diff options
| author | KiritoDv <kiritodev01@gmail.com> | 2024-12-28 15:12:04 -0600 |
|---|---|---|
| committer | Lywx <kiritodev01@gmail.com> | 2025-01-03 16:56:49 -0600 |
| commit | b403f5fbe77f9936b3b557a180b8f9e02eee2f9d (patch) | |
| tree | 3b70ec8fcd3cec86a495e835ad836b9ef4ac6c91 /src/engine | |
| parent | bc45e3ca87cbf61b5c7f1d1b55f607e0f8c284b6 (diff) | |
Renamed some events
Diffstat (limited to 'src/engine')
| -rw-r--r-- | src/engine/fox_display.c | 8 | ||||
| -rw-r--r-- | src/engine/fox_game.c | 8 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/engine/fox_display.c b/src/engine/fox_display.c index 33a0d9f4..97d24fee 100644 --- a/src/engine/fox_display.c +++ b/src/engine/fox_display.c @@ -1781,8 +1781,8 @@ void Display_Update(void) { } #endif - // @port: @event: Call DISPLAY_UPDATE_EVENT_PRE - EventSystem_CallEvent(DISPLAY_UPDATE_EVENT_PRE, NULL); + // @port: @event: Call DisplayPreUpdateEvent + EventSystem_CallEvent(DisplayPreUpdateEvent, NULL); Matrix_Push(&gGfxMatrix); if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state == PLAYERSTATE_ACTIVE)) { @@ -2015,6 +2015,6 @@ void Display_Update(void) { sPlayersVisible[gPlayerNum] = false; Matrix_Pop(&gGfxMatrix); - // @port: @event: Call DISPLAY_UPDATE_EVENT_POST - EventSystem_CallEvent(DISPLAY_UPDATE_EVENT_POST, NULL); + // @port: @event: Call DisplayPostUpdateEvent + EventSystem_CallEvent(DisplayPostUpdateEvent, NULL); } diff --git a/src/engine/fox_game.c b/src/engine/fox_game.c index 58295050..b9f14276 100644 --- a/src/engine/fox_game.c +++ b/src/engine/fox_game.c @@ -347,8 +347,8 @@ void Game_Update(void) { u8 partialFill; u8 soundMode; - // @port: @event: Call GAME_UPDATE_EVENT_PRE - EventSystem_CallEvent(GAME_UPDATE_EVENT_PRE, NULL); + // @port: @event: Call GamePreUpdateEvent + EventSystem_CallEvent(GamePreUpdateEvent, NULL); Game_SetGameState(); if (gGameStandby) { @@ -605,8 +605,8 @@ void Game_Update(void) { } Audio_dummy_80016A50(); - // @port: @event: Call GAME_UPDATE_EVENT_POST - EventSystem_CallEvent(GAME_UPDATE_EVENT_POST, NULL); + // @port: @event: Call GamePostUpdateEvent + EventSystem_CallEvent(GamePostUpdateEvent, NULL); } } |
