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-rw-r--r--src/port/Engine.h1
-rw-r--r--src/port/ui/ImguiUI.cpp32
2 files changed, 24 insertions, 9 deletions
diff --git a/src/port/Engine.h b/src/port/Engine.h
index bbb50c60..b937e9db 100644
--- a/src/port/Engine.h
+++ b/src/port/Engine.h
@@ -6,6 +6,7 @@
typedef enum {
SF64_VER_US = 0x94F1D5A7,
SF64_VER_EU = 0x6EE9ADE7,
+ SF64_VER_EU_SPA = 0x3964945f,
SF64_VER_JP = 0x3728D3E1
} SF64Version;
diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp
index b9bc2c32..5874ac2a 100644
--- a/src/port/ui/ImguiUI.cpp
+++ b/src/port/ui/ImguiUI.cpp
@@ -115,6 +115,9 @@ static const char* filters[3] = {
static const char* voiceLangs[] = {
"Original", /*"Japanese",*/ "Lylat"
};
+static const char* voiceLangsSPA[] = {
+ "EspaƱol", /*"Japanese",*/ "Lylat"
+};
void DrawSpeakerPositionEditor() {
static ImVec2 lastCanvasPos;
@@ -309,15 +312,26 @@ void DrawSettingsMenu(){
UIWidgets::Spacer(0);
if (UIWidgets::BeginMenu("Language")) {
ImGui::Dummy(ImVec2(150, 0.0f));
- if (!GameEngine::HasVersion(SF64_VER_JP) && GameEngine::HasVersion(SF64_VER_EU)){
- //UIWidgets::Spacer(0);
- if (UIWidgets::CVarCombobox("Voices", "gVoiceLanguage", voiceLangs,
- {
- .tooltip = "Changes the language of the voice acting in the game",
- .defaultIndex = 0,
- })) {
- Audio_SetVoiceLanguage(CVarGetInteger("gVoiceLanguage", 0));
- };
+ if (!GameEngine::HasVersion(SF64_VER_JP) && (GameEngine::HasVersion(SF64_VER_EU) || GameEngine::HasVersion(SF64_VER_EU_SPA))) {
+ if (GameEngine::HasVersion(SF64_VER_EU_SPA)) {
+ //UIWidgets::Spacer(0);
+ if (UIWidgets::CVarCombobox("Voices", "gVoiceLanguage", voiceLangsSPA,
+ {
+ .tooltip = "Changes the language of the voice acting in the game",
+ .defaultIndex = 0,
+ })) {
+ Audio_SetVoiceLanguage(CVarGetInteger("gVoiceLanguage", 0));
+ };
+ } else {
+ //UIWidgets::Spacer(0);
+ if (UIWidgets::CVarCombobox("Voices", "gVoiceLanguage", voiceLangs,
+ {
+ .tooltip = "Changes the language of the voice acting in the game",
+ .defaultIndex = 0,
+ })) {
+ Audio_SetVoiceLanguage(CVarGetInteger("gVoiceLanguage", 0));
+ };
+ }
} else {
if (UIWidgets::Button("Install JP/EU Audio")) {
if (GameEngine::GenAssetFile(false)){