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authorKiritoDv <kiritodev01@gmail.com>2024-12-28 15:12:04 -0600
committerLywx <kiritodev01@gmail.com>2025-01-03 16:56:49 -0600
commitb403f5fbe77f9936b3b557a180b8f9e02eee2f9d (patch)
tree3b70ec8fcd3cec86a495e835ad836b9ef4ac6c91 /src/engine
parentbc45e3ca87cbf61b5c7f1d1b55f607e0f8c284b6 (diff)
Renamed some events
Diffstat (limited to 'src/engine')
-rw-r--r--src/engine/fox_display.c8
-rw-r--r--src/engine/fox_game.c8
2 files changed, 8 insertions, 8 deletions
diff --git a/src/engine/fox_display.c b/src/engine/fox_display.c
index 33a0d9f4..97d24fee 100644
--- a/src/engine/fox_display.c
+++ b/src/engine/fox_display.c
@@ -1781,8 +1781,8 @@ void Display_Update(void) {
}
#endif
- // @port: @event: Call DISPLAY_UPDATE_EVENT_PRE
- EventSystem_CallEvent(DISPLAY_UPDATE_EVENT_PRE, NULL);
+ // @port: @event: Call DisplayPreUpdateEvent
+ EventSystem_CallEvent(DisplayPreUpdateEvent, NULL);
Matrix_Push(&gGfxMatrix);
if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state == PLAYERSTATE_ACTIVE)) {
@@ -2015,6 +2015,6 @@ void Display_Update(void) {
sPlayersVisible[gPlayerNum] = false;
Matrix_Pop(&gGfxMatrix);
- // @port: @event: Call DISPLAY_UPDATE_EVENT_POST
- EventSystem_CallEvent(DISPLAY_UPDATE_EVENT_POST, NULL);
+ // @port: @event: Call DisplayPostUpdateEvent
+ EventSystem_CallEvent(DisplayPostUpdateEvent, NULL);
}
diff --git a/src/engine/fox_game.c b/src/engine/fox_game.c
index 58295050..b9f14276 100644
--- a/src/engine/fox_game.c
+++ b/src/engine/fox_game.c
@@ -347,8 +347,8 @@ void Game_Update(void) {
u8 partialFill;
u8 soundMode;
- // @port: @event: Call GAME_UPDATE_EVENT_PRE
- EventSystem_CallEvent(GAME_UPDATE_EVENT_PRE, NULL);
+ // @port: @event: Call GamePreUpdateEvent
+ EventSystem_CallEvent(GamePreUpdateEvent, NULL);
Game_SetGameState();
if (gGameStandby) {
@@ -605,8 +605,8 @@ void Game_Update(void) {
}
Audio_dummy_80016A50();
- // @port: @event: Call GAME_UPDATE_EVENT_POST
- EventSystem_CallEvent(GAME_UPDATE_EVENT_POST, NULL);
+ // @port: @event: Call GamePostUpdateEvent
+ EventSystem_CallEvent(GamePostUpdateEvent, NULL);
}
}