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authorSonic Dreamcaster <alejandro.asenjo88@gmail.com>2024-11-12 13:21:26 -0300
committerSonic Dreamcaster <alejandro.asenjo88@gmail.com>2024-11-12 13:21:26 -0300
commit5ed3bb86d35e0bf8ce8c6ec39a91396e07d5e797 (patch)
tree0c41930f741ddd7ce12217d909889fb4a15d1527 /src
parentc238f8a493aebaf2c42b7af98819e41c04f7e8df (diff)
audiospec fix
Diffstat (limited to 'src')
-rw-r--r--src/audio/audio_heap.c16
-rw-r--r--src/audio/audio_load.c230
-rw-r--r--src/audio/audio_synthesis.c24
-rw-r--r--src/audio/audio_thread.c20
-rw-r--r--src/audio/mixer.c9
-rw-r--r--src/buffers.c2
-rw-r--r--src/engine/fox_game.c45
-rw-r--r--src/port/Engine.cpp9
-rw-r--r--src/port/Engine.h5
9 files changed, 211 insertions, 149 deletions
diff --git a/src/audio/audio_heap.c b/src/audio/audio_heap.c
index ddabe098..b9911a35 100644
--- a/src/audio/audio_heap.c
+++ b/src/audio/audio_heap.c
@@ -664,17 +664,21 @@ void AudioHeap_Init(void) {
gAudioBufferParams.resampleRate = 32000.0f / (s32) gAudioBufferParams.samplingFrequency;
gAudioBufferParams.ticksPerUpdateInvScaled = (3.0f / 2560.0f) / gAudioBufferParams.ticksPerUpdate;
gAudioBufferParams.ticksPerUpdateInv = 1.0f / gAudioBufferParams.ticksPerUpdate;
+
gNumNotes = spec->numNotes;
D_8014C1B0 = spec->unk_14;
gMaxTempo = (u16) ((gAudioBufferParams.ticksPerUpdate * 2880000.0f / gSeqTicksPerBeat) / gMaxTempoTvTypeFactors);
+
gAudioBufferParams.count = spec->numBuffers;
gAudioBufferParams.samplesPerFrameTarget *= gAudioBufferParams.count;
gAudioBufferParams.maxAiBufferLength *= gAudioBufferParams.count;
gAudioBufferParams.minAiBufferLength *= gAudioBufferParams.count;
gAudioBufferParams.ticksPerUpdate *= gAudioBufferParams.count;
+
if (gAudioBufferParams.count >= 2) {
gAudioBufferParams.maxAiBufferLength -= 0x10;
}
+
gMaxAudioCmds = (gNumNotes * 20 * gAudioBufferParams.ticksPerUpdate) + (spec->numReverbs * 32) + 480;
persistentSize = spec->persistentSeqCacheSize + spec->persistentFontCacheSize +
spec->persistentSampleBankCacheSize + spec->persistentSampleCacheSize + 0x10;
@@ -684,30 +688,42 @@ void AudioHeap_Init(void) {
miscPoolSize = gSessionPool.size - cachePoolSize - 0x100;
gSessionPoolSplit.miscPoolSize = miscPoolSize;
gSessionPoolSplit.cachePoolSize = cachePoolSize;
+
AudioHeap_InitSessionPools(&gSessionPoolSplit);
+
gCachePoolSplit.persistentCommonPoolSize = persistentSize;
gCachePoolSplit.temporaryCommonPoolSize = temporarySize;
+
AudioHeap_InitCachePools(&gCachePoolSplit);
+
gPersistentCommonPoolSplit.seqCacheSize = spec->persistentSeqCacheSize;
gPersistentCommonPoolSplit.fontCacheSize = spec->persistentFontCacheSize;
gPersistentCommonPoolSplit.sampleBankCacheSize = spec->persistentSampleBankCacheSize;
+
AudioHeap_InitPersistentPoolsAndCaches(&gPersistentCommonPoolSplit);
+
gTemporaryCommonPoolSplit.seqCacheSize = spec->temporarySeqCacheSize;
gTemporaryCommonPoolSplit.fontCacheSize = spec->temporaryFontCacheSize;
gTemporaryCommonPoolSplit.sampleBankCacheSize = spec->temporarySampleBankCacheSize;
+
AudioHeap_InitTemporaryPoolsAndCaches(&gTemporaryCommonPoolSplit);
AudioHeap_InitSampleCaches(spec->persistentSampleCacheSize, spec->temporarySampleCacheSize);
AudioHeap_ResetLoadStatus();
+
gNotes = AudioHeap_AllocZeroed(&gMiscPool, gNumNotes * sizeof(Note));
+
func_800132E8();
func_800128B4();
+
gNoteSubsEu = AudioHeap_AllocZeroed(&gMiscPool, gAudioBufferParams.ticksPerUpdate * gNumNotes * sizeof(NoteSubEu));
+
for (i = 0; i != 2; i++) {
gAbiCmdBuffs[i] = AudioHeap_AllocZeroed(&gMiscPool, gMaxAudioCmds * 8);
}
for (i = 0; i < ARRAY_COUNT(gSynthReverbs); i++) {
gSynthReverbs[i].useReverb = 0;
}
+
gNumSynthReverbs = spec->numReverbs;
for (i = 0; i < gNumSynthReverbs; i++) {
settings = &spec->reverbSettings[i];
diff --git a/src/audio/audio_load.c b/src/audio/audio_load.c
index 2ab63256..25461d79 100644
--- a/src/audio/audio_load.c
+++ b/src/audio/audio_load.c
@@ -38,7 +38,8 @@ void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus);
void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, u32 size);
void AudioLoad_AsyncDmaUnkMedium(uintptr_t devAddr, u8* ramAddr, u32 size, s32 unkMediumParam);
void AudioLoad_RelocateSample(TunedSample* tSample, u32 fontDataAddr, SampleBankRelocInfo* relocInfo);
-s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr, SampleBankRelocInfo* relocData, s32 isAsync);
+s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr, SampleBankRelocInfo* relocData,
+ s32 isAsync);
s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus);
void AudioLoad_DecreaseSampleDmaTtls(void) {
@@ -269,7 +270,8 @@ s32 AudioLoad_SyncLoadSample(Sample* sample, s32 fontId) {
u8* sampleAddr;
if ((sample->isRelocated == true) && (sample->medium != MEDIUM_RAM)) {
- sampleAddr = AudioHeap_AllocPersistentSampleCache(sample->size, fontId, (uintptr_t) sample->sampleAddr, sample->medium);
+ sampleAddr =
+ AudioHeap_AllocPersistentSampleCache(sample->size, fontId, (uintptr_t) sample->sampleAddr, sample->medium);
if (sampleAddr == NULL) {
return -1;
}
@@ -311,7 +313,8 @@ s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId) {
}
void AudioLoad_AsyncLoadSampleBank(s32 sampleBankId, s32 nChunks, s32 retData, OSMesgQueue* retQueue) {
- AudioLoad_AsyncLoadInner(SAMPLE_TABLE, AudioLoad_GetLoadTableIndex(SAMPLE_TABLE, sampleBankId), nChunks, retData, retQueue);
+ AudioLoad_AsyncLoadInner(SAMPLE_TABLE, AudioLoad_GetLoadTableIndex(SAMPLE_TABLE, sampleBankId), nChunks, retData,
+ retQueue);
osSendMesg(retQueue, OS_MESG_PTR(NULL), OS_MESG_NOBLOCK);
}
@@ -577,34 +580,34 @@ AudioTable* AudioLoad_GetLoadTable(s32 tableType) {
}
void AudioLoad_RelocateFont(s32 fontId, uintptr_t fontBaseAddr, SampleBankRelocInfo* relocData) {
-// uint32_t* fontDataPtrs = fontBaseAddr;
-// uint32_t** drumDataPtrs = fontBaseAddr;
-// s32 numDrums;
-// u32 offset;
-// s32 i;
-// s32 numInstruments;
-//
-// numDrums = gSoundFontList[fontId].numDrums;
-// numInstruments = gSoundFontList[fontId].numInstruments;
-//
-// Drum** relocatedDrums = memalloc(numDrums * sizeof(Drum*));
-// Instrument** relocatedInstruments = memalloc((numInstruments + 1) * sizeof(Instrument*));
-//
-// if ((fontDataPtrs[0] != 0) && (numDrums != 0)) {
-// for (i = 0; i < numDrums; i++) {
-// offset = *(*drumDataPtrs + i);
-// if (offset != 0) {
-// relocatedDrums[i] = Audio_LoadDrum(BSWAP32(offset), 0, relocData->sampleBankId1);
-// }
-// }
-// }
-//
-// for (i = 1; i <= numInstruments; i++) {
-// if (fontDataPtrs[i] != 0) {
-// // TODO: fix this
-// relocatedInstruments[i] = Audio_LoadInstrument(BSWAP32(fontDataPtrs[i]), relocData->sampleBankId1);
-// }
-// }
+ // uint32_t* fontDataPtrs = fontBaseAddr;
+ // uint32_t** drumDataPtrs = fontBaseAddr;
+ // s32 numDrums;
+ // u32 offset;
+ // s32 i;
+ // s32 numInstruments;
+ //
+ // numDrums = gSoundFontList[fontId].numDrums;
+ // numInstruments = gSoundFontList[fontId].numInstruments;
+ //
+ // Drum** relocatedDrums = memalloc(numDrums * sizeof(Drum*));
+ // Instrument** relocatedInstruments = memalloc((numInstruments + 1) * sizeof(Instrument*));
+ //
+ // if ((fontDataPtrs[0] != 0) && (numDrums != 0)) {
+ // for (i = 0; i < numDrums; i++) {
+ // offset = *(*drumDataPtrs + i);
+ // if (offset != 0) {
+ // relocatedDrums[i] = Audio_LoadDrum(BSWAP32(offset), 0, relocData->sampleBankId1);
+ // }
+ // }
+ // }
+ //
+ // for (i = 1; i <= numInstruments; i++) {
+ // if (fontDataPtrs[i] != 0) {
+ // // TODO: fix this
+ // relocatedInstruments[i] = Audio_LoadInstrument(BSWAP32(fontDataPtrs[i]), relocData->sampleBankId1);
+ // }
+ // }
AudioTable* table = AudioLoad_GetLoadTable(FONT_TABLE);
printf("fontId: %d\n", fontId);
SoundFont* font = Audio_LoadFont(table->entries[fontId]);
@@ -716,7 +719,7 @@ void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData,
case SAMPLE_TABLE:
gSampleFontLoadStatus[id] = LOAD_STATUS_COMPLETE;
// LTODO: Validate this
-// return Audio_LoadSample(table->entries[id].romAddr, 0);
+ // return Audio_LoadSample(table->entries[id].romAddr, 0);
return NULL;
}
@@ -733,40 +736,39 @@ void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData,
romAddr = table->entries[id].romAddr;
loadStatus = LOAD_STATUS_COMPLETE;
-// switch (cachePolicy) {
-// case CACHEPOLICY_0:
-// ramAddr = AudioHeap_AllocPermanent(tableType, id, size);
-// if (ramAddr == NULL) {
-// return ramAddr;
-// }
-// loadStatus = LOAD_STATUS_PERMANENTLY_LOADED;
-// break;
-//
-// case CACHEPOLICY_1:
-// ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_PERSISTENT, id);
-// if (ramAddr == NULL) {
-// return ramAddr;
-// }
-// break;
-//
-// case CACHEPOLICY_2:
-// ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, id);
-// if (ramAddr == NULL) {
-// return ramAddr;
-// }
-// break;
-//
-// case CACHEPOLICY_3:
-// case CACHEPOLICY_4:
-// ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_EITHER, id);
-// if (ramAddr == NULL) {
-// return ramAddr;
-// }
-// break;
-// }
-// AudioLoad_StartAsyncLoad(romAddr, ramAddr, size, medium, nChunks, retQueue,
-// (retData << 0x18) | (tableType << 0x10) | (id << 8) | loadStatus);
-
+ // switch (cachePolicy) {
+ // case CACHEPOLICY_0:
+ // ramAddr = AudioHeap_AllocPermanent(tableType, id, size);
+ // if (ramAddr == NULL) {
+ // return ramAddr;
+ // }
+ // loadStatus = LOAD_STATUS_PERMANENTLY_LOADED;
+ // break;
+ //
+ // case CACHEPOLICY_1:
+ // ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_PERSISTENT, id);
+ // if (ramAddr == NULL) {
+ // return ramAddr;
+ // }
+ // break;
+ //
+ // case CACHEPOLICY_2:
+ // ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, id);
+ // if (ramAddr == NULL) {
+ // return ramAddr;
+ // }
+ // break;
+ //
+ // case CACHEPOLICY_3:
+ // case CACHEPOLICY_4:
+ // ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_EITHER, id);
+ // if (ramAddr == NULL) {
+ // return ramAddr;
+ // }
+ // break;
+ // }
+ // AudioLoad_StartAsyncLoad(romAddr, ramAddr, size, medium, nChunks, retQueue,
+ // (retData << 0x18) | (tableType << 0x10) | (id << 8) | loadStatus);
}
switch (tableType) {
@@ -821,9 +823,9 @@ void AudioLoad_Init(void) {
gAudioResetTimer = 0;
- // for (i = 0; i < gAudioHeapSize / 8; i++) {
- // *((u64*) gAudioHeap + i) = 0;
- // }
+ for (i = 0; i < gAudioHeapSize / 8; i++) {
+ *((u64*) gAudioHeap + i) = 0;
+ }
clearContext = gAudioContextStart;
dwordsLeft = ((uintptr_t) gAudioContextEnd - (uintptr_t) gAudioContextStart) / 8;
@@ -874,9 +876,9 @@ void AudioLoad_Init(void) {
gSeqFontTable = gSeqFontTableInit;
gNumSequences = gSequenceTable->base.numEntries;
-// AudioLoad_InitTable(gSequenceTable, LOAD_ASSET(gAudioSeq), gSequenceMedium);
-// AudioLoad_InitTable(gSoundFontTable, LOAD_ASSET(gAudioBank), gSoundFontMedium);
-// AudioLoad_InitTable(gSampleBankTable, LOAD_ASSET(gAudioTable), gSampleBankMedium);
+ // AudioLoad_InitTable(gSequenceTable, LOAD_ASSET(gAudioSeq), gSequenceMedium);
+ // AudioLoad_InitTable(gSoundFontTable, LOAD_ASSET(gAudioBank), gSoundFontMedium);
+ // AudioLoad_InitTable(gSampleBankTable, LOAD_ASSET(gAudioTable), gSampleBankMedium);
numFonts = gSoundFontTable->base.numEntries;
@@ -1213,41 +1215,43 @@ static const char devstr50[] = "Error: Already wavetable is touched %x.\n";
static const char devstr51[] = "Touch Warning: Length zero %x\n";
void AudioLoad_RelocateSample(TunedSample* tSample, u32 fontDataAddr, SampleBankRelocInfo* relocInfo) {
-// Sample32Bit* baseSample = fontDataAddr + BSWAP32(tSample->sample);
-//
-// // "Touch Warning: Length zero %x\n";
-// if ((baseSample->size != 0) && (baseSample->isRelocated != 1)) {
-// Sample* output = memalloc(sizeof(Sample));
-//
-// output->loop = Audio_LoadLoop(fontDataAddr + BSWAP32(baseSample->loop));
-// output->book = Audio_LoadBook(fontDataAddr + BSWAP32(baseSample->book));
-// output->codec = baseSample->codec;
-// output->medium = baseSample->medium;
-// output->unk_bit26 = baseSample->unk_bit26;
-// output->isRelocated = baseSample->isRelocated;
-// output->size = baseSample->size;
-//
-// output->isRelocated = 1;
-// switch (baseSample->medium) {
-// case MEDIUM_RAM:
-//// baseSample->sampleAddr = Audio_LoadCopy(relocInfo->baseAddr1 + BSWAP32(baseSample->sampleAddr), BSWAP32(baseSample->size));
-// baseSample->medium = relocInfo->medium1;
-// break;
-// case MEDIUM_UNK:
-//// baseSample->sampleAddr = Audio_LoadCopy(relocInfo->baseAddr2 + BSWAP32(baseSample->sampleAddr), BSWAP32(baseSample->size));
-// baseSample->medium = relocInfo->medium2;
-// break;
-// case MEDIUM_CART:
-// case MEDIUM_DISK_DRIVE:
-// output->sampleAddr = fontDataAddr + BSWAP32(baseSample->sampleAddr);
-// break;
-// }
-//
-// baseSample->isRelocated = true;
-// if (baseSample->unk_bit26 && (baseSample->medium != 0)) {
-// gUsedSamples[gNumUsedSamples++] = output;
-// }
-// }
+ // Sample32Bit* baseSample = fontDataAddr + BSWAP32(tSample->sample);
+ //
+ // // "Touch Warning: Length zero %x\n";
+ // if ((baseSample->size != 0) && (baseSample->isRelocated != 1)) {
+ // Sample* output = memalloc(sizeof(Sample));
+ //
+ // output->loop = Audio_LoadLoop(fontDataAddr + BSWAP32(baseSample->loop));
+ // output->book = Audio_LoadBook(fontDataAddr + BSWAP32(baseSample->book));
+ // output->codec = baseSample->codec;
+ // output->medium = baseSample->medium;
+ // output->unk_bit26 = baseSample->unk_bit26;
+ // output->isRelocated = baseSample->isRelocated;
+ // output->size = baseSample->size;
+ //
+ // output->isRelocated = 1;
+ // switch (baseSample->medium) {
+ // case MEDIUM_RAM:
+ //// baseSample->sampleAddr = Audio_LoadCopy(relocInfo->baseAddr1 + BSWAP32(baseSample->sampleAddr),
+ ///BSWAP32(baseSample->size));
+ // baseSample->medium = relocInfo->medium1;
+ // break;
+ // case MEDIUM_UNK:
+ //// baseSample->sampleAddr = Audio_LoadCopy(relocInfo->baseAddr2 + BSWAP32(baseSample->sampleAddr),
+ ///BSWAP32(baseSample->size));
+ // baseSample->medium = relocInfo->medium2;
+ // break;
+ // case MEDIUM_CART:
+ // case MEDIUM_DISK_DRIVE:
+ // output->sampleAddr = fontDataAddr + BSWAP32(baseSample->sampleAddr);
+ // break;
+ // }
+ //
+ // baseSample->isRelocated = true;
+ // if (baseSample->unk_bit26 && (baseSample->medium != 0)) {
+ // gUsedSamples[gNumUsedSamples++] = output;
+ // }
+ // }
}
static const char devstr52[] = "It's busy now!!!!! %d\n";
@@ -1256,7 +1260,8 @@ static const char devstr54[] = "Warning: Length zero %x\n";
static const char devstr55[] = "Wave Load %d \n";
static const char devstr56[] = "Total Bg Wave Load %d \n";
-s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr, SampleBankRelocInfo* relocData, s32 isAsync) {
+s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr, SampleBankRelocInfo* relocData,
+ s32 isAsync) {
s32 i;
Sample* sample;
u8* sampleRamAddr;
@@ -1279,9 +1284,9 @@ s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr,
size = 0;
- for (i = 0; i < gNumUsedSamples; i++) {
- size += ALIGN16(gUsedSamples[i]->size);
- }
+ for (i = 0; i < gNumUsedSamples; i++) {
+ size += ALIGN16(gUsedSamples[i]->size);
+ }
for (i = 0; i < gNumUsedSamples; i++) {
if (gPreloadSampleStackTop == 120) {
@@ -1322,7 +1327,8 @@ s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr,
switch (isAsync) {
case AUDIOLOAD_SYNC:
if (sample->medium == MEDIUM_UNK) {
- AudioLoad_SyncDmaUnkMedium(sample->sampleAddr, sampleRamAddr, sample->size, gSampleBankTable->base.unkMediumParam);
+ AudioLoad_SyncDmaUnkMedium(sample->sampleAddr, sampleRamAddr, sample->size,
+ gSampleBankTable->base.unkMediumParam);
sample->sampleAddr = sampleRamAddr;
sample->medium = MEDIUM_RAM;
} else {
diff --git a/src/audio/audio_synthesis.c b/src/audio/audio_synthesis.c
index 85b82639..b867cd2a 100644
--- a/src/audio/audio_synthesis.c
+++ b/src/audio/audio_synthesis.c
@@ -655,31 +655,39 @@ void AudioSynth_SyncSampleStates(s32 updateIndex) {
}
}
}
-
+extern GameState gGameState;
Acmd* AudioSynth_Update(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen) {
Acmd* aCmdPtr;
- s32* aiBufPtr;
+ s16* aiBufPtr;
s32 chunkLen;
+ volatile s32 chunkLentemp = aiBufLen;
s32 i;
s32 j;
+ //if (gAudioBufferParams.ticksPerUpdate > 3 && gGameState != GSTATE_PLAY) return;
aCmdPtr = aList;
for (i = gAudioBufferParams.ticksPerUpdate; i > 0; i--) {
AudioSeq_ProcessSequences(i - 1);
AudioSynth_SyncSampleStates(gAudioBufferParams.ticksPerUpdate - i);
}
- aiBufPtr = (s32*) aiBufStart;
+ aiBufPtr = aiBufStart;
// @port: i = gAudioBufferParams.ticksPerUpdate - 1 // this change is necessary to avoid a crash, sounds like a
// problem
- for (i = gAudioBufferParams.ticksPerUpdate - 1; i > 0; i--) {
+ s32 temp = gGameState == GSTATE_MENU ? gAudioBufferParams.ticksPerUpdate-1 : gAudioBufferParams.ticksPerUpdate-1;
+
+ for (i = temp; i > 0; i--) {
if (i == 1) {
+ printf("func_80009B64 i == 1\n");
chunkLen = aiBufLen;
} else if ((aiBufLen / i) >= gAudioBufferParams.samplesPerTickMax) {
+ printf("func_80009B64 (aiBufLen / i) >= gAudioBufferParams.samplesPerTickMax\n");
chunkLen = gAudioBufferParams.samplesPerTickMax;
} else if (gAudioBufferParams.samplesPerTickMin >= (aiBufLen / i)) {
+ printf("func_80009B64 gAudioBufferParams.samplesPerTickMin >= (aiBufLen / i)\n");
chunkLen = gAudioBufferParams.samplesPerTickMin;
} else {
+ printf("func_80009B64 else\n");
chunkLen = gAudioBufferParams.samplesPerTick;
}
@@ -688,11 +696,12 @@ Acmd* AudioSynth_Update(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLe
AudioSynth_InitNextRingBuf(chunkLen, gAudioBufferParams.ticksPerUpdate - i, j);
}
}
+ printf("chunkLen: %d, aiBufLen: %d \n", chunkLen, aiBufLen);
aCmdPtr =
AudioSynth_DoOneAudioUpdate((s16*) aiBufPtr, chunkLen, aCmdPtr, gAudioBufferParams.ticksPerUpdate - i);
aiBufLen -= chunkLen;
- aiBufPtr += chunkLen;
+ aiBufPtr += chunkLen*2;
}
for (j = 0; j < gNumSynthReverbs; j++) {
@@ -840,8 +849,6 @@ Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* aList, s32 upd
return aList;
}
-// https://decomp.me/scratch/RgX4r
-#ifdef NON_MATCHING
Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisState* synthState, s16* aiBuf, s32 aiBufLen,
Acmd* aList, s32 updateIndex) {
s32 pad11C;
@@ -1213,9 +1220,6 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisSta
}
return aList;
}
-#else
-#pragma GLOBAL_ASM("asm/us/rev1/nonmatchings/audio/audio_synthesis/AudioSynth_ProcessNote.s")
-#endif
Acmd* AudioSynth_LoadWaveSamples(Acmd* aList, NoteSubEu* noteSub, NoteSynthesisState* synthState,
s32 numSamplesToLoad) {
diff --git a/src/audio/audio_thread.c b/src/audio/audio_thread.c
index ec7a79b9..41d25f18 100644
--- a/src/audio/audio_thread.c
+++ b/src/audio/audio_thread.c
@@ -43,23 +43,26 @@ void AudioThread_CreateNextAudioBuffer(s16* samples, u32 num_samples) {
static s32 gMaxAbiCmdCnt = 128;
static SPTask* gWaitingAudioTask = NULL;
s32 abiCmdCount;
- u32 specId;
+ OSMesg specId;
OSMesg msg;
+ gCurAiBuffIndex++;
+ gCurAiBuffIndex %= 3;
+
gCurAudioFrameDmaCount = 0;
AudioLoad_DecreaseSampleDmaTtls();
AudioLoad_ProcessLoads(gAudioResetStep);
- if (MQ_GET_MESG(gAudioSpecQueue, &specId)) {
+ if (osRecvMesg(gAudioSpecQueue, &specId, 0) != -1) {
if (gAudioResetStep == 0) {
gAudioResetStep = 5;
}
- gAudioSpecId = specId;
+ gAudioSpecId = specId.data8;
}
if ((gAudioResetStep != 0) && (AudioHeap_ResetStep() == 0)) {
if (gAudioResetStep == 0) {
- osSendMesg(gAudioResetQueue, OS_MESG_32((s32) gAudioSpecId), OS_MESG_NOBLOCK);
+ osSendMesg8(gAudioResetQueue, gAudioSpecId, OS_MESG_NOBLOCK);
}
gWaitingAudioTask = NULL;
return NULL;
@@ -82,6 +85,7 @@ void AudioThread_CreateNextAudioBuffer(s16* samples, u32 num_samples) {
AudioSynth_Update(gCurAbiCmdBuffer, &abiCmdCount, samples, num_samples);
memcpy(gAiBuffers[gCurAiBuffIndex], samples, num_samples);
gAudioRandom = osGetCount() * (gAudioRandom + gAudioTaskCountQ);
+
gAudioCurTask->msg = OS_MESG_PTR(NULL);
@@ -457,22 +461,24 @@ u8* AudioThread_GetFontsForSequence(s32 seqId, u32* outNumFonts) {
bool AudioThread_ResetComplete(void) {
s32 pad;
- s32 sp18;
+ OSMesg sp18;
if (!MQ_GET_MESG(gAudioResetQueue, &sp18)) {
return false;
}
- if (sp18 != gAudioSpecId) {
+ if (sp18.data8 != gAudioSpecId) {
return false;
}
return true;
}
void AudioThread_ResetAudioHeap(s32 specId) {
+ OSMesg msg;
+ msg.data8 = specId & 0xFF;
MQ_CLEAR_QUEUE(gAudioResetQueue);
AudioThread_ResetCmdQueue();
- osSendMesg(gAudioSpecQueue, OS_MESG_32(specId), OS_MESG_NOBLOCK);
+ osSendMesg8(gAudioSpecQueue, msg.data8, OS_MESG_NOBLOCK);
}
void AudioThread_PreNMIReset(void) {
diff --git a/src/audio/mixer.c b/src/audio/mixer.c
index 1c8225b7..0a0b83be 100644
--- a/src/audio/mixer.c
+++ b/src/audio/mixer.c
@@ -16,9 +16,10 @@
#define ROUND_DOWN_16(v) ((v) & ~0xf)
//#define DMEM_BUF_SIZE (0x1000 - 0x0330 - 0x10 - 0x40)
-#define DMEM_BUF_SIZE 0xC80
-#define BUF_U8(a) (rspa.buf.as_u8 + ((a)-0x0330))
-#define BUF_S16(a) (rspa.buf.as_s16 + ((a)-0x0330) / sizeof(int16_t))
+#define DMEM_BUF_SIZE (0x1000 - 0x450 - 0x40)
+// #define DMEM_BUF_SIZE 0xC90
+#define BUF_U8(a) (rspa.buf.as_u8 + ((a)-0x450))
+#define BUF_S16(a) (rspa.buf.as_s16 + ((a)-0x450) / sizeof(int16_t))
static struct {
uint16_t in;
@@ -112,6 +113,8 @@ void aLoadBufferImpl(const void *source_addr, uint16_t dest_addr, uint16_t nbyte
}
void aSaveBufferImpl(uint16_t source_addr, int16_t *dest_addr, uint16_t nbytes) {
+ //printf("source_addr: %x\n dest_addr; %x\n nbytes: %d\n", source_addr, dest_addr, nbytes);
+ //if (nbytes > 704) {nbytes = 704;}
memcpy(dest_addr, BUF_S16(source_addr), ROUND_DOWN_16(nbytes));
}
diff --git a/src/buffers.c b/src/buffers.c
index 2c55c737..596ccb34 100644
--- a/src/buffers.c
+++ b/src/buffers.c
@@ -3,7 +3,7 @@
u8 gOSYieldData[OS_YIELD_DATA_SIZE];
FrameBuffer gZBuffer; // z buffer
u8 gTaskOutputBuffer[0x30000];
-u8 gAudioHeap[0xB0000];
+u8 gAudioHeap[0x15FC00];
u16 gTextureRenderBuffer[0x3C40];
u16 gFillBuffer[3 * SCREEN_WIDTH];
FrameBuffer gFrameBuffers[3];
diff --git a/src/engine/fox_game.c b/src/engine/fox_game.c
index f6f131d7..2352b25c 100644
--- a/src/engine/fox_game.c
+++ b/src/engine/fox_game.c
@@ -4,7 +4,21 @@
#include "assets/ast_logo.h"
#include "mods.h"
#include "port/interpolation/FrameInterpolation.h"
-
+typedef struct {
+ /* 0x00 */ s16 count;
+ /* 0x02 */ u16 samplingFrequency; // Target sampling rate in Hz
+ /* 0x04 */ u16 aiSamplingFrequency; // True sampling rate of the audio interface (AI), see `osAiSetFrequency`
+ /* 0x06 */ s16 samplesPerFrameTarget;
+ /* 0x08 */ s16 maxAiBufferLength;
+ /* 0x0A */ s16 minAiBufferLength;
+ /* 0x0C */ s16 ticksPerUpdate; // for each audio thread update, number of ticks to process audio
+ /* 0x0E */ s16 samplesPerTick;
+ /* 0x10 */ s16 samplesPerTickMax;
+ /* 0x12 */ s16 samplesPerTickMin;
+ /* 0x14 */ f32 resampleRate;
+ /* 0x18 */ f32 ticksPerUpdateInv; // inverse (reciprocal) of ticksPerUpdate
+ /* 0x1C */ f32 ticksPerUpdateInvScaled; // ticksPerUpdateInv scaled down by a factor of 256
+} AudioBufferParameters; // size = 0x20
f32 gNextVsViewScale;
f32 gVsViewScale;
s32 gPlayerInactive[4];
@@ -165,8 +179,7 @@ void Game_InitMasterDL(Gfx** dList) {
gDPSetDepthImage((*dList)++, &gZBuffer);
gDPSetColorImage((*dList)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, RIGHT_MARGIN, &gZBuffer);
gDPSetFillColor((*dList)++, FILL_COLOR(GPACK_ZDZ(G_MAXFBZ, 0)));
- gDPFillWideRectangle((*dList)++, LEFT_MARGIN, SCREEN_MARGIN, RIGHT_MARGIN,
- SCREEN_HEIGHT - SCREEN_MARGIN);
+ gDPFillWideRectangle((*dList)++, LEFT_MARGIN, SCREEN_MARGIN, RIGHT_MARGIN, SCREEN_HEIGHT - SCREEN_MARGIN);
gDPSetColorImage((*dList)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, RIGHT_MARGIN, gFrameBuffer);
if (gBlurAlpha < 255) {
@@ -179,8 +192,7 @@ void Game_InitMasterDL(Gfx** dList) {
} else {
gDPSetFillColor((*dList)++, FILL_COLOR(gBgColor | 1));
}
- gDPFillWideRectangle((*dList)++, LEFT_MARGIN, SCREEN_MARGIN, RIGHT_MARGIN,
- SCREEN_HEIGHT - SCREEN_MARGIN);
+ gDPFillWideRectangle((*dList)++, LEFT_MARGIN, SCREEN_MARGIN, RIGHT_MARGIN, SCREEN_HEIGHT - SCREEN_MARGIN);
gDPPipeSync((*dList)++);
gDPSetColorDither((*dList)++, G_CD_MAGICSQ);
}
@@ -190,7 +202,8 @@ void Game_InitStandbyDL(Gfx** dList) {
gDPSetScissor((*dList)++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT * 3);
gDPSetFillColor((*dList)++, FILL_COLOR(0x0001));
gDPSetColorImage((*dList)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, RIGHT_MARGIN, gFrameBuffers[0].data);
- gDPFillWideRectangle((*dList)++, OTRGetDimensionFromLeftEdge(0), 0, OTRGetRectDimensionFromRightEdge(0), SCREEN_HEIGHT * 3 - 1);
+ gDPFillWideRectangle((*dList)++, OTRGetDimensionFromLeftEdge(0), 0, OTRGetRectDimensionFromRightEdge(0),
+ SCREEN_HEIGHT * 3 - 1);
gDPPipeSync((*dList)++);
gDPSetColorDither((*dList)++, G_CD_MAGICSQ);
}
@@ -341,7 +354,8 @@ void Game_SetScene(void) {
break;
}
}
-
+extern u8 gAudioSpecId;
+extern AudioBufferParameters gAudioBufferParams;
void Game_Update(void) {
s32 i;
u8 partialFill;
@@ -554,8 +568,10 @@ void Game_Update(void) {
partialFill = false;
if (gCamCount == 1) {
- Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH - 1), SCREEN_HEIGHT - 1, gPlayerGlareReds[0],
- gPlayerGlareGreens[0], gPlayerGlareBlues[0], gPlayerGlareAlphas[0]);
+ Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdge(0), 0,
+ OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH - 1), SCREEN_HEIGHT - 1,
+ gPlayerGlareReds[0], gPlayerGlareGreens[0], gPlayerGlareBlues[0],
+ gPlayerGlareAlphas[0]);
if ((gDrawMode == DRAW_PLAY) || (gDrawMode == DRAW_ENDING)) {
Radio_Draw();
if (gShowHud) {
@@ -591,8 +607,9 @@ void Game_Update(void) {
Wipe_Draw(WIPE_CIRCULAR, gCircleWipeFrame);
if (!partialFill) {
- Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH - 1), SCREEN_HEIGHT - 1, gFillScreenRed,
- gFillScreenGreen, gFillScreenBlue, gFillScreenAlpha);
+ Graphics_FillRectangle(&gMasterDisp, OTRGetRectDimensionFromLeftEdge(0), 0,
+ OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH - 1), SCREEN_HEIGHT - 1,
+ gFillScreenRed, gFillScreenGreen, gFillScreenBlue, gFillScreenAlpha);
}
Audio_dummy_80016A50();
#if MODS_RAM_MOD == 1
@@ -605,6 +622,12 @@ void Game_Update(void) {
Spawner();
#endif
}
+ RCP_SetupDL(&gMasterDisp, SETUPDL_83);
+ gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
+ Graphics_DisplaySmallText(10, 210, 1.0f, 1.0f, "AUDIOSPEC:");
+ Graphics_DisplaySmallNumber(90, 210, gAudioSpecId);
+ Graphics_DisplaySmallText(10, 220, 1.0f, 1.0f, "TICKS:");
+ Graphics_DisplaySmallNumber(90, 220, gAudioBufferParams.ticksPerUpdate);
}
#if MODS_FPS_COUNTER == 1
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index 79a9761e..6c8f504d 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -123,6 +123,11 @@ void GameEngine::StartFrame() const{
this->context->GetWindow()->StartFrame();
}
+#define SAMPLES_HIGH 752
+#define SAMPLES_LOW 720
+#define NUM_AUDIO_CHANNELS 2
+#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3)
+
void GameEngine::HandleAudioThread(){
while (audio.running) {
{
@@ -140,10 +145,12 @@ void GameEngine::HandleAudioThread(){
std::unique_lock<std::mutex> Lock(audio.mutex);
int samples_left = AudioPlayerBuffered();
u32 num_audio_samples = samples_left < AudioPlayerGetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
- s16 audio_buffer[SAMPLES_PER_FRAME];
+ s16 audio_buffer[SAMPLES_PER_FRAME] = {0};
+
for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) {
AudioThread_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS), num_audio_samples);
}
+
AudioPlayerPlayFrame((u8 *) audio_buffer, num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE));
audio.processing = false;
audio.cv_from_thread.notify_one();
diff --git a/src/port/Engine.h b/src/port/Engine.h
index 74b63f2e..20391528 100644
--- a/src/port/Engine.h
+++ b/src/port/Engine.h
@@ -15,10 +15,7 @@ struct GamePool {
#include <Fast3D/gfx_pc.h>
#include "libultraship/src/Context.h"
-#define SAMPLES_HIGH 752
-#define SAMPLES_LOW 720
-#define NUM_AUDIO_CHANNELS 2
-#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3)
+
class GameEngine {
public: