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authorSonic Dreamcaster <alejandro.asenjo88@gmail.com>2026-03-12 19:44:03 -0300
committerSonic Dreamcaster <alejandro.asenjo88@gmail.com>2026-03-12 19:44:03 -0300
commit47831f54ae2dbc274252aa556f4b1fa4b9731d65 (patch)
tree6a334313ead756051a2d3f920cc4638415872cac /src/engine
parent00cde39873277cb34d4eef96c4c5e928d2e7748d (diff)
Refactor Interpolation System
Diffstat (limited to 'src/engine')
-rw-r--r--src/engine/fox_beam.c10
-rw-r--r--src/engine/fox_bg.c25
-rw-r--r--src/engine/fox_display.c109
-rw-r--r--src/engine/fox_edisplay.c34
-rw-r--r--src/engine/fox_effect.c3
-rw-r--r--src/engine/fox_play.c2
6 files changed, 103 insertions, 80 deletions
diff --git a/src/engine/fox_beam.c b/src/engine/fox_beam.c
index ae19d6f7..4006d4dc 100644
--- a/src/engine/fox_beam.c
+++ b/src/engine/fox_beam.c
@@ -1067,6 +1067,8 @@ void PlayerShot_DrawHitmark(PlayerShot* shot) {
return;
}
} else {
+ FrameInterpolation_RecordOpenChild(shot, 1);
+
shot->obj.rot.y = -gPlayer[gPlayerNum].camYaw;
Matrix_RotateY(gGfxMatrix, shot->obj.rot.y, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 2.0f, MTXF_APPLY);
@@ -1088,6 +1090,8 @@ void PlayerShot_DrawHitmark(PlayerShot* shot) {
gSPDisplayList(gMasterDisp++, D_1025800);
break;
}
+
+ FrameInterpolation_RecordCloseChild();
}
}
@@ -1249,6 +1253,8 @@ void PlayerShot_DrawShot(PlayerShot* shot) {
Object_Kill(&shot->obj, shot->sfxSource);
}
} else {
+ FrameInterpolation_RecordOpenChild(shot, 0);
+
if ((shot->obj.id == PLAYERSHOT_TANK) || (shot->obj.id == PLAYERSHOT_ON_FOOT) ||
(shot->obj.id == PLAYERSHOT_7)) {
shot->obj.rot.y = RAD_TO_DEG(-gPlayer[gPlayerNum].camYaw);
@@ -1512,12 +1518,11 @@ void PlayerShot_DrawShot(PlayerShot* shot) {
gSPDisplayList(gMasterDisp++, D_GREAT_FOX_E00DFB0);
break;
}
+ FrameInterpolation_RecordCloseChild();
}
}
void PlayerShot_Draw(PlayerShot* shot) {
- FrameInterpolation_RecordOpenChild(shot, 0);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
switch (shot->obj.status) {
case SHOT_ACTIVE:
PlayerShot_DrawShot(shot);
@@ -1526,7 +1531,6 @@ void PlayerShot_Draw(PlayerShot* shot) {
PlayerShot_DrawHitmark(shot);
break;
}
- FrameInterpolation_RecordCloseChild();
}
void PlayerShot_UpdateHitmark(PlayerShot* shot) {
diff --git a/src/engine/fox_bg.c b/src/engine/fox_bg.c
index 9cdb5f07..06f83608 100644
--- a/src/engine/fox_bg.c
+++ b/src/engine/fox_bg.c
@@ -308,7 +308,6 @@ void Background_DrawStarfield(void) {
FrameInterpolation_ShouldInterpolateFrame(false);
} else {
FrameInterpolation_RecordOpenChild("Starfield", i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
}
// Translate to (vx, vy) in ortho coordinates
@@ -442,9 +441,8 @@ void Background_DrawPartialStarfield(s32 yMin, s32 yMax) { // Stars that are in
// Check if the star is within the visible screen area
if ((vx >= 0) && (vx < currentScreenWidth) && (yMin < vy) && (vy < yMax)) {
- // Tag the transform. Assuming TAG_STARFIELD is a defined base tag value
- FrameInterpolation_RecordOpenChild("SmallStarfield", i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+
+ FrameInterpolation_RecordOpenChild("PartialStarfield", i);
// Translate to (vx, vy) in ortho coordinates
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, vx - (currentScreenWidth / 2.0f), -(vy - (currentScreenHeight / 2.0f)), 0.0f,
@@ -551,7 +549,6 @@ void Background_DrawBackdrop(void) {
} else {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Backdrop", i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
}
switch (gCurrentLevel) {
@@ -627,7 +624,6 @@ void Background_DrawBackdrop(void) {
} else {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Backdrop", i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
}
switch ((s32) gCurrentLevel) {
@@ -669,7 +665,6 @@ void Background_DrawBackdrop(void) {
} else {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Backdrop", 0);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
}
if ((gDrawBackdrop == 2) || (gDrawBackdrop == 7)) {
@@ -771,7 +766,6 @@ void Background_DrawBackdrop(void) {
// Render the textures across the screen (left to right)
for (int i = 0; i < 5; i++) {
FrameInterpolation_RecordOpenChild("Backdrop", i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
if (gPlayer[0].state == PLAYERSTATE_LEVEL_INTRO) {
gSPDisplayList(gMasterDisp++, D_AQ_601AFF0);
} else {
@@ -839,7 +833,6 @@ void Background_DrawBackdrop(void) {
} else {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Backdrop", i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
}
if (gCurrentLevel == LEVEL_TITANIA) {
@@ -1139,12 +1132,16 @@ void Background_DrawSun(void) {
sunScale = sKaSunScales;
}
for (i = 0; i < 5; i++, sunColor++, sunAlpha++, sunDL++, sunScale++) {
+ FrameInterpolation_RecordOpenChild("Sun", i);
+
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, *sunScale, *sunScale, *sunScale, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, sunColor->r, sunColor->g, sunColor->b, *sunAlpha);
gSPDisplayList(gMasterDisp++, *sunDL);
Matrix_Pop(&gGfxMatrix);
+
+ FrameInterpolation_RecordCloseChild();
}
Matrix_Pop(&gGfxMatrix);
}
@@ -1265,7 +1262,7 @@ void AllRangeGround_Draw(void) {
// LOWER RIGHT QUADRANT
if (gPlayer[0].pos.x > maxDistX && gPlayer[0].pos.z > maxDistZ) {
// lower right corner piece : 4
- // // lower middle left piece : 5
+ // lower middle left piece : 5
// lower middle right piece : 6
// side upper right piece: 14
// side lower right piece : 15
@@ -1274,11 +1271,11 @@ void AllRangeGround_Draw(void) {
}
}
- Matrix_Push(&gGfxMatrix);
-
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("360Ground", i);
+ Matrix_Push(&gGfxMatrix);
+
Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i], MTXF_APPLY);
if (gCurrentLevel == LEVEL_TRAINING) {
@@ -1394,6 +1391,8 @@ void Background_DrawGround(void) {
#endif
}
+ FrameInterpolation_RecordOpenChild("Ground", 0);
+
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, gPlayer[gPlayerNum].xPath, -3.0f + gCameraShakeY, sp1D4, MTXF_APPLY);
@@ -2255,6 +2254,8 @@ void Background_DrawGround(void) {
break;
}
Matrix_Pop(&gGfxMatrix);
+
+ FrameInterpolation_RecordCloseChild();
}
// Unused. Early water implementation in Aquas?
diff --git a/src/engine/fox_display.c b/src/engine/fox_display.c
index 8351cd54..1434d68a 100644
--- a/src/engine/fox_display.c
+++ b/src/engine/fox_display.c
@@ -271,11 +271,11 @@ void Display_OnFootFalco_PostLimbDraw(s32 limbIndex, Vec3f* rot, void* data) {
}
void Display_OnFootMuzzleFlash(Player* player) {
- Matrix_Push(&gGfxMatrix);
-
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Display_OnFootMuzzleFlash", player->num);
+ Matrix_Push(&gGfxMatrix);
+
Matrix_Copy(gGfxMatrix, &gIdentityMatrix);
if ((player->state == PLAYERSTATE_ACTIVE) && (player->csTimer != 0)) {
Matrix_Translate(gGfxMatrix, D_display_801613B0[player->num].x, D_display_801613B0[player->num].y,
@@ -325,6 +325,8 @@ void Display_Landmaster(Player* player) {
Vec3f sp4C = { 0.0f, 0.0f, 90.0f };
Vec3f sp40 = { 0.0f, 40.0f, -70.0f };
+ FrameInterpolation_RecordOpenChild("Landmaster", player->num);
+
Matrix_Push(&gGfxMatrix);
if (!gVersusMode) {
@@ -364,6 +366,8 @@ void Display_Landmaster(Player* player) {
Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_80161548[player->num]);
Matrix_Pop(&gGfxMatrix);
+
+ FrameInterpolation_RecordCloseChild();
}
Gfx* sFaceDL[] = { aAwFoxHeadDL, aAwFalcoHeadDL, aAwSlippyHeadDL, aAwPeppyHeadDL };
@@ -375,11 +379,11 @@ f32 sReticleScales[] = { 0.0f, 0.0f, 0.0f, 0.0f };
f32 sPlayerShadowing = 0.0f;
void Display_LandmasterMuzzleFlash(Player* player) {
- Matrix_Push(&gGfxMatrix);
-
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Display_LandmasterMuzzleFlash", player->num);
+ Matrix_Push(&gGfxMatrix);
+
if ((player->state == PLAYERSTATE_ACTIVE) && (player->unk_1A0 != 0)) {
Matrix_Translate(gGfxMatrix, D_display_80161548[player->num].x, D_display_80161548[player->num].y,
D_display_80161548[player->num].z, MTXF_APPLY);
@@ -431,11 +435,11 @@ void Display_LandmasterThrusters(Player* player) {
sp2C *= 1.1f;
}
- Matrix_Push(&gGfxMatrix);
-
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Display_LandmasterThrusters_1", player->num);
+ Matrix_Push(&gGfxMatrix);
+
Matrix_Translate(gGfxMatrix, 20.0f, 30.0f, -10.0f, MTXF_APPLY);
if (!gVersusMode) {
@@ -468,11 +472,11 @@ void Display_LandmasterThrusters(Player* player) {
sp2C *= 1.1f;
}
- Matrix_Push(&gGfxMatrix);
-
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Display_LandmasterThrusters_2", player->num);
+ Matrix_Push(&gGfxMatrix);
+
Matrix_Translate(gGfxMatrix, -20.0f, 30.0f, -10.0f, MTXF_APPLY);
if (!gVersusMode) {
@@ -697,10 +701,11 @@ void Display_ArwingWings(ArwingInfo* arwing) {
}
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
- Matrix_Pop(&gGfxMatrix);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
+
+ Matrix_Pop(&gGfxMatrix);
}
void Display_Unused(f32 arg0, f32 arg1, UNK_TYPE arg2, UNK_TYPE arg3) {
@@ -708,11 +713,11 @@ void Display_Unused(f32 arg0, f32 arg1, UNK_TYPE arg2, UNK_TYPE arg3) {
}
void Display_CockpitGlass(void) {
- Matrix_Push(&gGfxMatrix);
-
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Display_CockpitGlass", 0);
+ Matrix_Push(&gGfxMatrix);
+
Matrix_Copy(gGfxMatrix, &D_display_80161418[0]);
Matrix_Translate(gGfxMatrix, 0.0f, D_display_800CA290, D_display_800CA294, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, D_display_800CA28C, D_display_800CA28C, D_display_800CA28C, MTXF_APPLY);
@@ -793,10 +798,10 @@ void Display_Reticle(Player* player) {
(((gGameState == GSTATE_PLAY) && (player->state == PLAYERSTATE_ACTIVE)) || (gGameState == GSTATE_MENU))) {
for (i = 0; i < 2; i++) {
FrameInterpolation_RecordOpenChild("Reticle", (player->num << 16) + i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
translate = &D_display_801613E0[i];
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, translate->x, translate->y, translate->z, MTXF_APPLY);
+
if (gChargeTimers[player->num] >= 20) {
RCP_SetupDL(&gMasterDisp, SETUPDL_63_OPTIONAL);
if (i == 1) {
@@ -815,6 +820,7 @@ void Display_Reticle(Player* player) {
Matrix_Scale(gGfxMatrix, sReticleScales[player->num], sReticleScales[player->num], 1.0f, MTXF_APPLY);
Math_SmoothStepToF(&sReticleScales[player->num], 1.0f, 1.0f, 0.2f, 0.0f);
}
+
Matrix_Scale(gGfxMatrix, 4.0f, 4.0f, 4.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1024F60);
@@ -856,6 +862,8 @@ void Display_PlayerShadow_Draw(Player* player) {
player->shadowing = 180;
}
+ FrameInterpolation_RecordOpenChild("PlayerShadow", player->num);
+
switch (player->form) {
case FORM_ARWING:
fake_label:
@@ -895,6 +903,8 @@ void Display_PlayerShadow_Draw(Player* player) {
Matrix_Pop(&gGfxMatrix);
break;
}
+
+ FrameInterpolation_RecordCloseChild();
}
void Display_DrawEngineGlow(EngineGlowColor color) {
@@ -921,6 +931,9 @@ void Display_DrawEngineGlow(EngineGlowColor color) {
void Display_LandmasterEngineGlow_Draw(Player* player) {
RCP_SetupDL_64();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
+
+ FrameInterpolation_RecordOpenChild("LandmasterEngineGlow", player->num);
+
Matrix_Push(&gGfxMatrix);
Matrix_RotateZ(gGfxMatrix, player->bankAngle * M_DTOR, MTXF_APPLY);
if (player->form == FORM_LANDMASTER) {
@@ -941,6 +954,8 @@ void Display_LandmasterEngineGlow_Draw(Player* player) {
Matrix_SetGfxMtx(&gMasterDisp);
Display_DrawEngineGlow(gLevelType);
Matrix_Pop(&gGfxMatrix);
+
+ FrameInterpolation_RecordCloseChild();
}
void Display_BarrelRollShield(Player* player) {
@@ -970,10 +985,10 @@ void Display_BarrelRollShield(Player* player) {
zRotDirection = -1.0f;
}
- Matrix_Push(&gGfxMatrix);
-
// @port: Tag the transform.
- FrameInterpolation_RecordOpenChild("BarrelRollShield", 0);
+ FrameInterpolation_RecordOpenChild("BarrelRollShield", player->num);
+
+ Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, player->pos.x + dest.x, player->pos.y + dest.y,
player->trueZpos + player->zPath + dest.z, MTXF_APPLY);
@@ -1005,10 +1020,10 @@ void Display_BarrelRollShield(Player* player) {
void Display_UnusedShield(Player* player) {
if (gShieldAlpha[player->num] > 1.0f) {
- Matrix_Push(&gGfxMatrix);
-
// @port: Tag the transform.
- FrameInterpolation_RecordOpenChild("Display_UnusedShield", 0);
+ FrameInterpolation_RecordOpenChild("Display_UnusedShield", player->num);
+
+ Matrix_Push(&gGfxMatrix);
Matrix_Copy(gGfxMatrix, &D_display_80161418[player->num]);
Matrix_Translate(gGfxMatrix, 0.0f, -5.0f, 10.0f, MTXF_APPLY);
@@ -1046,12 +1061,16 @@ void Display_ArwingLaserCharge(Player* player) {
Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94);
}
+
Matrix_Push(&gGfxMatrix);
-
+
sp80 = gChargeTimers[player->num] / 20.0f;
-
+
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
Matrix_Scale(gGfxMatrix, sp80, sp80, 1.0f, MTXF_APPLY);
+
+ FrameInterpolation_RecordOpenChild("ArwingLaserCharge", player->num);
+
Matrix_Push(&gGfxMatrix);
if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS)) {
@@ -1089,6 +1108,10 @@ void Display_ArwingLaserCharge(Player* player) {
gSPDisplayList(gMasterDisp++, aStarDL);
Matrix_Pop(&gGfxMatrix);
+ FrameInterpolation_RecordCloseChild();
+
+ FrameInterpolation_RecordOpenChild("ArwingLaserCharge2", player->num);
+
if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS)) {
Matrix_Scale(gGfxMatrix, 0.3f, 0.3f, 0.3f, MTXF_APPLY);
}
@@ -1103,6 +1126,8 @@ void Display_ArwingLaserCharge(Player* player) {
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aOrbDL);
Matrix_Pop(&gGfxMatrix);
+
+ FrameInterpolation_RecordCloseChild();
}
if (gMuzzleFlashScale[player->num] > 0.1f) {
Matrix_Push(&gGfxMatrix);
@@ -1124,10 +1149,10 @@ void Display_ArwingLaserCharge(Player* player) {
Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94);
}
- Matrix_Push(&gGfxMatrix);
-
// @port: Tag the transform.
- FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash", 0);
+ FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash1", player->num);
+
+ Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f,
@@ -1152,10 +1177,11 @@ void Display_ArwingLaserCharge(Player* player) {
}
Matrix_MultVec3f(gCalcMatrix, &spAC, &sp94);
Matrix_MultVec3f(gCalcMatrix, &spA0, &sp88);
- Matrix_Push(&gGfxMatrix);
// @port: Tag the transform.
- FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash", 0);
+ FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash2", player->num);
+
+ Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f,
@@ -1170,7 +1196,7 @@ void Display_ArwingLaserCharge(Player* player) {
Matrix_Push(&gGfxMatrix);
// @port: Tag the transform.
- FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash", 1);
+ FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash3", player->num);
Matrix_Translate(gGfxMatrix, sp88.x, sp88.y, sp88.z, MTXF_NEW);
Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f,
@@ -1343,7 +1369,7 @@ void Display_ArwingWingTrail_Draw(Player* player) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
// @port: Tag the transform.
- FrameInterpolation_RecordOpenChild("WingTrail", 0);
+ FrameInterpolation_RecordOpenChild("WingTrail", player->num);
if (player->arwing.leftWingState == WINGSTATE_INTACT) {
Matrix_Push(&gGfxMatrix);
@@ -1363,7 +1389,7 @@ void Display_ArwingWingTrail_Draw(Player* player) {
FrameInterpolation_RecordCloseChild();
// @port: Tag the transform.
- FrameInterpolation_RecordOpenChild("WingTrail", 1);
+ FrameInterpolation_RecordOpenChild("WingTrail2", player->num);
if (player->arwing.rightWingState == WINGSTATE_INTACT) {
Matrix_Push(&gGfxMatrix);
@@ -1637,8 +1663,8 @@ void Display_ActorMarks(void) {
for (i = 0; i < ARRAY_COUNT(gTeamArrowsViewPos); i++) {
if (gTeamArrowsViewPos[i].z < 0.0f) {
- FrameInterpolation_RecordOpenChild(&gTeamArrowsViewPos[i], i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+ FrameInterpolation_RecordOpenChild("ActorMarks", i);
+
var_fs0 = (VEC3F_MAG(&gTeamArrowsViewPos[i])) * 0.0015f;
if (var_fs0 > 100.0f) {
var_fs0 = 100.0f;
@@ -1683,8 +1709,7 @@ void Display_LockOnIndicator(void) {
if (gLockOnTargetViewPos[i].z < 0.0f) {
var_fs0 = VEC3F_MAG(&gLockOnTargetViewPos[i]);
if (var_fs0 < 20000.0f) {
- FrameInterpolation_RecordOpenChild("LcckOnIndicator", 0);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+ FrameInterpolation_RecordOpenChild("LockOnIndicator", i);
var_fs0 *= 0.0015f;
if (var_fs0 > 100.0f) {
var_fs0 = 100.0f;
@@ -1797,9 +1822,7 @@ void Display_CsLevelCompleteHandleCamera(Player* player) {
break;
}
}
-#if 1
-f32 gTestVarF = 0.0f;
-#endif
+
void Display_Update(void) {
s32 i;
Vec3f tempVec;
@@ -1895,8 +1918,7 @@ void Display_Update(void) {
printf("CAMERA 1 SKIPED: %d\n", camSkipTimes++);
gCamera1Skipped = true;
} else {
- FrameInterpolation_RecordOpenChild("GamePlayCam", 0);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+ FrameInterpolation_RecordOpenChild("GamePlayCam", camPlayer->num);
gCamera1Skipped = false;
}
@@ -1919,10 +1941,8 @@ void Display_Update(void) {
}
Background_DrawBackdrop();
- FrameInterpolation_RecordOpenChild("Sun", 0);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Background_DrawSun();
- FrameInterpolation_RecordCloseChild();
+
Matrix_Push(&gGfxMatrix);
Matrix_LookAt(gGfxMatrix, gPlayCamEye.x, gPlayCamEye.y, gPlayCamEye.z, gPlayCamAt.x, gPlayCamAt.y, gPlayCamAt.z,
playerCamUp.x, playerCamUp.y, playerCamUp.z, MTXF_APPLY);
@@ -1938,10 +1958,7 @@ void Display_Update(void) {
Matrix_Pop(&gGfxMatrix);
} else if (gGroundSurface != SURFACE_WATER) {
D_bg_8015F964 = false;
- FrameInterpolation_RecordOpenChild("Ground", 0);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Background_DrawGround();
- FrameInterpolation_RecordCloseChild();
}
}
@@ -2010,10 +2027,7 @@ void Display_Update(void) {
if ((gGroundSurface == SURFACE_WATER) || (gAqDrawMode != 0)) {
D_bg_8015F964 = true;
Effect_Draw(1);
- FrameInterpolation_RecordOpenChild("Ground", 0);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Background_DrawGround();
- FrameInterpolation_RecordCloseChild();
}
if ((gCurrentLevel != LEVEL_AQUAS) &&
@@ -2026,12 +2040,9 @@ void Display_Update(void) {
for (i = 0, player = &gPlayer[0]; i < gCamCount; i++, player++) {
if (sPlayersVisible[i]) {
- FrameInterpolation_RecordOpenChild(player, i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Display_PlayerShadow_Update(player);
Display_PlayerFeatures(player);
Display_ArwingWingTrail_Update(player);
- FrameInterpolation_RecordCloseChild();
}
}
diff --git a/src/engine/fox_edisplay.c b/src/engine/fox_edisplay.c
index 8ac59c45..969cd8ad 100644
--- a/src/engine/fox_edisplay.c
+++ b/src/engine/fox_edisplay.c
@@ -833,8 +833,7 @@ void ItemCheckpoint_Draw(ItemCheckpoint* this) {
s32 i;
if (((gGameFrameCount & 0x18) != 0) && (this->state == 0)) {
- FrameInterpolation_RecordOpenChild(this, 0);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+ FrameInterpolation_RecordOpenChild("ItemCheckpoint", 0);
Matrix_Push(&gGfxMatrix);
RCP_SetupDL(&gMasterDisp, SETUPDL_64);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
@@ -846,14 +845,14 @@ void ItemCheckpoint_Draw(ItemCheckpoint* this) {
Matrix_Pop(&gGfxMatrix);
FrameInterpolation_RecordCloseChild();
}
- FrameInterpolation_RecordOpenChild(this, 1);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
gSPTexture(gMasterDisp++, 2000, 2000, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN);
Matrix_RotateZ(gGfxMatrix, this->unk_58 * M_DTOR, MTXF_APPLY);
for (i = 0; i < 8; i++) {
+ FrameInterpolation_RecordOpenChild("ItemCheckpoint", i + 1);
+
Matrix_Push(&gGfxMatrix);
Matrix_RotateZ(gGfxMatrix, i * 45.0f * M_DTOR, MTXF_APPLY);
Matrix_Translate(gGfxMatrix, 2.0f * this->width, 0.0f, 0.0f, MTXF_APPLY);
@@ -861,9 +860,10 @@ void ItemCheckpoint_Draw(ItemCheckpoint* this) {
Graphics_SetScaleMtx(2.0f * this->unk_50);
gSPDisplayList(gMasterDisp++, D_101CAE0);
Matrix_Pop(&gGfxMatrix);
+
+ FrameInterpolation_RecordCloseChild();
}
gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN);
- FrameInterpolation_RecordCloseChild();
}
void ItemSilverRing_Draw(ItemSilverRing* this) {
@@ -1797,7 +1797,7 @@ void Object_DrawAll(s32 cullDirection) {
for (i = 0, scenery360 = gScenery360; i < 200; i++, scenery360++) {
FrameInterpolation_RecordOpenChild(scenery360, i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+
if ((scenery360->obj.status == OBJ_ACTIVE) && (scenery360->obj.id != OBJ_SCENERY_LEVEL_OBJECTS)) {
if (gCurrentLevel == LEVEL_BOLSE) {
spAC.x = scenery360->sfxSource[0];
@@ -1810,6 +1810,7 @@ void Object_DrawAll(s32 cullDirection) {
Scenery360_Draw(scenery360);
Matrix_Pop(&gGfxMatrix);
}
+
FrameInterpolation_RecordCloseChild();
}
} else {
@@ -1817,7 +1818,7 @@ void Object_DrawAll(s32 cullDirection) {
for (i = 0, scenery = gScenery; i < ARRAY_COUNT(gScenery); i++, scenery++) {
if (scenery->obj.status >= OBJ_ACTIVE) {
FrameInterpolation_RecordOpenChild(scenery, i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+
if (cullDirection > 0) {
Display_SetSecondLight(&scenery->obj.pos);
}
@@ -1825,6 +1826,7 @@ void Object_DrawAll(s32 cullDirection) {
Scenery_Draw(scenery, cullDirection);
Matrix_Pop(&gGfxMatrix);
Object_UpdateSfxSource(scenery->sfxSource);
+
FrameInterpolation_RecordCloseChild();
}
}
@@ -1833,7 +1835,7 @@ void Object_DrawAll(s32 cullDirection) {
for (i = 0, boss = &gBosses[0]; i < ARRAY_COUNT(gBosses); i++, boss++) {
if ((boss->obj.status >= OBJ_ACTIVE) && (boss->obj.id != OBJ_BOSS_BO_BASE_SHIELD)) {
FrameInterpolation_RecordOpenChild(boss, i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+
if ((boss->timer_05C % 2) == 0) {
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
} else {
@@ -1850,6 +1852,7 @@ void Object_DrawAll(s32 cullDirection) {
Object_DrawShadow(i, &boss->obj);
Matrix_Pop(&gGfxMatrix);
}
+
FrameInterpolation_RecordCloseChild();
}
}
@@ -1860,7 +1863,7 @@ void Object_DrawAll(s32 cullDirection) {
for (i = 0, sprite = &gSprites[0]; i < ARRAY_COUNT(gSprites); i++, sprite++) {
if ((sprite->obj.status >= OBJ_ACTIVE) && func_enmy_80060FE4(&sprite->obj.pos, -12000.0f)) {
FrameInterpolation_RecordOpenChild(sprite, i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+
Matrix_Push(&gGfxMatrix);
if ((sprite->obj.id == OBJ_SPRITE_CO_RUIN1) || (sprite->obj.id == OBJ_SPRITE_CO_RUIN2)) {
@@ -1871,6 +1874,7 @@ void Object_DrawAll(s32 cullDirection) {
Sprite_Draw(sprite, cullDirection);
Matrix_Pop(&gGfxMatrix);
+
FrameInterpolation_RecordCloseChild();
}
}
@@ -1878,7 +1882,7 @@ void Object_DrawAll(s32 cullDirection) {
for (i = 0, actor = &gActors[0]; i < ARRAY_COUNT(gActors); i++, actor++) {
if (actor->obj.status >= OBJ_ACTIVE) {
FrameInterpolation_RecordOpenChild(actor, i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+
if ((actor->timer_0C6 % 2) == 0) {
if (gCurrentLevel == LEVEL_UNK_15) {
RCP_SetupDL_23();
@@ -1940,12 +1944,13 @@ void Object_DrawAll(s32 cullDirection) {
for (i = 0, item = &gItems[0]; i < ARRAY_COUNT(gItems); i++, item++) {
if (item->obj.status >= OBJ_ACTIVE) {
FrameInterpolation_RecordOpenChild(item, i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+
Matrix_Push(&gGfxMatrix);
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
Object_SetCullDirection(cullDirection);
Item_Draw(item, cullDirection);
Matrix_Pop(&gGfxMatrix);
+
FrameInterpolation_RecordCloseChild();
}
}
@@ -1964,7 +1969,7 @@ void Effect_DrawAll(s32 arg0) {
for (i = 0, effect = &gEffects[0]; i < ARRAY_COUNT(gEffects); i++, effect++) {
if (effect->obj.status >= OBJ_ACTIVE) {
FrameInterpolation_RecordOpenChild(effect, i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+
if (effect->info.unk_14 == 1) {
effect->obj.rot.y = RAD_TO_DEG(-gPlayer[gPlayerNum].camYaw);
effect->obj.rot.x = RAD_TO_DEG(gPlayer[gPlayerNum].camPitch);
@@ -1985,6 +1990,7 @@ void Effect_DrawAll(s32 arg0) {
Matrix_Pop(&gGfxMatrix);
}
}
+
FrameInterpolation_RecordCloseChild();
}
}
@@ -1992,7 +1998,7 @@ void Effect_DrawAll(s32 arg0) {
for (i = 0, boss = &gBosses[0]; i < ARRAY_COUNT(gBosses); i++, boss++) {
if ((boss->obj.status >= OBJ_ACTIVE) && (boss->obj.id == OBJ_BOSS_BO_BASE_SHIELD)) {
FrameInterpolation_RecordOpenChild(boss, i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+
if ((boss->timer_05C % 2) == 0) {
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
} else {
@@ -2002,6 +2008,7 @@ void Effect_DrawAll(s32 arg0) {
Matrix_Push(&gGfxMatrix);
Boss_Draw(boss, arg0);
Matrix_Pop(&gGfxMatrix);
+
FrameInterpolation_RecordCloseChild();
}
}
@@ -2065,7 +2072,6 @@ void TexturedLine_Draw(void) {
for (i = 0; i < ARRAY_COUNT(gTexturedLines); i++) {
TexturedLine* texLine = &gTexturedLines[i];
FrameInterpolation_RecordOpenChild(texLine, i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
if (gTexturedLines[i].mode != 0) {
Matrix_Push(&gGfxMatrix);
diff --git a/src/engine/fox_effect.c b/src/engine/fox_effect.c
index 3a7665a5..ada1e7ca 100644
--- a/src/engine/fox_effect.c
+++ b/src/engine/fox_effect.c
@@ -148,10 +148,11 @@ void BonusText_DrawAll(void) {
for (i = 0, bonus = gBonusText; i < ARRAY_COUNT(gBonusText); i++, bonus++) {
if (bonus->hits != 0) {
FrameInterpolation_RecordOpenChild(bonus, i);
- FrameInterpolation_RecordMarker(__FILE__, __LINE__);
+
Matrix_Push(&gGfxMatrix);
BonusText_Draw(bonus);
Matrix_Pop(&gGfxMatrix);
+
FrameInterpolation_RecordCloseChild();
}
}
diff --git a/src/engine/fox_play.c b/src/engine/fox_play.c
index cb8cc26c..c11c9dd6 100644
--- a/src/engine/fox_play.c
+++ b/src/engine/fox_play.c
@@ -2919,7 +2919,7 @@ void Play_Init(void) {
D_ctx_801782C8 = 0;
if (gCurrentLevel == LEVEL_TITANIA) {
- Ground_801B5110(0.0f, 0.0f, 200.0f);
+ Ground_Init(0.0f, 0.0f, 200.0f);
}
if (gCurrentLevel == LEVEL_AQUAS) {
gWaterLevel = 1000.0f;