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-rw-r--r--src/port/Engine.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index 5669c4e0..f7636761 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -21,7 +21,6 @@
#include <DisplayListFactory.h>
#include <TextureFactory.h>
#include <MatrixFactory.h>
-#include <ArrayFactory.h>
#include <BlobFactory.h>
#include <VertexFactory.h>
@@ -45,7 +44,7 @@ GameEngine::GameEngine() {
if (const std::string cube_path = Ship::Context::GetPathRelativeToAppDirectory("starship.otr"); std::filesystem::exists(cube_path)) {
OTRFiles.push_back(cube_path);
}
- if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppBundle("sm64.otr"); std::filesystem::exists(sm64_otr_path)) {
+ if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppBundle("sf64.otr"); std::filesystem::exists(sm64_otr_path)) {
OTRFiles.push_back(sm64_otr_path);
}
if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods"); !patches_path.empty() && std::filesystem::exists(patches_path)) {
@@ -80,7 +79,6 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY, "Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
- loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(LUS::ResourceType::Array), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
}