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authorSonic Dreamcaster <alejandro.asenjo88@gmail.com>2024-05-28 02:07:15 -0300
committerSonic Dreamcaster <alejandro.asenjo88@gmail.com>2024-09-17 20:29:47 -0300
commit7f2aa148cc78bd6dd9abe2c710c293c0c4140b6f (patch)
tree235613f76e73e52a36591cec9d23e2c357f5a219 /src
parentff3804ab2fd9207d1fef95a8fbc07d72c5ffb1d0 (diff)
gVIsPerFrame fix for Aquas
Diffstat (limited to 'src')
-rw-r--r--src/port/Engine.cpp2
-rw-r--r--src/sys/sys_main.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index a27d586b..5669c4e0 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -134,7 +134,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
gFPS = 30;
wnd->SetRendererUCode(UcodeHandlers::ucode_f3dex);
- wnd->SetTargetFps(30);
+ wnd->SetTargetFps(60 / gVIsPerFrame);
wnd->SetMaximumFrameLatency(1);
RunCommands(commands);
diff --git a/src/sys/sys_main.c b/src/sys/sys_main.c
index 9522f421..d8d00476 100644
--- a/src/sys/sys_main.c
+++ b/src/sys/sys_main.c
@@ -80,7 +80,7 @@ u8 gSerialThreadStack[0x1000]; // 800E0FB0
void Main_Initialize(void) {
u8 i;
- gVIsPerFrame = 0;
+ gVIsPerFrame = 2;
gSysFrameCount = 0;
gStartNMI = false;
gStopTasks = false;