diff options
| author | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2024-08-15 05:20:30 -0300 |
|---|---|---|
| committer | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2024-08-15 05:20:30 -0300 |
| commit | e2f6ce3075d61db0ea93ccb977c3a74b7be3bcad (patch) | |
| tree | 10304337a352fce007466fff74537ec527dd9b8f /src/engine | |
| parent | 56d49ec7674c2f4db9256a5f7967e46d0cd69bf3 (diff) | |
actor docs
Diffstat (limited to 'src/engine')
| -rw-r--r-- | src/engine/fox_edata_info.c | 6 | ||||
| -rw-r--r-- | src/engine/fox_play.c | 2 | ||||
| -rw-r--r-- | src/engine/fox_tank.c | 7 |
3 files changed, 8 insertions, 7 deletions
diff --git a/src/engine/fox_edata_info.c b/src/engine/fox_edata_info.c index f1fdf4a2..81cc18af 100644 --- a/src/engine/fox_edata_info.c +++ b/src/engine/fox_edata_info.c @@ -156,7 +156,7 @@ ObjectInfo gObjectInfo[] = { /* OBJ_SCENERY_MA_BUILDING_2, */ {(void*) aMaBuilding2DL, 0, (ObjectFunc) NULL, aMaBuilding2Hitbox, 400.0f, 0, 0, 5, 0, 0.0f, 0 }, /* OBJ_SCENERY_MA_TOWER, */ {(void*) Macbeth_MaTower_Draw, 1, (ObjectFunc) NULL, aMaTowerHitbox, 200.0f, 0, 0, 5, 0, 0.0f, 0 }, /* OBJ_SCENERY_MA_WALL_1, */ {(void*) aMaWall1DL, 0, (ObjectFunc) NULL, gNoHitbox, 1500.0f, 0, 0, 0, 0, 0.0f, 0 }, - /* OBJ_SCENERY_63, */ {(void*) D_MA_6013960, 0, (ObjectFunc) NULL, D_MA_6036894, 500.0f, 0, 0, 5, 0, 0.0f, 0 }, + /* OBJ_SCENERY_GUILLOTINE_HOUSING, */ {(void*) aMaGuillotineHousingDL, 0, (ObjectFunc) NULL, aMaGuillotineHousingHitbox, 500.0f, 0, 0, 5, 0, 0.0f, 0 }, /* OBJ_SCENERY_MA_GUILLOTINE, */ {(void*) aMaGuillotineDL, 0, (ObjectFunc) NULL, aMaGuillotineHitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 }, /* OBJ_SCENERY_MA_PROXIMITY_LIGHT, */ {(void*) Macbeth_MaProximityLight_Draw, 1, (ObjectFunc) NULL, aMaProximityLightHitbox, 400.0f, 0, 0, 0, 0, 0.0f, 0 }, /* OBJ_SCENERY_MA_WALL_2, */ {(void*) aMaWall2DL, 0, (ObjectFunc) NULL, aMaWall2Hitbox, 2500.0f, 0, 0, 5, 0, 0.0f, 0 }, @@ -228,8 +228,8 @@ ObjectInfo gObjectInfo[] = { /* OBJ_SCENERY_AND_DOOR */ {(void*) Andross_AndDoor_Draw, 1, (ObjectFunc) Andross_AndDoor_Update, aAndDoorHitbox, 500.0f, 0, 0, 41, 0, 0.0f, 0 }, /* OBJ_SCENERY_TR_BUILDING */ {(void*) aTrBuildingDL, 0, (ObjectFunc) NULL, aTrBuildingHitbox, 1000.0f, 0, 0, 20, 0, 0.0f, 0 }, /* OBJ_SCENERY_AND_PATH_INTERSECTION */ {(void*) aAndPathIntersectionDL, 0, (ObjectFunc) NULL, aAndPathIntersectionHitbox, 0.0f, 0, 0, 41, 1, 0.0f, 0 }, - /* OBJ_SCENERY_AND_PATH_WALLS */ {(void*) aAndPathWallsDL, 0, (ObjectFunc) NULL, D_ANDROSS_C038B40, 0.0f, 0, 0, 41, 1, 0.0f, 0 }, - /* OBJ_SCENERY_AND_PATH_EXIT */ {(void*) aAndPathExitDL, 0, (ObjectFunc) NULL, D_ANDROSS_C038B40, 0.0f, 0, 0, 41, 1, 0.0f, 0 }, + /* OBJ_SCENERY_AND_PATH_WALLS */ {(void*) aAndPathWallsDL, 0, (ObjectFunc) NULL, aAndPathHitbox, 0.0f, 0, 0, 41, 1, 0.0f, 0 }, + /* OBJ_SCENERY_AND_PATH_EXIT */ {(void*) aAndPathExitDL, 0, (ObjectFunc) NULL, aAndPathHitbox, 0.0f, 0, 0, 41, 1, 0.0f, 0 }, /* OBJ_SCENERY_AND_PATH_ENTRANCE */ {(void*) aAndPathEntranceDL, 0, (ObjectFunc) NULL, gNoHitbox, 0.0f, 0, 0, 0, 1, 0.0f, 0 }, /* OBJ_SCENERY_VS_BUILDING_1 */ {(void*) aVsBuildingDL, 0, (ObjectFunc) NULL, aVsBuilding1Hibox, 0.0f, 0, 0, 40, 0, 0.0f, 0 }, /* OBJ_SCENERY_VS_BUILDING_2 */ {(void*) aVsBuildingDL, 0, (ObjectFunc) NULL, aVsBuilding2Hibox, 0.0f, 0, 0, 40, 0, 0.0f, 0 }, diff --git a/src/engine/fox_play.c b/src/engine/fox_play.c index c20df7e1..93c4a5e9 100644 --- a/src/engine/fox_play.c +++ b/src/engine/fox_play.c @@ -1425,7 +1425,7 @@ bool Play_CheckPolyCollision(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 a case OBJ_SCENERY_MA_BUILDING_2: case OBJ_SCENERY_MA_TOWER: case OBJ_SCENERY_MA_WALL_1: - case OBJ_SCENERY_63: + case OBJ_SCENERY_GUILLOTINE_HOUSING: case OBJ_SCENERY_MA_GUILLOTINE: case OBJ_SCENERY_MA_PROXIMITY_LIGHT: case OBJ_SCENERY_MA_WALL_2: diff --git a/src/engine/fox_tank.c b/src/engine/fox_tank.c index 0dc3b8cd..3ef5166f 100644 --- a/src/engine/fox_tank.c +++ b/src/engine/fox_tank.c @@ -910,7 +910,7 @@ void func_tank_80046704(Player* player) { } } if ((scenery->obj.id == OBJ_SCENERY_MA_BUILDING_1) || (scenery->obj.id == OBJ_SCENERY_MA_BUILDING_2) || - (scenery->obj.id == OBJ_SCENERY_MA_TOWER) || (scenery->obj.id == OBJ_SCENERY_63) || + (scenery->obj.id == OBJ_SCENERY_MA_TOWER) || (scenery->obj.id == OBJ_SCENERY_GUILLOTINE_HOUSING) || (scenery->obj.id == OBJ_SCENERY_MA_TRAIN_TRACK_13) || (scenery->obj.id == OBJ_SCENERY_MA_WALL_2) || (scenery->obj.id == OBJ_SCENERY_MA_WALL_3) || (scenery->obj.id == OBJ_SCENERY_MA_WALL_4)) { s32 temp_v0; @@ -937,7 +937,8 @@ void func_tank_80046704(Player* player) { break; case 3: if ((scenery->obj.id == OBJ_SCENERY_MA_BUILDING_1) || - (scenery->obj.id == OBJ_SCENERY_MA_BUILDING_2) || (scenery->obj.id == OBJ_SCENERY_63) || + (scenery->obj.id == OBJ_SCENERY_MA_BUILDING_2) || + (scenery->obj.id == OBJ_SCENERY_GUILLOTINE_HOUSING) || (scenery->obj.id == OBJ_SCENERY_MA_WALL_2) || (scenery->obj.id == OBJ_SCENERY_MA_WALL_4)) { Player_ApplyDamage(player, temp_v0, 5); } @@ -1346,7 +1347,7 @@ void func_tank_800481F4(Player* player) { for (i = 0, scenery = gScenery; i < ARRAY_COUNT(gScenery); i++, scenery++) { if ((scenery->obj.status == OBJ_ACTIVE) && (scenery->obj.id != OBJ_SCENERY_TI_BRIDGE) && (scenery->obj.id != OBJ_SCENERY_MA_TRAIN_TRACK_13) && (scenery->obj.id != OBJ_SCENERY_MA_BUILDING_1) && - (scenery->obj.id != OBJ_SCENERY_MA_BUILDING_2) && (scenery->obj.id != OBJ_SCENERY_63) && + (scenery->obj.id != OBJ_SCENERY_MA_BUILDING_2) && (scenery->obj.id != OBJ_SCENERY_GUILLOTINE_HOUSING) && (scenery->obj.id != OBJ_SCENERY_MA_WALL_2) && (scenery->obj.id != OBJ_SCENERY_MA_WALL_3) && (scenery->obj.id != OBJ_SCENERY_MA_WALL_4) && (scenery->obj.id != OBJ_SCENERY_MA_FLOOR_1) && (scenery->obj.id != OBJ_SCENERY_MA_FLOOR_3) && (scenery->obj.id != OBJ_SCENERY_MA_FLOOR_2) && |
