diff options
| author | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2024-05-23 00:08:52 -0300 |
|---|---|---|
| committer | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2024-05-23 00:08:52 -0300 |
| commit | ef4fa65cbda17ecb4da024ba007a4975a4b196d8 (patch) | |
| tree | 7d7d59da96e465bde68d499ff52fa4e48e612f30 /src | |
| parent | 6e833a28077b1cfc1a29f0e51e547628e2af5506 (diff) | |
gPlayer[0]
Diffstat (limited to 'src')
| -rw-r--r-- | src/overlays/ovl_i4/fox_sz.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/overlays/ovl_i4/fox_sz.c b/src/overlays/ovl_i4/fox_sz.c index cf9b21a7..9d166ea1 100644 --- a/src/overlays/ovl_i4/fox_sz.c +++ b/src/overlays/ovl_i4/fox_sz.c @@ -150,21 +150,21 @@ void SectorZ_Missile_Update(Actor* this) { SectorZ_80199900(this, 0); gCameraShake = 25; gBosses->dmgType = 100; - if ((gPlayer->state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (gPlayer->state_1C8 == PLAYERSTATE_1C8_U_TURN)) { - gPlayer->state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE; - gPlayer->csState = 0; + if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_U_TURN)) { + gPlayer[0].state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE; + gPlayer[0].csState = 0; gActors->state = -0x7960; return; } } if (((fabsf(this->fwork[6] - this->obj.pos.z) < 2000.0f) && - (((gPlayer->cam.eye.z < 0.0f) || (D_edisplay_801615D0.y < 0.0f)) || - (gPlayer->state_1C8 == PLAYERSTATE_1C8_GFOX_REPAIR))) && - (((gPlayer->state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (gPlayer->state_1C8 == PLAYERSTATE_1C8_GFOX_REPAIR)) || - (gPlayer->state_1C8 == PLAYERSTATE_1C8_U_TURN))) { - gPlayer->state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE; - gPlayer->csState = 100; + (((gPlayer[0].cam.eye.z < 0.0f) || (D_edisplay_801615D0.y < 0.0f)) || + (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_GFOX_REPAIR))) && + (((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_GFOX_REPAIR)) || + (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_U_TURN))) { + gPlayer[0].state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE; + gPlayer[0].csState = 100; gActors->state = -0x7960; } } |
