diff options
| author | Sonic Dreamcaster <alejandro.asenjo88@gmail.com> | 2026-03-12 19:44:03 -0300 |
|---|---|---|
| committer | Sonic Dreamcaster <alejandro.asenjo88@gmail.com> | 2026-03-12 19:44:03 -0300 |
| commit | 47831f54ae2dbc274252aa556f4b1fa4b9731d65 (patch) | |
| tree | 6a334313ead756051a2d3f920cc4638415872cac /src/engine | |
| parent | 00cde39873277cb34d4eef96c4c5e928d2e7748d (diff) | |
Refactor Interpolation System
Diffstat (limited to 'src/engine')
| -rw-r--r-- | src/engine/fox_beam.c | 10 | ||||
| -rw-r--r-- | src/engine/fox_bg.c | 25 | ||||
| -rw-r--r-- | src/engine/fox_display.c | 109 | ||||
| -rw-r--r-- | src/engine/fox_edisplay.c | 34 | ||||
| -rw-r--r-- | src/engine/fox_effect.c | 3 | ||||
| -rw-r--r-- | src/engine/fox_play.c | 2 |
6 files changed, 103 insertions, 80 deletions
diff --git a/src/engine/fox_beam.c b/src/engine/fox_beam.c index ae19d6f7..4006d4dc 100644 --- a/src/engine/fox_beam.c +++ b/src/engine/fox_beam.c @@ -1067,6 +1067,8 @@ void PlayerShot_DrawHitmark(PlayerShot* shot) { return; } } else { + FrameInterpolation_RecordOpenChild(shot, 1); + shot->obj.rot.y = -gPlayer[gPlayerNum].camYaw; Matrix_RotateY(gGfxMatrix, shot->obj.rot.y, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 2.0f, MTXF_APPLY); @@ -1088,6 +1090,8 @@ void PlayerShot_DrawHitmark(PlayerShot* shot) { gSPDisplayList(gMasterDisp++, D_1025800); break; } + + FrameInterpolation_RecordCloseChild(); } } @@ -1249,6 +1253,8 @@ void PlayerShot_DrawShot(PlayerShot* shot) { Object_Kill(&shot->obj, shot->sfxSource); } } else { + FrameInterpolation_RecordOpenChild(shot, 0); + if ((shot->obj.id == PLAYERSHOT_TANK) || (shot->obj.id == PLAYERSHOT_ON_FOOT) || (shot->obj.id == PLAYERSHOT_7)) { shot->obj.rot.y = RAD_TO_DEG(-gPlayer[gPlayerNum].camYaw); @@ -1512,12 +1518,11 @@ void PlayerShot_DrawShot(PlayerShot* shot) { gSPDisplayList(gMasterDisp++, D_GREAT_FOX_E00DFB0); break; } + FrameInterpolation_RecordCloseChild(); } } void PlayerShot_Draw(PlayerShot* shot) { - FrameInterpolation_RecordOpenChild(shot, 0); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); switch (shot->obj.status) { case SHOT_ACTIVE: PlayerShot_DrawShot(shot); @@ -1526,7 +1531,6 @@ void PlayerShot_Draw(PlayerShot* shot) { PlayerShot_DrawHitmark(shot); break; } - FrameInterpolation_RecordCloseChild(); } void PlayerShot_UpdateHitmark(PlayerShot* shot) { diff --git a/src/engine/fox_bg.c b/src/engine/fox_bg.c index 9cdb5f07..06f83608 100644 --- a/src/engine/fox_bg.c +++ b/src/engine/fox_bg.c @@ -308,7 +308,6 @@ void Background_DrawStarfield(void) { FrameInterpolation_ShouldInterpolateFrame(false); } else { FrameInterpolation_RecordOpenChild("Starfield", i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); } // Translate to (vx, vy) in ortho coordinates @@ -442,9 +441,8 @@ void Background_DrawPartialStarfield(s32 yMin, s32 yMax) { // Stars that are in // Check if the star is within the visible screen area if ((vx >= 0) && (vx < currentScreenWidth) && (yMin < vy) && (vy < yMax)) { - // Tag the transform. Assuming TAG_STARFIELD is a defined base tag value - FrameInterpolation_RecordOpenChild("SmallStarfield", i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + + FrameInterpolation_RecordOpenChild("PartialStarfield", i); // Translate to (vx, vy) in ortho coordinates Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, vx - (currentScreenWidth / 2.0f), -(vy - (currentScreenHeight / 2.0f)), 0.0f, @@ -551,7 +549,6 @@ void Background_DrawBackdrop(void) { } else { // @port: Tag the transform. FrameInterpolation_RecordOpenChild("Backdrop", i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); } switch (gCurrentLevel) { @@ -627,7 +624,6 @@ void Background_DrawBackdrop(void) { } else { // @port: Tag the transform. FrameInterpolation_RecordOpenChild("Backdrop", i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); } switch ((s32) gCurrentLevel) { @@ -669,7 +665,6 @@ void Background_DrawBackdrop(void) { } else { // @port: Tag the transform. FrameInterpolation_RecordOpenChild("Backdrop", 0); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); } if ((gDrawBackdrop == 2) || (gDrawBackdrop == 7)) { @@ -771,7 +766,6 @@ void Background_DrawBackdrop(void) { // Render the textures across the screen (left to right) for (int i = 0; i < 5; i++) { FrameInterpolation_RecordOpenChild("Backdrop", i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); if (gPlayer[0].state == PLAYERSTATE_LEVEL_INTRO) { gSPDisplayList(gMasterDisp++, D_AQ_601AFF0); } else { @@ -839,7 +833,6 @@ void Background_DrawBackdrop(void) { } else { // @port: Tag the transform. FrameInterpolation_RecordOpenChild("Backdrop", i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); } if (gCurrentLevel == LEVEL_TITANIA) { @@ -1139,12 +1132,16 @@ void Background_DrawSun(void) { sunScale = sKaSunScales; } for (i = 0; i < 5; i++, sunColor++, sunAlpha++, sunDL++, sunScale++) { + FrameInterpolation_RecordOpenChild("Sun", i); + Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, *sunScale, *sunScale, *sunScale, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, sunColor->r, sunColor->g, sunColor->b, *sunAlpha); gSPDisplayList(gMasterDisp++, *sunDL); Matrix_Pop(&gGfxMatrix); + + FrameInterpolation_RecordCloseChild(); } Matrix_Pop(&gGfxMatrix); } @@ -1265,7 +1262,7 @@ void AllRangeGround_Draw(void) { // LOWER RIGHT QUADRANT if (gPlayer[0].pos.x > maxDistX && gPlayer[0].pos.z > maxDistZ) { // lower right corner piece : 4 - // // lower middle left piece : 5 + // lower middle left piece : 5 // lower middle right piece : 6 // side upper right piece: 14 // side lower right piece : 15 @@ -1274,11 +1271,11 @@ void AllRangeGround_Draw(void) { } } - Matrix_Push(&gGfxMatrix); - // @port: Tag the transform. FrameInterpolation_RecordOpenChild("360Ground", i); + Matrix_Push(&gGfxMatrix); + Matrix_Translate(gGfxMatrix, sGroundPositions360x_FIX[i], 0.0f, sGroundPositions360z_FIX[i], MTXF_APPLY); if (gCurrentLevel == LEVEL_TRAINING) { @@ -1394,6 +1391,8 @@ void Background_DrawGround(void) { #endif } + FrameInterpolation_RecordOpenChild("Ground", 0); + Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, gPlayer[gPlayerNum].xPath, -3.0f + gCameraShakeY, sp1D4, MTXF_APPLY); @@ -2255,6 +2254,8 @@ void Background_DrawGround(void) { break; } Matrix_Pop(&gGfxMatrix); + + FrameInterpolation_RecordCloseChild(); } // Unused. Early water implementation in Aquas? diff --git a/src/engine/fox_display.c b/src/engine/fox_display.c index 8351cd54..1434d68a 100644 --- a/src/engine/fox_display.c +++ b/src/engine/fox_display.c @@ -271,11 +271,11 @@ void Display_OnFootFalco_PostLimbDraw(s32 limbIndex, Vec3f* rot, void* data) { } void Display_OnFootMuzzleFlash(Player* player) { - Matrix_Push(&gGfxMatrix); - // @port: Tag the transform. FrameInterpolation_RecordOpenChild("Display_OnFootMuzzleFlash", player->num); + Matrix_Push(&gGfxMatrix); + Matrix_Copy(gGfxMatrix, &gIdentityMatrix); if ((player->state == PLAYERSTATE_ACTIVE) && (player->csTimer != 0)) { Matrix_Translate(gGfxMatrix, D_display_801613B0[player->num].x, D_display_801613B0[player->num].y, @@ -325,6 +325,8 @@ void Display_Landmaster(Player* player) { Vec3f sp4C = { 0.0f, 0.0f, 90.0f }; Vec3f sp40 = { 0.0f, 40.0f, -70.0f }; + FrameInterpolation_RecordOpenChild("Landmaster", player->num); + Matrix_Push(&gGfxMatrix); if (!gVersusMode) { @@ -364,6 +366,8 @@ void Display_Landmaster(Player* player) { Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_80161548[player->num]); Matrix_Pop(&gGfxMatrix); + + FrameInterpolation_RecordCloseChild(); } Gfx* sFaceDL[] = { aAwFoxHeadDL, aAwFalcoHeadDL, aAwSlippyHeadDL, aAwPeppyHeadDL }; @@ -375,11 +379,11 @@ f32 sReticleScales[] = { 0.0f, 0.0f, 0.0f, 0.0f }; f32 sPlayerShadowing = 0.0f; void Display_LandmasterMuzzleFlash(Player* player) { - Matrix_Push(&gGfxMatrix); - // @port: Tag the transform. FrameInterpolation_RecordOpenChild("Display_LandmasterMuzzleFlash", player->num); + Matrix_Push(&gGfxMatrix); + if ((player->state == PLAYERSTATE_ACTIVE) && (player->unk_1A0 != 0)) { Matrix_Translate(gGfxMatrix, D_display_80161548[player->num].x, D_display_80161548[player->num].y, D_display_80161548[player->num].z, MTXF_APPLY); @@ -431,11 +435,11 @@ void Display_LandmasterThrusters(Player* player) { sp2C *= 1.1f; } - Matrix_Push(&gGfxMatrix); - // @port: Tag the transform. FrameInterpolation_RecordOpenChild("Display_LandmasterThrusters_1", player->num); + Matrix_Push(&gGfxMatrix); + Matrix_Translate(gGfxMatrix, 20.0f, 30.0f, -10.0f, MTXF_APPLY); if (!gVersusMode) { @@ -468,11 +472,11 @@ void Display_LandmasterThrusters(Player* player) { sp2C *= 1.1f; } - Matrix_Push(&gGfxMatrix); - // @port: Tag the transform. FrameInterpolation_RecordOpenChild("Display_LandmasterThrusters_2", player->num); + Matrix_Push(&gGfxMatrix); + Matrix_Translate(gGfxMatrix, -20.0f, 30.0f, -10.0f, MTXF_APPLY); if (!gVersusMode) { @@ -697,10 +701,11 @@ void Display_ArwingWings(ArwingInfo* arwing) { } gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); - Matrix_Pop(&gGfxMatrix); // @port Pop the transform id. FrameInterpolation_RecordCloseChild(); + + Matrix_Pop(&gGfxMatrix); } void Display_Unused(f32 arg0, f32 arg1, UNK_TYPE arg2, UNK_TYPE arg3) { @@ -708,11 +713,11 @@ void Display_Unused(f32 arg0, f32 arg1, UNK_TYPE arg2, UNK_TYPE arg3) { } void Display_CockpitGlass(void) { - Matrix_Push(&gGfxMatrix); - // @port: Tag the transform. FrameInterpolation_RecordOpenChild("Display_CockpitGlass", 0); + Matrix_Push(&gGfxMatrix); + Matrix_Copy(gGfxMatrix, &D_display_80161418[0]); Matrix_Translate(gGfxMatrix, 0.0f, D_display_800CA290, D_display_800CA294, MTXF_APPLY); Matrix_Scale(gGfxMatrix, D_display_800CA28C, D_display_800CA28C, D_display_800CA28C, MTXF_APPLY); @@ -793,10 +798,10 @@ void Display_Reticle(Player* player) { (((gGameState == GSTATE_PLAY) && (player->state == PLAYERSTATE_ACTIVE)) || (gGameState == GSTATE_MENU))) { for (i = 0; i < 2; i++) { FrameInterpolation_RecordOpenChild("Reticle", (player->num << 16) + i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); translate = &D_display_801613E0[i]; Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, translate->x, translate->y, translate->z, MTXF_APPLY); + if (gChargeTimers[player->num] >= 20) { RCP_SetupDL(&gMasterDisp, SETUPDL_63_OPTIONAL); if (i == 1) { @@ -815,6 +820,7 @@ void Display_Reticle(Player* player) { Matrix_Scale(gGfxMatrix, sReticleScales[player->num], sReticleScales[player->num], 1.0f, MTXF_APPLY); Math_SmoothStepToF(&sReticleScales[player->num], 1.0f, 1.0f, 0.2f, 0.0f); } + Matrix_Scale(gGfxMatrix, 4.0f, 4.0f, 4.0f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024F60); @@ -856,6 +862,8 @@ void Display_PlayerShadow_Draw(Player* player) { player->shadowing = 180; } + FrameInterpolation_RecordOpenChild("PlayerShadow", player->num); + switch (player->form) { case FORM_ARWING: fake_label: @@ -895,6 +903,8 @@ void Display_PlayerShadow_Draw(Player* player) { Matrix_Pop(&gGfxMatrix); break; } + + FrameInterpolation_RecordCloseChild(); } void Display_DrawEngineGlow(EngineGlowColor color) { @@ -921,6 +931,9 @@ void Display_DrawEngineGlow(EngineGlowColor color) { void Display_LandmasterEngineGlow_Draw(Player* player) { RCP_SetupDL_64(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100); + + FrameInterpolation_RecordOpenChild("LandmasterEngineGlow", player->num); + Matrix_Push(&gGfxMatrix); Matrix_RotateZ(gGfxMatrix, player->bankAngle * M_DTOR, MTXF_APPLY); if (player->form == FORM_LANDMASTER) { @@ -941,6 +954,8 @@ void Display_LandmasterEngineGlow_Draw(Player* player) { Matrix_SetGfxMtx(&gMasterDisp); Display_DrawEngineGlow(gLevelType); Matrix_Pop(&gGfxMatrix); + + FrameInterpolation_RecordCloseChild(); } void Display_BarrelRollShield(Player* player) { @@ -970,10 +985,10 @@ void Display_BarrelRollShield(Player* player) { zRotDirection = -1.0f; } - Matrix_Push(&gGfxMatrix); - // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("BarrelRollShield", 0); + FrameInterpolation_RecordOpenChild("BarrelRollShield", player->num); + + Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, player->pos.x + dest.x, player->pos.y + dest.y, player->trueZpos + player->zPath + dest.z, MTXF_APPLY); @@ -1005,10 +1020,10 @@ void Display_BarrelRollShield(Player* player) { void Display_UnusedShield(Player* player) { if (gShieldAlpha[player->num] > 1.0f) { - Matrix_Push(&gGfxMatrix); - // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("Display_UnusedShield", 0); + FrameInterpolation_RecordOpenChild("Display_UnusedShield", player->num); + + Matrix_Push(&gGfxMatrix); Matrix_Copy(gGfxMatrix, &D_display_80161418[player->num]); Matrix_Translate(gGfxMatrix, 0.0f, -5.0f, 10.0f, MTXF_APPLY); @@ -1046,12 +1061,16 @@ void Display_ArwingLaserCharge(Player* player) { Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94); } + Matrix_Push(&gGfxMatrix); - + sp80 = gChargeTimers[player->num] / 20.0f; - + Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW); Matrix_Scale(gGfxMatrix, sp80, sp80, 1.0f, MTXF_APPLY); + + FrameInterpolation_RecordOpenChild("ArwingLaserCharge", player->num); + Matrix_Push(&gGfxMatrix); if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS)) { @@ -1089,6 +1108,10 @@ void Display_ArwingLaserCharge(Player* player) { gSPDisplayList(gMasterDisp++, aStarDL); Matrix_Pop(&gGfxMatrix); + FrameInterpolation_RecordCloseChild(); + + FrameInterpolation_RecordOpenChild("ArwingLaserCharge2", player->num); + if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS)) { Matrix_Scale(gGfxMatrix, 0.3f, 0.3f, 0.3f, MTXF_APPLY); } @@ -1103,6 +1126,8 @@ void Display_ArwingLaserCharge(Player* player) { Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aOrbDL); Matrix_Pop(&gGfxMatrix); + + FrameInterpolation_RecordCloseChild(); } if (gMuzzleFlashScale[player->num] > 0.1f) { Matrix_Push(&gGfxMatrix); @@ -1124,10 +1149,10 @@ void Display_ArwingLaserCharge(Player* player) { Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94); } - Matrix_Push(&gGfxMatrix); - // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash", 0); + FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash1", player->num); + + Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW); Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f, @@ -1152,10 +1177,11 @@ void Display_ArwingLaserCharge(Player* player) { } Matrix_MultVec3f(gCalcMatrix, &spAC, &sp94); Matrix_MultVec3f(gCalcMatrix, &spA0, &sp88); - Matrix_Push(&gGfxMatrix); // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash", 0); + FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash2", player->num); + + Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW); Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f, @@ -1170,7 +1196,7 @@ void Display_ArwingLaserCharge(Player* player) { Matrix_Push(&gGfxMatrix); // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash", 1); + FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash3", player->num); Matrix_Translate(gGfxMatrix, sp88.x, sp88.y, sp88.z, MTXF_NEW); Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f, @@ -1343,7 +1369,7 @@ void Display_ArwingWingTrail_Draw(Player* player) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100); // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("WingTrail", 0); + FrameInterpolation_RecordOpenChild("WingTrail", player->num); if (player->arwing.leftWingState == WINGSTATE_INTACT) { Matrix_Push(&gGfxMatrix); @@ -1363,7 +1389,7 @@ void Display_ArwingWingTrail_Draw(Player* player) { FrameInterpolation_RecordCloseChild(); // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("WingTrail", 1); + FrameInterpolation_RecordOpenChild("WingTrail2", player->num); if (player->arwing.rightWingState == WINGSTATE_INTACT) { Matrix_Push(&gGfxMatrix); @@ -1637,8 +1663,8 @@ void Display_ActorMarks(void) { for (i = 0; i < ARRAY_COUNT(gTeamArrowsViewPos); i++) { if (gTeamArrowsViewPos[i].z < 0.0f) { - FrameInterpolation_RecordOpenChild(&gTeamArrowsViewPos[i], i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + FrameInterpolation_RecordOpenChild("ActorMarks", i); + var_fs0 = (VEC3F_MAG(&gTeamArrowsViewPos[i])) * 0.0015f; if (var_fs0 > 100.0f) { var_fs0 = 100.0f; @@ -1683,8 +1709,7 @@ void Display_LockOnIndicator(void) { if (gLockOnTargetViewPos[i].z < 0.0f) { var_fs0 = VEC3F_MAG(&gLockOnTargetViewPos[i]); if (var_fs0 < 20000.0f) { - FrameInterpolation_RecordOpenChild("LcckOnIndicator", 0); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + FrameInterpolation_RecordOpenChild("LockOnIndicator", i); var_fs0 *= 0.0015f; if (var_fs0 > 100.0f) { var_fs0 = 100.0f; @@ -1797,9 +1822,7 @@ void Display_CsLevelCompleteHandleCamera(Player* player) { break; } } -#if 1 -f32 gTestVarF = 0.0f; -#endif + void Display_Update(void) { s32 i; Vec3f tempVec; @@ -1895,8 +1918,7 @@ void Display_Update(void) { printf("CAMERA 1 SKIPED: %d\n", camSkipTimes++); gCamera1Skipped = true; } else { - FrameInterpolation_RecordOpenChild("GamePlayCam", 0); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + FrameInterpolation_RecordOpenChild("GamePlayCam", camPlayer->num); gCamera1Skipped = false; } @@ -1919,10 +1941,8 @@ void Display_Update(void) { } Background_DrawBackdrop(); - FrameInterpolation_RecordOpenChild("Sun", 0); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); Background_DrawSun(); - FrameInterpolation_RecordCloseChild(); + Matrix_Push(&gGfxMatrix); Matrix_LookAt(gGfxMatrix, gPlayCamEye.x, gPlayCamEye.y, gPlayCamEye.z, gPlayCamAt.x, gPlayCamAt.y, gPlayCamAt.z, playerCamUp.x, playerCamUp.y, playerCamUp.z, MTXF_APPLY); @@ -1938,10 +1958,7 @@ void Display_Update(void) { Matrix_Pop(&gGfxMatrix); } else if (gGroundSurface != SURFACE_WATER) { D_bg_8015F964 = false; - FrameInterpolation_RecordOpenChild("Ground", 0); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); Background_DrawGround(); - FrameInterpolation_RecordCloseChild(); } } @@ -2010,10 +2027,7 @@ void Display_Update(void) { if ((gGroundSurface == SURFACE_WATER) || (gAqDrawMode != 0)) { D_bg_8015F964 = true; Effect_Draw(1); - FrameInterpolation_RecordOpenChild("Ground", 0); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); Background_DrawGround(); - FrameInterpolation_RecordCloseChild(); } if ((gCurrentLevel != LEVEL_AQUAS) && @@ -2026,12 +2040,9 @@ void Display_Update(void) { for (i = 0, player = &gPlayer[0]; i < gCamCount; i++, player++) { if (sPlayersVisible[i]) { - FrameInterpolation_RecordOpenChild(player, i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); Display_PlayerShadow_Update(player); Display_PlayerFeatures(player); Display_ArwingWingTrail_Update(player); - FrameInterpolation_RecordCloseChild(); } } diff --git a/src/engine/fox_edisplay.c b/src/engine/fox_edisplay.c index 8ac59c45..969cd8ad 100644 --- a/src/engine/fox_edisplay.c +++ b/src/engine/fox_edisplay.c @@ -833,8 +833,7 @@ void ItemCheckpoint_Draw(ItemCheckpoint* this) { s32 i; if (((gGameFrameCount & 0x18) != 0) && (this->state == 0)) { - FrameInterpolation_RecordOpenChild(this, 0); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + FrameInterpolation_RecordOpenChild("ItemCheckpoint", 0); Matrix_Push(&gGfxMatrix); RCP_SetupDL(&gMasterDisp, SETUPDL_64); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); @@ -846,14 +845,14 @@ void ItemCheckpoint_Draw(ItemCheckpoint* this) { Matrix_Pop(&gGfxMatrix); FrameInterpolation_RecordCloseChild(); } - FrameInterpolation_RecordOpenChild(this, 1); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); RCP_SetupDL(&gMasterDisp, SETUPDL_29); gSPTexture(gMasterDisp++, 2000, 2000, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN); Matrix_RotateZ(gGfxMatrix, this->unk_58 * M_DTOR, MTXF_APPLY); for (i = 0; i < 8; i++) { + FrameInterpolation_RecordOpenChild("ItemCheckpoint", i + 1); + Matrix_Push(&gGfxMatrix); Matrix_RotateZ(gGfxMatrix, i * 45.0f * M_DTOR, MTXF_APPLY); Matrix_Translate(gGfxMatrix, 2.0f * this->width, 0.0f, 0.0f, MTXF_APPLY); @@ -861,9 +860,10 @@ void ItemCheckpoint_Draw(ItemCheckpoint* this) { Graphics_SetScaleMtx(2.0f * this->unk_50); gSPDisplayList(gMasterDisp++, D_101CAE0); Matrix_Pop(&gGfxMatrix); + + FrameInterpolation_RecordCloseChild(); } gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN); - FrameInterpolation_RecordCloseChild(); } void ItemSilverRing_Draw(ItemSilverRing* this) { @@ -1797,7 +1797,7 @@ void Object_DrawAll(s32 cullDirection) { for (i = 0, scenery360 = gScenery360; i < 200; i++, scenery360++) { FrameInterpolation_RecordOpenChild(scenery360, i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + if ((scenery360->obj.status == OBJ_ACTIVE) && (scenery360->obj.id != OBJ_SCENERY_LEVEL_OBJECTS)) { if (gCurrentLevel == LEVEL_BOLSE) { spAC.x = scenery360->sfxSource[0]; @@ -1810,6 +1810,7 @@ void Object_DrawAll(s32 cullDirection) { Scenery360_Draw(scenery360); Matrix_Pop(&gGfxMatrix); } + FrameInterpolation_RecordCloseChild(); } } else { @@ -1817,7 +1818,7 @@ void Object_DrawAll(s32 cullDirection) { for (i = 0, scenery = gScenery; i < ARRAY_COUNT(gScenery); i++, scenery++) { if (scenery->obj.status >= OBJ_ACTIVE) { FrameInterpolation_RecordOpenChild(scenery, i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + if (cullDirection > 0) { Display_SetSecondLight(&scenery->obj.pos); } @@ -1825,6 +1826,7 @@ void Object_DrawAll(s32 cullDirection) { Scenery_Draw(scenery, cullDirection); Matrix_Pop(&gGfxMatrix); Object_UpdateSfxSource(scenery->sfxSource); + FrameInterpolation_RecordCloseChild(); } } @@ -1833,7 +1835,7 @@ void Object_DrawAll(s32 cullDirection) { for (i = 0, boss = &gBosses[0]; i < ARRAY_COUNT(gBosses); i++, boss++) { if ((boss->obj.status >= OBJ_ACTIVE) && (boss->obj.id != OBJ_BOSS_BO_BASE_SHIELD)) { FrameInterpolation_RecordOpenChild(boss, i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + if ((boss->timer_05C % 2) == 0) { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } else { @@ -1850,6 +1852,7 @@ void Object_DrawAll(s32 cullDirection) { Object_DrawShadow(i, &boss->obj); Matrix_Pop(&gGfxMatrix); } + FrameInterpolation_RecordCloseChild(); } } @@ -1860,7 +1863,7 @@ void Object_DrawAll(s32 cullDirection) { for (i = 0, sprite = &gSprites[0]; i < ARRAY_COUNT(gSprites); i++, sprite++) { if ((sprite->obj.status >= OBJ_ACTIVE) && func_enmy_80060FE4(&sprite->obj.pos, -12000.0f)) { FrameInterpolation_RecordOpenChild(sprite, i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + Matrix_Push(&gGfxMatrix); if ((sprite->obj.id == OBJ_SPRITE_CO_RUIN1) || (sprite->obj.id == OBJ_SPRITE_CO_RUIN2)) { @@ -1871,6 +1874,7 @@ void Object_DrawAll(s32 cullDirection) { Sprite_Draw(sprite, cullDirection); Matrix_Pop(&gGfxMatrix); + FrameInterpolation_RecordCloseChild(); } } @@ -1878,7 +1882,7 @@ void Object_DrawAll(s32 cullDirection) { for (i = 0, actor = &gActors[0]; i < ARRAY_COUNT(gActors); i++, actor++) { if (actor->obj.status >= OBJ_ACTIVE) { FrameInterpolation_RecordOpenChild(actor, i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + if ((actor->timer_0C6 % 2) == 0) { if (gCurrentLevel == LEVEL_UNK_15) { RCP_SetupDL_23(); @@ -1940,12 +1944,13 @@ void Object_DrawAll(s32 cullDirection) { for (i = 0, item = &gItems[0]; i < ARRAY_COUNT(gItems); i++, item++) { if (item->obj.status >= OBJ_ACTIVE) { FrameInterpolation_RecordOpenChild(item, i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + Matrix_Push(&gGfxMatrix); RCP_SetupDL(&gMasterDisp, SETUPDL_29); Object_SetCullDirection(cullDirection); Item_Draw(item, cullDirection); Matrix_Pop(&gGfxMatrix); + FrameInterpolation_RecordCloseChild(); } } @@ -1964,7 +1969,7 @@ void Effect_DrawAll(s32 arg0) { for (i = 0, effect = &gEffects[0]; i < ARRAY_COUNT(gEffects); i++, effect++) { if (effect->obj.status >= OBJ_ACTIVE) { FrameInterpolation_RecordOpenChild(effect, i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + if (effect->info.unk_14 == 1) { effect->obj.rot.y = RAD_TO_DEG(-gPlayer[gPlayerNum].camYaw); effect->obj.rot.x = RAD_TO_DEG(gPlayer[gPlayerNum].camPitch); @@ -1985,6 +1990,7 @@ void Effect_DrawAll(s32 arg0) { Matrix_Pop(&gGfxMatrix); } } + FrameInterpolation_RecordCloseChild(); } } @@ -1992,7 +1998,7 @@ void Effect_DrawAll(s32 arg0) { for (i = 0, boss = &gBosses[0]; i < ARRAY_COUNT(gBosses); i++, boss++) { if ((boss->obj.status >= OBJ_ACTIVE) && (boss->obj.id == OBJ_BOSS_BO_BASE_SHIELD)) { FrameInterpolation_RecordOpenChild(boss, i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + if ((boss->timer_05C % 2) == 0) { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } else { @@ -2002,6 +2008,7 @@ void Effect_DrawAll(s32 arg0) { Matrix_Push(&gGfxMatrix); Boss_Draw(boss, arg0); Matrix_Pop(&gGfxMatrix); + FrameInterpolation_RecordCloseChild(); } } @@ -2065,7 +2072,6 @@ void TexturedLine_Draw(void) { for (i = 0; i < ARRAY_COUNT(gTexturedLines); i++) { TexturedLine* texLine = &gTexturedLines[i]; FrameInterpolation_RecordOpenChild(texLine, i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); if (gTexturedLines[i].mode != 0) { Matrix_Push(&gGfxMatrix); diff --git a/src/engine/fox_effect.c b/src/engine/fox_effect.c index 3a7665a5..ada1e7ca 100644 --- a/src/engine/fox_effect.c +++ b/src/engine/fox_effect.c @@ -148,10 +148,11 @@ void BonusText_DrawAll(void) { for (i = 0, bonus = gBonusText; i < ARRAY_COUNT(gBonusText); i++, bonus++) { if (bonus->hits != 0) { FrameInterpolation_RecordOpenChild(bonus, i); - FrameInterpolation_RecordMarker(__FILE__, __LINE__); + Matrix_Push(&gGfxMatrix); BonusText_Draw(bonus); Matrix_Pop(&gGfxMatrix); + FrameInterpolation_RecordCloseChild(); } } diff --git a/src/engine/fox_play.c b/src/engine/fox_play.c index cb8cc26c..c11c9dd6 100644 --- a/src/engine/fox_play.c +++ b/src/engine/fox_play.c @@ -2919,7 +2919,7 @@ void Play_Init(void) { D_ctx_801782C8 = 0; if (gCurrentLevel == LEVEL_TITANIA) { - Ground_801B5110(0.0f, 0.0f, 200.0f); + Ground_Init(0.0f, 0.0f, 200.0f); } if (gCurrentLevel == LEVEL_AQUAS) { gWaterLevel = 1000.0f; |
