diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2024-04-20 14:18:31 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-20 16:18:31 -0300 |
| commit | b3929bea72dfeb0a19feb5d024306af4831cc7bd (patch) | |
| tree | 3d64a495dc7aa96995fb57786a2de11ca3f8e1c8 /src/engine | |
| parent | 1272524325c5e0bbd33be3296d34c6cdad3e4c92 (diff) | |
Docs update, added list of all SFX Ids used in the game. (#217)
* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
Diffstat (limited to 'src/engine')
| -rw-r--r-- | src/engine/fox_360.c | 131 | ||||
| -rw-r--r-- | src/engine/fox_beam.c | 4 | ||||
| -rw-r--r-- | src/engine/fox_bg.c | 28 | ||||
| -rw-r--r-- | src/engine/fox_context.c | 14 | ||||
| -rw-r--r-- | src/engine/fox_demo.c | 92 | ||||
| -rw-r--r-- | src/engine/fox_display.c | 48 | ||||
| -rw-r--r-- | src/engine/fox_edata_info.c | 2 | ||||
| -rw-r--r-- | src/engine/fox_edisplay.c | 36 | ||||
| -rw-r--r-- | src/engine/fox_effect.c | 6 | ||||
| -rw-r--r-- | src/engine/fox_enmy.c | 20 | ||||
| -rw-r--r-- | src/engine/fox_enmy2.c | 286 | ||||
| -rw-r--r-- | src/engine/fox_game.c | 22 | ||||
| -rw-r--r-- | src/engine/fox_hud.c | 61 | ||||
| -rw-r--r-- | src/engine/fox_message.c | 38 | ||||
| -rw-r--r-- | src/engine/fox_play.c | 123 | ||||
| -rw-r--r-- | src/engine/fox_radio.c | 66 | ||||
| -rw-r--r-- | src/engine/fox_save.c | 4 | ||||
| -rw-r--r-- | src/engine/fox_std_lib.c | 56 | ||||
| -rw-r--r-- | src/engine/fox_versus.c | 26 |
19 files changed, 533 insertions, 530 deletions
diff --git a/src/engine/fox_360.c b/src/engine/fox_360.c index 48b437a9..85cc6d41 100644 --- a/src/engine/fox_360.c +++ b/src/engine/fox_360.c @@ -171,7 +171,7 @@ void AllRange_GreatFoxRepair(Player* player) { switch (player->unk_1D0) { case 0: player->unk_1F4 = player->timer_498 = player->damage = player->unk_280 = player->unk_2BC = player->unk_2B4 = - player->unk_4DC = gCsFrameCount = 0; + player->somersault = gCsFrameCount = 0; player->unk_130 = player->camRoll = player->unk_110 = player->unk_08C = player->unk_0D8.x = player->unk_0D8.y = player->unk_0D8.z = player->unk_134 = player->unk_4D8 = 0.0f; gCsCamEyeX = 1673.0f; @@ -376,7 +376,7 @@ void func_360_8002EE64(Actor* this) { } } -void func_360_8002F180(void) { +void ActorAllRange_SpawnTeam(void) { Actor* actor; s32 i; s32 temp = 4; @@ -423,7 +423,7 @@ void func_360_8002F180(void) { } } -void func_360_8002F3E0(void) { +void ActorAllRange_SpawnStarWolf(void) { Actor* actor; s32 i; @@ -490,7 +490,7 @@ void func_360_8002F69C(Actor* actor) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 30); } if (gAllRangeEventTimer == D_360_800C9B4C) { - func_360_8002F3E0(); + ActorAllRange_SpawnStarWolf(); actor->state = 3; gPlayer[0].state_1C8 = PLAYERSTATE_1C8_STANDBY; if ((gCurrentLevel == LEVEL_VENOM_2) || (gCurrentLevel == LEVEL_BOLSE)) { @@ -516,13 +516,13 @@ void func_360_8002F69C(Actor* actor) { if ((otherActor->obj.status == OBJ_ACTIVE) && (otherActor->state == 2) && (otherActor->health < 70) && (otherActor->timer_0C6 != 0) && (otherActor->unk_0D4 == 1)) { if ((gActors[otherActor->aiIndex].state == STATE360_3) && - (gActors[otherActor->aiIndex].aiType < AI360_KATT)) { + (gActors[otherActor->aiIndex].aiType <= AI360_ANDREW)) { gActors[otherActor->aiIndex].iwork[2] = AI360_FOX; gActors[otherActor->aiIndex].state = 2; gActors[otherActor->aiIndex].aiIndex = otherActor->aiType; - if (D_display_800CA234 == &gActors[otherActor->aiIndex]) { - D_display_800CA234 = NULL; - D_display_Timer_800CA238 = 0; + if (gTeamHelpActor == &gActors[otherActor->aiIndex]) { + gTeamHelpActor = NULL; + gTeamHelpTimer = 0; } if (gActors[otherActor->aiIndex].iwork[3] == 0) { switch (gActors[otherActor->aiIndex].aiType) { @@ -609,9 +609,9 @@ void func_360_8002FC00(Actor* actor) { func_360_8002FB4C(&gActors[otherActor->aiIndex]); if ((otherActor->iwork[5] != 0) && (otherActor->unk_0D4 == 1) && (gActors[otherActor->aiIndex].iwork[3] == 0)) { - if (D_display_800CA234 == &gActors[otherActor->aiIndex]) { - D_display_800CA234 = NULL; - D_display_Timer_800CA238 = 0; + if (gTeamHelpActor == &gActors[otherActor->aiIndex]) { + gTeamHelpActor = NULL; + gTeamHelpTimer = 0; } switch (gActors[otherActor->aiIndex].aiType) { case AI360_FALCO: @@ -1123,9 +1123,9 @@ void ActorAllRange_ApplyDamage(Actor* this) { } else { Radio_PlayMessage(gMsg_ID_9151, RCID_FALCO); } - if ((D_display_800CA234 == NULL) || (gTeamShields[this->aiType] <= 50)) { - D_display_800CA234 = this; - D_display_Timer_800CA238 = 320; + if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiType] <= 50)) { + gTeamHelpActor = this; + gTeamHelpTimer = 320; } break; case AI360_SLIPPY: @@ -1134,9 +1134,9 @@ void ActorAllRange_ApplyDamage(Actor* this) { } else { Radio_PlayMessage(gMsg_ID_9152, RCID_SLIPPY); } - if ((D_display_800CA234 == NULL) || (gTeamShields[this->aiType] <= 50)) { - D_display_800CA234 = this; - D_display_Timer_800CA238 = 320; + if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiType] <= 50)) { + gTeamHelpActor = this; + gTeamHelpTimer = 320; } break; case AI360_PEPPY: @@ -1145,9 +1145,9 @@ void ActorAllRange_ApplyDamage(Actor* this) { } else { Radio_PlayMessage(gMsg_ID_9153, RCID_PEPPY); } - if ((D_display_800CA234 == NULL) || (gTeamShields[this->aiType] <= 50)) { - D_display_800CA234 = this; - D_display_Timer_800CA238 = 320; + if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiType] <= 50)) { + gTeamHelpActor = this; + gTeamHelpTimer = 320; } break; } @@ -1471,7 +1471,7 @@ void ActorAllRange_Update(Actor* this) { } if (this->aiIndex == AI360_FOX) { if (gCurrentLevel != LEVEL_VENOM_2) { - if (((gPlayer[0].unk_4DC != 0) && (this->iwork[4] > 10)) || + if ((gPlayer[0].somersault && (this->iwork[4] > 10)) || ((gCurrentLevel == LEVEL_BOLSE) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY))) { this->state = 3; this->unk_04E = 300; @@ -1491,7 +1491,7 @@ void ActorAllRange_Update(Actor* this) { spC8 = COS_DEG((this->index * 45) + (gGameFrameCount * 2)) * 100.0f; spC4 = SIN_DEG((this->index * 45) + gGameFrameCount) * 100.0f; } - if (gPlayer[0].unk_4DC == 0) { + if (!gPlayer[0].somersault) { this->fwork[4] = gPlayer[0].pos.x + spCC; this->fwork[5] = gPlayer[0].pos.y + spC8; this->fwork[6] = gPlayer[0].unk_138 + spC4; @@ -1608,9 +1608,9 @@ void ActorAllRange_Update(Actor* this) { ActorAllRange_PlayMessage(gMsg_ID_9100, RCID_FALCO); } gActors[this->aiIndex].iwork[2] = this->aiType; - if ((D_display_800CA234 == NULL) || (gTeamShields[this->aiIndex] <= 50)) { - D_display_800CA234 = &gActors[this->aiIndex]; - D_display_Timer_800CA238 = 320; + if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiIndex] <= 50)) { + gTeamHelpActor = &gActors[this->aiIndex]; + gTeamHelpTimer = 320; } break; case AI360_SLIPPY: @@ -1622,9 +1622,9 @@ void ActorAllRange_Update(Actor* this) { ActorAllRange_PlayMessage(gMsg_ID_9110, RCID_SLIPPY); } gActors[this->aiIndex].iwork[2] = this->aiType; - if ((D_display_800CA234 == NULL) || (gTeamShields[this->aiIndex] <= 50)) { - D_display_800CA234 = &gActors[this->aiIndex]; - D_display_Timer_800CA238 = 320; + if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiIndex] <= 50)) { + gTeamHelpActor = &gActors[this->aiIndex]; + gTeamHelpTimer = 320; } break; case AI360_PEPPY: @@ -1636,9 +1636,9 @@ void ActorAllRange_Update(Actor* this) { ActorAllRange_PlayMessage(gMsg_ID_9120, RCID_PEPPY); } gActors[this->aiIndex].iwork[2] = this->aiType; - if ((D_display_800CA234 == NULL) || (gTeamShields[this->aiIndex] <= 50)) { - D_display_800CA234 = &gActors[this->aiIndex]; - D_display_Timer_800CA238 = 320; + if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiIndex] <= 50)) { + gTeamHelpActor = &gActors[this->aiIndex]; + gTeamHelpTimer = 320; } break; case AI360_WOLF: @@ -2124,14 +2124,14 @@ void ActorAllRange_Update(Actor* this) { } } -void func_360_80034E64(Actor* actor) { +void ActorAllRange_DrawShield(Actor* this) { f32 sp24; s32 sp20; - if (actor->fwork[22] > 0) { + if (this->fwork[22] > 0) { Matrix_Push(&gGfxMatrix); sp24 = 3.5f; - sp20 = (s32) (actor->fwork[22] * 60.0f); + sp20 = (s32) (this->fwork[22] * 60.0f); if (gCurrentLevel == LEVEL_VENOM_2) { sp24 *= 1.5f; } @@ -2152,26 +2152,26 @@ void func_360_80034E64(Actor* actor) { } } -void func_360_80035098(Actor* actor) { - s32 sp2C; +void ActorAllRange_DrawBarrelRoll(Actor* this) { + s32 alpha; - if (actor->fwork[23] > 1.0f) { + if (this->fwork[23] > 1.0f) { Matrix_Push(&gGfxMatrix); - sp2C = actor->fwork[23]; + alpha = this->fwork[23]; Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -30.0f, MTXF_APPLY); - Matrix_RotateZ(gGfxMatrix, -actor->obj.rot.z * M_DTOR, MTXF_APPLY); - Matrix_RotateX(gGfxMatrix, -actor->obj.rot.x * M_DTOR, MTXF_APPLY); - Matrix_RotateY(gGfxMatrix, M_DTOR * -actor->obj.rot.y - gPlayer[0].camYaw, MTXF_APPLY); + Matrix_RotateZ(gGfxMatrix, -this->obj.rot.z * M_DTOR, MTXF_APPLY); + Matrix_RotateX(gGfxMatrix, -this->obj.rot.x * M_DTOR, MTXF_APPLY); + Matrix_RotateY(gGfxMatrix, M_DTOR * -this->obj.rot.y - gPlayer[0].camYaw, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, gPlayer[0].camPitch, MTXF_APPLY); - Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 20.0f * actor->iwork[15] * M_DTOR, MTXF_APPLY); - if (actor->iwork[15] < 0) { + Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 20.0f * this->iwork[15] * M_DTOR, MTXF_APPLY); + if (this->iwork[15] < 0) { Matrix_RotateX(gGfxMatrix, M_PI, MTXF_APPLY); } Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 2.0f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL(&gMasterDisp, 0x43); - gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, sp2C); - gDPSetEnvColor(gMasterDisp++, 0, 0, 160, sp2C); + gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, alpha); + gDPSetEnvColor(gMasterDisp++, 0, 0, 160, alpha); gSPDisplayList(gMasterDisp++, D_101DC10); Matrix_Pop(&gGfxMatrix); } @@ -2224,7 +2224,7 @@ void ActorAllRange_Draw(ActorAllRange* this) { Matrix_Push(&gGfxMatrix); func_edisplay_8005B388(this); Matrix_Pop(&gGfxMatrix); - func_360_80035098(this); + ActorAllRange_DrawBarrelRoll(this); break; case AI360_WOLF: case AI360_LEON: @@ -2234,36 +2234,36 @@ void ActorAllRange_Draw(ActorAllRange* this) { gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F0103D0); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 30.0f, 0.0f, -60.0f, MTXF_APPLY); - func_edisplay_8005B1E8(this, 2); + Actor_DrawEngineGlow(this, 2); Matrix_Pop(&gGfxMatrix); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, -30.0f, 0.0f, -60.0f, MTXF_APPLY); - func_edisplay_8005B1E8(this, 2); + Actor_DrawEngineGlow(this, 2); Matrix_Pop(&gGfxMatrix); - func_360_80035098(this); - func_360_80034E64(this); + ActorAllRange_DrawBarrelRoll(this); + ActorAllRange_DrawShield(this); } else { gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F00F200); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY); if (gCurrentLevel == LEVEL_BOLSE) { - func_edisplay_8005B1E8(this, 3); + Actor_DrawEngineGlow(this, 3); } else { - func_edisplay_8005B1E8(this, 2); + Actor_DrawEngineGlow(this, 2); } } break; case AI360_KATT: gSPDisplayList(gMasterDisp++, D_D009A40); - func_edisplay_8005ADAC(this); + Actor_DrawEngineAndContrails(this); break; case AI360_BILL: gSPDisplayList(gMasterDisp++, D_D00B880); - func_edisplay_8005ADAC(this); + Actor_DrawEngineAndContrails(this); break; case AI360_GREAT_FOX: func_edisplay_8005F670(&this->obj.pos); this->unk_0B6 = 1; - func_demo_8004FEC0(this); + Actor195_Draw(this); break; case AI360_MISSILE: Animation_GetFrameData(&D_SZ_6006D64, 0, sp7C); @@ -2271,7 +2271,7 @@ void ActorAllRange_Draw(ActorAllRange* this) { gCalcMatrix); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -400.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, this->fwork[29], this->fwork[29], this->fwork[29], MTXF_APPLY); - func_edisplay_8005B1E8(this, 3); + Actor_DrawEngineGlow(this, 3); break; default: if (gCurrentLevel == LEVEL_FORTUNA) { @@ -2280,7 +2280,7 @@ void ActorAllRange_Draw(ActorAllRange* this) { gSPDisplayList(gMasterDisp++, D_FO_6006BE0); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -100.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.5f, 1.5f, 1.5f, MTXF_APPLY); - func_edisplay_8005B1E8(this, 2); + Actor_DrawEngineGlow(this, 2); } else if (gCurrentLevel == LEVEL_KATINA) { switch (this->unk_0B6) { case 0: @@ -2289,24 +2289,25 @@ void ActorAllRange_Draw(ActorAllRange* this) { case 1: gSPDisplayList(gMasterDisp++, D_KA_600E050); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY); - func_edisplay_8005B1E8(this, 0); + Actor_DrawEngineGlow(this, 0); break; case 3: gSPDisplayList(gMasterDisp++, D_KA_6001530); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, MTXF_APPLY); - func_360_80034E64(this); + ActorAllRange_DrawShield(this); break; } } else if (gCurrentLevel == LEVEL_SECTOR_Z) { gSPDisplayList(gMasterDisp++, D_SZ_6004FE0); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY); - func_edisplay_8005B1E8(this, 2); + Actor_DrawEngineGlow(this, 2); } else if (gCurrentLevel == LEVEL_BOLSE) { - gSPDisplayList(gMasterDisp++, D_BO_6008770) Matrix_Push(&gGfxMatrix); + gSPDisplayList(gMasterDisp++, D_BO_6008770); + Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY); - func_edisplay_8005B1E8(this, 2); + Actor_DrawEngineGlow(this, 2); Matrix_Pop(&gGfxMatrix); - func_360_80034E64(this); + ActorAllRange_DrawShield(this); } else if (gCurrentLevel == LEVEL_VENOM_ANDROSS) { Animation_GetFrameData(&D_VE2_600C200, this->unk_04A, this->vwork); Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY); @@ -2317,11 +2318,11 @@ void ActorAllRange_Draw(ActorAllRange* this) { if (this->aiIndex == AI360_FOX) { gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F00F200); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY); - func_edisplay_8005B1E8(this, 3); + Actor_DrawEngineGlow(this, 3); } else { gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40068F0); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY); - func_edisplay_8005B1E8(this, 2); + Actor_DrawEngineGlow(this, 2); } } break; diff --git a/src/engine/fox_beam.c b/src/engine/fox_beam.c index c1471e6a..b25f6324 100644 --- a/src/engine/fox_beam.c +++ b/src/engine/fox_beam.c @@ -393,7 +393,7 @@ s32 func_beam_80036F88(PlayerShot* shot, Actor* actor) { } if (((actor->vwork[29].z != 0.0f) || (actor->vwork[29].x != 0.0f) || (actor->unk_0F4.z != 0.0f) || (actor->vwork[29].y != 0.0f)) && - (actor->unk_0B4 != 31)) { + (actor->unk_0B4 != EINFO_31)) { Matrix_RotateZ(gCalcMatrix, -(actor->vwork[29].z + actor->unk_0F4.z) * M_DTOR, MTXF_APPLY); Matrix_RotateX(gCalcMatrix, -actor->vwork[29].x * M_DTOR, MTXF_APPLY); Matrix_RotateY(gCalcMatrix, -actor->vwork[29].y * M_DTOR, MTXF_APPLY); @@ -1712,7 +1712,7 @@ bool func_beam_8003BB4C(PlayerShot* shot) { } if (gVersusMode) { for (i = 0, player = gPlayer; i < gCamCount; i++, player++) { - if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (player->unk_4DC == 0) && + if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && !player->somersault && (player->form != FORM_ON_FOOT) && (i != shot->playerNum) && (D_ctx_80177B00[i][shot->playerNum] == 0) && (fabsf(shot->obj.pos.x - player->pos.x) <= var_fa0) && (fabsf(shot->obj.pos.y - player->pos.y) <= var_fa0) && diff --git a/src/engine/fox_bg.c b/src/engine/fox_bg.c index dc7dc243..4bdfc422 100644 --- a/src/engine/fox_bg.c +++ b/src/engine/fox_bg.c @@ -187,17 +187,17 @@ void func_bg_8003DE68(s32 arg0, s32 arg1) { gDPSetCombineMode(gMasterDisp++, G_CC_SHADE, G_CC_SHADE); gDPSetRenderMode(gMasterDisp++, G_RM_OPA_SURF, G_RM_OPA_SURF2); - if (D_ctx_80178420 >= 480.0f) { - D_ctx_80178420 -= 480.0f; + if (D_ctx_80178420 >= 1.5f * SCREEN_WIDTH) { + D_ctx_80178420 -= 1.5f * SCREEN_WIDTH; } - if (D_ctx_80178424 >= 360.0f) { - D_ctx_80178424 -= 360.0f; + if (D_ctx_80178424 >= 1.5f * SCREEN_HEIGHT) { + D_ctx_80178424 -= 1.5f * SCREEN_HEIGHT; } if (D_ctx_80178420 < 0.0f) { - D_ctx_80178420 += 480.0f; + D_ctx_80178420 += 1.5f * SCREEN_WIDTH; } if (D_ctx_80178424 < 0.0f) { - D_ctx_80178424 += 360.0f; + D_ctx_80178424 += 1.5f * SCREEN_HEIGHT; } spf68 = D_ctx_80178420; @@ -213,17 +213,17 @@ void func_bg_8003DE68(s32 arg0, s32 arg1) { for (i = 0; i < var_s2; i++, sp5C++, sp60++, sp58++) { var_fv1 = *sp60 + spf68; var_fa0 = *sp5C + spf64; - if (var_fv1 >= 400.0f) { - var_fv1 -= 480.0f; + if (var_fv1 >= SCREEN_WIDTH * 1.25f) { + var_fv1 -= 1.5f * SCREEN_WIDTH; } - var_fv1 -= 160.0f; - if (var_fa0 >= 300.0f) { - var_fa0 -= 360.0f; + var_fv1 -= SCREEN_WIDTH / 2.0f; + if (var_fa0 >= SCREEN_HEIGHT * 1.25f) { + var_fa0 -= 1.5f * SCREEN_HEIGHT; } - var_fa0 -= 120.0f; + var_fa0 -= SCREEN_HEIGHT / 2.0f; - temp_ft2 = (sp70 * var_fv1) + (spf6C * var_fa0) + 160.0f; - temp_ft0 = (-spf6C * var_fv1) + (sp70 * var_fa0) + 120.0f; + temp_ft2 = (sp70 * var_fv1) + (spf6C * var_fa0) + SCREEN_WIDTH / 2.0f; + temp_ft0 = (-spf6C * var_fv1) + (sp70 * var_fa0) + SCREEN_HEIGHT / 2.0f; if ((temp_ft2 >= 0) && (temp_ft2 < SCREEN_WIDTH) && (arg0 < temp_ft0) && (temp_ft0 < arg1)) { gDPPipeSync(gMasterDisp++); gDPSetFillColor(gMasterDisp++, *sp58); diff --git a/src/engine/fox_context.c b/src/engine/fox_context.c index c42f9adf..a9871807 100644 --- a/src/engine/fox_context.c +++ b/src/engine/fox_context.c @@ -256,13 +256,13 @@ PlayerShot gPlayerShots[16]; TexturedLine gTexturedLines[100]; RadarMark gRadarMarks[65]; BonusText gBonusText[10]; -s32 D_ctx_80176550[2]; -f32 D_ctx_80176558[2][100]; -f32 D_ctx_80176878[2][100]; -f32 D_ctx_80176B98[2][100]; -f32 D_ctx_80176EB8[2][100]; -f32 D_ctx_801771D8[2][100]; -f32 D_ctx_80177500[2][100]; +s32 gActor194Status[2]; +f32 gActor194xPos[2][100]; +f32 gActor194yPos[2][100]; +f32 gActor194zPos[2][100]; +f32 gActor194xRot[2][100]; +f32 gActor194yRot[2][100]; +f32 gActor194zRot[2][100]; UNK_TYPE P_800D31A8 = 0; u16 gEnemyShotSpeed; // enemy shot speed? u8 D_ctx_80177830; // show level complete status overlay diff --git a/src/engine/fox_demo.c b/src/engine/fox_demo.c index 0d8e55ff..1e71237d 100644 --- a/src/engine/fox_demo.c +++ b/src/engine/fox_demo.c @@ -174,12 +174,12 @@ void func_demo_80048CC4(Actor* actor, s32 arg1) { Object_SetInfo(&actor->info, actor->obj.id); if (arg1 == 3) { - AUDIO_PLAY_SFX(0x11030010U, actor->sfxSource, 0); - AUDIO_PLAY_SFX(0x31024059U, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x11030010, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x31024059, actor->sfxSource, 0); actor->unk_0B6 = 1; } else { actor->iwork[11] = 1; - AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4); + AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4); } } @@ -204,7 +204,7 @@ void Cutscene_WarpZoneComplete(Player* player) { switch (player->unk_1D0) { case 0: - player->unk_4DC = 0; + player->somersault = false; Audio_StopSfxByBankAndSource(1, player->sfxSource); player->unk_1D0++; D_ctx_80177A48[0] = 0.0f; @@ -266,7 +266,7 @@ void Cutscene_WarpZoneComplete(Player* player) { break; case 450: - AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0); player->unk_194 = 5.0f; player->unk_190 = 5.0f; @@ -357,7 +357,7 @@ void func_demo_80049630(Actor* actor) { case 1: actor->state = 2; - AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0); actor->timer_0BC = 150; actor->fwork[29] = 5.0f; @@ -411,7 +411,7 @@ void func_demo_80049968(Actor* actor, s32 arg1) { actor->vel.z = gPlayer[0].vel.z; Object_SetInfo(&actor->info, actor->obj.id); actor->iwork[11] = 1; - AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U); + AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4); } void func_demo_80049A9C(Effect* effect, f32 x, f32 y, f32 z) { @@ -451,7 +451,7 @@ void Cutscene_EnterWarpZone(Player* player) { player->pos.x += player->vel.x; player->flags_228 = 0; - player->cockpitView = 0; + player->cockpitView = false; player->pos.y += player->vel.y; player->pos.z += player->vel.z; @@ -476,7 +476,7 @@ void Cutscene_EnterWarpZone(Player* player) { switch (player->unk_1D0) { case 0: - player->unk_4DC = 0; + player->somersault = false; D_ctx_80178414 = 100.0f; player->unk_1D0 = 1; D_ctx_80178410 = 1; @@ -521,7 +521,7 @@ void Cutscene_EnterWarpZone(Player* player) { if (player->timer_1F8 <= 100) { if (player->timer_1F8 == 100) { - func_play_800A6028(player->sfxSource, 0x0940802AU); + func_play_800A6028(player->sfxSource, 0x0940802A); player->unk_194 = 5.0f; player->unk_190 = 5.0f; } @@ -540,22 +540,22 @@ void Cutscene_EnterWarpZone(Player* player) { if ((player->timer_1F8 == 95) && (gTeamShields[TEAM_ID_FALCO] > 0)) { gActors[0].state = var_v0; - AUDIO_PLAY_SFX(0x0940802AU, gActors[0].sfxSource, 0); + AUDIO_PLAY_SFX(0x0940802A, gActors[0].sfxSource, 0); } if ((player->timer_1F8 == 90) && (gTeamShields[TEAM_ID_PEPPY] > 0)) { gActors[2].state = var_v0; - AUDIO_PLAY_SFX(0x0940802AU, gActors[2].sfxSource, 0); + AUDIO_PLAY_SFX(0x0940802A, gActors[2].sfxSource, 0); } if ((player->timer_1F8 == 85) && (gTeamShields[TEAM_ID_SLIPPY] > 0)) { gActors[1].state = var_v0; - AUDIO_PLAY_SFX(0x0940802AU, gActors[1].sfxSource, 0); + AUDIO_PLAY_SFX(0x0940802A, gActors[1].sfxSource, 0); } if (player->timer_1F8 == 60) { gActors[3].state = var_v0; - AUDIO_PLAY_SFX(0x0940802AU, gActors[3].sfxSource, 0); + AUDIO_PLAY_SFX(0x0940802A, gActors[3].sfxSource, 0); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50); } @@ -574,7 +574,7 @@ void Cutscene_EnterWarpZone(Player* player) { gFillScreenAlphaTarget = 255; gFillScreenAlphaStep = 8; if (gFillScreenAlpha == 255) { - func_play_800A6148(); + Play_ClearObjectData(); player->unk_1D0 = 5; player->timer_1F8 = 10; player->unk_08C = -10000.0f; @@ -588,7 +588,7 @@ void Cutscene_EnterWarpZone(Player* player) { player->unk_234 = 1; gLevelStage = 1; D_display_800CA230 = 0.15f; - AUDIO_PLAY_SFX(0x11407079U, gDefaultSfxSource, 0); + AUDIO_PLAY_SFX(0x11407079, gDefaultSfxSource, 0); func_play_800AB334(); } } @@ -737,7 +737,7 @@ void func_demo_8004A700(Actor* actor, s32 arg1) { actor->obj.rot.z = D_demo_800CA074[arg1]; actor->iwork[11] = 1; Object_SetInfo(&actor->info, actor->obj.id); - AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U); + AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4); } void func_demo_8004A840(s32 actor) { @@ -865,11 +865,11 @@ void Cutscene_AllRangeMode(Player* player) { } if (gCsFrameCount == 138) { - AUDIO_PLAY_SFX(0x09000007U, player->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000007, player->sfxSource, 0); } if (gCsFrameCount == 190) { - AUDIO_PLAY_SFX(0x09000013U, player->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000013, player->sfxSource, 0); } if (D_ctx_80177A48[1] > 350.0f) { @@ -879,7 +879,7 @@ void Cutscene_AllRangeMode(Player* player) { player->unk_194 = 10.0f; player->unk_190 = 10.0f; - AUDIO_PLAY_SFX(0x09000002U, player->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000002, player->sfxSource, 0); D_ctx_801779A8[player->num] = 70.0f; @@ -1165,7 +1165,7 @@ void Cutscene_CoComplete2(Player* player) { } if (player->timer_1F8 == 90) { - func_play_800A6148(); + Play_ClearObjectData(); if (gTeamShields[TEAM_ID_PEPPY] > 0) { func_demo_8004A840(2); } @@ -1307,7 +1307,7 @@ void Cutscene_CoComplete2(Player* player) { case 1255: player->unk_1D0 = 3; player->timer_1F8 = 10; - func_play_800A6028(player->sfxSource, 0x09000002U); + func_play_800A6028(player->sfxSource, 0x09000002); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50); break; @@ -1514,7 +1514,7 @@ void Cutscene_UTurn(Player* player) { player->unk_12C = -180.0f; } player->unk_1D0 = 3; - func_play_800A5FA0(player->sfxSource, 0x09000002U, player->num); + func_play_800A5FA0(player->sfxSource, 0x09000002, player->num); player->unk_194 = 7.0f; player->unk_190 = 7.0f; } @@ -1611,8 +1611,8 @@ void Cutscene_KillPlayer(Player* player) { s32 teamId; func_8001CA24(player->num); - Audio_KillSfxBySourceAndId(player->sfxSource, 0x0900C010U); - func_play_800A5FA0(player->sfxSource, 0x0903F004U, player->num); + Audio_KillSfxBySourceAndId(player->sfxSource, 0x0900C010); + func_play_800A5FA0(player->sfxSource, 0x0903F004, player->num); player->state_1C8 = PLAYERSTATE_1C8_NEXT; player->timer_1F8 = 70; player->timer_224 = 20; @@ -1728,7 +1728,7 @@ void func_demo_8004D828(Player* player) { player->vel.y = 10.0f; player->unk_1D0 = 1; - func_play_800A6070(player->sfxSource, 0x29000000U); + func_play_800A6070(player->sfxSource, 0x29000000); if ((gCurrentLevel == LEVEL_CORNERIA) || (gCurrentLevel == LEVEL_FORTUNA)) { func_enmy_80062C38(player->pos.x, player->pos.z); @@ -1838,7 +1838,7 @@ void func_demo_8004DEF8(Player* player) { player->timer_220 = 0; player->vel.y = 10.0f; player->unk_1D0 = 1; - func_play_800A6070(player->sfxSource, 0x29000000U); + func_play_800A6070(player->sfxSource, 0x29000000); if (gCurrentLevel == LEVEL_CORNERIA) { func_enmy_80062C38(player->pos.x, player->pos.z); } @@ -1949,7 +1949,7 @@ void func_demo_8004E4D4(Actor* actor) { actor->state = 2; actor->timer_0BC = 50; actor->fwork[9] = 2.0f; - AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0); actor->fwork[29] = 5.0f; /* fallthrough */ @@ -1971,7 +1971,7 @@ void func_demo_8004E4D4(Actor* actor) { actor->state = 11; actor->timer_0BC = 150; actor->timer_0BE = 40; - AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0); actor->fwork[29] = 5.0f; /* fallthrough */ case 11: @@ -2026,7 +2026,7 @@ void func_demo_8004E4D4(Actor* actor) { break; case 31: - AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0); actor->state += 1; actor->fwork[29] = 5.0f; /* fallthrough */ @@ -2183,7 +2183,7 @@ void func_demo_8004F05C(Actor* actor) { case 1: actor->state = 2; actor->timer_0BC = 100; - AUDIO_PLAY_SFX(0x09000002U, actor->sfxSource, 0U); + AUDIO_PLAY_SFX(0x09000002, actor->sfxSource, 0); actor->fwork[29] = 5.0f; case 2: @@ -2340,7 +2340,7 @@ void func_demo_8004F798(Actor* actor) { } } -void func_demo_8004F8AC(Actor* actor) { +void Actor195_Update(Actor* actor) { if (gCurrentLevel == LEVEL_AQUAS) { func_hud_80093164(actor); @@ -2402,7 +2402,7 @@ void func_demo_8004F8AC(Actor* actor) { actor->state = 1; actor->timer_0BC = 50; actor->iwork[0] = 255; - AUDIO_PLAY_SFX(0x2902F026U, actor->sfxSource, 0); + AUDIO_PLAY_SFX(0x2902F026, actor->sfxSource, 0); } break; @@ -2517,7 +2517,7 @@ void func_demo_8004FCB8(Actor* actor, s32 arg1) { } } -void func_demo_8004FEC0(Actor* actor) { +void Actor195_Draw(Actor* actor) { static f32 D_800CA210 = 0.0f; static f32 D_800CA214 = 0.0f; static f32 D_800CA218 = 0.0f; @@ -2544,7 +2544,7 @@ void func_demo_8004FEC0(Actor* actor) { gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40018A0); if (actor->unk_046 > 50) { - func_edisplay_8005ADAC(actor); + Actor_DrawEngineAndContrails(actor); } break; @@ -2557,7 +2557,7 @@ void func_demo_8004FEC0(Actor* actor) { gSPFogPosition(gMasterDisp++, gFogNear, 1005); } actor->info.bonus = 1; - func_demo_800515C4(); + Cutscene_DrawGreatFox(); break; case 10: @@ -2587,7 +2587,7 @@ void func_demo_8004FEC0(Actor* actor) { case 24: gSPDisplayList(gMasterDisp++, D_D009A40); - func_edisplay_8005ADAC(actor); + Actor_DrawEngineAndContrails(actor); break; case 25: @@ -2601,13 +2601,13 @@ void func_demo_8004FEC0(Actor* actor) { case 26: gSPDisplayList(gMasterDisp++, D_SZ_6004FE0); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY); - func_edisplay_8005B1E8(actor, 2); + Actor_DrawEngineGlow(actor, 2); break; case 28: gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_400AAE0); Matrix_Translate(gGfxMatrix, 0.f, 0.f, -60.0f, MTXF_APPLY); - func_edisplay_8005B1E8(actor, 2); + Actor_DrawEngineGlow(actor, 2); break; case 30: @@ -2615,7 +2615,7 @@ void func_demo_8004FEC0(Actor* actor) { if (actor->unk_046 != 0) { RCP_SetupDL(&gMasterDisp, 0x37); - gSPClearGeometryMode(gMasterDisp++, 0x00002000); + gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); Rand_SetSeed(1, 29000, 9876); for (sp2D0 = 0; sp2D0 < 30; sp2D0++) { @@ -2717,9 +2717,9 @@ void func_demo_8004FEC0(Actor* actor) { Matrix_SetGfxMtx(&gMasterDisp); - gDPSetTextureFilter(gMasterDisp++, 0 << 12); + gDPSetTextureFilter(gMasterDisp++, G_TF_POINT); gSPDisplayList(gMasterDisp++, D_BO_6000D80); - gDPSetTextureFilter(gMasterDisp++, 2 << 12); + gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP); Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix); @@ -2748,7 +2748,7 @@ void func_demo_8004FEC0(Actor* actor) { gSPDisplayList(gMasterDisp++, D_KA_600E050); } Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY); - func_edisplay_8005B1E8(actor, 0); + Actor_DrawEngineGlow(actor, 0); break; case 34: @@ -2879,9 +2879,9 @@ void func_demo_8004FEC0(Actor* actor) { case 44: Animation_GetFrameData(&D_AQ_6020A40, actor->iwork[0], actor->vwork); - gSPClearGeometryMode(gMasterDisp++, 0x00002000); + gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); Animation_DrawSkeleton(1, D_AQ_6020C6C, actor->vwork, 0, 0, &actor->index, &gIdentityMatrix); - gSPSetGeometryMode(gMasterDisp++, 0x00002000); + gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); break; case 45: @@ -2900,7 +2900,7 @@ void func_demo_8004FEC0(Actor* actor) { } } -void func_demo_800515C4(void) { +void Cutscene_DrawGreatFox(void) { Vec3f* var_s6_2; s32 i; s32 j; diff --git a/src/engine/fox_display.c b/src/engine/fox_display.c index 4385cd18..c029cef5 100644 --- a/src/engine/fox_display.c +++ b/src/engine/fox_display.c @@ -21,8 +21,8 @@ u8 sPlayersVisible[] = { 0, 0, 0, 0 }; // s32 sDrawCockpit = 0; // s32 D_display_800CA22C = 0; // f32 D_display_800CA230 = 0.0f; -Actor* D_display_800CA234 = NULL; -s32 D_display_Timer_800CA238 = 0; +Actor* gTeamHelpActor = NULL; +s32 gTeamHelpTimer = 0; f32 D_display_800CA23C[3] = { 0.5f, 0.25f, 0.25f }; // f32 D_display_800CA248[3] = { 2.0f, 1.0f, 0.5f }; // @@ -33,34 +33,34 @@ void func_display_80051B30(void) { Vec3f sp68; Vec3f sp5C; - if ((gPlayState == PLAY_PAUSE) || (D_display_800CA234 == NULL)) { + if ((gPlayState == PLAY_PAUSE) || (gTeamHelpActor == NULL)) { return; } - if ((D_display_800CA234->obj.status != OBJ_ACTIVE) || (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_ACTIVE)) { - D_display_800CA234 = NULL; - D_display_Timer_800CA238 = 0; + if ((gTeamHelpActor->obj.status != OBJ_ACTIVE) || (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_ACTIVE)) { + gTeamHelpActor = NULL; + gTeamHelpTimer = 0; return; } - if (D_display_Timer_800CA238 != 0) { - D_display_Timer_800CA238--; - if (D_display_Timer_800CA238 == 0) { - D_display_800CA234 = NULL; + if (gTeamHelpTimer != 0) { + gTeamHelpTimer--; + if (gTeamHelpTimer == 0) { + gTeamHelpActor = NULL; return; } } - if (!(D_display_Timer_800CA238 & 4)) { + if (!(gTeamHelpTimer & 4)) { Matrix_RotateY(gCalcMatrix, gPlayer[0].camYaw, MTXF_NEW); Matrix_RotateX(gCalcMatrix, gPlayer[0].camPitch, MTXF_APPLY); - sp68.x = D_display_800CA234->obj.pos.x - gPlayer[0].cam.eye.x; - sp68.y = D_display_800CA234->obj.pos.y - gPlayer[0].cam.eye.y; - sp68.z = D_display_800CA234->obj.pos.z + D_ctx_80177D20 - gPlayer[0].cam.eye.z; + sp68.x = gTeamHelpActor->obj.pos.x - gPlayer[0].cam.eye.x; + sp68.y = gTeamHelpActor->obj.pos.y - gPlayer[0].cam.eye.y; + sp68.z = gTeamHelpActor->obj.pos.z + D_ctx_80177D20 - gPlayer[0].cam.eye.z; Matrix_MultVec3f(gCalcMatrix, &sp68, &sp5C); sp7C = 0; if ((sp5C.z < 0.0f) && (sp5C.z > -12000.0f) && (fabsf(sp5C.x) < fabsf(sp5C.z * 0.4f))) { sp7C = 1; } RCP_SetupDL(&gMasterDisp, 0xC); - switch (D_display_800CA234->aiType) { + switch (gTeamHelpActor->aiType) { case AI360_PEPPY: gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 30, 0, 255); break; @@ -73,7 +73,7 @@ void func_display_80051B30(void) { } switch (sp7C) { case 0: - if (D_display_800CA234->sfxSource[0] > 0.0f) { + if (gTeamHelpActor->sfxSource[0] > 0.0f) { sp78 = 20.0f; sp74 = M_PI / 2; } else { @@ -616,7 +616,7 @@ void func_display_80053C38(Player* player, s32 arg1) { sp4C.z = 2400.0f + sp48; Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_801613E0[1]); } - if ((player->cockpitView != 0) && (gLevelMode == LEVELMODE_ON_RAILS) && + if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS) && (fabsf(player->unk_138 + D_ctx_80177D20 - player->cam.eye.z) < 10.0f)) { if (arg1 == 0) { sDrawCockpit = 1; @@ -757,7 +757,7 @@ void func_display_80054300(Player* player) { } } -void func_display_8005465C(s32 levelType) { +void Play_DrawEngineGlow(s32 levelType) { RCP_SetupDL(&gMasterDisp, 0x43); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); @@ -798,7 +798,7 @@ void func_display_8005478C(Player* player) { Matrix_Scale(gGfxMatrix, 0.80999994f, 0.567f, 1.0f, MTXF_APPLY); } Matrix_SetGfxMtx(&gMasterDisp); - func_display_8005465C(gLevelType); + Play_DrawEngineGlow(gLevelType); Matrix_Pop(&gGfxMatrix); } @@ -874,7 +874,7 @@ void func_display_80054E80(Player* player) { if (gChargeTimers[player->num] > 10) { RCP_SetupDL(&gMasterDisp, 0x43); Matrix_Copy(gCalcMatrix, &D_display_80161418[player->num]); - if ((player->cockpitView != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) { + if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) { Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94); } else { Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94); @@ -884,7 +884,7 @@ void func_display_80054E80(Player* player) { Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW); Matrix_Scale(gGfxMatrix, sp80, sp80, 1.0f, MTXF_APPLY); Matrix_Push(&gGfxMatrix); - if ((player->cockpitView != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) { + if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) { Matrix_Scale(gGfxMatrix, 3.0f, 3.0f, 3.0f, MTXF_APPLY); } else { Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY); @@ -916,7 +916,7 @@ void func_display_80054E80(Player* player) { Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_101C2E0); Matrix_Pop(&gGfxMatrix); - if ((player->cockpitView != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) { + if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) { Matrix_Scale(gGfxMatrix, 0.3f, 0.3f, 0.3f, MTXF_APPLY); } Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, MTXF_APPLY); @@ -941,7 +941,7 @@ void func_display_80054E80(Player* player) { case LASERS_SINGLE: gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128); gDPSetEnvColor(gMasterDisp++, 64, 255, 64, 128); - if ((player->cockpitView != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) { + if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) { Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94); } else { Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94); @@ -1565,7 +1565,7 @@ void Play_Draw(void) { gPlayerCamAt.y += player->pos.y; gPlayerCamAt.z += player->unk_138 + player->unk_144; - if ((player->cockpitView != 0) && (player->unk_110 > 5.0f)) { + if (player->cockpitView && (player->unk_110 > 5.0f)) { gPlayerCamAt.x += SIN_DEG(gGameFrameCount * 150.0f) * player->unk_110 * 0.2f; } } else if (player->state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) { diff --git a/src/engine/fox_edata_info.c b/src/engine/fox_edata_info.c index 6d684587..ea714c4c 100644 --- a/src/engine/fox_edata_info.c +++ b/src/engine/fox_edata_info.c @@ -288,7 +288,7 @@ ObjectInfo D_edata_800CC124[0x190] = { /* OBJ_ACTOR_192 */ {(void*) func_edisplay_8005B9A4, 1, (ObjectFunc) func_enmy_8006654C, D_CO_603E54C, 200.0f, 0, 1, 39, 0, 50.0f, 1 }, /* OBJ_ACTOR_193 */ {(void*) func_edisplay_8005BA30, 1, (ObjectFunc) func_enmy_800669A0, D_CO_603E598, 100.0f, 0, 1, 39, 0, 0.0f, 0 }, /* OBJ_ACTOR_194 */ {(void*) Actor194_Draw, 1, (ObjectFunc) Actor194_Update, gActor194HItbox, 200.0f, 0, 1, 39, 0, 0.0f, 1 }, - /* OBJ_ACTOR_195 */ {(void*) func_demo_8004FEC0, 1, (ObjectFunc) func_demo_8004F8AC, gHitboxNone, 20000.0f, 0, 1, 39, 0, 0.0f, 0 }, + /* OBJ_ACTOR_195 */ {(void*) Actor195_Draw, 1, (ObjectFunc) Actor195_Update, gHitboxNone, 20000.0f, 0, 1, 39, 0, 0.0f, 0 }, /* OBJ_ACTOR_196 */ {(void*) Actor196_Draw, 1, (ObjectFunc) Actor196_Update, D_CO_603E5B4, 200.0f, 0, 1, 39, 0, 1.0f, 1 }, /* OBJ_ACTOR_ALLRANGE */ {(void*) ActorAllRange_Draw, 1, (ObjectFunc) ActorAllRange_Update, gActorAllRangeHItbox, 20000.0f, 0, 1, 39, 1, 1.0f, 1 }, /* OBJ_ACTOR_TEAM_BOSS */ {(void*) ActorAllRange_Draw, 1, (ObjectFunc) ActorTeamBoss_Update, gTeamHitbox, 20000.0f, 0, 0, 39, 1, 0.0f, 0 }, diff --git a/src/engine/fox_edisplay.c b/src/engine/fox_edisplay.c index 4e8f6a9c..e2671bbe 100644 --- a/src/engine/fox_edisplay.c +++ b/src/engine/fox_edisplay.c @@ -422,7 +422,7 @@ void Actor189_Draw(Actor189* this) { } } -void func_edisplay_8005ADAC(Actor* actor) { +void Actor_DrawEngineAndContrails(Actor* actor) { f32 sp5C; f32 temp1; f32 sp54; @@ -447,7 +447,7 @@ void func_edisplay_8005ADAC(Actor* actor) { Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].camPitch, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); - func_display_8005465C(gLevelType); + Play_DrawEngineGlow(gLevelType); Matrix_Pop(&gGfxMatrix); } sp5C = actor->fwork[21]; @@ -483,7 +483,7 @@ f32 D_edisplay_800CFCA0[] = { 1.7f, 1.8f, 2.0f, 3.0f, 3.0f, 3.0f, 3.0f, 3.0f, }; -void func_edisplay_8005B1E8(Actor* actor, s32 levelType) { +void Actor_DrawEngineGlow(Actor* actor, s32 levelType) { f32 scale; if ((actor->iwork[11] != 0) && (actor->obj.status == OBJ_ACTIVE)) { @@ -501,7 +501,7 @@ void func_edisplay_8005B1E8(Actor* actor, s32 levelType) { Matrix_RotateY(gGfxMatrix, -actor->obj.rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); - func_display_8005465C(levelType); + Play_DrawEngineGlow(levelType); Matrix_Pop(&gGfxMatrix); } } @@ -552,7 +552,7 @@ void func_edisplay_8005B388(Actor* actor) { } else { gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_4007870); } - func_edisplay_8005ADAC(actor); + Actor_DrawEngineAndContrails(actor); } void func_edisplay_8005B6A4(Actor* actor) { @@ -595,7 +595,7 @@ void func_edisplay_8005B848(Actor* actor) { Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY); actor->iwork[11] = 1; Matrix_Scale(gGfxMatrix, scale, scale, scale, MTXF_APPLY); - func_edisplay_8005B1E8(actor, 2); + Actor_DrawEngineGlow(actor, 2); } void func_edisplay_8005B9A4(Actor* actor) { @@ -1282,7 +1282,7 @@ void Item_Draw(Item* this, s32 arg1) { } } -void func_edisplay_8005EA24(Actor* actor) { +void ActorAllRange_DrawShadow(Actor* actor) { Matrix_Translate(gGfxMatrix, actor->obj.pos.x, actor->fwork[25] + 3.0f, actor->obj.pos.z, MTXF_APPLY); if (gCurrentLevel == LEVEL_FORTUNA) { Matrix_RotateY(gGfxMatrix, actor->fwork[27], MTXF_APPLY); @@ -1313,11 +1313,11 @@ void func_edisplay_8005EA24(Actor* actor) { } } -void func_edisplay_8005ECD8(s32 index, Object* obj) { +void Object_DrawShadow(s32 index, Object* obj) { RCP_SetupDL(&gMasterDisp, 0x42); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 180); if (obj->id == OBJ_ACTOR_ALLRANGE) { - func_edisplay_8005EA24(&gActors[index]); + ActorAllRange_DrawShadow(&gActors[index]); } else { switch (obj->id) { case OBJ_ACTOR_230: @@ -1468,7 +1468,7 @@ void Object_58_Draw(Object_58* this) { } } -void func_edisplay_8005F670(Vec3f* arg0) { +void func_edisplay_8005F670(Vec3f* pos) { Vec3f sp9C; f32 sp98; f32 sp94; @@ -1482,10 +1482,10 @@ void func_edisplay_8005F670(Vec3f* arg0) { f32 pad; if (D_ctx_8017836C > 0.01f) { - sp9C.x = arg0->x - D_ctx_80178370; - sp9C.y = arg0->y - D_ctx_80178374; - sp9C.z = arg0->z - D_ctx_80178378; - temp_fv0 = (VEC3F_MAG(&sp9C)); + sp9C.x = pos->x - D_ctx_80178370; + sp9C.y = pos->y - D_ctx_80178374; + sp9C.z = pos->z - D_ctx_80178378; + temp_fv0 = VEC3F_MAG(&sp9C); if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) { var_fs0 = 700.0f / temp_fv0; } else { @@ -1595,7 +1595,7 @@ void Object_DrawAll(s32 arg0) { Matrix_Pop(&gGfxMatrix); if ((boss->unk_05E != 0) && (D_edisplay_801615D0.y > 0.0f)) { Matrix_Push(&gGfxMatrix); - func_edisplay_8005ECD8(i, &boss->obj); + Object_DrawShadow(i, &boss->obj); Matrix_Pop(&gGfxMatrix); } } @@ -1643,7 +1643,7 @@ void Object_DrawAll(s32 arg0) { Matrix_Pop(&gGfxMatrix); if (actor->unk_0C9 != 0) { Matrix_Push(&gGfxMatrix); - func_edisplay_8005ECD8(i, &actor->obj); + Object_DrawShadow(i, &actor->obj); Matrix_Pop(&gGfxMatrix); } break; @@ -1654,7 +1654,7 @@ void Object_DrawAll(s32 arg0) { if ((actor->unk_0C9 != 0) && (D_edisplay_801615EC != 0) && ((D_edisplay_801615E0.z > -4000.0f) || (gCurrentLevel != LEVEL_KATINA))) { Matrix_Push(&gGfxMatrix); - func_edisplay_8005ECD8(i, &actor->obj); + Object_DrawShadow(i, &actor->obj); Matrix_Pop(&gGfxMatrix); } break; @@ -1700,7 +1700,7 @@ void Effect_DrawAll(s32 arg0) { func_edisplay_8005F1EC(effect->sfxSource); if (effect->obj.id == OBJ_EFFECT_374) { Matrix_Push(&gGfxMatrix); - func_edisplay_8005ECD8(i, &effect->obj); + Object_DrawShadow(i, &effect->obj); Matrix_Pop(&gGfxMatrix); } } diff --git a/src/engine/fox_effect.c b/src/engine/fox_effect.c index 16c0687e..616d3fbc 100644 --- a/src/engine/fox_effect.c +++ b/src/engine/fox_effect.c @@ -701,9 +701,9 @@ void func_effect_8007968C(Effect* effect) { } } -bool func_effect_800798C4(s32 arg0, Gfx** arg1, Vec3f* arg2, Vec3f* arg3, void* arg4) { - if ((arg0 != 1) && (arg0 != 5)) { - *arg1 = NULL; +bool func_effect_800798C4(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) { + if ((limbIndex != 1) && (limbIndex != 5)) { + *dList = NULL; } return false; } diff --git a/src/engine/fox_enmy.c b/src/engine/fox_enmy.c index ba0c56ad..a1fbbd06 100644 --- a/src/engine/fox_enmy.c +++ b/src/engine/fox_enmy.c @@ -369,7 +369,7 @@ void func_enmy_80061E48(Actor* actor, f32 xPos, f32 yPos, f32 zPos) { Object_SetInfo(&actor->info, actor->obj.id); } -void func_enmy_80061F0C(Actor* actor, ObjectInit* objInit, s32 index) { +void ActorEvent_Load(Actor* actor, ObjectInit* objInit, s32 index) { Vec3f sp24; Actor_Initialize(actor); @@ -495,7 +495,7 @@ void Object_Load(ObjectInit* objInit, f32 xMax, f32 xMin, f32 yMax, f32 yMin) { if (objInit->id > OBJ_UNK_406) { for (i = 0; i < ARRAY_COUNT(gActors); i++) { if (gActors[i].obj.status == OBJ_FREE) { - func_enmy_80061F0C(&gActors[i], objInit, i); + ActorEvent_Load(&gActors[i], objInit, i); break; } } @@ -1158,12 +1158,12 @@ void Object_Init(s32 index, ObjectId objId) { case OBJ_ACTOR_194: gActors[index].unk_046 = 100; for (var_a0 = 0; var_a0 < 2; var_a0++) { - if (D_ctx_80176550[var_a0] == 0) { - D_ctx_80176550[var_a0] = 1; + if (gActor194Status[var_a0] == 0) { + gActor194Status[var_a0] = 1; gActors[index].unk_046 = var_a0; for (var_a2 = 0; var_a2 < 100; var_a2++) { - D_ctx_80176878[var_a0][var_a2] = gActors[index].obj.pos.y; - D_ctx_80176B98[var_a0][var_a2] = gActors[index].obj.pos.z; + gActor194yPos[var_a0][var_a2] = gActors[index].obj.pos.y; + gActor194zPos[var_a0][var_a2] = gActors[index].obj.pos.z; } break; } @@ -2200,7 +2200,7 @@ void ItemSupplyRing_Update(Item* this) { } else { this->obj.pos.y += (gPlayer[this->playerNum].pos.y - this->obj.pos.y) * 0.5f; } - if ((gPlayer[0].cockpitView != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) { + if (gPlayer[0].cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) { this->obj.pos.z += (gPlayer[this->playerNum].unk_138 - 300.0f - this->obj.pos.z) * 0.3f; } else { this->obj.pos.z += (gPlayer[this->playerNum].unk_138 - this->obj.pos.z) * 0.5f; @@ -2300,7 +2300,7 @@ void ItemCheckpoint_Update(ItemCheckpoint* this) { } else { this->obj.pos.y += (gPlayer[this->playerNum].pos.y - this->obj.pos.y) * 0.3f; } - if (gPlayer[0].cockpitView != 0) { + if (gPlayer[0].cockpitView) { this->obj.pos.z += (gPlayer[this->playerNum].unk_138 - 200.0f - this->obj.pos.z) * 0.3f; } else { this->obj.pos.z += (gPlayer[this->playerNum].unk_138 - 100.0f - this->obj.pos.z) * 0.3f; @@ -2512,11 +2512,11 @@ void Actor_Move(Actor* actor) { Titania_8018E3B0(actor); break; case OBJ_ACTOR_194: - D_ctx_80176550[actor->unk_046] = 0; + gActor194Status[actor->unk_046] = 0; break; case OBJ_ACTOR_EVENT: if ((actor->unk_0B4 >= EINFO_200) && (actor->unk_0B4 < EINFO_300)) { - D_ctx_80176550[actor->unk_046] = 0; + gActor194Status[actor->unk_046] = 0; } else if ((actor->unk_0B4 == EINFO_38) && (actor->unk_046 != 2)) { gRingPassCount = -1; } diff --git a/src/engine/fox_enmy2.c b/src/engine/fox_enmy2.c index 64ffb490..8d49352e 100644 --- a/src/engine/fox_enmy2.c +++ b/src/engine/fox_enmy2.c @@ -32,7 +32,7 @@ void ActorEvent_SetMessage(u16* msg, s32 character) { } } -void func_enmy2_8006A800(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4) { +void func_enmy2_8006A800(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 scale2) { Effect_Initialize(effect); effect->obj.status = OBJ_INIT; @@ -47,10 +47,10 @@ void func_enmy2_8006A800(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4) } effect->unk_4A = 100; - effect->scale2 = arg4 * 0.25f; + effect->scale2 = scale2 * 0.25f; effect->scale1 = 0.3f; - if (arg4 < 10.0f) { + if (scale2 < 10.0f) { effect->scale1 = 0.1f; } @@ -58,12 +58,12 @@ void func_enmy2_8006A800(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4) Object_SetInfo(&effect->info, effect->obj.id); } -void func_enmy2_8006A900(f32 xPos, f32 yPos, f32 zPos, f32 arg3) { +void func_enmy2_8006A900(f32 xPos, f32 yPos, f32 zPos, f32 scale2) { s32 i; for (i = ARRAY_COUNT(gEffects) - 1; i >= 0; i--) { if (gEffects[i].obj.status == OBJ_FREE) { - func_enmy2_8006A800(&gEffects[i], xPos, yPos, zPos, arg3); + func_enmy2_8006A800(&gEffects[i], xPos, yPos, zPos, scale2); break; } } @@ -75,7 +75,7 @@ void Actor237_Update(Actor237* this) { void Actor237_Draw(Actor237* this) { } -void Ovj54_8006A984(Effect* effect, f32 xPos, f32 yPos, f32 zPos) { +void Obj54_8006A984(Effect* effect, f32 xPos, f32 yPos, f32 zPos) { Effect_Initialize(effect); effect->obj.status = OBJ_INIT; effect->obj.id = OBJ_EFFECT_365; @@ -97,7 +97,7 @@ void Obj54_8006AA3C(f32 xPos, f32 yPos, f32 zPos) { for (i = 0; i < ARRAY_COUNT(gEffects); i++) { if (gEffects[i].obj.status == OBJ_FREE) { - Ovj54_8006A984(&gEffects[i], xPos, yPos, zPos); + Obj54_8006A984(&gEffects[i], xPos, yPos, zPos); break; } } @@ -250,12 +250,12 @@ void Actor194_Init(Actor194* this) { this->unk_04E = 0; } - D_ctx_80176558[this->unk_046][this->unk_04E] = this->obj.pos.x; - D_ctx_80176878[this->unk_046][this->unk_04E] = this->obj.pos.y; - D_ctx_80176B98[this->unk_046][this->unk_04E] = this->obj.pos.z; - D_ctx_80176EB8[this->unk_046][this->unk_04E] = this->obj.rot.x; - D_ctx_801771D8[this->unk_046][this->unk_04E] = this->obj.rot.y; - D_ctx_80177500[this->unk_046][this->unk_04E] = this->obj.rot.z; + gActor194xPos[this->unk_046][this->unk_04E] = this->obj.pos.x; + gActor194yPos[this->unk_046][this->unk_04E] = this->obj.pos.y; + gActor194zPos[this->unk_046][this->unk_04E] = this->obj.pos.z; + gActor194xRot[this->unk_046][this->unk_04E] = this->obj.rot.x; + gActor194yRot[this->unk_046][this->unk_04E] = this->obj.rot.y; + gActor194zRot[this->unk_046][this->unk_04E] = this->obj.rot.z; this->obj.rot.x -= 10.0f; this->obj.rot.y += 3.0f; @@ -270,11 +270,11 @@ void Actor194_Init(Actor194* this) { if ((this->timer_0BC == 0) && ((gGameFrameCount % 4) == 0)) { temp_hi = (D_800CFF94[this->unk_04A] + this->unk_04E) % 100; if (this->unk_04A == 0) { - func_effect_8007D2C8(D_ctx_80176558[this->unk_046][temp_hi], D_ctx_80176878[this->unk_046][temp_hi], - D_ctx_80176B98[this->unk_046][temp_hi], 7.0f); + func_effect_8007D2C8(gActor194xPos[this->unk_046][temp_hi], gActor194yPos[this->unk_046][temp_hi], + gActor194zPos[this->unk_046][temp_hi], 7.0f); } else { - func_effect_8007D2C8(D_ctx_80176558[this->unk_046][temp_hi], D_ctx_80176878[this->unk_046][temp_hi], - D_ctx_80176B98[this->unk_046][temp_hi], 4.0f); + func_effect_8007D2C8(gActor194xPos[this->unk_046][temp_hi], gActor194yPos[this->unk_046][temp_hi], + gActor194zPos[this->unk_046][temp_hi], 4.0f); } AUDIO_PLAY_SFX(0x2903B009, this->sfxSource, 4); @@ -282,27 +282,27 @@ void Actor194_Init(Actor194* this) { if (this->unk_04A > 15) { Object_Kill(&this->obj, this->sfxSource); - D_ctx_80176550[this->unk_046] = 0; + gActor194Status[this->unk_046] = 0; gHitCount += this->info.bonus; D_ctx_80177850 = 15; } } } -void Actor194_8006B46C(Actor194* this, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, u8 arg7, f32 arg8, - s32 arg9) { +void Actor194_8006B46C(Actor194* this, f32 xTrans, f32 yTrans, f32 zTrans, f32 xRot, f32 yRot, f32 zRot, u8 arg7, + f32 scale, s32 arg9) { Vec3f sp34 = { 0.0f, 0.0f, 0.0f }; Matrix_Push(&gGfxMatrix); - Matrix_Translate(gGfxMatrix, arg1, arg2, arg3 + D_ctx_80177D20, MTXF_APPLY); + Matrix_Translate(gGfxMatrix, xTrans, yTrans, zTrans + D_ctx_80177D20, MTXF_APPLY); if (arg7 != 1) { - Matrix_RotateY(gGfxMatrix, M_DTOR * arg5, MTXF_APPLY); - Matrix_RotateX(gGfxMatrix, M_DTOR * arg4, MTXF_APPLY); - Matrix_RotateZ(gGfxMatrix, M_DTOR * arg6, MTXF_APPLY); + Matrix_RotateY(gGfxMatrix, M_DTOR * yRot, MTXF_APPLY); + Matrix_RotateX(gGfxMatrix, M_DTOR * xRot, MTXF_APPLY); + Matrix_RotateZ(gGfxMatrix, M_DTOR * zRot, MTXF_APPLY); } - Matrix_Scale(gGfxMatrix, arg8, arg8, 1.0f, MTXF_APPLY); + Matrix_Scale(gGfxMatrix, scale, scale, 1.0f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); if (arg7 != 1) { @@ -334,9 +334,9 @@ void Actor194_Draw(Actor194* this) { for (var_s0 = this->unk_04A; var_s0 < 16; var_s0++) { temp_hi = (D_800CFF94[var_s0] + this->unk_04E) % 100; - Actor194_8006B46C(this, D_ctx_80176558[this->unk_046][temp_hi], D_ctx_80176878[this->unk_046][temp_hi], - D_ctx_80176B98[this->unk_046][temp_hi], D_ctx_80176EB8[this->unk_046][temp_hi], - D_ctx_801771D8[this->unk_046][temp_hi], D_ctx_80177500[this->unk_046][temp_hi], + Actor194_8006B46C(this, gActor194xPos[this->unk_046][temp_hi], gActor194yPos[this->unk_046][temp_hi], + gActor194zPos[this->unk_046][temp_hi], gActor194xRot[this->unk_046][temp_hi], + gActor194yRot[this->unk_046][temp_hi], gActor194zRot[this->unk_046][temp_hi], D_800CFFB4[var_s0], D_800CFFC4[var_s0], this->timer_0C6 % 2U); } } @@ -819,7 +819,7 @@ void Actor189_Update(Actor189* this) { } } -void func_enmy2_8006D0F4(Actor* actor) { +void func_enmy2_8006D0F4(Actor* this) { s32 i; s32 j; f32* hitboxData; @@ -843,9 +843,9 @@ void func_enmy2_8006D0F4(Actor* actor) { if (count != 0) { Matrix_RotateY(gCalcMatrix, -gObjects80[i].obj.rot.y * M_DTOR, MTXF_NEW); - spA8.x = actor->obj.pos.x - gObjects80[i].obj.pos.x; - spA8.y = actor->obj.pos.y - gObjects80[i].obj.pos.y; - spA8.z = actor->obj.pos.z - gObjects80[i].obj.pos.z; + spA8.x = this->obj.pos.x - gObjects80[i].obj.pos.x; + spA8.y = this->obj.pos.y - gObjects80[i].obj.pos.y; + spA8.z = this->obj.pos.z - gObjects80[i].obj.pos.z; Matrix_MultVec3fNoTranslate(gCalcMatrix, &spA8, &sp9C); @@ -861,7 +861,7 @@ void func_enmy2_8006D0F4(Actor* actor) { D_ctx_80161A7C = 10; D_ctx_80161A80 = 10; D_ctx_80161A84 = 10; - actor->unk_0C8 = 5; + this->unk_0C8 = 5; } hitboxData += 6; } @@ -1083,12 +1083,12 @@ void ActorEvent_ProcessScript(ActorEvent* this) { this->info.unk_1C = 1.0f; for (i = 0; i < 2; i++) { - if (D_ctx_80176550[i] == 0) { - D_ctx_80176550[i] = 1; + if (gActor194Status[i] == 0) { + gActor194Status[i] = 1; this->unk_046 = i; for (j = 0; j < 100; j++) { - D_ctx_80176878[i][j] = this->obj.pos.y; - D_ctx_80176B98[i][j] = this->obj.pos.z; + gActor194yPos[i][j] = this->obj.pos.y; + gActor194zPos[i][j] = this->obj.pos.z; } if (this->unk_0B4 == EINFO_200) { AUDIO_PLAY_SFX(0x11032049, this->sfxSource, 4); @@ -1615,14 +1615,14 @@ void ActorEvent_8006EC60(f32 xPos, f32 yPos, f32 zPos) { } } -void func_enmy2_8006ECBC(PlayerShotId objId, PlayerShot* shot, s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 arg6, - f32 arg7, f32 arg8, f32 xRot, f32 yRot, f32 zRot) { +void func_enmy2_8006ECBC(PlayerShotId objId, PlayerShot* shot, s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 xVel, + f32 yVel, f32 zVel, f32 xRot, f32 yRot, f32 zRot) { PlayerShot_Initialize(shot); shot->obj.status = 1; - shot->vel.z = arg8; - shot->vel.x = arg6; - shot->vel.y = arg7; + shot->vel.z = zVel; + shot->vel.x = xVel; + shot->vel.y = yVel; shot->obj.pos.x = xPos; shot->obj.pos.y = yPos; @@ -1660,33 +1660,33 @@ void func_enmy2_8006ECBC(PlayerShotId objId, PlayerShot* shot, s32 unk0E4, f32 x } } -void func_enmy2_8006EEFC(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6, f32 xRot, f32 yRot, +void func_enmy2_8006EEFC(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot, f32 zRot) { s32 i; for (i = 0; i < 10; i++) { if (gPlayerShots[i].obj.status == 0) { - func_enmy2_8006ECBC(PLAYERSHOT_1, &gPlayerShots[i], unk0E4, xPos, yPos, zPos, arg4, arg5, arg6, xRot, yRot, + func_enmy2_8006ECBC(PLAYERSHOT_1, &gPlayerShots[i], unk0E4, xPos, yPos, zPos, xVel, yVel, zVel, xRot, yRot, zRot); break; } } } -void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6, f32 xRot, f32 yRot, +void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot, f32 zRot) { s32 i; for (i = 0; i < 10; i++) { if (gPlayerShots[i].obj.status == 0) { - func_enmy2_8006ECBC(PLAYERSHOT_9, &gPlayerShots[i], unk0E4, xPos, yPos, zPos, arg4, arg5, arg6, xRot, yRot, + func_enmy2_8006ECBC(PLAYERSHOT_9, &gPlayerShots[i], unk0E4, xPos, yPos, zPos, xVel, yVel, zVel, xRot, yRot, zRot); break; } } } -void ActorEvent_8006F044(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4) { +void ActorEvent_8006F044(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 scale1) { Effect_Initialize(effect); effect->obj.status = OBJ_INIT; effect->obj.id = OBJ_EFFECT_347; @@ -1695,24 +1695,24 @@ void ActorEvent_8006F044(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4) effect->obj.pos.y = yPos; effect->obj.pos.z = zPos; - effect->scale1 = arg4; + effect->scale1 = scale1; effect->unk_44 = 100; Object_SetInfo(&effect->info, effect->obj.id); func_effect_8007A6F0(&effect->obj.pos, 0x2903B009); } -void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 arg3) { +void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 scale1) { s32 i; for (i = 0; i < ARRAY_COUNT(gEffects); i++) { if (gEffects[i].obj.status == OBJ_FREE) { - ActorEvent_8006F044(&gEffects[i], xPos, yPos, zPos, arg3); + ActorEvent_8006F044(&gEffects[i], xPos, yPos, zPos, scale1); break; } } } -void ActorEvent_8006F140(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4) { +void ActorEvent_8006F140(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 scale1) { Effect_Initialize(effect); effect->obj.status = OBJ_INIT; effect->obj.id = OBJ_EFFECT_394; @@ -1721,7 +1721,7 @@ void ActorEvent_8006F140(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4) effect->obj.pos.y = yPos; effect->obj.pos.z = zPos; - effect->scale1 = arg4; + effect->scale1 = scale1; effect->unk_44 = 100; effect->unk_78 = 102; effect->unk_7A = 18; @@ -1730,12 +1730,12 @@ void ActorEvent_8006F140(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4) func_effect_8007A6F0(&effect->obj.pos, 0x2903B009); } -void ActorEvent_8006F1EC(f32 xPos, f32 yPos, f32 zPos, f32 arg3) { +void ActorEvent_8006F1EC(f32 xPos, f32 yPos, f32 zPos, f32 scale1) { s32 i; for (i = 0; i < ARRAY_COUNT(gEffects); i++) { if (gEffects[i].obj.status == OBJ_FREE) { - ActorEvent_8006F140(&gEffects[i], xPos, yPos, zPos, arg3); + ActorEvent_8006F140(&gEffects[i], xPos, yPos, zPos, scale1); break; } } @@ -2258,14 +2258,14 @@ void ActorEvent_80070BA8(ActorEvent* this) { } } -void ActorEvent_80070CEC(ActorEvent* this) { - if (this->iwork[3] < 200) { +void ActorEvent_TriggerBranch(ActorEvent* this) { + if (this->iwork[3] < EV_CHANGE_AI) { this->aiIndex = this->iwork[3] * 2; this->iwork[0] = 0; this->iwork[2] = 0; ActorEvent_ProcessScript(this); } else { - this->aiType = this->iwork[3] - 200; + this->aiType = this->iwork[3] - EV_CHANGE_AI; this->aiIndex = 0; this->iwork[0] = 0; this->iwork[2] = 0; @@ -2287,7 +2287,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) { if (this->iwork[2] >= EVC_CLOSE_Z) { if (fabsf(this->obj.pos.z - gPlayer[0].unk_138) <= ((this->iwork[2] - EVC_CLOSE_Z) * 100.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } return; } @@ -2299,229 +2299,229 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) { case EVC_1: if ((gActors[this->iwork[1]].obj.status != OBJ_ACTIVE) || (gActors[this->iwork[1]].health <= 0) || (this->iwork[10] != gActors[this->iwork[1]].aiType)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_TEAM_COUNT_3: if (var_v1 == 3) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_TEAM_COUNT_2: if (var_v1 == 2) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_TEAM_COUNT_1: if (var_v1 == 1) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_TEAM_COUNT_0: if (var_v1 == 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_FALCO_ACTIVE: if (gTeamShields[TEAM_ID_FALCO] > 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_PEPPY_ACTIVE: if (gTeamShields[TEAM_ID_PEPPY] > 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_SLIPPY_ACTIVE: if (gTeamShields[TEAM_ID_SLIPPY] > 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_LEFT_100: if (((this->obj.pos.x - gPlayer[0].pos.x) <= 100.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) >= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_LEFT_400: if (((this->obj.pos.x - gPlayer[0].pos.x) <= 400.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) >= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_LEFT_700: if (((this->obj.pos.x - gPlayer[0].pos.x) <= 700.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) >= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_LEFT_200: if (((this->obj.pos.x - gPlayer[0].pos.x) <= 200.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) >= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_RIGHT_100: if (((this->obj.pos.x - gPlayer[0].pos.x) >= -100.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) <= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_RIGHT_400: if (((this->obj.pos.x - gPlayer[0].pos.x) >= -400.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) <= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_RIGHT_700: if (((this->obj.pos.x - gPlayer[0].pos.x) >= -700.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) <= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_RIGHT_200: if (((this->obj.pos.x - gPlayer[0].pos.x) >= -200.0f) && ((this->obj.pos.x - gPlayer[0].pos.x) <= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_ABOVE_100: if (((this->obj.pos.y - gPlayer[0].pos.y) <= 100.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) >= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_ABOVE_400: if (((this->obj.pos.y - gPlayer[0].pos.y) <= 400.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) >= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_ABOVE_700: if (((this->obj.pos.y - gPlayer[0].pos.y) <= 700.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) >= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_ABOVE_200: if (((this->obj.pos.y - gPlayer[0].pos.y) <= 200.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) >= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_BELOW_100: if (((this->obj.pos.y - gPlayer[0].pos.y) >= -100.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) <= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_BELOW_400: if (((this->obj.pos.y - gPlayer[0].pos.y) >= -400.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) <= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_BELOW_700: if (((this->obj.pos.y - gPlayer[0].pos.y) >= -700.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) <= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_CLOSE_BELOW_200: if (((this->obj.pos.y - gPlayer[0].pos.y) >= -200.0f) && ((this->obj.pos.y - gPlayer[0].pos.y) <= 0.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_HEALTH_100p: if (gPlayer[0].shields >= Play_GetMaxShields()) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_HEALTH_75p: if (gPlayer[0].shields >= (Play_GetMaxShields() * 3 / 4)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_HEALTH_50p: if (gPlayer[0].shields >= (Play_GetMaxShields() / 2)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_HEALTH_25p: if (gPlayer[0].shields >= (Play_GetMaxShields() / 4)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_HEALTH_0p: if (gPlayer[0].shields == 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_UNK270_5PLUS: if (gPlayer[0].unk_270 >= 5) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_UNK270_NONZERO: if (gPlayer[0].unk_270 != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_UNK270_ZERO: if (gPlayer[0].unk_270 == 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_UNK250_GREATER_168: if (gPlayer[0].unk_250 >= 16.8f) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_UNK250_LESS_84: if (gPlayer[0].unk_250 <= 8.4f) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_SINGLE_LASER: if (gPlayer[0].wings.unk_14 > -8.0f) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_TWIN_LASER: if ((gPlayer[0].wings.unk_14 < -8.0f) && (gLaserStrength[0] == LASERS_TWIN)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_HYPER_LASER: if ((gPlayer[0].wings.unk_14 < -8.0f) && (gLaserStrength[0] == LASERS_HYPER)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_UNK3_LASER: if ((gPlayer[0].wings.unk_14 < -8.0f) && (gLaserStrength[0] == LASERS_UNK_3)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; @@ -2531,7 +2531,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) { (fabsf(this->obj.pos.x - gPlayerShots[i].obj.pos.x) < 150.0f) && (fabsf(this->obj.pos.y - gPlayerShots[i].obj.pos.y) < 150.0f) && (fabsf(this->obj.pos.z - gPlayerShots[i].obj.pos.z) < 150.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); break; } } @@ -2543,7 +2543,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) { (fabsf(this->obj.pos.x - gPlayerShots[i].obj.pos.x) < 300.0f) && (fabsf(this->obj.pos.y - gPlayerShots[i].obj.pos.y) < 300.0f) && (fabsf(this->obj.pos.z - gPlayerShots[i].obj.pos.z) < 300.0f)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); break; } } @@ -2552,7 +2552,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) { case EVC_41: if ((gActors[this->iwork[9]].obj.status != OBJ_ACTIVE) || ((gActors[this->iwork[9]].scale < 0.0f) && (this->health <= 0))) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; @@ -2563,14 +2563,14 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) { return; } } - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); break; case EVC_43: for (i = 0; i < ARRAY_COUNT(gActors); i++) { if ((gActors[i].obj.status == OBJ_ACTIVE) && (gActors[i].obj.id == OBJ_ACTOR_EVENT) && (gActors[i].iwork[13] != 0) && (i != this->index) && (this->index == gActors[i].iwork[9])) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); break; } } @@ -2578,7 +2578,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) { case EVC_TOOK_DAMAGE: if (this->unk_0D0 != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; @@ -2597,7 +2597,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) { if (!((gCurrentLevel == LEVEL_CORNERIA) && (gTeamShields[TEAM_ID_FALCO] <= 0)) && (gRingPassCount >= var_v1_4)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; @@ -2605,7 +2605,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) { for (i = 0, otherActor = gActors; i < ARRAY_COUNT(gActors); i++, otherActor++) { if (((otherActor->obj.status == OBJ_DYING) || (otherActor->obj.status == OBJ_FREE)) && (otherActor->iwork[15] == this->iwork[15]) && (otherActor->iwork[16] != 0)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } } break; @@ -2615,127 +2615,127 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) { func_8001AF40(0); gCallVoiceParam = 0; gCallTimer = 0; - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_WING_BROKEN: if ((gPlayer[0].wings.rightState <= WINGSTATE_BROKEN) || (gPlayer[0].wings.leftState <= WINGSTATE_BROKEN)) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_ME_CLEAR: if (D_play_800D3180[LEVEL_METEO] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_FO_CLEAR: if (D_play_800D3180[LEVEL_FORTUNA] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_SX_CLEAR: if (D_play_800D3180[LEVEL_SECTOR_X] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_TI_CLEAR: if (D_play_800D3180[LEVEL_TITANIA] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_BO_CLEAR: if (D_play_800D3180[LEVEL_BOLSE] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_SY_CLEAR: if (D_play_800D3180[LEVEL_SECTOR_Y] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_KA_CLEAR: if (D_play_800D3180[LEVEL_KATINA] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_SO_CLEAR: if (D_play_800D3180[LEVEL_SOLAR] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_MA_CLEAR: if (D_play_800D3180[LEVEL_MACBETH] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_AQ_CLEAR: if (D_play_800D3180[LEVEL_AQUAS] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_ZO_CLEAR: if (D_play_800D3180[LEVEL_ZONESS] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_SZ_CLEAR: if (D_play_800D3180[LEVEL_SECTOR_Z] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_A6_CLEAR: if (D_play_800D3180[LEVEL_AREA_6] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_62: if (D_enmy_Timer_80161670[this->iwork[12]] == 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_63: if (D_enmy_Timer_80161670[this->iwork[12]] != 0) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_MISSED_SEARCHLIGHT: if (gMissedZoSearchlight) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_30_HITS: if (gHitCount >= 30) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_80_HITS: if (gHitCount >= 80) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; case EVC_EXPERT_MODE: if (gExpertMode) { - ActorEvent_80070CEC(this); + ActorEvent_TriggerBranch(this); } break; } @@ -2986,12 +2986,12 @@ void ActorEvent_Update(ActorEvent* this) { this->unk_04E = 0; } - D_ctx_80176558[this->unk_046][this->unk_04E] = this->obj.pos.x; - D_ctx_80176878[this->unk_046][this->unk_04E] = this->obj.pos.y; - D_ctx_80176B98[this->unk_046][this->unk_04E] = this->obj.pos.z; - D_ctx_80176EB8[this->unk_046][this->unk_04E] = this->obj.rot.x; - D_ctx_801771D8[this->unk_046][this->unk_04E] = this->obj.rot.y; - D_ctx_80177500[this->unk_046][this->unk_04E] = this->obj.rot.z; + gActor194xPos[this->unk_046][this->unk_04E] = this->obj.pos.x; + gActor194yPos[this->unk_046][this->unk_04E] = this->obj.pos.y; + gActor194zPos[this->unk_046][this->unk_04E] = this->obj.pos.z; + gActor194xRot[this->unk_046][this->unk_04E] = this->obj.rot.x; + gActor194yRot[this->unk_046][this->unk_04E] = this->obj.rot.y; + gActor194zRot[this->unk_046][this->unk_04E] = this->obj.rot.z; if (this->unk_0D0 != 0) { this->unk_0D0 = 0; @@ -3846,12 +3846,12 @@ void ActorEvent_Draw(ActorEvent* this) { switch (this->unk_0B4) { case EINFO_56: - func_demo_800515C4(); + Cutscene_DrawGreatFox(); break; case EINFO_0: this->iwork[11] = 1; - func_edisplay_8005ADAC(this); + Actor_DrawEngineAndContrails(this); break; case EINFO_2: @@ -3878,12 +3878,12 @@ void ActorEvent_Draw(ActorEvent* this) { } else { gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_4007870); } - func_edisplay_8005ADAC(this); + Actor_DrawEngineAndContrails(this); break; case EINFO_5: this->iwork[11] = 1; - func_edisplay_8005ADAC(this); + Actor_DrawEngineAndContrails(this); break; case EINFO_6: @@ -3900,7 +3900,7 @@ void ActorEvent_Draw(ActorEvent* this) { case EINFO_7: this->iwork[11] = 1; - func_edisplay_8005ADAC(this); + Actor_DrawEngineAndContrails(this); break; case EINFO_9: @@ -3914,7 +3914,7 @@ void ActorEvent_Draw(ActorEvent* this) { this->iwork[11] = 1; Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -30.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 2.5f, 2.5f, 2.5f, MTXF_APPLY); - func_edisplay_8005B1E8(this, 2); + Actor_DrawEngineGlow(this, 2); } break; @@ -3923,7 +3923,7 @@ void ActorEvent_Draw(ActorEvent* this) { this->iwork[11] = 1; Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -30.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 2.5f, 2.5f, 2.5f, MTXF_APPLY); - func_edisplay_8005B1E8(this, 2); + Actor_DrawEngineGlow(this, 2); } break; @@ -3938,7 +3938,7 @@ void ActorEvent_Draw(ActorEvent* this) { gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -30.0f, MTXF_APPLY); this->iwork[11] = 1; - func_edisplay_8005B1E8(this, 2); + Actor_DrawEngineGlow(this, 2); break; case EINFO_22: @@ -3947,7 +3947,7 @@ void ActorEvent_Draw(ActorEvent* this) { gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -30.0f, MTXF_APPLY); this->iwork[11] = 1; - func_edisplay_8005B1E8(this, 2); + Actor_DrawEngineGlow(this, 2); break; case EINFO_27: @@ -4068,12 +4068,12 @@ void ActorEvent_Draw(ActorEvent* this) { case EINFO_85: gSPDisplayList(gMasterDisp++, D_D00B880); - func_edisplay_8005ADAC(this); + Actor_DrawEngineAndContrails(this); break; case EINFO_86: gSPDisplayList(gMasterDisp++, D_D009A40); - func_edisplay_8005ADAC(this); + Actor_DrawEngineAndContrails(this); break; case EINFO_88: @@ -4380,5 +4380,5 @@ void Actor234_Update(Actor234* this) { } void Actor234_Draw(Actor234* this) { - func_demo_800515C4(); + Cutscene_DrawGreatFox(); } diff --git a/src/engine/fox_game.c b/src/engine/fox_game.c index 8e818cdc..d0265358 100644 --- a/src/engine/fox_game.c +++ b/src/engine/fox_game.c @@ -15,9 +15,9 @@ u16 D_game_80161A34; u16 gBgColor; u8 gBlurAlpha; u8 D_game_80161A39; -f32 D_game_80161A3C; -f32 D_game_80161A40; -f32 D_game_80161A44; +f32 gFovY; +f32 gProjectNear; +f32 gProjectFar; s32 gShowCrosshairs[4] = { true, true, true, true }; s32 D_game_800D2870 = 0; @@ -57,9 +57,9 @@ void Game_Initialize(void) { gNextGameStateTimer = 0; gBgColor = 0; gBlurAlpha = 255; - D_game_80161A3C = 45.0f; - D_game_80161A40 = 10.0f; - D_game_80161A44 = 12800.0f; + gFovY = 45.0f; + gProjectNear = 10.0f; + gProjectFar = 12800.0f; D_game_80161A10 = D_game_80161A14 = 0.0f; gOverlaySetup = OVL_SETUP_LOGO; gOverlayStage = 0; @@ -93,7 +93,7 @@ void Game_SetGameState(void) { break; } Memory_FreeAll(); - func_play_800A6148(); + Play_ClearObjectData(); gGameState = gNextGameState; gNextGameStateTimer = 3; gAllRangeCheckpoint = 0; @@ -386,7 +386,7 @@ void Game_Update(void) { D_ctx_80177AE0 = 1; D_ctx_80177824 = 1; Memory_FreeAll(); - func_play_800A6148(); + Play_ClearObjectData(); gCamCount = 1; gLifeCount[0] = 2; D_ctx_80177D20 = 0.0f; @@ -495,16 +495,16 @@ void Game_Update(void) { gDPSetCycleType(gMasterDisp++, G_CYC_1CYCLE); gDPSetCombineMode(gMasterDisp++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gDPSetRenderMode(gMasterDisp++, G_RM_XLU_SURF, G_RM_XLU_SURF2); - gDPSetPrimColor(gMasterDisp++, 0x00, 0x0, 0, 0, 0, 0); + gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 0); gDPFillRectangle(gMasterDisp++, SCREEN_WIDTH / 2 - 2 - 1, SCREEN_MARGIN, SCREEN_WIDTH / 2 + 2, SCREEN_HEIGHT - SCREEN_MARGIN); gDPFillRectangle(gMasterDisp++, SCREEN_MARGIN, SCREEN_HEIGHT / 2 - 2 - 1, SCREEN_WIDTH - SCREEN_MARGIN, SCREEN_HEIGHT / 2 + 2); if (gLevelType == LEVELTYPE_PLANET) { - gDPSetPrimColor(gMasterDisp++, 0x00, 0x0, 0, 0, 0, 255); + gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 255); } else { - gDPSetPrimColor(gMasterDisp++, 0x00, 0x0, 100, 100, 255, 255); + gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 100, 100, 255, 255); } gDPFillRectangle(gMasterDisp++, SCREEN_WIDTH / 2 - 1 - 1, SCREEN_MARGIN, SCREEN_WIDTH / 2 + 1, SCREEN_HEIGHT - SCREEN_MARGIN); diff --git a/src/engine/fox_hud.c b/src/engine/fox_hud.c index 717c642b..a66e103f 100644 --- a/src/engine/fox_hud.c +++ b/src/engine/fox_hud.c @@ -226,15 +226,15 @@ void func_hud_80084B94(s32 arg0) { } } -void func_hud_80084E78(Gfx** gfxP, void* arg1, void* arg2, u32 arg3, u32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, - f32 arg9, f32 argA) { +void func_hud_80084E78(Gfx** gfxP, u8* texture, u16* palette, u32 tWidth, u32 tHeight, f32 xPos, f32 yPos, f32 xScale, + f32 yScale, f32 xWidth, f32 yWidth) { gDPPipeSync((*gfxP)++); - gDPLoadTLUT((*gfxP)++, 256, 256, arg2); - gDPLoadTextureBlock((*gfxP)++, arg1, G_IM_FMT_CI, G_IM_SIZ_8b, arg3, arg4, 0, G_TX_NOMIRROR, G_TX_NOMIRROR, + gDPLoadTLUT((*gfxP)++, 256, 256, palette); + gDPLoadTextureBlock((*gfxP)++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, tWidth, tHeight, 0, G_TX_NOMIRROR, G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle((*gfxP)++, (arg5 * 4.0f), (arg6 * 4.0f), ((arg5 + (arg9 * arg7)) * 4.0f), - ((arg6 + (argA * arg8)) * 4.0f), G_TX_RENDERTILE, 0 * 32, 0 * 32, (s32) (1 / arg7 * (32 * 32)), - (s32) (1 / arg8 * (32 * 32))); + gSPTextureRectangle((*gfxP)++, (xPos * 4.0f), (yPos * 4.0f), ((xPos + (xWidth * xScale)) * 4.0f), + ((yPos + (yWidth * yScale)) * 4.0f), G_TX_RENDERTILE, 0 * 32, 0 * 32, + (s32) (1 / xScale * (32 * 32)), (s32) (1 / yScale * (32 * 32))); } void func_hud_800853A4(f32 xPos, f32 yPos, f32 xScale, f32 yScale) { @@ -274,7 +274,7 @@ void func_hud_8008566C(f32 x, f32 y, f32 arg2, f32 arg3) { } void func_hud_800856C0(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4) { - func_hud_80084E78(&gMasterDisp, &D_1013580, &D_1013700, 48, 12, arg0, arg1, arg2, arg3, 48.0f * arg4, 8.0f); + func_hud_80084E78(&gMasterDisp, D_1013580, D_1013700, 48, 12, arg0, arg1, arg2, arg3, 48.0f * arg4, 8.0f); } void func_hud_80085740(f32 arg0, f32 arg1, f32 arg2, f32 arg3) { @@ -686,9 +686,8 @@ void func_hud_800869A0(f32 arg0, f32 arg1, s32 k, f32 arg3, s32 arg4, s32 arg5) s32 i; s32 j; - u16* D_800D1CD4[] = { - (u16*) D_5009F60, (u16*) D_500A050, (u16*) D_500A140, (u16*) D_500A230, (u16*) D_500A320, - (u16*) D_500A410, (u16*) D_500A500, (u16*) D_500A5F0, (u16*) D_500A6E0, (u16*) D_500A7D0, + u8* D_800D1CD4[] = { + D_5009F60, D_500A050, D_500A140, D_500A230, D_500A320, D_500A410, D_500A500, D_500A5F0, D_500A6E0, D_500A7D0, }; if (arg4 != 0) { @@ -796,7 +795,7 @@ void func_hud_80086DCC(void) { if ((gLevelClearScreenTimer == 92) || (gLevelClearScreenTimer == 87) || (gLevelClearScreenTimer == 82) || (gLevelClearScreenTimer == 77)) { - AUDIO_PLAY_SFX(0x49008031U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x49008031, gDefaultSfxSource, 4); } } else { if (gLevelClearScreenTimer <= 100) { @@ -824,9 +823,9 @@ void func_hud_80086DCC(void) { if ((gLevelClearScreenTimer == 80) || (gLevelClearScreenTimer == 72) || (gLevelClearScreenTimer == 64) || (gLevelClearScreenTimer == 56)) { if (!boolTemp) { - AUDIO_PLAY_SFX(0x49008034U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x49008034, gDefaultSfxSource, 4); } else { - AUDIO_PLAY_SFX(0x49008031U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x49008031, gDefaultSfxSource, 4); } } } @@ -1054,7 +1053,7 @@ void func_hud_80087B5C(void) { f32 y6; if (D_ctx_80177830 == 0) { - Audio_KillSfxById(0x41007012U); + Audio_KillSfxById(0x41007012); D_801617C0[0] = 0; } @@ -1084,20 +1083,20 @@ void func_hud_80087B5C(void) { if (((gTeamShields[TEAM_ID_FALCO] > 0) && (gTeamShields[TEAM_ID_FALCO] < 255)) && ((gTeamShields[TEAM_ID_SLIPPY] > 0) && (gTeamShields[TEAM_ID_SLIPPY] < 255)) && ((gTeamShields[TEAM_ID_PEPPY] > 0) && (gTeamShields[TEAM_ID_PEPPY] < 255))) { - AUDIO_PLAY_SFX(0x41007012U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x41007012, gDefaultSfxSource, 4); } D_801617C0[0] = 2; case 2: if ((D_801617C0[5] == 0) && (D_801617C0[4] == 0)) { - Audio_KillSfxById(0x41007012U); + Audio_KillSfxById(0x41007012); D_801617C0[0] = 3; D_801617E8[0] = 30; break; } if (D_801617C0[5] > 0) { - AUDIO_PLAY_SFX(0x49004007U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x49004007, gDefaultSfxSource, 4); if (D_801617C0[5] >= 100) { D_801617C0[5] -= 100; @@ -1136,7 +1135,7 @@ void func_hud_80087B5C(void) { if ((D_801617C0[i] == 0) || (temp == 0)) { D_801617C0[4] = 0; - Audio_KillSfxById(0x41007012U); + Audio_KillSfxById(0x41007012); } } break; @@ -1155,7 +1154,7 @@ void func_hud_80087B5C(void) { D_801617C0[0]++; } else { if (((gGameFrameCount % 2) == 0)) { - AUDIO_PLAY_SFX(0x4900C024U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x4900C024, gDefaultSfxSource, 4); D_801617C0[3]++; } } @@ -1430,7 +1429,7 @@ void func_hud_80088970(void) { D_80161838[0] = 0; if (((ret > 0) && (D_80161810[1] == 1)) || ((ret < 0) && (D_80161810[1] == 0))) { D_80161810[1] ^= 1; - AUDIO_PLAY_SFX(0x49000002U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x49000002, gDefaultSfxSource, 4); } } @@ -1463,7 +1462,7 @@ void func_hud_80088970(void) { gRadioState = 0; - func_play_800A6148(); + Play_ClearObjectData(); gShowBossHealth = false; gFillScreenAlpha = 255; @@ -1824,7 +1823,7 @@ void func_hud_80089D28(void) { if ((gb == 10) || (gb == 0)) { // clang-format off //! FAKE: Probably a MACRO - if (1) {AUDIO_PLAY_SFX(0x4900001c, gDefaultSfxSource, 4);} + if (1) {AUDIO_PLAY_SFX(0x4900001C, gDefaultSfxSource, 4);} // clang-format on } @@ -2523,7 +2522,7 @@ void func_hud_8008B9E8(void) { } if ((D_80161788 == 0) && (D_8016178C == 0)) { - if ((gRadioState >= 4) && (D_ctx_801782A4 != 2) && (D_ctx_801782A4 != 3)) { + if ((gRadioState >= 4) && (D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP)) { temp = func_hud_8008B774(); if (temp == 1) { D_80161788 = 20; @@ -2536,7 +2535,7 @@ void func_hud_8008B9E8(void) { } } - if ((D_ctx_801782A4 == 2) || (D_ctx_801782A4 == 3)) { + if ((D_ctx_801782A4 == RCID_STATIC) || (D_ctx_801782A4 == RCID_STATIC_FLIP)) { D_80161788 = 0; D_8016178C = 0; } @@ -3718,8 +3717,8 @@ s32 func_hud_80090200(Boss* boss) { switch (boss->swork[1]) { case 0: - AUDIO_PLAY_SFX(0x11000011U, boss->sfxSource, 0U); - AUDIO_PLAY_SFX(0x3140402EU, boss->sfxSource, 0U); + AUDIO_PLAY_SFX(0x11000011, boss->sfxSource, 0); + AUDIO_PLAY_SFX(0x3140402E, boss->sfxSource, 0); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50); @@ -4680,7 +4679,7 @@ void ActorTeamBoss_Init(Actor* actor) { actor->unk_0C9 = 1; } - AUDIO_PLAY_SFX(0x3100000CU, actor->sfxSource, 4U); + AUDIO_PLAY_SFX(0x3100000C, actor->sfxSource, 4); if (((s32) (D_hud_800D1970 % 4U) == AI360_SLIPPY) && (gCurrentLevel == LEVEL_SECTOR_X)) { Object_Kill(&actor->obj, actor->sfxSource); @@ -5131,7 +5130,7 @@ void func_hud_800935E8(Player* player) { } if (player->timer_1F8 == 774) { - AUDIO_PLAY_SFX(0x01038026U, player->sfxSource, 0U); + AUDIO_PLAY_SFX(0x01038026, player->sfxSource, 0); D_ctx_80177A10[9] = 40; } @@ -5748,7 +5747,7 @@ void func_hud_80095604(Player* player) { gAmbientG = 30; gAmbientB = 50; - func_play_800A6148(); + Play_ClearObjectData(); player->unk_144 = D_ctx_80177D20 = 0; @@ -6053,7 +6052,7 @@ void func_hud_80096A74(Player* player) { player->unk_190 = player->unk_194 = 10.0f; player->unk_1D0 = 2; D_ctx_80177A48[1] = 400.0f; - AUDIO_PLAY_SFX(0x09004002U, player->sfxSource, 0U); + AUDIO_PLAY_SFX(0x09004002, player->sfxSource, 0); } break; diff --git a/src/engine/fox_message.c b/src/engine/fox_message.c index 1860b29d..e7cca64a 100644 --- a/src/engine/fox_message.c +++ b/src/engine/fox_message.c @@ -31,7 +31,7 @@ s32 Message_GetWidth(u16* msgPtr) { u16* msgChar = msgPtr; while (*msgChar != MSGCHAR_END) { - if (*msgChar > 15 || *msgChar == 12) { + if ((*msgChar >= MSGCHAR_CLF) || (*msgChar == MSGCHAR_SPC)) { width++; } msgChar++; @@ -43,7 +43,7 @@ s32 Message_GetCharCount(u16* msgPtr) { s32 count = 0; u16* msgChar = msgPtr; - while (*msgChar != 0) { + while (*msgChar != MSGCHAR_END) { count++; msgChar++; } @@ -104,7 +104,7 @@ bool Message_DisplayText(Gfx** gfxPtr, u16* msgPtr, s32 xPos, s32 yPos, s32 len) case MSGCHAR_PRI3: case MSGCHAR_QSP: case MSGCHAR_HSP: - case MSGCHAR_NPF: + case MSGCHAR_NXT: break; } } @@ -150,7 +150,7 @@ void Message_DisplayScrollingText(Gfx** gfxPtr, u16* msgPtr, s32 xPos, s32 yPos, case MSGCHAR_PRI1: case MSGCHAR_PRI2: case MSGCHAR_PRI3: - case MSGCHAR_NPF: + case MSGCHAR_NXT: break; } } @@ -164,21 +164,21 @@ bool Message_IsPrintingChar(u16* msgPtr, s32 charPos) { for (i = 0; msgPtr[i] != 0 && i < charPos; i++) { print = false; switch (msgPtr[i]) { - case 1: - case 2: - case 3: - case 4: - case 5: - case 6: - case 7: - case 8: - case 9: - case 10: - case 11: - case 12: - case 13: - case 14: - case 15: + case MSGCHAR_NWL: + case MSGCHAR_NP2: + case MSGCHAR_NP3: + case MSGCHAR_NP4: + case MSGCHAR_NP5: + case MSGCHAR_NP6: + case MSGCHAR_NP7: + case MSGCHAR_PRI0: + case MSGCHAR_PRI1: + case MSGCHAR_PRI2: + case MSGCHAR_PRI3: + case MSGCHAR_SPC: + case MSGCHAR_QSP: + case MSGCHAR_HSP: + case MSGCHAR_NXT: break; default: print = true; diff --git a/src/engine/fox_play.c b/src/engine/fox_play.c index d1204be6..eacb4b2a 100644 --- a/src/engine/fox_play.c +++ b/src/engine/fox_play.c @@ -153,7 +153,7 @@ void func_play_800A4460(Player* player) { player->unk_060 = SIN_DEG(player->unk_0F4 * 0.7f) * 0.5f; player->unk_088 += 10.0f; player->unk_0F4 += 8.0f; - if ((gLevelType == LEVELTYPE_PLANET) || ((player->cockpitView == 1) && (gLevelMode == LEVELMODE_ON_RAILS))) { + if ((gLevelType == LEVELTYPE_PLANET) || ((player->cockpitView == true) && (gLevelMode == LEVELMODE_ON_RAILS))) { player->unk_080 = -SIN_DEG(player->unk_088) * 0.5f; if ((player->wings.rightState <= WINGSTATE_BROKEN) || (player->wings.leftState <= WINGSTATE_BROKEN)) { player->unk_0F0 = SIN_DEG(player->unk_0F4) * 5.0f; @@ -168,7 +168,7 @@ void func_play_800A46A0(Player* player) { s32 var_v1; f32 sp40; - if ((player->cockpitView == 0) || (gLevelMode == LEVELMODE_ALL_RANGE)) { + if (!player->cockpitView || (gLevelMode == LEVELMODE_ALL_RANGE)) { if (player->wings.rightState <= WINGSTATE_BROKEN) { if (((gGameFrameCount % 2U) == 0) && (D_ctx_80177D70[player->num] != 0)) { func_effect_8007D10C(RAND_FLOAT_CENTERED(10.0f) + player->hit1.x, RAND_FLOAT(5.0f) + player->hit1.y, @@ -203,7 +203,7 @@ void func_play_800A46A0(Player* player) { if (player->shields > 48) { var_v1 = 64 - 1; } - if ((player->cockpitView == 0) || (gLevelMode == LEVELMODE_ALL_RANGE)) { + if (!player->cockpitView || (gLevelMode == LEVELMODE_ALL_RANGE)) { sp40 = 0.0f; if (player->form == FORM_LANDMASTER) { sp40 = 30.0f; @@ -522,10 +522,10 @@ void func_play_800A594C(void) { D_ctx_801784D0 = D_ctx_801784F8 = D_ctx_80178520 = D_ctx_801784B8 = D_ctx_801784C4 = sEnvSettings->unk_20.x; D_ctx_801784D4 = D_ctx_801784FC = D_ctx_80178524 = D_ctx_801784BC = D_ctx_801784C8 = sEnvSettings->unk_20.y; D_ctx_801784D8 = D_ctx_80178500 = D_ctx_80178528 = D_ctx_801784C0 = D_ctx_801784CC = sEnvSettings->unk_20.z; - D_game_80161A44 = 12800.0f; + gProjectFar = 12800.0f; D_ctx_80178540 = 40; D_ctx_80178544 = 40; - D_game_80161A3C = 45.0f; + gFovY = 45.0f; } void func_play_800A5D6C(void) { @@ -614,7 +614,7 @@ void RadarMark_Initialize(RadarMark* radarMark) { } } -void func_play_800A6148(void) { +void Play_ClearObjectData(void) { s16 i; s16 j; @@ -661,10 +661,10 @@ void func_play_800A6148(void) { for (i = 0; i < ARRAY_COUNT(gTeamArrowsViewPos); i++) { gTeamArrowsViewPos[i].x = gTeamArrowsViewPos[i].y = gTeamArrowsViewPos[i].z = 100.0f; } - for (i = 0; i < ARRAY_COUNT(D_ctx_80176878); i++) { - D_ctx_80176550[i] = 0; - for (j = 0; j < ARRAY_COUNT(*D_ctx_80176878); j++) { - D_ctx_80176878[i][j] = -5000.0f; + for (i = 0; i < ARRAY_COUNT(gActor194yPos); i++) { + gActor194Status[i] = 0; + for (j = 0; j < ARRAY_COUNT(*gActor194yPos); j++) { + gActor194yPos[i][j] = -5000.0f; } } } @@ -2354,7 +2354,7 @@ void func_play_800AB2AC(void) { } } -void func_play_800AB304(Player* player) { +void Player_Initialize(Player* player) { u8* ptr = (u8*) player; u32 i; @@ -2521,12 +2521,12 @@ void func_play_800ABA08(void) { func_play_800AB964(); for (i = 0; i < 4; i++) { gPlayerNum = i; - func_play_800AB304(&gPlayer[i]); + Player_Initialize(&gPlayer[i]); func_play_800B0F50(&gPlayer[i]); func_play_800B44C4(&gPlayer[i]); func_play_800B7184(&gPlayer[i], 1); } - func_play_800A6148(); + Play_ClearObjectData(); } void Play_Init(void) { @@ -2545,8 +2545,8 @@ void Play_Init(void) { gPauseEnabled = 0; gVIsPerFrame = 2; D_ctx_80177C70 = 0; - D_display_800CA234 = NULL; - D_display_Timer_800CA238 = 0; + gTeamHelpActor = NULL; + gTeamHelpTimer = 0; Audio_KillSfxById(0x11403076); Audio_KillSfxById(0x49000014); Memory_FreeAll(); @@ -2614,7 +2614,7 @@ void Play_Init(void) { D_ctx_801784E8 = 5.0f; D_ctx_80178510 = 5.0f; D_ctx_80178538 = 5.0f; - func_play_800A6148(); + Play_ClearObjectData(); D_ctx_801782C8 = 0; if (gCurrentLevel == LEVEL_TITANIA) { Ground_801B5110(0.0f, 0.0f, 200.0f); @@ -2647,29 +2647,29 @@ void Play_Init(void) { case LEVEL_SECTOR_Z: if (D_ctx_8017782C == 0) { SectorZ_8019EA68(); - func_360_8002F180(); + ActorAllRange_SpawnTeam(); } break; case LEVEL_FORTUNA: Fortuna_8018BA2C(); - func_360_8002F180(); + ActorAllRange_SpawnTeam(); break; case LEVEL_KATINA: Katina_80198930(); if (D_ctx_8017782C == 0) { - func_360_8002F180(); + ActorAllRange_SpawnTeam(); } break; case LEVEL_BOLSE: if (D_ctx_8017782C == 0) { Bolse_80191ED8(); - func_360_8002F180(); + ActorAllRange_SpawnTeam(); } break; case LEVEL_VENOM_2: Venom2_80196968(); if (gLevelStage == 0) { - func_360_8002F180(); + ActorAllRange_SpawnTeam(); } break; case LEVEL_VENOM_ANDROSS: @@ -3227,7 +3227,7 @@ void func_play_800ADF58(Player* player) { player->unk_144 = 0.0f; player->pos.z = 0.0f; D_ctx_80177DC8 = 0; - func_play_800A6148(); + Play_ClearObjectData(); } player->unk_138 = player->pos.z + player->unk_08C; player->unk_0F8 = player->unk_0EC + player->unk_12C + player->unk_130; @@ -3481,13 +3481,13 @@ void func_play_800AECAC(Player* player) { player->unk_190 = 2; Math_SmoothStepToF(&player->unk_4D8, 360.0f, 0.1f, 5.0f, 0.001f); if (player->unk_4D8 > 350.0f) { - player->unk_4DC = 0; + player->somersault = false; if (gLevelMode != LEVELMODE_ON_RAILS) { player->unk_018 = 0.05f; player->unk_014 = 0.05f; } else { player->cockpitView = player->savedCockpitView; - if (player->cockpitView != 0) { + if (player->cockpitView) { player->unk_014 = 0.0f; } } @@ -3546,7 +3546,7 @@ void func_play_800AF07C(Player* player) { Math_SmoothStepToAngle(&player->unk_4D8, 0.0f, 0.1f, 5.0f, 0.01f); - if (player->cockpitView != 0) { + if (player->cockpitView) { Matrix_RotateZ(gCalcMatrix, player->unk_12C * M_DTOR, MTXF_NEW); sp68.z = 0.0f; @@ -4600,16 +4600,16 @@ void func_play_800B2574(Player* player) { if (D_Timer_80177A88[gPlayerNum] != 0) { D_Timer_80177A88[gPlayerNum]--; } - if ((player->unk_4DC == 0) && (D_ctx_80177AB0 < 5)) { + if (!player->somersault && (D_ctx_80177AB0 < 5)) { if (var >= -50) { D_Timer_80177A70[gPlayerNum] = 5; } if ((D_Timer_80177A70[gPlayerNum] > 0) && (D_Timer_80177A70[gPlayerNum] < 5) && (D_Timer_80177A88[gPlayerNum] != 0)) { - player->unk_4DC = 1; + player->somersault = true; if (gLevelMode == LEVELMODE_ON_RAILS) { player->savedCockpitView = player->cockpitView; - player->cockpitView = 0; + player->cockpitView = false; } player->unk_014 = player->unk_018 = 0.0f; if (player->unk_4D8 > 340.0f) { @@ -5120,7 +5120,7 @@ void func_play_800B42B0(Player* player) { func_play_800B2C00(player); func_play_800B41E0(player); func_play_800B2130(player); - if (player->unk_4DC != 0) { + if (player->somersault) { func_play_800AECAC(player); } else { func_play_800AF07C(player); @@ -5173,7 +5173,7 @@ void func_play_800B44C4(Player* player) { func_play_800B2C00(player); func_play_800B41E0(player); func_play_800B2130(player); - if (player->unk_4DC != 0) { + if (player->somersault) { func_play_800AECAC(player); } else { func_play_800AE4A4(player); @@ -5351,8 +5351,7 @@ void Player_Update(Player* player) { func_play_800B46F8(player); player->wings.modelId = 0; D_hud_80161704 = 255; - if ((!gVersusMode || (D_ctx_80177E7C != 0)) && (player->unk_4DC == 0) && - (gInputPress->button & U_CBUTTONS) && + if ((!gVersusMode || (D_ctx_80177E7C != 0)) && !player->somersault && (gInputPress->button & U_CBUTTONS) && ((player->form == FORM_ARWING) || (gVersusMode && (player->form == FORM_LANDMASTER)))) { if (player->cockpitView = 1 - player->cockpitView) { AUDIO_PLAY_SFX(0x4900002C, gDefaultSfxSource, 4); @@ -5430,8 +5429,8 @@ void Player_Update(Player* player) { } break; case PLAYERSTATE_1C8_LEVEL_COMPLETE: - player->cockpitView = 0; - gPauseEnabled = 0; + player->cockpitView = false; + gPauseEnabled = false; func_play_800B40AC(player); Cutscene_LevelComplete(player); func_play_800A4C40(player); @@ -5467,7 +5466,7 @@ void Player_Update(Player* player) { func_play_800B5FBC(player, player->unk_288 - 1, 0); } else if ((D_ctx_80177E74 == 0) && (player->unk_1D0 != 0)) { player->unk_1D0 = 0; - func_play_800AB304(player); + Player_Initialize(player); func_play_800B0F50(player); func_play_800B44C4(player); func_play_800B7184(player, 1); @@ -5505,7 +5504,7 @@ void Player_Update(Player* player) { gFillScreenAlphaTarget = 255; } if (gFillScreenAlpha == 255) { - func_play_800A6148(); + Play_ClearObjectData(); D_ctx_80177D20 = gPlayer[0].unk_144 = 0.0f; gPlayerFillScreenAlphas[0] = 0; gShowAllRangeCountdown = gRadioState = 0; @@ -5596,7 +5595,7 @@ void func_play_800B56BC(Player* player) { var_fv1 = gInputPress->stick_x; var_fv0 = -gInputPress->stick_y; - if ((player->state_1C8 != PLAYERSTATE_1C8_ACTIVE) || (player->unk_4DC != 0)) { + if ((player->state_1C8 != PLAYERSTATE_1C8_ACTIVE) || player->somersault) { var_fv0 = 0.0f; var_fv1 = 0; } @@ -5632,7 +5631,7 @@ void func_play_800B56BC(Player* player) { if (D_ctx_80177C70 == 2) { gCsCamEyeZ -= 50.0f; } - if (player->unk_4DC != 0) { + if (player->somersault) { gCsCamEyeZ += 200.0f; gCsCamAtY = (player->pos.y - player->unk_0B0) * 0.9f; Math_SmoothStepToF(&player->cam.eye.z, gCsCamEyeZ, 0.1f, 8.0f, 0.0f); @@ -5778,12 +5777,12 @@ void func_play_800B63BC(Player* player, s32 arg1) { Matrix_RotateX(gCalcMatrix, player->unk_134 * 0.2f * M_DTOR, MTXF_APPLY); sp74.x = 0.0f; sp74.y = 0.0f; - if (player->cockpitView != 0) { + if (player->cockpitView) { sp74.z = 1000.0f - player->unk_08C; } else { sp74.z = 300.0f - player->unk_08C; } - if (player->unk_4DC != 0) { + if (player->somersault) { sp74.z += 500.0f; } Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp74, &sp68); @@ -5800,7 +5799,7 @@ void func_play_800B63BC(Player* player, s32 arg1) { atX = player->pos.x + player->unk_134; - var_fv0 = (player->unk_4DC != 0) ? 1.0f : 0.79f; + var_fv0 = (player->somersault) ? 1.0f : 0.79f; atY = (player->pos.y * (var_fv0)) + player->unk_134 + (player->unk_060 * 5.0f); atY += (player->unk_02C * 0.5f); if (player->state_1C8 == PLAYERSTATE_1C8_U_TURN) { @@ -5935,32 +5934,32 @@ void func_play_800B6BFC(Player* player, s32 arg1) { } } -void func_play_800B6F50(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5) { +void func_play_800B6F50(f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt) { f32 sp34; f32 sp30; - f32 sp2C; - f32 sp28; - f32 var_ft5; + f32 pitch; + f32 yaw; + f32 tempf; f32 sp20; - sp28 = -Math_Atan2F(arg0 - arg3, arg2 - arg5); - var_ft5 = sqrtf(SQ(arg2 - arg5) + SQ(arg0 - arg3)); - sp2C = -Math_Atan2F(arg1 - arg4, var_ft5); - if (sp28 >= M_PI / 2) { - sp28 -= M_PI; + yaw = -Math_Atan2F(xEye - xAt, zEye - zAt); + tempf = sqrtf(SQ(zEye - zAt) + SQ(xEye - xAt)); + pitch = -Math_Atan2F(yEye - yAt, tempf); + if (yaw >= M_PI / 2) { + yaw -= M_PI; } - if (sp28 <= -M_PI / 2) { - sp28 += M_PI; + if (yaw <= -M_PI / 2) { + yaw += M_PI; } - var_ft5 = 0.0f; + tempf = 0.0f; if (gCurrentLevel == LEVEL_UNK_15) { - var_ft5 = gPlayer[0].cam.eye.y * 0.03f; + tempf = gPlayer[0].cam.eye.y * 0.03f; } - sp30 = (2.0f * (-sp2C * (-8.0f / 3.0f * M_RTOD))) + 3000.0f + D_ctx_80178430 + var_ft5; - sp34 = (2.0f * (sp28 * (-8.0f / 3.0f * M_RTOD))) + 3000.0f + D_ctx_8017842C; + sp30 = (-pitch * (-8.0f / 3.0f * M_RTOD) * 2.0f) + 3000.0f + D_ctx_80178430 + tempf; + sp34 = (yaw * (-8.0f / 3.0f * M_RTOD) * 2.0f) + 3000.0f + D_ctx_8017842C; sp20 = D_ctx_80178420; - D_ctx_80178420 = Math_ModF(sp34, 480.0f); - D_ctx_80178424 = Math_ModF(sp30, 360.0f); + D_ctx_80178420 = Math_ModF(sp34, SCREEN_WIDTH * 1.5f); + D_ctx_80178424 = Math_ModF(sp30, SCREEN_HEIGHT * 1.5f); if ((gGameState == GSTATE_PLAY) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) && (gCurrentLevel == LEVEL_METEO)) { if (fabsf(D_ctx_80178420 - sp20) < 50.0f) { @@ -5992,7 +5991,7 @@ void Player_UpdateCamera(Player* player) { switch (gLevelMode) { case LEVELMODE_ON_RAILS: if (player->form == FORM_ARWING) { - if (player->cockpitView == 0) { + if (!player->cockpitView) { func_play_800B56BC(player); } else { func_play_800B5D30(player, 0); @@ -6382,7 +6381,7 @@ void Play_Main(void) { sp34 = 55.0f; break; } - Math_SmoothStepToF(&D_game_80161A3C, sp34, 0.1f, 5.0f, 0.0f); + Math_SmoothStepToF(&gFovY, sp34, 0.1f, 5.0f, 0.0f); if (gChangeTo360) { gChangeTo360 = false; gLevelMode = LEVELMODE_ALL_RANGE; @@ -6392,7 +6391,7 @@ void Play_Main(void) { for (i = 0; i < 200; i++) { gObjects58[i].obj.status = OBJ_FREE; } - func_play_800A6148(); + Play_ClearObjectData(); if (gCurrentLevel == LEVEL_CORNERIA) { func_play_800A5338(); } else if (gCurrentLevel == LEVEL_SECTOR_Y) { @@ -6438,7 +6437,7 @@ void Play_Main(void) { gSaveFile.save.data.planet[D_800D2F6C[gCurrentLevel]].normalClear) { Audio_ClearVoice(); Audio_SetBaseSfxReverb(0); - func_play_800A6148(); + Play_ClearObjectData(); for (i = 0; i < gCamCount; i++) { Audio_KillSfxBySource(gPlayer[i].sfxSource); func_8001CA24(i); diff --git a/src/engine/fox_radio.c b/src/engine/fox_radio.c index 0a7938bf..307cf658 100644 --- a/src/engine/fox_radio.c +++ b/src/engine/fox_radio.c @@ -512,7 +512,7 @@ void func_radio_800BB5D0(void) { switch (gRadioState) { case 100: D_radio_80178748 = 1; - D_ctx_801782A4 = 1000; + D_ctx_801782A4 = RCID_1000; gRadioState = 1; D_ctx_801782D8 = 0; D_ctx_80177D38 = 0.0f; @@ -529,9 +529,9 @@ void func_radio_800BB5D0(void) { gRadioState++; D_Timer_801782AC = 10; } - D_ctx_801782A4 = 2; - if ((gGameFrameCount & 1) != 0) { - D_ctx_801782A4 = 3; + D_ctx_801782A4 = RCID_STATIC; + if ((gGameFrameCount % 2) != 0) { + D_ctx_801782A4 = RCID_STATIC_FLIP; } break; @@ -540,9 +540,9 @@ void func_radio_800BB5D0(void) { gRadioState++; D_Timer_801782AC = 10; } - D_ctx_801782A4 = 2; - if ((gGameFrameCount & 1) != 0) { - D_ctx_801782A4 = 3; + D_ctx_801782A4 = RCID_STATIC; + if ((gGameFrameCount % 2) != 0) { + D_ctx_801782A4 = RCID_STATIC_FLIP; } break; @@ -605,7 +605,7 @@ void func_radio_800BB5D0(void) { temp_v0 = Audio_GetCurrentVoiceStatus(); if (D_ctx_801782D8 < 60) { - if (D_ctx_80178308[D_ctx_801782D8 + 1] == MSGCHAR_NPF) { + if (D_ctx_80178308[D_ctx_801782D8 + 1] == MSGCHAR_NXT) { if (temp_v0 == 0) { gRadioState = 31; } @@ -616,7 +616,7 @@ void func_radio_800BB5D0(void) { if (D_radio_8017874C != 0) { if ((D_ctx_801782E8 >= 23000) && (D_ctx_801782E8 < 23033)) { - if (D_ctx_801782F8 != 0) { + if (D_ctx_801782F8) { D_Timer_801782B4 = 2; AUDIO_PLAY_SFX(0x49000017, gDefaultSfxSource, 4); } @@ -647,9 +647,9 @@ void func_radio_800BB5D0(void) { } gRadioState++; } - D_ctx_801782A4 = 2; - if ((gGameFrameCount & 1) != 0) { - D_ctx_801782A4 = 3; + D_ctx_801782A4 = RCID_STATIC; + if ((gGameFrameCount % 2) != 0) { + D_ctx_801782A4 = RCID_STATIC_FLIP; } D_ctx_80177D50 -= 0.26f; if (D_ctx_80177D50 < 0.0f) { @@ -664,9 +664,9 @@ void func_radio_800BB5D0(void) { gCurrentMsgPri = 0; gRadioState = 0; } - D_ctx_801782A4 = 2; - if ((gGameFrameCount & 1) != 0) { - D_ctx_801782A4 = 3; + D_ctx_801782A4 = RCID_STATIC; + if ((gGameFrameCount % 2) != 0) { + D_ctx_801782A4 = RCID_STATIC_FLIP; } break; @@ -697,13 +697,15 @@ void func_radio_800BB5D0(void) { var_v1 = TEAM_ID_PEPPY; } if ((gTeamShields[var_v1] <= 0) && (gGameFrameCount & 4) && (gTeamShields[var_v1] != -2) && - (D_ctx_801782A4 != 2) && (D_ctx_801782A4 != 3) && (D_ctx_801782A4 != 1000)) { + (D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP) && + (D_ctx_801782A4 != RCID_1000)) { RCP_SetupDL(&gMasterDisp, 0x4C); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); Graphics_DisplaySmallText(31, 167, 1.0f, 1.0f, "DOWN"); func_hud_80084B94(1); } - if (((D_ctx_801782A4 != 2) && (D_ctx_801782A4 != 3)) && (D_ctx_801782A4 != 1000)) { + if (((D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP)) && + (D_ctx_801782A4 != RCID_1000)) { func_hud_80086110(22.0f, 165.0f, gTeamShields[var_v1]); } } @@ -744,17 +746,19 @@ void func_radio_800BB5D0(void) { } if ((gActors[var_v1].obj.status != OBJ_ACTIVE) && (gGameFrameCount & 4) && - (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (D_ctx_801782A4 != 2) && (D_ctx_801782A4 != 3) && - (D_ctx_801782A4 != 1000)) { + (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (D_ctx_801782A4 != RCID_STATIC) && + (D_ctx_801782A4 != RCID_STATIC_FLIP) && (D_ctx_801782A4 != RCID_1000)) { RCP_SetupDL(&gMasterDisp, 0x4C); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); Graphics_DisplaySmallText(31, 167, 1.0f, 1.0f, "DOWN"); } - if (((D_ctx_801782A4 != 2) && (D_ctx_801782A4 != 3)) && (D_ctx_801782A4 != 1000)) { + if (((D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP)) && + (D_ctx_801782A4 != RCID_1000)) { func_hud_80086110(22.0f, 165.0f, gActors[var_v1].health * 2.55f); } } - if (((D_ctx_801782A4 != 2) && (D_ctx_801782A4 != 3)) && (D_ctx_801782A4 != 1000)) { + if (((D_ctx_801782A4 != RCID_STATIC) && (D_ctx_801782A4 != RCID_STATIC_FLIP)) && + (D_ctx_801782A4 != RCID_1000)) { func_hud_8008AD94(); } } @@ -775,7 +779,7 @@ void func_radio_800BC040(void) { switch (gRadioState) { case 100: - D_ctx_801782A4 = 1000; + D_ctx_801782A4 = RCID_1000; gRadioState = 1; D_ctx_80177D38 = 0.0f; D_ctx_80177D50 = 0.0f; @@ -799,10 +803,10 @@ void func_radio_800BC040(void) { D_Timer_801782AC = 5; } - D_ctx_801782A4 = 2; + D_ctx_801782A4 = RCID_STATIC; - if ((gGameFrameCount & 1) != 0) { - D_ctx_801782A4 = 3; + if ((gGameFrameCount % 2) != 0) { + D_ctx_801782A4 = RCID_STATIC_FLIP; } break; @@ -845,10 +849,10 @@ void func_radio_800BC040(void) { gRadioState++; } - D_ctx_801782A4 = 2; + D_ctx_801782A4 = RCID_STATIC; - if ((gGameFrameCount & 1) != 0) { - D_ctx_801782A4 = 3; + if ((gGameFrameCount % 2) != 0) { + D_ctx_801782A4 = RCID_STATIC_FLIP; } D_ctx_80177D50 -= 0.015f; @@ -864,9 +868,9 @@ void func_radio_800BC040(void) { gRadioState = 0; D_Timer_801782AC = 5; } - D_ctx_801782A4 = 2; - if ((gGameFrameCount & 1) != 0) { - D_ctx_801782A4 = 3; + D_ctx_801782A4 = RCID_STATIC; + if ((gGameFrameCount % 2) != 0) { + D_ctx_801782A4 = RCID_STATIC_FLIP; } break; diff --git a/src/engine/fox_save.c b/src/engine/fox_save.c index beb3357e..82e06584 100644 --- a/src/engine/fox_save.c +++ b/src/engine/fox_save.c @@ -39,7 +39,7 @@ u16 Save_Checksum(Save* arg0) { } s32 Save_Write(void) { - void* sp1C; + OSMesg sp1C; gSaveFile.save.checksum = Save_Checksum(&gSaveFile.save); gSaveFile.backup = gSaveFile.save; @@ -53,7 +53,7 @@ s32 Save_Write(void) { } s32 Save_Read(void) { - void* sp24; + OSMesg sp24; s32 i; osSendMesg(&gSerialThreadMsgQueue, (OSMesg) SI_READ_SAVE, OS_MESG_PRI_NORMAL); diff --git a/src/engine/fox_std_lib.c b/src/engine/fox_std_lib.c index 21654459..e3f89e81 100644 --- a/src/engine/fox_std_lib.c +++ b/src/engine/fox_std_lib.c @@ -538,7 +538,7 @@ s32 Math_PursueVec3f(Vec3f* pos, Vec3f* target, Vec3f* rot, f32 stepSize, f32 sc return (VEC3F_MAG(&diff)) < dist; } -void TextureRect_4bCI(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, +void TextureRect_4bCI(Gfx** gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTLUT_pal16((*gfxPtr)++, 0, palette); gDPLoadTextureBlock_4b((*gfxPtr)++, texture, G_IM_FMT_CI, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, @@ -548,7 +548,7 @@ void TextureRect_4bCI(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32 (s32) (1.0f / yScale * 1024.0f)); } -void TextureRect_4bCI_Flip(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, +void TextureRect_4bCI_Flip(Gfx** gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTLUT_pal16((*gfxPtr)++, 0, palette); gDPLoadTextureBlock_4b((*gfxPtr)++, texture, G_IM_FMT_CI, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, @@ -558,7 +558,7 @@ void TextureRect_4bCI_Flip(Gfx** gfxPtr, void* texture, void* palette, u32 width G_TX_RENDERTILE, 0, 0, (s32) (1.0f / xScale * 1024.0f), (s32) (1.0f / yScale * 1024.0f)); } -void TextureRect_4bCI_MirX(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, +void TextureRect_4bCI_MirX(Gfx** gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTLUT_pal16((*gfxPtr)++, 0, palette); gDPLoadTextureBlock_4b((*gfxPtr)++, texture, G_IM_FMT_CI, width, height, 0, G_TX_MIRROR | G_TX_WRAP, @@ -568,7 +568,7 @@ void TextureRect_4bCI_MirX(Gfx** gfxPtr, void* texture, void* palette, u32 width (u16) (s32) (-1.0f / xScale * 1024.0f), (s32) (1.0f / yScale * 1024.0f)); } -void TextureRect_4bCI_MirY(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, +void TextureRect_4bCI_MirY(Gfx** gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTLUT_pal16((*gfxPtr)++, 0, palette); gDPLoadTextureBlock_4b((*gfxPtr)++, texture, G_IM_FMT_CI, width, height, 0, G_TX_MIRROR | G_TX_WRAP, @@ -578,7 +578,7 @@ void TextureRect_4bCI_MirY(Gfx** gfxPtr, void* texture, void* palette, u32 width (s32) (1.0f / xScale * 1024.0f), (u16) (s32) (-1.0f / yScale * 1024.0f)); } -void TextureRect_8bCI(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, +void TextureRect_8bCI(Gfx** gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTLUT_pal256((*gfxPtr)++, palette); gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, @@ -588,16 +588,16 @@ void TextureRect_8bCI(Gfx** gfxPtr, void* texture, void* palette, u32 width, u32 (s32) (1.0f / yScale * 1024.0f)); } -void TextureRect_16bRGBA(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, +void TextureRect_16bRGBA(Gfx** gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle((*gfxPtr)++, (s32) (xPos * 4.0f), (s32) (yPos * 4.0f), (s32) ((xPos + width * xScale) * 4.0f), - (s32) ((yPos + height * yScale) * 4.0f), 0, 0, 0, (s32) (1.0f / xScale * 1024.0f), + (s32) ((yPos + height * yScale) * 4.0f), G_TX_RENDERTILE, 0, 0, (s32) (1.0f / xScale * 1024.0f), (s32) (1.0f / yScale * 1024.0f)); } -void TextureRect_16bRGBA_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, +void TextureRect_16bRGBA_MirX(Gfx** gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -606,15 +606,15 @@ void TextureRect_16bRGBA_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height (u16) (s32) (-1.0f / xScale * 1024.0f), (s32) (1.0f / yScale * 1024.0f)); } -void TextureRect_8bIA(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { +void TextureRect_8bIA(Gfx** gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle((*gfxPtr)++, (s32) (xPos * 4.0f), (s32) (yPos * 4.0f), (s32) ((xPos + width * xScale) * 4.0f), - (s32) ((yPos + height * yScale) * 4.0f), 0, 0, 0, (s32) (1.0f / xScale * 1024.0f), + (s32) ((yPos + height * yScale) * 4.0f), G_TX_RENDERTILE, 0, 0, (s32) (1.0f / xScale * 1024.0f), (s32) (1.0f / yScale * 1024.0f)); } -void TextureRect_8bIA_FilpMirX(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, +void TextureRect_8bIA_FilpMirX(Gfx** gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -624,7 +624,7 @@ void TextureRect_8bIA_FilpMirX(Gfx** gfxPtr, void* texture, u32 width, u32 heigh (s32) (1.0f / xScale * 1024.0f)); } -void TextureRect_8bIA_FilpMirY(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, +void TextureRect_8bIA_FilpMirY(Gfx** gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -634,7 +634,7 @@ void TextureRect_8bIA_FilpMirY(Gfx** gfxPtr, void* texture, u32 width, u32 heigh (u16) (s32) (-1.0f / xScale * 1024.0f)); } -void TextureRect_8bIA_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, +void TextureRect_8bIA_MirX(Gfx** gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -643,7 +643,7 @@ void TextureRect_8bIA_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height, f (u16) (s32) (-1.0f / xScale * 1024.0f), (s32) (1.0f / yScale * 1024.0f)); } -void TextureRect_8bIA_MirY(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, +void TextureRect_8bIA_MirY(Gfx** gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -652,7 +652,7 @@ void TextureRect_8bIA_MirY(Gfx** gfxPtr, void* texture, u32 width, u32 height, f (s32) (1.0f / xScale * 1024.0f), (u16) (s32) (-1.0f / yScale * 1024.0f)); } -void TextureRect_16bIA(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { +void TextureRect_16bIA(Gfx** gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle((*gfxPtr)++, (s32) (xPos * 4.0f), (s32) (yPos * 4.0f), (s32) ((xPos + width * xScale) * 4.0f), @@ -660,7 +660,7 @@ void TextureRect_16bIA(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 x (s32) (1.0f / yScale * 1024.0f)); } -void TextureRect_16bIA_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, +void TextureRect_16bIA_MirX(Gfx** gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -669,7 +669,7 @@ void TextureRect_16bIA_MirX(Gfx** gfxPtr, void* texture, u32 width, u32 height, (u16) (s32) (-1.0f / xScale * 1024.0f), (s32) (1.0f / yScale * 1024.0f)); } -void TextureRect_16bIA_MirY(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, +void TextureRect_16bIA_MirY(Gfx** gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -678,7 +678,7 @@ void TextureRect_16bIA_MirY(Gfx** gfxPtr, void* texture, u32 width, u32 height, (s32) (1.0f / xScale * 1024.0f), (u16) (s32) (-1.0f / yScale * 1024.0f)); } -void TextureRect_16bIA_MirXY(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, +void TextureRect_16bIA_MirXY(Gfx** gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -687,7 +687,7 @@ void TextureRect_16bIA_MirXY(Gfx** gfxPtr, void* texture, u32 width, u32 height, (u16) (s32) (-1.0f / xScale * 1024.0f), (u16) (s32) (-1.0f / yScale * 1024.0f)); } -void TextureRect_32bRGBA(Gfx** gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, +void TextureRect_32bRGBA(Gfx** gfxPtr, u32* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale) { gDPLoadTextureBlock((*gfxPtr)++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -761,7 +761,7 @@ u16* Graphics_SetupTextureRender(Gfx** gfxPtr, u8 width, u8 height) { gDPSetFillColor((*gfxPtr)++, FILL_COLOR(gBgColor | 1)); gDPFillRectangle((*gfxPtr)++, 0, 0, width - 1, height - 1); gDPPipeSync((*gfxPtr)++); - guPerspective(gGfxMtx, &norm, D_game_80161A3C, (f32) width / height, 10.0f, 12800.0f, 1.0f); + guPerspective(gGfxMtx, &norm, gFovY, (f32) width / height, 10.0f, 12800.0f, 1.0f); gSPPerspNormalize((*gfxPtr)++, norm); gSPMatrix((*gfxPtr)++, gGfxMtx++, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); guLookAt(gGfxMtx, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -12800.0f, 0.0f, 1.0f, 0.0f); @@ -818,22 +818,22 @@ char sSmallChars[] = " ABCDEFGHIJKLMNOPQRSTUVWXYZ!:-.0123456789"; char sLargeChars[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ. 0123456789st-"; u8 sLargeCharWidths[] = { 15, 14, 14, 13, 13, 13, 14, 14, 5, 12, 14, 12, 16, 14, 15, 13, 16, 14, 13, 13, 13, 16, 17, 17, 16, 13, 5, 16, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 10, 9, 14, 0 }; -void* sLargeCharTex[] = { +u8* sLargeCharTex[] = { D_5008020, D_5008110, D_5008200, D_50082F0, D_50083E0, D_50084D0, D_50085C0, D_50086B0, D_50087A0, D_5008890, D_5008980, D_5008A70, D_5008B60, D_5008C50, D_5008D40, D_5008E30, D_5008F20, D_5009010, D_5009100, D_50091F0, D_50092E0, D_50093D0, D_50094C0, D_50096A0, D_5009880, D_5009A60, D_5009DB0, NULL, D_5009F60, D_500A050, D_500A140, D_500A230, D_500A320, D_500A410, D_500A500, D_500A5F0, D_500A6E0, D_500A7D0, D_5009B50, D_5009C40, D_5009970, }; -void* sLargeNumberTex[] = { +u8* sLargeNumberTex[] = { D_5009F60, D_500A050, D_500A140, D_500A230, D_500A320, D_500A410, D_500A500, D_500A5F0, D_500A6E0, D_500A7D0, }; -void* sSmallCharTex[] = { NULL, D_50070C0, D_5007100, D_5007180, D_50071C0, D_5007200, D_5007510, - D_5007550, D_5007590, D_50075D0, D_5007610, D_5007650, D_5007F60, D_5007FA0, - D_5007FE0, D_5009D30, D_5009D70, D_5009EA0, D_5009EE0, D_5009F20, D_500B380, - D_500B440, D_500B480, D_500B4C0, D_500B500, D_500B540, D_500B5C0, D_5007140, - D_500B400, D_500B580, D_500B3C0, D_5000000, D_5000080, D_5000100, D_5000180, - D_5000200, D_5000280, D_5000300, D_5000380, D_5000400, D_5000480 }; +u8* sSmallCharTex[] = { NULL, D_50070C0, D_5007100, D_5007180, D_50071C0, D_5007200, D_5007510, + D_5007550, D_5007590, D_50075D0, D_5007610, D_5007650, D_5007F60, D_5007FA0, + D_5007FE0, D_5009D30, D_5009D70, D_5009EA0, D_5009EE0, D_5009F20, D_500B380, + D_500B440, D_500B480, D_500B4C0, D_500B500, D_500B540, D_500B5C0, D_5007140, + D_500B400, D_500B580, D_500B3C0, D_5000000, D_5000080, D_5000100, D_5000180, + D_5000200, D_5000280, D_5000300, D_5000380, D_5000400, D_5000480 }; void Graphics_DisplayLargeText(s32 xPos, s32 yPos, f32 xScale, f32 yScale, char* text) { u32 charIndex; diff --git a/src/engine/fox_versus.c b/src/engine/fox_versus.c index 7b128683..c9814cdc 100644 --- a/src/engine/fox_versus.c +++ b/src/engine/fox_versus.c @@ -52,7 +52,7 @@ void func_versus_800BC760(void) { s32 i; Memory_FreeAll(); - func_play_800A6148(); + Play_ClearObjectData(); for (i = 0; i < gCamCount; i++) { Audio_KillSfxBySource(gPlayer[i].sfxSource); @@ -61,7 +61,7 @@ void func_versus_800BC760(void) { gGameState = GSTATE_INIT; gNextGameStateTimer = 2; - gCamCount = GSTATE_INIT; + gCamCount = 1; gPlayState = PLAY_STANDBY; gDrawMode = DRAW_NONE; D_ctx_80177AE0 = 0; @@ -336,7 +336,7 @@ void func_versus_800BDE44(void) { } else { D_80178810[i] = 0; } - AUDIO_PLAY_SFX(0x49004007U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x49004007, gDefaultSfxSource, 4); } } @@ -365,12 +365,12 @@ s32 func_versus_800BE078(void) { if ((D_versus_80178768[1] -= temp) >= 0) { if ((D_versus_80178768[0] == 0) && (D_versus_80178768[1] < 15) && (D_versus_80178768[1] >= 0)) { - AUDIO_PLAY_SFX(0x4900C02AU, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x4900C02A, gDefaultSfxSource, 4); } break; } // clang-format off - if (D_versus_80178768[0] == 0) { AUDIO_PLAY_SFX(0x4900D036U, gDefaultSfxSource, 4U); } + if (D_versus_80178768[0] == 0) { AUDIO_PLAY_SFX(0x4900D036, gDefaultSfxSource, 4); } // clang-format on D_versus_80178768[1] *= -1; temp = (D_versus_80178768[1] / 60) + 1; @@ -466,19 +466,19 @@ s32 func_versus_800BE564(void) { } if ((sUnlockLandmaster) && (D_80178780[i] == 0) && (gControllerPress[i].button & B_BUTTON)) { - AUDIO_PLAY_SFX(0x49000003U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x49000003, gDefaultSfxSource, 4); D_80178780[i] = 2; } if ((sUnlockOnFoot) && (D_80178780[i] == 0) && ((gControllerPress[i].button & L_CBUTTONS) || (gControllerPress[i].button & D_CBUTTONS) || (gControllerPress[i].button & U_CBUTTONS) || (gControllerPress[i].button & R_CBUTTONS))) { - AUDIO_PLAY_SFX(0x49000003U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x49000003, gDefaultSfxSource, 4); D_80178780[i] = 3; } if ((D_80178780[i] == 0) && (gControllerPress[i].button & A_BUTTON)) { - AUDIO_PLAY_SFX(0x49000003U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x49000003, gDefaultSfxSource, 4); D_80178780[i] = 1; } @@ -601,10 +601,10 @@ s32 func_versus_800BEF00(void) { if (D_80178794 == 0) { D_80178790--; if (D_80178790 != 0) { - AUDIO_PLAY_SFX(0x49000008U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x49000008, gDefaultSfxSource, 4); ret = 0; } else { - AUDIO_PLAY_SFX(0x49000009U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x49000009, gDefaultSfxSource, 4); ret = 1; } D_80178794 = 30; @@ -1134,7 +1134,7 @@ s32 func_versus_800C07C4(void) { } // clang-format off - if (ret != 0) { AUDIO_PLAY_SFX(0x49000002U, gDefaultSfxSource, 4U); } + if (ret != 0) { AUDIO_PLAY_SFX(0x49000002, gDefaultSfxSource, 4); } // clang-format on return ret; @@ -1260,7 +1260,7 @@ bool func_versus_800C0D10(void) { if (cont == 4) { D_800D4A90 = 2; } else { - AUDIO_PLAY_SFX(0x49004007U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x49004007, gDefaultSfxSource, 4); } break; @@ -1311,7 +1311,7 @@ s32 func_versus_800C0E78(void) { bool func_versus_800C107C(s32 arg0) { D_80178798++; if (D_80178798 == 10) { - AUDIO_PLAY_SFX(0x49004007U, gDefaultSfxSource, 4U); + AUDIO_PLAY_SFX(0x49004007, gDefaultSfxSource, 4); D_801787B8++; D_80178798 = 0; } |
