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-rw-r--r--.gitignore1
-rw-r--r--CMakeLists.txt8
-rw-r--r--README.md6
-rw-r--r--config.yml6
-rw-r--r--docs/BUILDING.md8
-rw-r--r--src/port/Engine.cpp18
m---------tools/Torch0
7 files changed, 24 insertions, 23 deletions
diff --git a/.gitignore b/.gitignore
index 7e171463..d2f57e2f 100644
--- a/.gitignore
+++ b/.gitignore
@@ -16,6 +16,7 @@ ctx.c.m2c
*.u64
*.bin
*.otr
+*.o2r
*.eeprom
assets/yaml/us/ast_test.yaml
/audio_data
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 97fd456c..cf0342aa 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -545,16 +545,16 @@ add_custom_target(
ExtractAssets
DEPENDS torch
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
- COMMAND ${TORCH_EXECUTABLE} otr baserom.z64
- COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/sf64.otr" "${CMAKE_BINARY_DIR}/sf64.otr"
+ COMMAND ${TORCH_EXECUTABLE} o2r baserom.z64
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/sf64.o2r" "${CMAKE_BINARY_DIR}/sf64.o2r"
)
add_custom_target(
GeneratePortOTR
DEPENDS torch
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
- COMMAND ${TORCH_EXECUTABLE} pack port starship.otr
- COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/starship.otr" "${CMAKE_BINARY_DIR}/starship.otr"
+ COMMAND ${TORCH_EXECUTABLE} pack port starship.o2r o2r
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/starship.o2r" "${CMAKE_BINARY_DIR}/starship.o2r"
)
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
diff --git a/README.md b/README.md
index e74fe85c..8071ba2a 100644
--- a/README.md
+++ b/README.md
@@ -25,16 +25,16 @@ Your ROM needs to be in .z64 format. If it's in .n64 format, use the following t
### 2. Download Starship from [Releases](https://github.com/HarbourMasters/Starship/releases)
-### 3. Generating the OTR from the ROM
+### 3. Generating the O2R from the ROM
#### Windows
* Extract every file from the zip into a folder of your choosing.
* Copy your ROM to the root of the folder you extracted the zip to.
-* Run "generate_otr.bat"
+* Run "generate_o2r.bat"
#### MacOS
* Extract every file from the zip into a folder of your choosing.
* Copy your ROM to the root of the folder you extracted the zip to.
-* Run "generate_otr.sh"
+* Run "generate_o2r.sh"
### 4. Play!
* Launch `Starship.exe`
diff --git a/config.yml b/config.yml
index f65ff18b..29b03efe 100644
--- a/config.yml
+++ b/config.yml
@@ -17,7 +17,7 @@ f7475fb11e7e6830f82883412638e8390791ab87:
sort: OFFSET
# logging: ERROR
output:
- binary: sf64.otr
+ binary: sf64.o2r
# code: src/assets
# headers: include/assets
# modding: src/assets
@@ -47,7 +47,7 @@ d8b1088520f7c5f81433292a9258c1184afa1457:
sort: OFFSET
# logging: ERROR
output:
- binary: sf64.otr
+ binary: sf64.o2r
# code: src/assets
# headers: include/assets
# modding: src/assets
@@ -77,7 +77,7 @@ d064229a32cc05ab85e2381ce07744eb3ffaf530:
sort: OFFSET
logging: ERROR
output:
- binary: ./mods/sf64jp.otr
+ binary: ./mods/sf64jp.o2r
code: src/assets
headers: include/assets
modding: src/assets
diff --git a/docs/BUILDING.md b/docs/BUILDING.md
index 67898398..d042a25c 100644
--- a/docs/BUILDING.md
+++ b/docs/BUILDING.md
@@ -22,7 +22,7 @@ It is recommended that you install Python and Git standalone, the install proces
_Note: Be sure to either clone with the ``--recursive`` flag or do ``git submodule update --init`` after cloning to pull in the libultraship submodule!_
-2. After setup and initial build, use the built-in OTR extraction to make your sf64.otr file.
+2. After setup and initial build, use the built-in OTR extraction to make your sf64.o2r file.
_Note: Instructions assume using powershell_
```powershell
@@ -33,7 +33,7 @@ cd starship
# Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64
-# Generate sf64.otr
+# Generate sf64.o2r
& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target ExtractAssets
# Compile project
@@ -130,7 +130,7 @@ git submodule update --init
# Add `-DPython3_EXECUTABLE=$(which python3)` if you are using non-standard Python installations such as PyEnv
cmake -H. -Bbuild-cmake -GNinja
-# Generate sf64.otr
+# Generate sf64.o2r
cmake --build build-cmake --target ExtractAssets
# Compile the project
@@ -177,7 +177,7 @@ git submodule update --init
# Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging
cmake -H. -Bbuild-cmake -GNinja
-# Generate sf64.otr
+# Generate sf64.o2r
cmake --build build-cmake --target ExtractAssets
# Compile the project
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index 39a26a8e..a764d61f 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -58,14 +58,14 @@ GameEngine* GameEngine::Instance;
static GamePool MemoryPool = { .chunk = 1024 * 512, .cursor = 0, .length = 0, .memory = nullptr };
GameEngine::GameEngine() {
- std::vector<std::string> OTRFiles;
- if (const std::string cube_path = Ship::Context::GetPathRelativeToAppDirectory("starship.otr");
+ std::vector<std::string> archiveFiles;
+ if (const std::string cube_path = Ship::Context::GetPathRelativeToAppDirectory("starship.o2r");
std::filesystem::exists(cube_path)) {
- OTRFiles.push_back(cube_path);
+ archiveFiles.push_back(cube_path);
}
- if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.otr");
+ if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r");
std::filesystem::exists(sm64_otr_path)) {
- OTRFiles.push_back(sm64_otr_path);
+ archiveFiles.push_back(sm64_otr_path);
}
if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods");
!patches_path.empty() && std::filesystem::exists(patches_path)) {
@@ -73,12 +73,12 @@ GameEngine::GameEngine() {
for (const auto& p : std::filesystem::recursive_directory_iterator(patches_path)) {
const auto ext = p.path().extension().string();
if (StringHelper::IEquals(ext, ".otr") || StringHelper::IEquals(ext, ".o2r")) {
- OTRFiles.push_back(p.path().generic_string());
+ archiveFiles.push_back(p.path().generic_string());
}
if (StringHelper::IEquals(ext, ".zip")) {
SPDLOG_WARN("Zip files should be only used for development purposes, not for distribution");
- OTRFiles.push_back(p.path().generic_string());
+ archiveFiles.push_back(p.path().generic_string());
}
}
}
@@ -92,12 +92,12 @@ GameEngine::GameEngine() {
auto controlDeck = std::make_shared<LUS::ControlDeck>();
- this->context->InitResourceManager(OTRFiles, {}, 3); // without this line InitWindow fails in Gui::Init()
+ this->context->InitResourceManager(archiveFiles, {}, 3); // without this line InitWindow fails in Gui::Init()
this->context->InitConsole(); // without this line the GuiWindow constructor fails in ConsoleWindow::InitElement()
auto window = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
- this->context->Init(OTRFiles, {}, 3, { 32000, 1024, 1680 }, window, controlDeck);
+ this->context->Init(archiveFiles, {}, 3, { 32000, 1024, 1680 }, window, controlDeck);
Ship::Context::GetInstance()->GetLogger()->set_level(
(spdlog::level::level_enum) CVarGetInteger("gDeveloperTools.LogLevel", 1));
diff --git a/tools/Torch b/tools/Torch
-Subproject 4459958deed7af3c9ed7343914789709d6ef6ef
+Subproject 94be71101cf5a81685949a6025a3870f2d79828