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authorSonic Dreamcaster <alejandro.asenjo88@gmail.com>2024-11-19 15:38:48 -0300
committerSonic Dreamcaster <alejandro.asenjo88@gmail.com>2024-11-19 15:38:48 -0300
commit846630e2cbc512124ca548d997f1f6fe11ca7390 (patch)
treeda502c6d02209d7083ddad38e0dbdc039c39a148 /src
parent5c408758177f8c7d15997d4ab71293f8487b6af0 (diff)
add team faces inside arwings
Diffstat (limited to 'src')
-rw-r--r--src/engine/fox_demo.c7
-rw-r--r--src/overlays/ovl_i1/fox_co.c2
-rw-r--r--src/overlays/ovl_i2/fox_me.c6
-rw-r--r--src/overlays/ovl_i3/fox_a6.c11
-rw-r--r--src/overlays/ovl_i3/fox_so.c4
-rw-r--r--src/overlays/ovl_i4/fox_bo.c8
-rw-r--r--src/overlays/ovl_i4/fox_fo.c3
-rw-r--r--src/overlays/ovl_i4/fox_ka.c11
-rw-r--r--src/overlays/ovl_i4/fox_sz.c16
-rw-r--r--src/overlays/ovl_i6/fox_sy.c10
10 files changed, 75 insertions, 3 deletions
diff --git a/src/engine/fox_demo.c b/src/engine/fox_demo.c
index 1b8e6f33..356335a3 100644
--- a/src/engine/fox_demo.c
+++ b/src/engine/fox_demo.c
@@ -99,6 +99,10 @@ void func_demo_80048CC4(ActorCutscene* this, s32 index) {
this->animFrame = ACTOR_CS_GREAT_FOX;
} else {
this->iwork[11] = 1;
+
+ // @port: Setup team faces
+ this->iwork[14] = index + 2;
+
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
}
}
@@ -686,6 +690,9 @@ void func_demo_8004A700(ActorCutscene* this, s32 index) {
this->obj.rot.z = D_demo_800CA074[index];
this->iwork[11] = 1;
Object_SetInfo(&this->info, this->obj.id);
+
+ // @port set team faces
+ this->iwork[14] = index + 2;
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
}
diff --git a/src/overlays/ovl_i1/fox_co.c b/src/overlays/ovl_i1/fox_co.c
index 5c31cd3f..e586a123 100644
--- a/src/overlays/ovl_i1/fox_co.c
+++ b/src/overlays/ovl_i1/fox_co.c
@@ -3428,6 +3428,8 @@ void Corneria_CsLevelComplete1_TeamSetup(ActorCutscene* this, s32 index) {
Object_SetInfo(&this->info, this->obj.id);
this->iwork[11] = 1;
+ // @port set team faces
+ this->iwork[14] = index + 2;
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
}
diff --git a/src/overlays/ovl_i2/fox_me.c b/src/overlays/ovl_i2/fox_me.c
index 96630ec8..ddf473c0 100644
--- a/src/overlays/ovl_i2/fox_me.c
+++ b/src/overlays/ovl_i2/fox_me.c
@@ -1916,6 +1916,9 @@ void Meteo_LevelStart_SetupTeam(ActorCutscene* this, s32 teamIdx) {
if (this->animFrame == 0) {
this->iwork[11] = 1;
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
+
+ // @port: Setup team faces
+ this->iwork[14] = teamIdx + 2;
return;
}
@@ -2398,6 +2401,9 @@ void Meteo_LevelComplete_SetupTeam(ActorCutscene* this, s32 teamIdx) {
} else {
this->iwork[11] = 1;
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
+
+ // @port: Setup team faces
+ this->iwork[14] = teamIdx + 2;
}
}
diff --git a/src/overlays/ovl_i3/fox_a6.c b/src/overlays/ovl_i3/fox_a6.c
index 8b1230f9..ca2b8708 100644
--- a/src/overlays/ovl_i3/fox_a6.c
+++ b/src/overlays/ovl_i3/fox_a6.c
@@ -2202,6 +2202,10 @@ void Area6_8018D804(ActorCutscene* this, s32 arg1) {
this->iwork[11] = 1;
this->fwork[0] = 0.0f;
Object_SetInfo(&this->info, this->obj.id);
+
+ // @port: Setup team faces
+ this->iwork[14] = teamIdx + 2;
+
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
}
@@ -2632,9 +2636,10 @@ void Area6_8018EC38(ActorCutscene* this, s32 arg1) {
this->iwork[11] = 1;
this->fwork[0] = 0.0f;
- if (arg1 + 1 != 3) {
- this->iwork[14] = arg1 + 2;
- }
+ // @port: Setup team faces (original code was omitting Peppy)
+ // if (teamIdx + 1 != 3) {
+ this->iwork[14] = teamIdx + 2;
+ // }
Object_SetInfo(&this->info, this->obj.id);
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
diff --git a/src/overlays/ovl_i3/fox_so.c b/src/overlays/ovl_i3/fox_so.c
index 06f4ed24..755538b7 100644
--- a/src/overlays/ovl_i3/fox_so.c
+++ b/src/overlays/ovl_i3/fox_so.c
@@ -3129,6 +3129,10 @@ void Solar_801A7750(void) {
actor->state = 1;
Object_SetInfo(&actor->info, actor->obj.id);
actor->iwork[11] = 1;
+
+ // @port: Setup team faces
+ actor->iwork[14] = i + 2;
+
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
}
}
diff --git a/src/overlays/ovl_i4/fox_bo.c b/src/overlays/ovl_i4/fox_bo.c
index 40f860d3..e1a43c52 100644
--- a/src/overlays/ovl_i4/fox_bo.c
+++ b/src/overlays/ovl_i4/fox_bo.c
@@ -1053,6 +1053,10 @@ void Bolse_8018EAEC(ActorCutscene* this, s32 index) {
this->rot_0F4.y = D_i4_8019F018[index];
Object_SetInfo(&this->info, this->obj.id);
this->iwork[11] = 1;
+
+ // @port: Setup team faces
+ this->iwork[14] = index + 2;
+
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
}
@@ -1367,6 +1371,10 @@ void Bolse_8018F83C(Actor* this, s32 index) {
this->vel.z = -gPlayer[0].baseSpeed;
Object_SetInfo(&this->info, this->obj.id);
this->iwork[11] = 1;
+
+ // @port: Setup team faces
+ this->iwork[14] = index + 2;
+
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
}
diff --git a/src/overlays/ovl_i4/fox_fo.c b/src/overlays/ovl_i4/fox_fo.c
index d93c1df4..634cc4db 100644
--- a/src/overlays/ovl_i4/fox_fo.c
+++ b/src/overlays/ovl_i4/fox_fo.c
@@ -634,6 +634,9 @@ void Fortuna_LevelComplete_CsSpawnTeam(ActorCutscene* this, s32 actorIdx) {
if (actorIdx < 3) {
this->iwork[11] = 1;
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
+
+ // @port: Setup team faces
+ this->iwork[14] = actorIdx + 2;
} else {
this->obj.pos.z = -9500.0f;
this->animFrame = ACTOR_CS_GREAT_FOX;
diff --git a/src/overlays/ovl_i4/fox_ka.c b/src/overlays/ovl_i4/fox_ka.c
index b1c1e264..a8d43bd5 100644
--- a/src/overlays/ovl_i4/fox_ka.c
+++ b/src/overlays/ovl_i4/fox_ka.c
@@ -1715,6 +1715,9 @@ void Katina_SFTeamMissionAccomUpdate(ActorCutscene* this, s32 idx) {
this->iwork[KA_ACTOR_IWORK_11] = 1;
+ // @port: Setup team faces
+ this->iwork[14] = idx + 1;
+
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
}
@@ -1741,6 +1744,9 @@ void Katina_SFTeamFleeUpdate(ActorCutscene* this, s32 idx) {
this->iwork[KA_ACTOR_IWORK_11] = 1;
+ // @port: Setup team faces
+ this->iwork[14] = idx + 1;
+
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
}
@@ -1784,6 +1790,11 @@ void Katina_SFTeam_LevelComplete_Update(void) {
actor->animFrame = ACTOR_CS_CORNERIAN_FIGHTER;
}
+ // @port: Setup team faces
+ if ((i >= 0) && (i <= 2)) {
+ actor->iwork[14] = i + 2;
+ }
+
Object_SetInfo(&actor->info, actor->obj.id);
actor->iwork[KA_ACTOR_IWORK_11] = 1;
diff --git a/src/overlays/ovl_i4/fox_sz.c b/src/overlays/ovl_i4/fox_sz.c
index dbadf9d5..6992e422 100644
--- a/src/overlays/ovl_i4/fox_sz.c
+++ b/src/overlays/ovl_i4/fox_sz.c
@@ -773,6 +773,19 @@ void SectorZ_CsTeamInit(ActorCutscene* this, s32 index) {
Object_SetInfo(&this->info, this->obj.id);
+ // @port: Setup team faces
+ switch (index) {
+ case 0: // Slippy
+ this->iwork[14] = index + 3;
+ break;
+ case 1: // Falco
+ this->iwork[14] = index + 1;
+ break;
+ case 2: // Peppy
+ this->iwork[14] = index + 2;
+ break;
+ }
+
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
AUDIO_PLAY_SFX(NA_SE_ARWING_BOOST, this->sfxSource, 0);
@@ -1096,6 +1109,9 @@ void SectorZ_CsLevelCompleteTeamInit(ActorCutscene* this, s32 index) {
if (index < 3) {
this->iwork[11] = 1;
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
+
+ // @port set team faces
+ this->iwork[14] = index + 2;
} else {
this->animFrame = ACTOR_CS_GREAT_FOX;
this->fwork[0] = 20.0f;
diff --git a/src/overlays/ovl_i6/fox_sy.c b/src/overlays/ovl_i6/fox_sy.c
index 28fc961e..7889bfae 100644
--- a/src/overlays/ovl_i6/fox_sy.c
+++ b/src/overlays/ovl_i6/fox_sy.c
@@ -2068,6 +2068,12 @@ void SectorY_8019EB80(void) {
actor->scale = 0.125f;
}
actor->iwork[11] = 1;
+
+ // @port: Setup team faces
+ if ((i >= 0) && (i <= 2)) {
+ actor->iwork[14] = i + 2;
+ }
+
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
}
}
@@ -2595,6 +2601,10 @@ void SectorY_801A06A4(ActorCutscene* this, s32 arg1) {
this->state = arg1 + 7;
this->iwork[11] = 1;
Object_SetInfo(&this->info, this->obj.id);
+
+ // @port: Setup team faces
+ this->iwork[14] = teamIdx + 2;
+
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
AUDIO_PLAY_SFX(NA_SE_ARWING_BOOST, this->sfxSource, 0);
}