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Diffstat (limited to 'src/port/Engine.cpp')
-rw-r--r--src/port/Engine.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index 6c8f504d..fc648288 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -66,7 +66,7 @@ GameEngine::GameEngine() {
}
}
- this->context = Ship::Context::CreateInstance("Starship", "ship", "starship.cfg.json", OTRFiles, {}, 3, { 44100, 1024, 2480 });
+ this->context = Ship::Context::CreateInstance("Starship", "ship", "starship.cfg.json", OTRFiles, {}, 3, { 32000, 1024, 2480 });
auto loader = context->GetResourceManager()->GetResourceLoader();
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAnimV0>(), RESOURCE_FORMAT_BINARY, "Animation", static_cast<uint32_t>(SF64::ResourceType::AnimData), 0);
@@ -128,7 +128,14 @@ void GameEngine::StartFrame() const{
#define NUM_AUDIO_CHANNELS 2
#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3)
-void GameEngine::HandleAudioThread(){
+s16 audio_buffer[SAMPLES_PER_FRAME*2] = {0};
+
+extern "C" s32 audBuffer = 0;
+#include <sf64audio_provisional.h>
+
+extern "C" volatile s32 gAudioTaskCountQ;
+
+void GameEngine::HandleAudioThread() {
while (audio.running) {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
@@ -144,10 +151,9 @@ void GameEngine::HandleAudioThread(){
std::unique_lock<std::mutex> Lock(audio.mutex);
int samples_left = AudioPlayerBuffered();
- u32 num_audio_samples = samples_left < AudioPlayerGetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
- s16 audio_buffer[SAMPLES_PER_FRAME] = {0};
-
- for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) {
+ u32 num_audio_samples = samples_left < AudioPlayerGetDesiredBuffered() ? 560 : 528;
+
+ for (int i = 0; i < 2; i++) {
AudioThread_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS), num_audio_samples);
}