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authorKiritoDv <kiritodev01@gmail.com>2024-03-24 02:01:28 -0600
committerKiritoDv <kiritodev01@gmail.com>2024-04-06 04:32:13 -0600
commit641a43cbf9b4f4c4f545218e201fb58bbe15fcd7 (patch)
tree50ecef61c66e171580ef1a09c2d3a9fc32591768 /src/port/Engine.cpp
parent126a55aa0eadaf8b2ed8f370cbba63368be7a964 (diff)
First compilation, we just need more stupid assets
Diffstat (limited to 'src/port/Engine.cpp')
-rw-r--r--src/port/Engine.cpp119
1 files changed, 119 insertions, 0 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
new file mode 100644
index 00000000..b6a1f636
--- /dev/null
+++ b/src/port/Engine.cpp
@@ -0,0 +1,119 @@
+#include "Engine.h"
+#include "ui/ImguiUI.h"
+#include "ZAPDUtils/Utils/StringHelper.h"
+#include "libultraship/src/Context.h"
+
+#include <Fast3D/gfx_pc.h>
+#include <Fast3D/gfx_rendering_api.h>
+#include <SDL2/SDL_net.h>
+
+#include <utility>
+
+extern "C" {
+float gInterpolationStep = 0.0f;
+}
+
+GameEngine* GameEngine::Instance;
+
+GameEngine::GameEngine() {
+ std::vector<std::string> OTRFiles;
+ if (const std::string cube_path = LUS::Context::GetPathRelativeToAppDirectory("smcube.otr"); std::filesystem::exists(cube_path)) {
+ OTRFiles.push_back(cube_path);
+ }
+ if (const std::string sm64_otr_path = LUS::Context::GetPathRelativeToAppBundle("lylat.otr"); std::filesystem::exists(sm64_otr_path)) {
+ OTRFiles.push_back(sm64_otr_path);
+ }
+ if (const std::string patches_path = LUS::Context::GetPathRelativeToAppDirectory("mods"); !patches_path.empty() && std::filesystem::exists(patches_path)) {
+ if (std::filesystem::is_directory(patches_path)) {
+ for (const auto&p: std::filesystem::recursive_directory_iterator(patches_path)) {
+ if (StringHelper::IEquals(p.path().extension().string(), ".otr")) {
+ OTRFiles.push_back(p.path().generic_string());
+ }
+ }
+ }
+ }
+ this->context = LUS::Context::CreateInstance("Lylat64", "sf64", "lylat.cfg.json", OTRFiles,
+ {0xFF2B5A63, 0xE3DAA4E}, 3);
+ // this->context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(
+ // LUS::ResourceType::SAnim, "Animation", std::make_shared<CubeOS::AnimationFactory>());
+}
+
+void GameEngine::Create(){
+ const auto instance = Instance = new GameEngine();
+ GameUI::SetupGuiElements();
+}
+
+void GameEngine::Destroy(){
+
+}
+
+bool ShouldClearTextureCacheAtEndOfFrame = false;
+
+void GameEngine::StartFrame() const{
+ using LUS::KbScancode;
+ const int32_t dwScancode = this->context->GetWindow()->GetLastScancode();
+ this->context->GetWindow()->SetLastScancode(-1);
+
+ switch (dwScancode) {
+ case KbScancode::LUS_KB_TAB: {
+ // Toggle HD Assets
+ CVarSetInteger("gAltAssets", !CVarGetInteger("gAltAssets", 0));
+ ShouldClearTextureCacheAtEndOfFrame = true;
+ break;
+ }
+ default: break;
+ }
+ this->context->GetWindow()->StartFrame();
+}
+
+void GameEngine::ProcessFrame(void (*run_one_game_iter)()) const {
+ this->context->GetWindow()->MainLoop(run_one_game_iter);
+}
+
+void GameEngine::RunCommands(Gfx* Commands) {
+ gfx_run(Commands, {});
+ gfx_end_frame();
+
+ if (ShouldClearTextureCacheAtEndOfFrame) {
+ gfx_texture_cache_clear();
+ ShouldClearTextureCacheAtEndOfFrame = false;
+ }
+}
+
+void GameEngine::ProcessGfxCommands(Gfx* commands) {
+ RunCommands(commands);
+ Instance->context->GetWindow()->SetTargetFps(30);
+ Instance->context->GetWindow()->SetMaximumFrameLatency(1);
+}
+
+extern "C" uint32_t GameEngine_GetSampleRate() {
+ auto player = LUS::Context::GetInstance()->GetAudio()->GetAudioPlayer();
+ if (player == nullptr) {
+ return 0;
+ }
+
+ if (!player->IsInitialized()) {
+ return 0;
+ }
+
+ return player->GetSampleRate();
+}
+
+extern "C" uint32_t GameEngine_GetSamplesPerFrame(){
+ return SAMPLES_PER_FRAME;
+}
+
+// End
+
+extern "C" float GameEngine_GetAspectRatio() {
+ return gfx_current_dimensions.aspect_ratio;
+}
+
+extern "C" uint32_t GameEngine_GetGameVersion() {
+ return 0x00000001;
+}
+
+extern "C" int GameEngine_OTRSigCheck(const char* data) {
+ static const char* sOtrSignature = "__OTR__";
+ return strncmp(data, sOtrSignature, strlen(sOtrSignature)) == 0;
+} \ No newline at end of file