10C(RAND_FLOAT_CENTERED(10.0f) + player->hit2.x, RAND_FLOAT(5.0f) + player->hit2.y,
player->hit2.z, 1.0f);
@@ -838,11 +838,11 @@ void Player_DamageWings(Player* player, s32 side, s32 damage) {
}
} else if (side == 2) {
gLeftWingFlashTimer[player->num] = 30;
- if (player->arwing.leftState == WINGSTATE_INTACT) {
+ if (player->arwing.leftWingState == WINGSTATE_INTACT) {
gLeftWingHealth[player->num] -= damage;
if (gLeftWingHealth[player->num] <= 0) {
Play_SpawnDebris(0, player->hit2.x, player->hit2.y, player->hit2.z);
- player->arwing.leftState = WINGSTATE_BROKEN;
+ player->arwing.leftWingState = WINGSTATE_BROKEN;
func_effect_8007D0E0(player->hit2.x, player->hit2.y, player->hit2.z, 2.0f);
gLeftWingDebrisTimer[player->num] = 50;
Player_PlaySfx(player->sfxSource, NA_SE_ARWING_WING_BROKEN, player->num);
@@ -1621,7 +1621,7 @@ void Player_UpdateHitbox(Player* player) {
Matrix_RotateZ(gCalcMatrix, -(player->bankAngle * M_DTOR), MTXF_APPLY);
sp3C.y = 0.0f;
sp3C.z = 0.0f;
- if (player->arwing.leftState == WINGSTATE_INTACT) {
+ if (player->arwing.leftWingState == WINGSTATE_INTACT) {
sp3C.x = 40.0f;
} else {
sp3C.y = -10.0f;
@@ -3293,7 +3293,7 @@ bool Player_UpdateLockOn(Player* player) {
void Player_Shoot(Player* player) {
switch (player->form) {
case FORM_ARWING:
- if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) || (player->arwing.leftState <= WINGSTATE_BROKEN)) {
+ if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) || (player->arwing.leftWingState <= WINGSTATE_BROKEN)) {
gLaserStrength[player->num] = LASERS_SINGLE;
}
@@ -3349,9 +3349,9 @@ void Player_ArwingBank(Player* player) {
f32 sp38;
sp3C = 0.0f;
- if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) && (player->arwing.leftState == WINGSTATE_INTACT)) {
+ if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) && (player->arwing.leftWingState == WINGSTATE_INTACT)) {
sp3C = -17.0f;
- } else if ((player->arwing.leftState <= WINGSTATE_BROKEN) && (player->arwing.rightWingState == WINGSTATE_INTACT)) {
+ } else if ((player->arwing.leftWingState <= WINGSTATE_BROKEN) && (player->arwing.rightWingState == WINGSTATE_INTACT)) {
sp3C = 17.0f;
}
@@ -3672,7 +3672,7 @@ void Player_MoveArwing360(Player* player) {
sp4C.x -= 2.5f;
sp4C.y -= 2.5f;
}
- if (player->arwing.leftState <= WINGSTATE_BROKEN) {
+ if (player->arwing.leftWingState <= WINGSTATE_BROKEN) {
sp4C.x += 2.5f;
sp4C.y -= 2.5f;
}
@@ -3947,7 +3947,7 @@ void Player_MoveArwingOnRails(Player* player) {
player->vel.x += 2.5f;
player->vel.y -= 2.5f;
}
- if (player->arwing.leftState <= WINGSTATE_BROKEN) {
+ if (player->arwing.leftWingState <= WINGSTATE_BROKEN) {
player->vel.x -= 2.5f;
player->vel.y -= 2.5f;
}
@@ -4417,7 +4417,7 @@ void Player_Setup(Player* playerx) {
}
player->arwing.rightWingState = WINGSTATE_INTACT;
- player->arwing.leftState = WINGSTATE_INTACT;
+ player->arwing.leftWingState = WINGSTATE_INTACT;
if (gExpertMode) {
gLeftWingHealth[gPlayerNum] = 10;
@@ -4521,7 +4521,7 @@ void Player_Setup(Player* playerx) {
player->shields = D_ctx_80177C9C - 1;
gGoldRingCount[0] = D_ctx_80177C94;
player->arwing.rightWingState = D_ctx_80177CAC;
- player->arwing.leftState = D_ctx_80177CB4;
+ player->arwing.leftWingState = D_ctx_80177CB4;
gRightWingHealth[0] = D_ctx_80177CBC;
gLeftWingHealth[0] = D_ctx_80177CC4;
if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {