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| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2024-04-15 18:38:19 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-15 20:38:19 -0300 |
| commit | 0e54a134335f924ac7d1b8de7ccfb97bf37abff0 (patch) | |
| tree | 26048feed9974328eab779cff435581ede11ae85 /src/sys | |
| parent | 1ee676279710594486d656cc0af40e605b74a24b (diff) | |
Docs relating to fox_360. Also a UB fix in audio_load. (#215)
* docs
* format
* format plz
Diffstat (limited to 'src/sys')
| -rw-r--r-- | src/sys/sys_matrix.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/sys/sys_matrix.c b/src/sys/sys_matrix.c index f50cfb64..6de74e22 100644 --- a/src/sys/sys_matrix.c +++ b/src/sys/sys_matrix.c @@ -50,7 +50,7 @@ void Matrix_Pop(Matrix** mtxStack) { *mtxStack -= 1; } -// Copies tf into mtx (MTXMODE_NEW) or applies it to mtx (MTXMODE_APPLY) +// Copies tf into mtx (MTXF_NEW) or applies it to mtx (MTXF_APPLY) void Matrix_Mult(Matrix* mtx, Matrix* tf, u8 mode) { f32 rx; f32 ry; @@ -102,7 +102,7 @@ void Matrix_Mult(Matrix* mtx, Matrix* tf, u8 mode) { } } -// Creates a translation matrix in mtx (MTXMODE_NEW) or applies one to mtx (MTXMODE_APPLY) +// Creates a translation matrix in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY) void Matrix_Translate(Matrix* mtx, f32 x, f32 y, f32 z, u8 mode) { f32 rx; f32 ry; @@ -125,7 +125,7 @@ void Matrix_Translate(Matrix* mtx, f32 x, f32 y, f32 z, u8 mode) { } } -// Creates a scale matrix in mtx (MTXMODE_NEW) or applies one to mtx (MTXMODE_APPLY) +// Creates a scale matrix in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY) void Matrix_Scale(Matrix* mtx, f32 xScale, f32 yScale, f32 zScale, u8 mode) { f32 rx; f32 ry; @@ -150,7 +150,7 @@ void Matrix_Scale(Matrix* mtx, f32 xScale, f32 yScale, f32 zScale, u8 mode) { } } -// Creates rotation matrix about the X axis in mtx (MTXMODE_NEW) or applies one to mtx (MTXMODE_APPLY) +// Creates rotation matrix about the X axis in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY) void Matrix_RotateX(Matrix* mtx, f32 angle, u8 mode) { f32 cs; f32 sn; @@ -178,7 +178,7 @@ void Matrix_RotateX(Matrix* mtx, f32 angle, u8 mode) { } } -// Creates rotation matrix about the Y axis in mtx (MTXMODE_NEW) or applies one to mtx (MTXMODE_APPLY) +// Creates rotation matrix about the Y axis in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY) void Matrix_RotateY(Matrix* mtx, f32 angle, u8 mode) { f32 cs; f32 sn; @@ -206,7 +206,7 @@ void Matrix_RotateY(Matrix* mtx, f32 angle, u8 mode) { } } -// Creates rotation matrix about the Z axis in mtx (MTXMODE_NEW) or applies one to mtx (MTXMODE_APPLY) +// Creates rotation matrix about the Z axis in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY) void Matrix_RotateZ(Matrix* mtx, f32 angle, u8 mode) { f32 cs; f32 sn; @@ -234,7 +234,7 @@ void Matrix_RotateZ(Matrix* mtx, f32 angle, u8 mode) { } } -// Creates rotation matrix about a given vector axis in mtx (MTXMODE_NEW) or applies one to mtx (MTXMODE_APPLY). +// Creates rotation matrix about a given vector axis in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY). // The vector specifying the axis does not need to be a unit vector. void Matrix_RotateAxis(Matrix* mtx, f32 angle, f32 axisX, f32 axisY, f32 axisZ, u8 mode) { f32 rx; @@ -458,8 +458,8 @@ void Matrix_GetYRPAngles(Matrix* mtx, Vec3f* rot) { xHatP.z -= originP.z; rot->y = Math_Atan2F(zHatP.x, zHatP.z); rot->x = -Math_Atan2F(zHatP.y, sqrtf(SQ(zHatP.x) + SQ(zHatP.z))); - Matrix_RotateX(&invYP, -rot->x, 0); - Matrix_RotateY(&invYP, -rot->y, 1); + Matrix_RotateX(&invYP, -rot->x, MTXF_NEW); + Matrix_RotateY(&invYP, -rot->y, MTXF_APPLY); Matrix_MultVec3fNoTranslate(&invYP, &xHatP, &xHat); rot->x *= M_RTOD; rot->y *= M_RTOD; @@ -488,15 +488,15 @@ void Matrix_GetXYZAngles(Matrix* mtx, Vec3f* rot) { yHatP.z -= originP.z; rot->z = Math_Atan2F(xHatP.y, xHatP.x); rot->y = -Math_Atan2F(xHatP.z, sqrtf(SQ(xHatP.x) + SQ(xHatP.y))); - Matrix_RotateY(&invYZ, -rot->y, 0); - Matrix_RotateZ(&invYZ, -rot->z, 1); + Matrix_RotateY(&invYZ, -rot->y, MTXF_NEW); + Matrix_RotateZ(&invYZ, -rot->z, MTXF_APPLY); Matrix_MultVec3fNoTranslate(&invYZ, &yHatP, &yHat); rot->x = Math_Atan2F(yHat.z, yHat.y) * M_RTOD; rot->y *= M_RTOD; rot->z *= M_RTOD; } -// Creates a look-at matrix from Eye, At, and Up in mtx (MTXMODE_NEW) or applies one to mtx (MTXMODE_APPLY). +// Creates a look-at matrix from Eye, At, and Up in mtx (MTXF_NEW) or applies one to mtx (MTXF_APPLY). // A look-at matrix is a rotation-translation matrix that maps y to Up, z to (At - Eye), and translates to Eye void Matrix_LookAt(Matrix* mtx, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp, u8 mode) { |
