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authorAlejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>2024-08-15 04:01:44 -0300
committerAlejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>2024-08-15 04:01:44 -0300
commit76f7d6e335d65f4dee3839b1d9a4013bc0b9272b (patch)
treedd0739c2dd8627d095d9169dc943d5ee8a0a850d /src
parent02ea67c9ccdc2c1fefb1eab8405764efb859462e (diff)
replace all ArwingInfo unks for names
Diffstat (limited to 'src')
-rw-r--r--src/engine/fox_360.c4
-rw-r--r--src/engine/fox_demo.c16
-rw-r--r--src/engine/fox_display.c50
-rw-r--r--src/engine/fox_edisplay.c16
-rw-r--r--src/engine/fox_enmy2.c8
-rw-r--r--src/engine/fox_play.c30
-rw-r--r--src/overlays/ovl_ending/fox_end2.c24
-rw-r--r--src/overlays/ovl_i1/fox_co.c19
-rw-r--r--src/overlays/ovl_i2/fox_me.c4
-rw-r--r--src/overlays/ovl_i2/fox_sx.c2
-rw-r--r--src/overlays/ovl_i3/fox_a6.c2
-rw-r--r--src/overlays/ovl_i3/fox_aq.c4
-rw-r--r--src/overlays/ovl_i3/fox_so.c9
-rw-r--r--src/overlays/ovl_i3/fox_zo.c7
-rw-r--r--src/overlays/ovl_i4/fox_bo.c2
-rw-r--r--src/overlays/ovl_i4/fox_fo.c6
-rw-r--r--src/overlays/ovl_i4/fox_ka.c2
-rw-r--r--src/overlays/ovl_i5/fox_ma.c9
-rw-r--r--src/overlays/ovl_i6/fox_andross.c5
-rw-r--r--src/overlays/ovl_i6/fox_sy.c8
-rw-r--r--src/overlays/ovl_i6/fox_ve2.c8
-rw-r--r--src/overlays/ovl_menu/fox_map.c14
-rw-r--r--src/overlays/ovl_menu/fox_title.c16
23 files changed, 135 insertions, 130 deletions
diff --git a/src/engine/fox_360.c b/src/engine/fox_360.c
index a829bdd5..26a352da 100644
--- a/src/engine/fox_360.c
+++ b/src/engine/fox_360.c
@@ -170,7 +170,7 @@ void AllRange_GreatFoxRepair(Player* player) {
player->pos.z = 0.0f;
gCsCamAtZ = 0.0f;
D_ctx_80177A48[0] = 1.0f;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
player->csState++;
break;
@@ -230,7 +230,7 @@ void AllRange_GreatFoxRepair(Player* player) {
player->rot.x += 0.4f;
if (gCsFrameCount >= 130) {
player->state_1C8 = PLAYERSTATE_1C8_ACTIVE;
- player->arwing.modelId = 0;
+ player->arwing.teamFaceId = 0;
player->unk_014 = 0;
player->unk_018 = 0;
player->unk_01C = 0;
diff --git a/src/engine/fox_demo.c b/src/engine/fox_demo.c
index 0a9f1a81..e4dd528d 100644
--- a/src/engine/fox_demo.c
+++ b/src/engine/fox_demo.c
@@ -130,7 +130,7 @@ void Cutscene_WarpZoneComplete(Player* player) {
D_ctx_80177A48[0] = 0.0f;
D_ctx_80177A48[1] = 0.0f;
D_ctx_80177A48[2] = 0.0f;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
gCsFrameCount = 0;
/* fallthrough */
case 1:
@@ -776,7 +776,7 @@ void Cutscene_AllRangeMode(Player* player) {
}
}
}
- player->arwing.unk_10 = 0.0f;
+ player->arwing.bottomLeftFlapYrot = 0.0f;
player->arwing.bottomRightFlapYrot = 0.0f;
player->arwing.upperLeftFlapYrot = 0.0f;
player->arwing.upperRightFlapYrot = 0.0f;
@@ -796,7 +796,7 @@ void Cutscene_AllRangeMode(Player* player) {
D_ctx_80177A48[1] = 0.0f;
D_ctx_80177A48[2] = 60.0f;
D_ctx_80177A48[3] = 0.0f;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
player->csState++;
gCsFrameCount = 0;
/* fallthrough */
@@ -921,11 +921,11 @@ void Cutscene_CoComplete2(Player* player) {
player->arwing.upperRightFlapYrot = 0.0f;
player->arwing.upperLeftFlapYrot = 0.0f;
player->arwing.bottomRightFlapYrot = 0.0f;
- player->arwing.unk_10 = 0.0f;
+ player->arwing.bottomLeftFlapYrot = 0.0f;
player->zRotBarrelRoll = 0.0f;
player->zRotBank = 0.0f;
player->boostSpeed = 0.0f;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
player->baseSpeed = 40.0f;
/* fallthrough */
@@ -1020,7 +1020,7 @@ void Cutscene_CoComplete2(Player* player) {
if (player->csTimer == 0) {
player->csState = 1;
player->csTimer = 150;
- player->arwing.unk_10 = 0.0f;
+ player->arwing.bottomLeftFlapYrot = 0.0f;
player->arwing.bottomRightFlapYrot = 0.0f;
player->arwing.upperLeftFlapYrot = 0.0f;
player->arwing.upperRightFlapYrot = 0.0f;
@@ -1451,7 +1451,7 @@ void Cutscene_UTurn(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, sp58.y, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, sp58.y, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, sp58.y, 0.3f, 100.0f, 0.0f);
- Math_SmoothStepToF(&player->arwing.unk_10, sp58.y, 0.3f, 100.0f, 0.0f);
+ Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, sp58.y, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->zRotBank, 0.0f, 0.1f, 15.0f, 0.0f);
Math_SmoothStepToF(&player->aerobaticPitch, 190.0f, 0.1f, 6.0f, 0.001f);
@@ -1485,7 +1485,7 @@ void Cutscene_UTurn(Player* player) {
sp58.z = -sp58.y;
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, sp58.z, 0.3f, 100.0f, 0.0f);
- Math_SmoothStepToF(&player->arwing.unk_10, sp58.z, 0.3f, 100.0f, 0.0f);
+ Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, sp58.z, 0.3f, 100.0f, 0.0f);
player->unk_190 = 2.0f;
player->cam.eye.x += player->vel.x * 0.1f;
diff --git a/src/engine/fox_display.c b/src/engine/fox_display.c
index 76d7fb97..dabc2a6a 100644
--- a/src/engine/fox_display.c
+++ b/src/engine/fox_display.c
@@ -535,24 +535,24 @@ bool Display_ArwingWingsOverrideLimbDraw(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos
rot->y -= arwing->bottomRightFlapYrot;
break;
case 5:
- rot->y -= arwing->unk_10;
+ rot->y -= arwing->bottomLeftFlapYrot;
break;
case 6:
rot->y -= arwing->upperLeftFlapYrot;
break;
case 12:
- rot->z += arwing->unk_20;
+ rot->z += arwing->wingsYrot;
break;
case 13:
- rot->z += arwing->unk_20;
+ rot->z += arwing->wingsYrot;
break;
case 4:
- pos->z -= arwing->unk_14;
- pos->x += arwing->unk_18;
+ pos->z -= arwing->laserGunsYpos;
+ pos->x += arwing->laserGunsXpos;
break;
case 8:
- pos->z += arwing->unk_14;
- pos->x += arwing->unk_18;
+ pos->z += arwing->laserGunsYpos;
+ pos->x += arwing->laserGunsXpos;
break;
}
return false;
@@ -560,13 +560,13 @@ bool Display_ArwingWingsOverrideLimbDraw(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos
void Display_ArwingWings(ArwingInfo* arwing) {
Vec3f sp68[30];
- s32 modelId;
+ s32 teamFaceId;
Matrix_Push(&gGfxMatrix);
- arwing->unk_18 = 0.0f;
- if (arwing->unk_14 < -7.0f) {
- arwing->unk_18 = (-arwing->unk_14 - 7.0f) * 2.5f;
+ arwing->laserGunsXpos = 0.0f;
+ if (arwing->laserGunsYpos < -7.0f) {
+ arwing->laserGunsXpos = (-arwing->laserGunsYpos - 7.0f) * 2.5f;
}
if (gGameState == GSTATE_PLAY) {
@@ -584,31 +584,31 @@ void Display_ArwingWings(ArwingInfo* arwing) {
D_display_800CA22C = false;
- modelId = arwing->modelId;
+ teamFaceId = arwing->teamFaceId;
if (D_display_800CA220 != 0) {
- modelId = 1;
+ teamFaceId = 1;
}
- if (modelId != 0) {
+ if (teamFaceId != 0) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 0.0f, 6.4f, -16.5f, MTXF_APPLY);
- Matrix_RotateY(gGfxMatrix, arwing->unk_34 * M_DTOR, MTXF_APPLY);
- Matrix_RotateX(gGfxMatrix, arwing->unk_30 * M_DTOR, MTXF_APPLY);
+ Matrix_RotateY(gGfxMatrix, arwing->teamFaceYrot * M_DTOR, MTXF_APPLY);
+ Matrix_RotateX(gGfxMatrix, arwing->teamFaceXrot * M_DTOR, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 1.0f / 70.925f, 1.0f / 70.925f, 1.0f / 70.925f, MTXF_APPLY);
if (gGameState == GSTATE_ENDING) {
Matrix_Scale(gGfxMatrix, 0.95f, 0.95f, 0.95f, MTXF_APPLY);
}
Matrix_SetGfxMtx(&gMasterDisp);
if (gExpertMode) {
- gSPDisplayList(gMasterDisp++, D_display_800CA27C[modelId - 1]);
+ gSPDisplayList(gMasterDisp++, D_display_800CA27C[teamFaceId - 1]);
} else {
- gSPDisplayList(gMasterDisp++, D_display_800CA26C[modelId - 1]);
+ gSPDisplayList(gMasterDisp++, D_display_800CA26C[teamFaceId - 1]);
}
Matrix_Pop(&gGfxMatrix);
}
Matrix_Translate(gGfxMatrix, 0.0f, 17.2f, -25.8f, MTXF_APPLY);
- Matrix_RotateX(gGfxMatrix, arwing->unk_38 * M_DTOR, MTXF_APPLY);
+ Matrix_RotateX(gGfxMatrix, arwing->windshieldXrot * M_DTOR, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL_64_2();
@@ -694,7 +694,7 @@ void Display_Arwing(Player* player, s32 reflectY) {
} else {
if ((gLevelType == LEVELTYPE_SPACE) || (gCurrentLevel == LEVEL_BOLSE)) {
player->arwing.unk_28 = player->arwing.upperRightFlapYrot = player->arwing.bottomRightFlapYrot =
- player->arwing.upperLeftFlapYrot = player->arwing.unk_10 = 0.0f;
+ player->arwing.upperLeftFlapYrot = player->arwing.bottomLeftFlapYrot = 0.0f;
}
D_display_800CA22C = true;
gReflectY = reflectY;
@@ -1018,7 +1018,7 @@ void Display_ArwingLaserCharge(Player* player) {
Matrix_Copy(gCalcMatrix, &D_display_80161418[player->num]);
laserStrength = gLaserStrength[player->num];
- if (player->arwing.unk_14 > -8.0f) {
+ if (player->arwing.laserGunsYpos > -8.0f) {
laserStrength = LASERS_SINGLE;
}
@@ -1620,8 +1620,8 @@ void Display_CsLevelCompleteHandleCamera(Player* player) {
switch (D_display_800CA220) {
case 0:
- Math_SmoothStepToAngle(&player->arwing.unk_30, 0.0f, 0.2f, 3.0f, 0.0f);
- Math_SmoothStepToAngle(&player->arwing.unk_34, 0.0f, 0.2f, 3.0f, 0.0f);
+ Math_SmoothStepToAngle(&player->arwing.teamFaceXrot, 0.0f, 0.2f, 3.0f, 0.0f);
+ Math_SmoothStepToAngle(&player->arwing.teamFaceYrot, 0.0f, 0.2f, 3.0f, 0.0f);
gPlayCamEye.x = player->cam.eye.x;
gPlayCamEye.y = player->cam.eye.y;
gPlayCamEye.z = player->cam.eye.z;
@@ -1651,8 +1651,8 @@ void Display_CsLevelCompleteHandleCamera(Player* player) {
}
sp3C = 360.0f - sp3C;
- Math_SmoothStepToAngle(&player->arwing.unk_30, sp38, 0.2f, 6.0f, 0.0f);
- Math_SmoothStepToAngle(&player->arwing.unk_34, sp3C, 0.2f, 6.0f, 0.0f);
+ Math_SmoothStepToAngle(&player->arwing.teamFaceXrot, sp38, 0.2f, 6.0f, 0.0f);
+ Math_SmoothStepToAngle(&player->arwing.teamFaceYrot, sp3C, 0.2f, 6.0f, 0.0f);
Math_SmoothStepToF(&D_display_800CA380, gControllerPress[0].stick_y * 0.75f, 0.1f, 2.0f, 0.0f);
Math_SmoothStepToF(&D_display_800CA384, gControllerPress[0].stick_x * 3.0f, 0.1f, 5.0f, 0.0f);
diff --git a/src/engine/fox_edisplay.c b/src/engine/fox_edisplay.c
index 297b701d..7a0676c7 100644
--- a/src/engine/fox_edisplay.c
+++ b/src/engine/fox_edisplay.c
@@ -535,16 +535,16 @@ void func_edisplay_8005B388(Actor199* actor) {
D_edisplay_80161630.upperRightFlapYrot = actor->fwork[15];
D_edisplay_80161630.upperLeftFlapYrot = actor->fwork[16];
D_edisplay_80161630.bottomRightFlapYrot = actor->fwork[26];
- D_edisplay_80161630.unk_10 = actor->fwork[27];
- D_edisplay_80161630.unk_14 = D_edisplay_80161630.unk_18 = D_edisplay_80161630.unk_1C =
- D_edisplay_80161630.unk_20 = D_edisplay_80161630.unk_38 = D_edisplay_80161630.unk_24 = 0.0f;
+ D_edisplay_80161630.bottomLeftFlapYrot = actor->fwork[27];
+ D_edisplay_80161630.laserGunsYpos = D_edisplay_80161630.laserGunsXpos = D_edisplay_80161630.wingsXrot =
+ D_edisplay_80161630.wingsYrot = D_edisplay_80161630.windshieldXrot = D_edisplay_80161630.wingsZrot = 0.0f;
D_edisplay_80161630.unk_28 = actor->fwork[17];
- D_edisplay_80161630.modelId = actor->iwork[14];
- D_edisplay_80161630.unk_30 = actor->fwork[20];
- D_edisplay_80161630.unk_34 = actor->fwork[19];
+ D_edisplay_80161630.teamFaceId = actor->iwork[14];
+ D_edisplay_80161630.teamFaceXrot = actor->fwork[20];
+ D_edisplay_80161630.teamFaceYrot = actor->fwork[19];
if (gLevelType == LEVELTYPE_SPACE) {
- D_edisplay_80161630.upperRightFlapYrot = D_edisplay_80161630.bottomRightFlapYrot = D_edisplay_80161630.upperLeftFlapYrot =
- D_edisplay_80161630.unk_10 = 0.0f;
+ D_edisplay_80161630.upperRightFlapYrot = D_edisplay_80161630.bottomRightFlapYrot =
+ D_edisplay_80161630.upperLeftFlapYrot = D_edisplay_80161630.bottomLeftFlapYrot = 0.0f;
}
Display_ArwingWings(&D_edisplay_80161630);
} else if (gLevelType == LEVELTYPE_PLANET) {
diff --git a/src/engine/fox_enmy2.c b/src/engine/fox_enmy2.c
index 6ea5aac8..d1913234 100644
--- a/src/engine/fox_enmy2.c
+++ b/src/engine/fox_enmy2.c
@@ -2570,25 +2570,25 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) {
break;
case EVC_SINGLE_LASER:
- if (gPlayer[0].arwing.unk_14 > -8.0f) {
+ if (gPlayer[0].arwing.laserGunsYpos > -8.0f) {
ActorEvent_TriggerBranch(this);
}
break;
case EVC_TWIN_LASER:
- if ((gPlayer[0].arwing.unk_14 < -8.0f) && (gLaserStrength[0] == LASERS_TWIN)) {
+ if ((gPlayer[0].arwing.laserGunsYpos < -8.0f) && (gLaserStrength[0] == LASERS_TWIN)) {
ActorEvent_TriggerBranch(this);
}
break;
case EVC_HYPER_LASER:
- if ((gPlayer[0].arwing.unk_14 < -8.0f) && (gLaserStrength[0] == LASERS_HYPER)) {
+ if ((gPlayer[0].arwing.laserGunsYpos < -8.0f) && (gLaserStrength[0] == LASERS_HYPER)) {
ActorEvent_TriggerBranch(this);
}
break;
case EVC_UNK3_LASER:
- if ((gPlayer[0].arwing.unk_14 < -8.0f) && (gLaserStrength[0] == LASERS_UNK_3)) {
+ if ((gPlayer[0].arwing.laserGunsYpos < -8.0f) && (gLaserStrength[0] == LASERS_UNK_3)) {
ActorEvent_TriggerBranch(this);
}
break;
diff --git a/src/engine/fox_play.c b/src/engine/fox_play.c
index a63a3a04..5c823d7d 100644
--- a/src/engine/fox_play.c
+++ b/src/engine/fox_play.c
@@ -3027,7 +3027,7 @@ void Player_ArwingLaser(Player* player) {
LaserStrength laser;
laser = gLaserStrength[gPlayerNum];
- if (player->arwing.unk_14 > -8.0f) {
+ if (player->arwing.laserGunsYpos > -8.0f) {
laser = LASERS_SINGLE;
}
@@ -3301,9 +3301,9 @@ void Player_Shoot(Player* player) {
if (!Player_UpdateLockOn(player)) {
if (gLaserStrength[gPlayerNum] > LASERS_SINGLE) {
- Math_SmoothStepToF(&player->arwing.unk_14, -10.0f, 1.0f, 0.5f, 0.0f);
+ Math_SmoothStepToF(&player->arwing.laserGunsYpos, -10.0f, 1.0f, 0.5f, 0.0f);
} else {
- Math_SmoothStepToF(&player->arwing.unk_14, 0.0f, 1.0f, 0.5f, 0.0f);
+ Math_SmoothStepToF(&player->arwing.laserGunsYpos, 0.0f, 1.0f, 0.5f, 0.0f);
}
if (gShootButton[player->num] & gInputPress->button) {
Player_ArwingLaser(player);
@@ -3366,7 +3366,7 @@ void Player_ArwingBank(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, -70.0f, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, -70.0f, 0.3f, 100.0f, 0.f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 70.0f, 0.3f, 100.0f, 0.f);
- Math_SmoothStepToF(&player->arwing.unk_10, 70.0f, 0.3f, 100.0f, 0.f);
+ Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, 70.0f, 0.3f, 100.0f, 0.f);
if (player->pos.y < (gGroundHeight + 70.0f)) {
player->pos.y += 6.0f;
}
@@ -3380,7 +3380,7 @@ void Player_ArwingBank(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 70.0f, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, 70.0f, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, -70.0f, 0.3f, 100.0f, 0.0f);
- Math_SmoothStepToF(&player->arwing.unk_10, -70.0f, 0.3f, 100.0f, 0.0f);
+ Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, -70.0f, 0.3f, 100.0f, 0.0f);
if (player->pos.y < (gGroundHeight + 70.0f)) {
player->pos.y += 6.0f;
}
@@ -3601,7 +3601,7 @@ void Player_MoveArwing360(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, -sp60 + sp5C, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, -sp60 - sp5C, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, -sp60 + sp58, 0.1f, 100.0f, 0.0f);
- Math_SmoothStepToF(&player->arwing.unk_10, -sp60 - sp58, 0.1f, 100.0f, 0.0f);
+ Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, -sp60 - sp58, 0.1f, 100.0f, 0.0f);
scale = 0.1f;
if ((player->zRotBank > 10.0f) && (sp7C > 0)) {
@@ -3736,7 +3736,7 @@ void Player_PerformLoop(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, sp58, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, sp58, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, sp58, 0.3f, 100.0f, 0.0f);
- Math_SmoothStepToF(&player->arwing.unk_10, sp58, 0.3f, 100.0f, 0.0f);
+ Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, sp58, 0.3f, 100.0f, 0.0f);
if (player->aerobaticPitch < 180.0f) {
player->pos.y += 2.0f;
@@ -3864,7 +3864,7 @@ void Player_MoveArwingOnRails(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, (-sp7C) + sp78, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, (-sp7C) - sp78, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, (-sp7C) + sp74, 0.1f, 100.0f, 0.0f);
- Math_SmoothStepToF(&player->arwing.unk_10, (-sp7C) - sp74, 0.1f, 100.0f, 0.0f);
+ Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, (-sp7C) - sp74, 0.1f, 100.0f, 0.0f);
}
sp84 = 0.1f;
@@ -4793,7 +4793,7 @@ void Player_Setup(Player* playerx) {
}
if (gLaserStrength[gPlayerNum] > LASERS_SINGLE) {
- player->arwing.unk_14 = -10.0f;
+ player->arwing.laserGunsYpos = -10.0f;
}
gPauseEnabled = false;
}
@@ -5037,7 +5037,7 @@ void Player_ArwingBoost(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
- Math_SmoothStepToF(&player->arwing.unk_10, 0.0f, 0.5f, 100.0f, 0.0f);
+ Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
}
player->boostMeter += sp28;
if (player->boostMeter > 90.0f) {
@@ -5135,7 +5135,7 @@ void Player_ArwingBrake(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 90.0f, 0.2f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, -90.0f, 0.2f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 90.0f, 0.2f, 100.0f, 0.0f);
- Math_SmoothStepToF(&player->arwing.unk_10, -90.0f, 0.2f, 100.0f, 0.0f);
+ Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, -90.0f, 0.2f, 100.0f, 0.0f);
}
player->boostMeter += sp30;
@@ -5784,14 +5784,14 @@ void Player_Update(Player* player) {
case PLAYERSTATE_1C8_LEVEL_INTRO:
gShowHud = 0;
gPauseEnabled = false;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
Cutscene_LevelStart(player);
break;
case PLAYERSTATE_1C8_ACTIVE:
gShowHud = 1;
Player_LowHealthMsg(player);
- player->arwing.modelId = 0;
+ player->arwing.teamFaceId = 0;
D_hud_80161704 = 255;
if ((!gVersusMode || gVsMatchStart) && !player->somersault && (gInputPress->button & U_CBUTTONS) &&
@@ -5862,12 +5862,12 @@ void Player_Update(Player* player) {
gVsLockOnTimers[player->num][0] = gVsLockOnTimers[player->num][1] = gVsLockOnTimers[player->num][2] =
gVsLockOnTimers[player->num][3] = 0;
}
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 0.0f, 0.1f, 5.0f, 0);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, 0.0f, 0.1f, 5.0f, 0);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 0.0f, 0.1f, 5.0f, 0);
- Math_SmoothStepToF(&player->arwing.unk_10, 0.0f, 0.1f, 5.0f, 0);
+ Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, 0.0f, 0.1f, 5.0f, 0);
Player_UpdateShields(player);
Cutscene_UTurn(player);
diff --git a/src/overlays/ovl_ending/fox_end2.c b/src/overlays/ovl_ending/fox_end2.c
index ec4bcfba..a43c0aad 100644
--- a/src/overlays/ovl_ending/fox_end2.c
+++ b/src/overlays/ovl_ending/fox_end2.c
@@ -845,25 +845,25 @@ void Ending_80191294(u32 arg0, AssetInfo* asset) {
Matrix_SetGfxMtx(&gMasterDisp);
D_ending_80198590.unk_28 = 0.0f;
- D_ending_80198590.unk_10 = D_ending_80198590.unk_28;
- D_ending_80198590.unk_14 = 0.0f;
- D_ending_80198590.upperLeftFlapYrot = D_ending_80198590.unk_10;
+ D_ending_80198590.bottomLeftFlapYrot = D_ending_80198590.unk_28;
+ D_ending_80198590.laserGunsYpos = 0.0f;
+ D_ending_80198590.upperLeftFlapYrot = D_ending_80198590.bottomLeftFlapYrot;
D_ending_80198590.bottomRightFlapYrot = D_ending_80198590.upperLeftFlapYrot;
D_ending_80198590.upperRightFlapYrot = D_ending_80198590.bottomRightFlapYrot;
- D_ending_80198590.unk_24 = D_ending_80198590.upperRightFlapYrot;
- D_ending_80198590.unk_20 = D_ending_80198590.unk_24;
- D_ending_80198590.unk_1C = D_ending_80198590.unk_20;
- D_ending_80198590.unk_18 = D_ending_80198590.unk_1C;
+ D_ending_80198590.wingsZrot = D_ending_80198590.upperRightFlapYrot;
+ D_ending_80198590.wingsYrot = D_ending_80198590.wingsZrot;
+ D_ending_80198590.wingsXrot = D_ending_80198590.wingsYrot;
+ D_ending_80198590.laserGunsXpos = D_ending_80198590.wingsXrot;
if ((arg0 > 520) && (arg0 < 720)) {
- D_ending_80198590.modelId = 1;
+ D_ending_80198590.teamFaceId = 1;
} else {
- D_ending_80198590.modelId = 0;
+ D_ending_80198590.teamFaceId = 0;
}
- D_ending_80198590.unk_38 = 0.0f;
- D_ending_80198590.unk_30 = +D_ending_801985F0.x;
- D_ending_80198590.unk_34 = -D_ending_801985F0.y;
+ D_ending_80198590.windshieldXrot = 0.0f;
+ D_ending_80198590.teamFaceXrot = +D_ending_801985F0.x;
+ D_ending_80198590.teamFaceYrot = -D_ending_801985F0.y;
Display_ArwingWings(&D_ending_80198590);
}
diff --git a/src/overlays/ovl_i1/fox_co.c b/src/overlays/ovl_i1/fox_co.c
index f0509026..c3fd6b13 100644
--- a/src/overlays/ovl_i1/fox_co.c
+++ b/src/overlays/ovl_i1/fox_co.c
@@ -2964,7 +2964,7 @@ void Corneria_LevelStart(Player* player) {
Corneria_SpawnClouds();
- player->arwing.unk_30 = 0;
+ player->arwing.teamFaceXrot = 0;
switch (player->csState) {
case 0: // LevelStart initialization
@@ -3037,7 +3037,7 @@ void Corneria_LevelStart(Player* player) {
}
if ((player->csTimer < 190) && (player->csTimer > 150)) {
- Math_SmoothStepToF(&player->arwing.unk_24, 2.0f, 0.2f, 0.5f, 0.0f);
+ Math_SmoothStepToF(&player->arwing.wingsZrot, 2.0f, 0.2f, 0.5f, 0.0f);
}
if (player->csTimer < 150) {
@@ -3082,7 +3082,7 @@ void Corneria_LevelStart(Player* player) {
}
if (gMsgCharIsPrinting && ((gGameFrameCount & 2) != 0)) {
- player->arwing.unk_30 = 5.0f;
+ player->arwing.teamFaceXrot = 5.0f;
}
break;
@@ -3094,7 +3094,7 @@ void Corneria_LevelStart(Player* player) {
}
if (gMsgCharIsPrinting && ((gGameFrameCount & 2) != 0)) {
- player->arwing.unk_30 = 5.0f;
+ player->arwing.teamFaceXrot = 5.0f;
}
gCsCamEyeY = player->pos.y + 10.0f;
@@ -3103,7 +3103,7 @@ void Corneria_LevelStart(Player* player) {
case 4:
if (gMsgCharIsPrinting && ((gGameFrameCount & 2) != 0)) {
- player->arwing.unk_30 = 5.0f;
+ player->arwing.teamFaceXrot = 5.0f;
}
Math_SmoothStepToF(&D_ctx_80177A48[0], 0.1f, 1.0f, 0.001f, 0.0f);
@@ -3250,9 +3250,9 @@ void Corneria_LevelStart(Player* player) {
}
// Fox's head rotates back and forth as he speaks.
- player->arwing.unk_30 = 0.0f;
+ player->arwing.teamFaceXrot = 0.0f;
if (gMsgCharIsPrinting && ((gGameFrameCount & 2) != 0)) {
- player->arwing.unk_30 = 5.0f;
+ player->arwing.teamFaceXrot = 5.0f;
}
if (player->csTimer == 80) {
@@ -3366,7 +3366,7 @@ void Corneria_LevelStart(Player* player) {
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, D_ctx_80177A48[2], 0.2f, 1.0f, 0.0f);
player->arwing.bottomRightFlapYrot = player->arwing.upperRightFlapYrot;
- player->arwing.unk_10 = player->arwing.upperLeftFlapYrot;
+ player->arwing.bottomLeftFlapYrot = player->arwing.upperLeftFlapYrot;
player->cam.eye.y -= 3.0f;
player->cam.at.y -= 3.0f;
@@ -3450,7 +3450,8 @@ void Corneria_LevelComplete1(Player* player) {
f32 temp_fa1;
f32 temp_deg;
- player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 = 0.0f;
+ player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot =
+ player->arwing.bottomLeftFlapYrot = 0.0f;
Math_SmoothStepToF(&player->zRotBarrelRoll, 0.0f, 0.1f, 15.0f, 0.0f);
Math_SmoothStepToF(&player->zRotBank, 0.0f, 0.1f, 15.0f, 0.0f);
diff --git a/src/overlays/ovl_i2/fox_me.c b/src/overlays/ovl_i2/fox_me.c
index bf811364..b52d06fc 100644
--- a/src/overlays/ovl_i2/fox_me.c
+++ b/src/overlays/ovl_i2/fox_me.c
@@ -2020,7 +2020,7 @@ void Meteo_LevelStart(Player* player) {
}
if (gCsFrameCount > 660) {
- player->arwing.modelId = 0;
+ player->arwing.teamFaceId = 0;
}
if (gCsFrameCount == 340) {
@@ -2238,7 +2238,7 @@ void Meteo_LevelComplete(Player* player) {
D_ctx_80177A48[1] = 0.0f;
D_ctx_80177A48[2] = 0.0f;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
gCsFrameCount = 0;
diff --git a/src/overlays/ovl_i2/fox_sx.c b/src/overlays/ovl_i2/fox_sx.c
index 8853a624..9f07fd38 100644
--- a/src/overlays/ovl_i2/fox_sx.c
+++ b/src/overlays/ovl_i2/fox_sx.c
@@ -1741,7 +1741,7 @@ void SectorX_LevelComplete(Player* player) {
D_ctx_80177A48[2] = 100.0f;
D_ctx_80177A48[4] = 100.0f;
D_ctx_80177A48[5] = 0.0f;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
Play_ClearObjectData();
case 1:
diff --git a/src/overlays/ovl_i3/fox_a6.c b/src/overlays/ovl_i3/fox_a6.c
index 8fc6689e..4891bb23 100644
--- a/src/overlays/ovl_i3/fox_a6.c
+++ b/src/overlays/ovl_i3/fox_a6.c
@@ -2653,7 +2653,7 @@ void Area6_LevelComplete(Player* player) {
case 0:
gCsFrameCount = 0;
player->csState = 1;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
player->unk_194 = 5.0f;
player->unk_190 = 2.0f;
player->baseSpeed = 60.0f;
diff --git a/src/overlays/ovl_i3/fox_aq.c b/src/overlays/ovl_i3/fox_aq.c
index ffeeb0c0..d2c3c147 100644
--- a/src/overlays/ovl_i3/fox_aq.c
+++ b/src/overlays/ovl_i3/fox_aq.c
@@ -700,7 +700,7 @@ void Aquas_801AA4BC(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, -70.0f, 0.3f, 100.0f, 0);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, -70.0f, 0.3f, 100.0f, 0);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 70.0f, 0.3f, 100.0f, 0);
- Math_SmoothStepToF(&player->arwing.unk_10, 70.0f, 0.3f, 100.0f, 0);
+ Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, 70.0f, 0.3f, 100.0f, 0);
}
}
@@ -711,7 +711,7 @@ void Aquas_801AA4BC(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 70.0f, 0.3f, 100.0f, 0);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, 70.0f, 0.3f, 100.0f, 0);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, -70.0f, 0.3f, 100.0f, 0);
- Math_SmoothStepToF(&player->arwing.unk_10, -70.0f, 0.3f, 100.0f, 0);
+ Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, -70.0f, 0.3f, 100.0f, 0);
}
}
diff --git a/src/overlays/ovl_i3/fox_so.c b/src/overlays/ovl_i3/fox_so.c
index 2f716690..cb7fe63c 100644
--- a/src/overlays/ovl_i3/fox_so.c
+++ b/src/overlays/ovl_i3/fox_so.c
@@ -3149,8 +3149,9 @@ void Solar_LevelComplete(Player* player) {
player->camRoll = player->aerobaticPitch = 0.0f;
player->baseSpeed = 40.0f;
- player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
- player->zRotBarrelRoll = player->zRotBank = player->boostSpeed = 0.0f;
+ player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot =
+ player->arwing.bottomLeftFlapYrot = player->zRotBarrelRoll = player->zRotBank = player->boostSpeed =
+ 0.0f;
player->draw = true;
gCsCamEyeX = player->cam.eye.x;
@@ -3243,7 +3244,7 @@ void Solar_LevelComplete(Player* player) {
player->pos.y = 200.0f;
player->pos.z = -(gPathProgress - 500.0f);
player->csState++;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
Audio_StartPlayerNoise(0);
@@ -3278,7 +3279,7 @@ void Solar_LevelComplete(Player* player) {
gFillScreenAlphaStep = 4;
if (gMsgCharIsPrinting) {
- player->arwing.unk_30 = (s32) (gGameFrameCount % 2U) * 5.0f;
+ player->arwing.teamFaceXrot = (s32) (gGameFrameCount % 2U) * 5.0f;
}
switch (gCsFrameCount) {
diff --git a/src/overlays/ovl_i3/fox_zo.c b/src/overlays/ovl_i3/fox_zo.c
index 49b5eecb..dafaab5b 100644
--- a/src/overlays/ovl_i3/fox_zo.c
+++ b/src/overlays/ovl_i3/fox_zo.c
@@ -4763,8 +4763,9 @@ void Zoness_LevelComplete(Player* player) {
player->camRoll = 0.0f;
player->baseSpeed = 40.0f;
player->draw = true;
- player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
- player->zRotBarrelRoll = player->zRotBank = player->boostSpeed = 0.0f;
+ player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot =
+ player->arwing.bottomLeftFlapYrot = player->zRotBarrelRoll = player->zRotBank = player->boostSpeed =
+ 0.0f;
gCsCamEyeX = player->cam.eye.x;
gCsCamEyeY = player->cam.eye.y;
@@ -4824,7 +4825,7 @@ void Zoness_LevelComplete(Player* player) {
Audio_KillSfxBySource(player->sfxSource);
gFillScreenAlpha = 250;
player->csTimer = 20;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
player->baseSpeed = 0.0f;
player->rot.x = 0.0f;
player->rot.y = 0.0f;
diff --git a/src/overlays/ovl_i4/fox_bo.c b/src/overlays/ovl_i4/fox_bo.c
index 1e3ac8f8..523206f2 100644
--- a/src/overlays/ovl_i4/fox_bo.c
+++ b/src/overlays/ovl_i4/fox_bo.c
@@ -1461,7 +1461,7 @@ void Bolse_LevelComplete(Player* player) {
gCsFrameCount = 0;
gGroundHeight = -10000.0f;
player->hideShadow = true;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
AUDIO_PLAY_SFX(NA_SE_EN_ANDROSS_EXPLOSION, actor50->sfxSource, 0);
Audio_StartPlayerNoise(0);
}
diff --git a/src/overlays/ovl_i4/fox_fo.c b/src/overlays/ovl_i4/fox_fo.c
index 1394c70e..f29d7441 100644
--- a/src/overlays/ovl_i4/fox_fo.c
+++ b/src/overlays/ovl_i4/fox_fo.c
@@ -676,13 +676,13 @@ void Fortuna_LevelComplete(Player* player) {
player->arwing.upperRightFlapYrot = 0.0f;
player->arwing.upperLeftFlapYrot = 0.0f;
player->arwing.bottomRightFlapYrot = 0.0f;
- player->arwing.unk_10 = 0.0f;
+ player->arwing.bottomLeftFlapYrot = 0.0f;
Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 1.5f, 0.0f);
switch (player->csState) {
case -1:
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
player->rot.y = 0.0f;
player->baseSpeed = 30.0f;
player->yRot_114 = 180.0f;
@@ -841,7 +841,7 @@ void Fortuna_LevelComplete(Player* player) {
}
player->pos.z = -10000.0f;
gCsFrameCount = 0;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
player->wingPosition = 1;
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 100);
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 100);
diff --git a/src/overlays/ovl_i4/fox_ka.c b/src/overlays/ovl_i4/fox_ka.c
index b0e912c6..47b05099 100644
--- a/src/overlays/ovl_i4/fox_ka.c
+++ b/src/overlays/ovl_i4/fox_ka.c
@@ -1800,7 +1800,7 @@ void Katina_LevelComplete(Player* player) {
Vec3f dest;
f32 angle;
- player->arwing.unk_10 = 0.0f;
+ player->arwing.bottomLeftFlapYrot = 0.0f;
player->arwing.upperLeftFlapYrot = 0.0f;
player->arwing.bottomRightFlapYrot = 0.0f;
player->arwing.upperRightFlapYrot = 0.0f;
diff --git a/src/overlays/ovl_i5/fox_ma.c b/src/overlays/ovl_i5/fox_ma.c
index 86a2ca0e..e0e31d4b 100644
--- a/src/overlays/ovl_i5/fox_ma.c
+++ b/src/overlays/ovl_i5/fox_ma.c
@@ -6515,8 +6515,8 @@ void Macbeth_LevelComplete2(Player* player) {
player->aerobaticPitch = 0.0f;
player->camRoll = 0.0f;
player->boostSpeed = 0.0f;
- player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 = player->zRotBarrelRoll =
- player->zRotBank = 0.0f;
+ player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.bottomLeftFlapYrot =
+ player->zRotBarrelRoll = player->zRotBank = 0.0f;
player->yBob = 0.0f;
player->rockAngle = 0.0f;
player->unk_16C = 0.0f;
@@ -6951,8 +6951,9 @@ void Macbeth_LevelComplete2(Player* player) {
player->yRot_114 = player->aerobaticPitch = player->camRoll = player->unk_174 = player->unk_178 =
player->unk_17C = player->unk_180 = player->unk_184 = player->arwing.upperRightFlapYrot =
player->unk_170 = player->unk_16C = player->rockAngle = player->yBob =
- player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
- player->zRotBarrelRoll = player->zRotBank = player->boostSpeed = 0.0f;
+ player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot =
+ player->arwing.bottomLeftFlapYrot = player->zRotBarrelRoll = player->zRotBank =
+ player->boostSpeed = 0.0f;
player->baseSpeed = 5.0f;
diff --git a/src/overlays/ovl_i6/fox_andross.c b/src/overlays/ovl_i6/fox_andross.c
index d989d5c0..6706dfc3 100644
--- a/src/overlays/ovl_i6/fox_andross.c
+++ b/src/overlays/ovl_i6/fox_andross.c
@@ -3857,12 +3857,13 @@ void Andross_80193C4C(Player* player) {
Math_SmoothStepToF(D_ctx_80177A48, 1.0f, 1.0f, 0.01f, 0.0f);
- player->arwing.upperRightFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.unk_10 = 0.0f;
+ player->arwing.upperRightFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.upperLeftFlapYrot =
+ player->arwing.bottomLeftFlapYrot = 0.0f;
switch (player->csState) {
case 0:
gCsFrameCount = 0;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
D_ctx_80177A48[0] = 0.0f;
if (player->aerobaticPitch > 180.0f) {
player->aerobaticPitch -= 360.0f;
diff --git a/src/overlays/ovl_i6/fox_sy.c b/src/overlays/ovl_i6/fox_sy.c
index b1638c19..ee7133d6 100644
--- a/src/overlays/ovl_i6/fox_sy.c
+++ b/src/overlays/ovl_i6/fox_sy.c
@@ -2087,8 +2087,8 @@ void SectorY_LevelComplete(Player* player) {
player->camRoll = 0.0f;
player->baseSpeed = 40.0f;
player->boostSpeed = 0.0f;
- player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
- player->zRotBarrelRoll = player->zRotBank = 0.0f;
+ player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot =
+ player->arwing.bottomLeftFlapYrot = player->zRotBarrelRoll = player->zRotBank = 0.0f;
player->draw = true;
D_ctx_80177A48[8] = Math_RadToDeg(
Math_Atan2F(gPlayer[0].cam.eye.x - boss->obj.pos.x, gPlayer[0].cam.eye.z - boss->obj.pos.z));
@@ -2193,13 +2193,13 @@ void SectorY_LevelComplete(Player* player) {
D_ctx_80177A48[7] = 25.0f;
D_ctx_80177A48[8] = 500.0f;
D_ctx_80177A48[9] = 3600.0f;
- player->arwing.modelId = 1;
+ player->arwing.teamFaceId = 1;
}
break;
case 3:
if ((gCsFrameCount < 720) && gMsgCharIsPrinting) {
- player->arwing.unk_30 = (f32) (gGameFrameCount & 2) * 5.0f;
+ player->arwing.teamFaceXrot = (f32) (gGameFrameCount & 2) * 5.0f;
}
gFillScreenAlphaTarget = 0;
diff --git a/src/overlays/ovl_i6/fox_ve2.c b/src/overlays/ovl_i6/fox_ve2.c
index 886c54fe..4bdc2eb5 100644
--- a/src/overlays/ovl_i6/fox_ve2.c
+++ b/src/overlays/ovl_i6/fox_ve2.c
@@ -305,7 +305,7 @@ void Venom2_LevelComplete(Player* player) {
Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, -var_fa0 + sp74, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, -var_fa0 - sp74, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, -var_fa0 + sp70, 0.1f, 100.0f, 0.0f);
- Math_SmoothStepToF(&player->arwing.unk_10, -var_fa0 - sp70, 0.1f, 100.0f, 0.0f);
+ Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, -var_fa0 - sp70, 0.1f, 100.0f, 0.0f);
sp94 = player->pos.x - gBosses[0].obj.pos.x;
sp90 = player->pos.y - (gBosses[0].obj.pos.y + 700.0f);
sp8C = player->pos.z - gBosses[0].obj.pos.z;
@@ -313,9 +313,9 @@ void Venom2_LevelComplete(Player* player) {
switch (player->csState) {
case 0:
player->csState++;
- player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.unk_10 =
- 0.0f;
- player->arwing.modelId = 1;
+ player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot =
+ player->arwing.bottomLeftFlapYrot = 0.0f;
+ player->arwing.teamFaceId = 1;
D_ctx_80177A48[0] = 0.0f;
D_ctx_80177A48[1] = 0.1f;
diff --git a/src/overlays/ovl_menu/fox_map.c b/src/overlays/ovl_menu/fox_map.c
index a26a34fe..1561816e 100644
--- a/src/overlays/ovl_menu/fox_map.c
+++ b/src/overlays/ovl_menu/fox_map.c
@@ -2271,15 +2271,15 @@ void Map_801A116C(void) {
arwing.rightWingState = arwing.leftWingState = WINGSTATE_INTACT;
// clang-format off
- arwing.unk_18 = arwing.unk_1C = arwing.unk_20 = arwing.unk_24 = arwing.upperRightFlapYrot =
- arwing.bottomRightFlapYrot = arwing.upperLeftFlapYrot = arwing.unk_10 = arwing.unk_28 = 0.0f;
+ arwing.laserGunsXpos = arwing.wingsXrot = arwing.wingsYrot = arwing.wingsZrot = arwing.upperRightFlapYrot =
+ arwing.bottomRightFlapYrot = arwing.upperLeftFlapYrot = arwing.bottomLeftFlapYrot = arwing.unk_28 = 0.0f;
// clang-format on
- arwing.unk_14 = 0.0f;
- arwing.modelId = 1;
- arwing.unk_30 = 0.0f;
- arwing.unk_34 = 0.0f;
- arwing.unk_38 = 0.0f;
+ arwing.laserGunsYpos = 0.0f;
+ arwing.teamFaceId = 1;
+ arwing.teamFaceXrot = 0.0f;
+ arwing.teamFaceYrot = 0.0f;
+ arwing.windshieldXrot = 0.0f;
Display_ArwingWings(&arwing);
diff --git a/src/overlays/ovl_menu/fox_title.c b/src/overlays/ovl_menu/fox_title.c
index 85096bb7..a1709772 100644
--- a/src/overlays/ovl_menu/fox_title.c
+++ b/src/overlays/ovl_menu/fox_title.c
@@ -2254,14 +2254,14 @@ void Title_8018D2B8(s32 arg0) {
Matrix_SetGfxMtx(&gMasterDisp);
arwing.rightWingState = arwing.leftWingState = WINGSTATE_INTACT;
- arwing.unk_18 = arwing.unk_1C = arwing.unk_20 = arwing.unk_24 = arwing.upperRightFlapYrot = arwing.bottomRightFlapYrot =
- arwing.upperLeftFlapYrot = arwing.unk_10 = arwing.unk_28 = 0.0f;
-
- arwing.unk_14 = D_menu_801B84E8[arg0].unk_28;
- arwing.modelId = D_menu_801B84E8[arg0].unk_34;
- arwing.unk_30 = D_menu_801B84E8[arg0].unk_2C;
- arwing.unk_34 = D_menu_801B84E8[arg0].unk_30;
- arwing.unk_38 = D_menu_801B84E8[arg0].unk_24;
+ arwing.laserGunsXpos = arwing.wingsXrot = arwing.wingsYrot = arwing.wingsZrot = arwing.upperRightFlapYrot =
+ arwing.bottomRightFlapYrot = arwing.upperLeftFlapYrot = arwing.bottomLeftFlapYrot = arwing.unk_28 = 0.0f;
+
+ arwing.laserGunsYpos = D_menu_801B84E8[arg0].unk_28;
+ arwing.teamFaceId = D_menu_801B84E8[arg0].unk_34;
+ arwing.teamFaceXrot = D_menu_801B84E8[arg0].unk_2C;
+ arwing.teamFaceYrot = D_menu_801B84E8[arg0].unk_30;
+ arwing.windshieldXrot = D_menu_801B84E8[arg0].unk_24;
Display_ArwingWings(&arwing);