diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/main/fox_360.c | 7 | ||||
| -rw-r--r-- | src/main/fox_A4290_colheaders.c | 8 | ||||
| -rw-r--r-- | src/main/fox_beam.c | 2 | ||||
| -rw-r--r-- | src/main/fox_bg.c | 6 | ||||
| -rw-r--r-- | src/main/fox_context.c | 2 | ||||
| -rw-r--r-- | src/main/fox_demo.c | 41 | ||||
| -rw-r--r-- | src/main/fox_display.c | 3 | ||||
| -rw-r--r-- | src/main/fox_edata_1C.c | 32 | ||||
| -rw-r--r-- | src/main/fox_effect.c | 3 | ||||
| -rw-r--r-- | src/main/fox_enmy.c | 18 | ||||
| -rw-r--r-- | src/main/fox_enmy2.c | 45 | ||||
| -rw-r--r-- | src/main/fox_hud.c | 52 | ||||
| -rw-r--r-- | src/main/fox_play.c | 14 | ||||
| -rw-r--r-- | src/main/fox_radio.c | 13 | ||||
| -rw-r--r-- | src/overlays/ovl_ending/fox_end1.c | 8 | ||||
| -rw-r--r-- | src/overlays/ovl_i4/fox_sz.c | 33 | ||||
| -rw-r--r-- | src/overlays/ovl_i6/fox_sy.c | 182 | ||||
| -rw-r--r-- | src/overlays/ovl_menu/fox_title.c | 2 |
18 files changed, 246 insertions, 225 deletions
diff --git a/src/main/fox_360.c b/src/main/fox_360.c index 0c1ab49c..76c5b4fd 100644 --- a/src/main/fox_360.c +++ b/src/main/fox_360.c @@ -5,6 +5,7 @@ #include "assets/ast_allies.h" #include "assets/ast_vs_player.h" #include "assets/ast_enmy_planet.h" +#include "assets/ast_sector_z.h" /* static */ Vec3f D_800C9A90 = { 0.0f, -10.0f, 0.0f }; /* static */ Vec3f D_800C9A9C[4] = { @@ -2229,8 +2230,8 @@ void func_80035448(Actor* actor) { func_8004FEC0(actor); break; case 200: - Animation_GetFrameData(&D_6006D64, 0, sp7C); - Animation_DrawSkeleton(3, D_6006E50, sp7C, func_800352E0, NULL, actor, gCalcMatrix); + Animation_GetFrameData(&D_SZ_6006D64, 0, sp7C); + Animation_DrawSkeleton(3, D_SZ_6006E50, sp7C, func_800352E0, NULL, actor, gCalcMatrix); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -400.0f, 1); Matrix_Scale(gGfxMatrix, actor->fwork[29], actor->fwork[29], actor->fwork[29], 1); func_8005B1E8(actor, 3); @@ -2260,7 +2261,7 @@ void func_80035448(Actor* actor) { break; } } else if (gCurrentLevel == LEVEL_SECTOR_Z) { - gSPDisplayList(gMasterDisp++, D_6004FE0) Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, 1); + gSPDisplayList(gMasterDisp++, D_SZ_6004FE0) Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, 1); func_8005B1E8(actor, 2); } else if (gCurrentLevel == LEVEL_BOLSE) { gSPDisplayList(gMasterDisp++, D_6008770) Matrix_Push(&gGfxMatrix); diff --git a/src/main/fox_A4290_colheaders.c b/src/main/fox_A4290_colheaders.c index 26f42a5c..04a23a92 100644 --- a/src/main/fox_A4290_colheaders.c +++ b/src/main/fox_A4290_colheaders.c @@ -3,6 +3,8 @@ #include "variables.h" #include "assets.h" #include "assets/ast_aquas.h" +#include "assets/ast_sector_y.h" +#include "assets/ast_sector_z.h" #include "assets/ast_vs_player.h" extern Vec3f D_6030FD0[]; @@ -55,7 +57,7 @@ CollisionHeader D_800D2B38[10] = { { -1704.0f, -1006.0f, -4751.0f }, { 1704.0f, 1030.0f, 4842.0f }, 174, - D_6033070, + D_SY_6033070, D_6033E08, }, { @@ -90,8 +92,8 @@ CollisionHeader D_800D2B38[10] = { { -1386.0f, -696.0f, -2274.0f }, { 1386.0f, 1033.0f, 1833.0f }, 316, - D_6007558, - D_6008E08, + D_SZ_6007558, + D_6008E08, //! TODO: replace with D_SZ_6008E08 after factory fix }, { { -671.0f, 0.0f, -671.0f }, diff --git a/src/main/fox_beam.c b/src/main/fox_beam.c index c557725b..7d9e7ce9 100644 --- a/src/main/fox_beam.c +++ b/src/main/fox_beam.c @@ -1465,7 +1465,7 @@ void func_80039A50(PlayerShot* shot) { Matrix_Scale(gGfxMatrix, 3.0f, 3.0f, 20.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL_40(); - gSPDisplayList(gMasterDisp++, D_E00DFB0); + gSPDisplayList(gMasterDisp++, D_GREAT_FOX_E00DFB0); break; } } diff --git a/src/main/fox_bg.c b/src/main/fox_bg.c index 702e2166..49be7e25 100644 --- a/src/main/fox_bg.c +++ b/src/main/fox_bg.c @@ -21,6 +21,8 @@ f32 D_80161394; // can be static #include "assets/ast_vs_player.h" #include "assets/ast_training.h" #include "assets/ast_sector_x.h" +#include "assets/ast_sector_y.h" +#include "assets/ast_sector_z.h" #include "assets/ast_aquas.h" #include "assets/ast_andross.h" #include "assets/ast_warp_zone.h" @@ -618,7 +620,7 @@ void func_8003E1E8(void) { Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, 1); Matrix_RotateX(gGfxMatrix, M_PI / 2, 1); Matrix_SetGfxMtx(&gMasterDisp); - gSPDisplayList(gMasterDisp++, D_6002F80); + gSPDisplayList(gMasterDisp++, D_SZ_6002F80); break; case LEVEL_SECTOR_Y: Matrix_Translate(gGfxMatrix, sp138 - 120.0f, -(sp134 - 120.0f), -290.0f, 1); @@ -626,7 +628,7 @@ void func_8003E1E8(void) { Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL_62(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 192); - gSPDisplayList(gMasterDisp++, D_6001840); + gSPDisplayList(gMasterDisp++, D_SY_6001840); break; } } diff --git a/src/main/fox_context.c b/src/main/fox_context.c index 24d216da..70aa86ab 100644 --- a/src/main/fox_context.c +++ b/src/main/fox_context.c @@ -305,7 +305,7 @@ s32 D_80177B00[4][4]; u8 D_Timer_80177B44; u8 D_80177B4C; u8 D_80177B6C; -u8 D_80177B8C; +u8 gGreatFoxIntact; u8 D_80177BAC; u16 D_Timer_80177BD0[4]; u16 D_80177C30[4]; diff --git a/src/main/fox_demo.c b/src/main/fox_demo.c index ac475b53..ea3094bb 100644 --- a/src/main/fox_demo.c +++ b/src/main/fox_demo.c @@ -6,24 +6,19 @@ #include "global.h" #include "assets.h" -#include "assets/ast_sector_x.h" #include "assets/ast_aquas.h" #include "assets/ast_great_fox.h" #include "assets/ast_enmy_space.h" #include "assets/ast_enmy_planet.h" #include "assets/ast_ending.h" +#include "assets/ast_sector_x.h" +#include "assets/ast_sector_y.h" +#include "assets/ast_sector_z.h" extern Gfx D_60320E0[]; extern s32 D_800C9E90[]; -extern Animation D_60265B4; -extern Animation D_602B8DC; -extern Animation D_60034C4; -extern Animation D_602A2CC; -extern Animation D_602CEB4; -extern Animation D_602B778; - extern f32 D_80178454; extern f32 D_80178458; extern f32 D_80178464; @@ -33,15 +28,11 @@ extern f32 D_80178478; extern Gfx D_6000D80[]; extern Gfx D_600BAA0[]; -extern Gfx D_60132A0[]; extern Gfx D_60132B0[]; -extern Gfx D_6014A40[]; extern Gfx D_6020810[]; extern Animation D_AQ_6020A40; -extern Animation D_601F3B8; extern Limb* D_AQ_6020C6C[]; -extern Limb* D_602D140[]; #include "assets/ast_allies.h" @@ -133,7 +124,7 @@ f32 D_800CA1D4[] = { }; Animation* D_800CA1F4[] = { - &D_60265B4, &D_602B8DC, &D_60034C4, &D_602A2CC, &D_602CEB4, &D_602B778, &D_601F3B8, + &D_SY_60265B4, &D_SY_602B8DC, &D_SY_60034C4, &D_SY_602A2CC, &D_SY_602CEB4, &D_SY_602B778, &D_SY_601F3B8, }; void func_80048AC0(s32 teamId) { @@ -2613,14 +2604,14 @@ void func_8004FEC0(Actor* actor) { case 25: if (actor->index & 1) { - gSPDisplayList(gMasterDisp++, D_6001DA0); + gSPDisplayList(gMasterDisp++, D_SZ_6001DA0); } else { - gSPDisplayList(gMasterDisp++, D_6001360); + gSPDisplayList(gMasterDisp++, D_SZ_6001360); } break; case 26: - gSPDisplayList(gMasterDisp++, D_6004FE0); + gSPDisplayList(gMasterDisp++, D_SZ_6004FE0); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, 1); func_8005B1E8(actor, 2); break; @@ -2780,14 +2771,14 @@ void func_8004FEC0(Actor* actor) { Matrix_SetGfxMtx(&gMasterDisp); /* fallthrough */ case 39: - gSPDisplayList(gMasterDisp++, D_60097E0); + gSPDisplayList(gMasterDisp++, D_SY_60097E0); func_8004FCB8(actor, 4); break; case 36: Matrix_Scale(gGfxMatrix, actor->scale, actor->scale, actor->scale, 1); Matrix_SetGfxMtx(&gMasterDisp); - gSPDisplayList(gMasterDisp++, D_601D730); + gSPDisplayList(gMasterDisp++, D_SY_601D730); func_8004FCB8(actor, 0); break; @@ -2805,7 +2796,7 @@ void func_8004FEC0(Actor* actor) { Math_SmoothStepToVec3fArray(sp144, actor->vwork, 1, animFrameData, actor->fwork[2], 100.0f, .0f); RCP_SetupDL_30(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); gDPSetPrimColor(gMasterDisp++, 0, 0, 150, 255, 150, 255); - Animation_DrawSkeleton(1, D_602D140, actor->vwork, 0, 0, actor, &gIdentityMatrix); + Animation_DrawSkeleton(1, D_SY_602D140, actor->vwork, 0, 0, actor, &gIdentityMatrix); if (actor->fwork[0] != 0.0f) { RCP_SetupDL_49(); @@ -2865,7 +2856,7 @@ void func_8004FEC0(Actor* actor) { break; case 40: - gSPDisplayList(gMasterDisp++, D_60132A0); + gSPDisplayList(gMasterDisp++, D_SY_60132A0); break; case 41: @@ -2873,7 +2864,7 @@ void func_8004FEC0(Actor* actor) { break; case 42: - gSPDisplayList(gMasterDisp++, D_6014A40); + gSPDisplayList(gMasterDisp++, D_SY_6014A40); break; case 43: @@ -2942,10 +2933,10 @@ void func_800515C4(void) { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, 1005); } - if (D_80177B8C != 0) { - gSPDisplayList(gMasterDisp++, D_E000000); + if (gGreatFoxIntact) { + gSPDisplayList(gMasterDisp++, D_GREAT_FOX_E000000); } else { - gSPDisplayList(gMasterDisp++, D_E003AB0); + gSPDisplayList(gMasterDisp++, D_GREAT_FOX_E003AB0); } if ((gCurrentLevel != LEVEL_AQUAS) && @@ -2953,7 +2944,7 @@ void func_800515C4(void) { RCP_SetupDL_49(); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); for (i = 0, var_s6_2 = D_800CA0BC; i < 4; i++, var_s6_2++) { - if ((i != 1) || (D_80177B8C != 0)) { + if ((i != 1) || gGreatFoxIntact) { sp9C[i] = 0.0f; if (i < 2) { if (!(gGameFrameCount & 0x38)) { diff --git a/src/main/fox_display.c b/src/main/fox_display.c index 592bc321..c15768ab 100644 --- a/src/main/fox_display.c +++ b/src/main/fox_display.c @@ -17,6 +17,7 @@ f32 D_801615B8[4]; #include "assets/ast_allies.h" #include "assets/ast_landmaster.h" #include "assets/ast_vs_player.h" +#include "assets/ast_sector_z.h" s32 D_800CA220 = 0; u8 D_800CA224[] = { 0, 0, 0, 0 }; @@ -1390,7 +1391,7 @@ void func_80057248(void) { Matrix_SetGfxMtx(&gMasterDisp); gDPSetTextureFilter(gMasterDisp++, G_TF_POINT); if ((i == 0) && (gCurrentLevel == LEVEL_SECTOR_Z)) { - gSPDisplayList(gMasterDisp++, D_6004330); + gSPDisplayList(gMasterDisp++, D_SZ_6004330); } else { gSPDisplayList(gMasterDisp++, D_800CA354[i]); } diff --git a/src/main/fox_edata_1C.c b/src/main/fox_edata_1C.c index 0ad19830..bd80c8b9 100644 --- a/src/main/fox_edata_1C.c +++ b/src/main/fox_edata_1C.c @@ -5,6 +5,8 @@ #include "assets/ast_arwing.h" #include "assets/ast_training.h" #include "assets/ast_sector_x.h" +#include "assets/ast_sector_y.h" +#include "assets/ast_sector_z.h" #include "assets/ast_aquas.h" #include "assets/ast_7_ti_1.h" #include "assets/ast_andross.h" @@ -187,17 +189,17 @@ ObjectInfo D_800CC124[0x190] = { /* OBJ_80_103 */ {(void*) func_i5_801A23AC, 1, (ObjectFunc) NULL, D_800CBF34, 2500.0f, 0, 0, 0, 0, 0.0f, 0 }, /* OBJ_80_104 */ {(void*) func_i5_801A23AC, 1, (ObjectFunc) func_i5_801A0BD8, D_6036594, 2500.0f, 0, 0, 0, 0, 0.0f, 0 }, /* OBJ_80_105 */ {(void*) func_i5_801A23AC, 1, (ObjectFunc) NULL, D_6036204, 1300.0f, 0, 0, 0, 0, 0.0f, 0 }, - /* OBJ_80_106 */ {(void*) D_60097E0, 0, (ObjectFunc) NULL, D_6034478, 4000.0f, 0, 0, 41, 0, 0.0f, 0 }, - /* OBJ_80_107 */ {(void*) D_601D730, 0, (ObjectFunc) NULL, D_603450C, 4000.0f, 0, 0, 41, 0, 0.0f, 0 }, - /* OBJ_80_108 */ {(void*) D_60102C0, 0, (ObjectFunc) NULL, D_6034588, 4000.0f, 0, 0, 41, 0, 0.0f, 0 }, - /* OBJ_80_109 */ {(void*) D_60036A0, 0, (ObjectFunc) func_i6_801A4E44, D_6034664, 4000.0f, 0, 0, 41, 0, 0.0f, 0 }, - /* OBJ_80_110 */ {(void*) D_6005360, 0, (ObjectFunc) NULL, D_6034770, 4000.0f, 0, 0, 41, 0, 0.0f, 0 }, + /* OBJ_80_106 */ {(void*) D_SY_60097E0, 0, (ObjectFunc) NULL, D_SY_6034478, 4000.0f, 0, 0, 41, 0, 0.0f, 0 }, + /* OBJ_80_107 */ {(void*) D_SY_601D730, 0, (ObjectFunc) NULL, D_SY_603450C, 4000.0f, 0, 0, 41, 0, 0.0f, 0 }, + /* OBJ_80_108 */ {(void*) D_SY_60102C0, 0, (ObjectFunc) NULL, D_SY_6034588, 4000.0f, 0, 0, 41, 0, 0.0f, 0 }, + /* OBJ_80_109 */ {(void*) D_SY_60036A0, 0, (ObjectFunc) func_i6_801A4E44, D_SY_6034664, 4000.0f, 0, 0, 41, 0, 0.0f, 0 }, + /* OBJ_80_110 */ {(void*) D_SY_6005360, 0, (ObjectFunc) NULL, D_SY_6034770, 4000.0f, 0, 0, 41, 0, 0.0f, 0 }, /* OBJ_80_111 */ {(void*) func_80074F90, 1, (ObjectFunc) NULL, D_800CBF34, 2000.0f, 0, 0, 0, 0, 0.0f, 0 }, - /* OBJ_80_112 */ {(void*) D_600F6C0, 0, (ObjectFunc) func_i6_801A52B8, D_60347F0, 4000.0f, 0, 0, 41, 0, 0.0f, 0 }, - /* OBJ_80_113 */ {(void*) D_601B610, 0, (ObjectFunc) NULL, D_800CBF34, 2000.0f, 0, 0, 40, 0, 0.0f, 0 }, - /* OBJ_80_114 */ {(void*) D_601C6A0, 0, (ObjectFunc) NULL, D_800CBF34, 2000.0f, 0, 0, 40, 0, 0.0f, 0 }, - /* OBJ_80_115 */ {(void*) D_60188D0, 0, (ObjectFunc) NULL, D_603486C, 2000.0f, 0, 0, 40, 0, 0.0f, 0 }, - /* OBJ_80_116 */ {(void*) D_60034D0, 0, (ObjectFunc) NULL, D_60347D4, 2000.0f, 0, 0, 40, 0, 0.0f, 0 }, + /* OBJ_80_112 */ {(void*) D_SY_600F6C0, 0, (ObjectFunc) func_i6_801A52B8, D_SY_60347F0, 4000.0f, 0, 0, 41, 0, 0.0f, 0 }, + /* OBJ_80_113 */ {(void*) D_SY_601B610, 0, (ObjectFunc) NULL, D_800CBF34, 2000.0f, 0, 0, 40, 0, 0.0f, 0 }, + /* OBJ_80_114 */ {(void*) D_SY_601C6A0, 0, (ObjectFunc) NULL, D_800CBF34, 2000.0f, 0, 0, 40, 0, 0.0f, 0 }, + /* OBJ_80_115 */ {(void*) D_SY_60188D0, 0, (ObjectFunc) NULL, D_SY_603486C, 2000.0f, 0, 0, 40, 0, 0.0f, 0 }, + /* OBJ_80_116 */ {(void*) D_SY_60034D0, 0, (ObjectFunc) NULL, D_SY_60347D4, 2000.0f, 0, 0, 40, 0, 0.0f, 0 }, /* OBJ_80_117 */ {(void*) D_AQ_60231C0, 0, (ObjectFunc) NULL, D_AQ_6030C60, 2000.0f, 0, 0, 40, 0, 0.0f, 0 }, /* OBJ_80_118 */ {(void*) D_AQ_6011EE0, 0, (ObjectFunc) NULL, D_AQ_6030C7C, 2000.0f, 0, 0, 41, 0, 0.0f, 0 }, /* OBJ_80_119 */ {(void*) D_AQ_6015730, 0, (ObjectFunc) NULL, D_AQ_6030D74, 2000.0f, 0, 0, 39, 0, 0.0f, 0 }, @@ -237,9 +239,9 @@ ObjectInfo D_800CC124[0x190] = { /* OBJ_80_153 */ {(void*) D_600B8B0, 0, (ObjectFunc) NULL, D_6011C48, 0.0f, 0, 0, 40, 0, 0.0f, 0 }, /* OBJ_80_154 */ {(void*) D_600BAF0, 0, (ObjectFunc) NULL, D_601115C, 0.0f, 0, 0, 40, 0, 0.0f, 0 }, /* OBJ_80_155 */ {(void*) NULL, 0, (ObjectFunc) NULL, D_800CBF34, 0.0f, 0, 0, 40, 0, 0.0f, 0 }, - /* OBJ_80_156 */ {(void*) func_i6_80197CB8, 1, (ObjectFunc) NULL, D_6034368, 0.0f, 0, 0, 40, 0, 0.0f, 0 }, - /* OBJ_80_157 */ {(void*) D_6001DA0, 0, (ObjectFunc) NULL, D_600924C, 0.0f, 0, 0, 40, 0, 0.0f, 0 }, - /* OBJ_80_158 */ {(void*) D_6001360, 0, (ObjectFunc) NULL, D_60092E8, 0.0f, 0, 0, 40, 0, 0.0f, 0 }, + /* OBJ_80_156 */ {(void*) func_i6_80197CB8, 1, (ObjectFunc) NULL, D_SY_6034368, 0.0f, 0, 0, 40, 0, 0.0f, 0 }, + /* OBJ_80_157 */ {(void*) D_SZ_6001DA0, 0, (ObjectFunc) NULL, D_SZ_600924C, 0.0f, 0, 0, 40, 0, 0.0f, 0 }, + /* OBJ_80_158 */ {(void*) D_SZ_6001360, 0, (ObjectFunc) NULL, D_SZ_60092E8, 0.0f, 0, 0, 40, 0, 0.0f, 0 }, /* OBJ_80_159 */ {(void*) D_6008370, 0, (ObjectFunc) NULL, D_601668C, 0.0f, 0, 0, 40, 0, 0.0f, 0 }, /* OBJ_80_160 */ {(void*) D_6010960, 0, (ObjectFunc) NULL, D_6016714, 0.0f, 0, 0, 40, 0, 0.0f, 0 }, /* OBJ_4C_161 */ {(void*) D_602F7C0, 0, (ObjectFunc) func_80068FE0, D_603E468, 100.0f, 0, 0, 40, 0, 0.0f, 0 }, @@ -285,7 +287,7 @@ ObjectInfo D_800CC124[0x190] = { /* OBJ_ACTOR_201 */ {(void*) func_800598E8, 1, (ObjectFunc) func_8006AC08, D_602F684, 100.0f, 0, 1, 39, 0, 1.0f, 1 }, /* OBJ_ACTOR_202 */ {(void*) func_80059A24, 1, (ObjectFunc) func_8006AD18, D_602F6A0, 100.0f, 0, 1, 39, 0, 180.0f, 1 }, /* OBJ_ACTOR_203 */ {(void*) func_i2_8018F884, 1, (ObjectFunc) func_i2_8018F330, D_800CBF34, 1000.0f, 0, 0, 39, 0, 0.0f, 0 }, - /* OBJ_ACTOR_204 */ {(void*) func_i6_801A4CB0, 1, (ObjectFunc) func_i6_801A3BD4, D_603405C, 1000.0f, 0, 0, 39, 0, 1.0f, 1 }, + /* OBJ_ACTOR_204 */ {(void*) func_i6_801A4CB0, 1, (ObjectFunc) func_i6_801A3BD4, D_SY_603405C, 1000.0f, 0, 0, 39, 0, 1.0f, 1 }, /* OBJ_ACTOR_205 */ {(void*) func_i5_801A12C4, 1, (ObjectFunc) func_i5_8019C778, D_60359C8, 20000.0f, 0, 0, 40, 1, 0.0f, 0 }, /* OBJ_ACTOR_206 */ {(void*) func_i5_801A12C4, 1, (ObjectFunc) func_i5_801AC438, D_6035A48, 20000.0f, 0, 0, 40, 1, 0.0f, 0 }, /* OBJ_ACTOR_207 */ {(void*) func_i5_801AC294, 2, (ObjectFunc) func_i5_801A7E7C, D_603677C, 20000.0f, 0, 0, 40, 1, 0.0f, 0 }, @@ -394,7 +396,7 @@ ObjectInfo D_800CC124[0x190] = { /* OBJ_BOSS_310 */ {(void*) func_8002E64C, 1, (ObjectFunc) func_8002E628, D_800CBF34, 0.0f, 0, 0, 40, 1, 0.0f, 10 }, /* OBJ_BOSS_311 */ {(void*) func_i4_80191AFC, 2, (ObjectFunc) func_i4_801912FC, D_6011C80, 0.0f, 0, 0, 40, 1, 0.0f, 10 }, /* OBJ_BOSS_312 */ {(void*) func_i6_80196288, 2, (ObjectFunc) func_i6_80196210, D_60166F4, 0.0f, 0, 0, 40, 1, 0.0f, 10 }, - /* OBJ_BOSS_313 */ {(void*) func_i4_8019E98C, 1, (ObjectFunc) func_i4_8019E454, D_6009388, 0.0f, 0, 0, 40, 0, 0.0f, 10 }, + /* OBJ_BOSS_313 */ {(void*) func_i4_8019E98C, 1, (ObjectFunc) func_i4_8019E454, D_SZ_6009388, 0.0f, 0, 0, 40, 0, 0.0f, 10 }, /* OBJ_BOSS_314 */ {(void*) func_i6_8019E2C4, 2, (ObjectFunc) func_i6_8019C888, D_800CBF34, 0.0f, 0, 0, 40, 0, 0.0f, 10 }, /* OBJ_BOSS_SO */ {(void*) func_i3_801A71B8, 2, (ObjectFunc) func_i3_801A5B3C, D_800CBF34, 0.0f, 0, 0, 40, 0, 0.0f, 10 }, /* OBJ_BOSS_316 */ {(void*) func_i4_801968F4, 1, (ObjectFunc) func_i4_801946C4, D_6011058, 0.0f, 0, 0, 40, 0, 0.0f, 10 }, diff --git a/src/main/fox_effect.c b/src/main/fox_effect.c index 40b3f2eb..6f1bb389 100644 --- a/src/main/fox_effect.c +++ b/src/main/fox_effect.c @@ -22,6 +22,7 @@ extern Gfx D_601BAD0[]; #include "assets/ast_bg_planet.h" #include "assets/ast_training.h" #include "assets/ast_sector_x.h" +#include "assets/ast_sector_y.h" #include "assets/ast_aquas.h" #include "assets/ast_area_6.h" #include "assets/ast_A_ti.h" @@ -807,7 +808,7 @@ void func_800798F0(Effect* effect) { case 16: gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); - gSPDisplayList(gMasterDisp++, D_600F6C0); + gSPDisplayList(gMasterDisp++, D_SY_600F6C0); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); break; diff --git a/src/main/fox_enmy.c b/src/main/fox_enmy.c index 8bc4ec1a..5ad82ba4 100644 --- a/src/main/fox_enmy.c +++ b/src/main/fox_enmy.c @@ -2,6 +2,8 @@ #include "global.h" #include "assets.h" #include "assets/ast_sector_x.h" +#include "assets/ast_sector_y.h" +#include "assets/ast_sector_z.h" #include "assets/ast_aquas.h" #include "assets/ast_andross.h" #include "assets/ast_area_6.h" @@ -15,9 +17,9 @@ u8 D_80161684; #include "fox_enmy_assets.h" ObjectInit* D_800CFDA0[] = { - D_60371A4, D_6026CC4, D_SX_602A164, D_A6_6023F64, D_A6_60287A4, D_602E4F4, D_6007E74, - D_601F234, D_6026714, D_C035154, D_TR_6006AA4, D_6031000, D_6006C60, D_602E5C8, - D_600EAD4, NULL, D_6011044, D_600FF74, D_6006EB4, D_6014D94, D_vs_player_302DE3C, + D_60371A4, D_6026CC4, D_SX_602A164, D_A6_6023F64, D_A6_60287A4, D_SY_602E4F4, D_6007E74, + D_601F234, D_6026714, D_C035154, D_TR_6006AA4, D_6031000, D_6006C60, D_602E5C8, + D_600EAD4, NULL, D_6011044, D_600FF74, D_SZ_6006EB4, D_6014D94, D_vs_player_302DE3C, }; s32 D_800CFDF4[] = { OBJ_80_0, @@ -64,11 +66,11 @@ u32 D_800CFF54[9] = { }; void func_80060F30(f32* pos, u32 sfxId, s32 arg2) { - (void) "CHIME SET \n"; - (void) "BOMB SET 1\n"; - (void) "BOMB SET 2\n"; - (void) "center_X %f\n"; - (void) "Enm->obj.pos.x %f\n"; + PRINTF("CHIME SET \n"); + PRINTF("BOMB SET 1\n"); + PRINTF("BOMB SET 2\n"); + PRINTF("center_X %f\n"); + PRINTF("Enm->obj.pos.x %f\n"); if (!gVersusMode) { AUDIO_PLAY_SFX(sfxId, gDefaultSfxSource, 4); } else { diff --git a/src/main/fox_enmy2.c b/src/main/fox_enmy2.c index c69e537c..3f7df697 100644 --- a/src/main/fox_enmy2.c +++ b/src/main/fox_enmy2.c @@ -11,6 +11,7 @@ s32 D_80161690; #include "assets/ast_warp_zone.h" #include "assets/ast_allies.h" #include "assets/ast_sector_x.h" +#include "assets/ast_sector_y.h" #include "assets/ast_aquas.h" #include "assets/ast_7_ti_1.h" #include "assets/ast_andross.h" @@ -905,26 +906,26 @@ UnkStruct_D003C D_800D003C[108] = { { NULL, D_SX_603238C, 1.0f, 500.0f, 3000.0f, 1, 0, 0, 0, 0.0f, 1 }, { D_SX_6020D20, D_SX_60328CC, -1.0f, 2100.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, { NULL, D_800CBF34, 1.0f, 100.0f, 3001.0f, 2, 0, 0, 0, 0.0f, 1 }, - { D_60097E0, D_6034478, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, - { D_601D730, D_603450C, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, + { D_SY_60097E0, D_SY_6034478, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, + { D_SY_601D730, D_SY_603450C, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, { NULL, D_800CBE8C, 1.0f, 20000.0f, 3000.0f, 1, 0, 2, 0, 0.0f, 0 }, - { D_60102C0, D_6034588, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, + { D_SY_60102C0, D_SY_6034588, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, { D_6017B60, D_800CBEC4, -1.0f, 300.0f, 3001.0f, 0, 0, 0, 0, 1.0f, 1 }, { D_6004D00, D_800CBEC4, 1.0f, 100.0f, 3000.0f, 1, 0, 4, 0, 1.0f, 1 }, { D_601A880, D_800CBE8C, -1.0f, 100.0f, 3000.0f, 1, 0, 0, 0, 0.0f, 1 }, - { NULL, D_603405C, 0.3f, 100.0f, 3000.0f, 0, 0, 1, 0, 1.0f, 1 }, - { NULL, D_603405C, 0.3f, 100.0f, 3000.0f, 0, 0, 1, 0, 1.0f, 1 }, - { NULL, D_603405C, 0.3f, 100.0f, 3000.0f, 0, 0, 1, 0, 1.0f, 1 }, - { D_6015D60, D_6034124, 2.0f, 100.0f, 3000.0f, 0, 0, 1, 0, 1.0f, 1 }, + { NULL, D_SY_603405C, 0.3f, 100.0f, 3000.0f, 0, 0, 1, 0, 1.0f, 1 }, + { NULL, D_SY_603405C, 0.3f, 100.0f, 3000.0f, 0, 0, 1, 0, 1.0f, 1 }, + { NULL, D_SY_603405C, 0.3f, 100.0f, 3000.0f, 0, 0, 1, 0, 1.0f, 1 }, + { D_SY_6015D60, D_SY_6034124, 2.0f, 100.0f, 3000.0f, 0, 0, 1, 0, 1.0f, 1 }, { NULL, D_602C1A0, -1.0f, 1000.0f, 3000.0f, 0, 0, 0, 0, 0.0f, 1 }, { D_SX_600B540, D_SX_60328E8, -1.0f, 2100.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, { D_ENMY_SPACE_4000EC0, D_800CBE8C, 1.5f, 100.0f, 3000.0f, 1, 0, 1, 0, 1.0f, 1 }, { D_ENMY_SPACE_4008D50, D_800CBE8C, 1.5f, 100.0f, 3000.0f, 1, 0, 1, 0, 1.0f, 1 }, { NULL, D_800CBF34, -1.0f, 2000.0f, 3000.0f, 0, 0, 3, 0, 0.0f, 1 }, - { D_60102C0, D_800CBF34, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, - { D_601F3D0, D_800CBF34, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, - { D_6022B10, D_800CBF34, 2.0f, 100.0f, 3000.0f, 0, 0, 1, 0, 0.0f, 1 }, - { D_60209F0, D_800CBF34, 2.0f, 100.0f, 3000.0f, 0, 0, 1, 0, 0.0f, 1 }, + { D_SY_60102C0, D_800CBF34, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, + { D_SY_601F3D0, D_800CBF34, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, + { D_SY_6022B10, D_800CBF34, 2.0f, 100.0f, 3000.0f, 0, 0, 1, 0, 0.0f, 1 }, + { D_SY_60209F0, D_800CBF34, 2.0f, 100.0f, 3000.0f, 0, 0, 1, 0, 0.0f, 1 }, { D_6019430, D_800CBEC4, 2.5f, 100.0f, 3000.0f, 1, 0, 0, 0, 1.0f, 1 }, { D_6018960, D_800CBE8C, 2.5f, 100.0f, 3000.0f, 1, 0, 0, 0, 1.0f, 1 }, { D_6009F50, D_800CBF34, -1.0f, 100.0f, 3000.0f, 1, 0, 0, 0, 0.0f, 1 }, @@ -932,16 +933,16 @@ UnkStruct_D003C D_800D003C[108] = { { D_600C2A0, D_800CBEC4, -1.0f, 100.0f, 8000.0f, 1, 0, 0, 0, 0.0f, 1 }, { D_600BD40, D_800CBE8C, -1.0f, 100.0f, 8000.0f, 1, 0, 0, 0, 0.0f, 1 }, { NULL, D_602F604, 3.0f, 100.0f, 3000.0f, 2, 0, 1, 0, 1.0f, 1 }, - { D_60205D0, D_603445C, 3.0f, 100.0f, 3000.0f, 1, 0, 0, 0, 1.0f, 1 }, - { D_60036A0, D_6034664, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, - { D_601AD70, D_800CBF34, 4.0f, 100.0f, 3000.0f, 0, 0, 1, 0, 0.0f, 1 }, + { D_SY_60205D0, D_SY_603445C, 3.0f, 100.0f, 3000.0f, 1, 0, 0, 0, 1.0f, 1 }, + { D_SY_60036A0, D_SY_6034664, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, + { D_SY_601AD70, D_800CBF34, 4.0f, 100.0f, 3000.0f, 0, 0, 1, 0, 0.0f, 1 }, { D_arwing_3007650, D_800CBF34, 1.0f, 100.0f, 3000.0f, 2, 0, 5, 0, 0.0f, 1 }, - { D_60034D0, D_60347D4, 3.0f, 100.0f, 3000.0f, 1, 0, 0, 0, 0.0f, 1 }, - { D_6005360, D_6034770, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, - { D_600F6C0, D_60347F0, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, - { D_601B610, D_800CBF34, -1.0f, 10000.0f, 3001.0f, 0, 0, 1, 0, 0.0f, 1 }, - { D_601C6A0, D_800CBF34, -1.0f, 10000.0f, 3001.0f, 0, 0, 1, 0, 0.0f, 1 }, - { D_60188D0, D_603486C, 3.0f, 100.0f, 3001.0f, 0, 0, 1, 0, 0.0f, 1 }, + { D_SY_60034D0, D_SY_60347D4, 3.0f, 100.0f, 3000.0f, 1, 0, 0, 0, 0.0f, 1 }, + { D_SY_6005360, D_SY_6034770, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, + { D_SY_600F6C0, D_SY_60347F0, -1.0f, 10000.0f, 3001.0f, 0, 0, 0, 0, 0.0f, 1 }, + { D_SY_601B610, D_800CBF34, -1.0f, 10000.0f, 3001.0f, 0, 0, 1, 0, 0.0f, 1 }, + { D_SY_601C6A0, D_800CBF34, -1.0f, 10000.0f, 3001.0f, 0, 0, 1, 0, 0.0f, 1 }, + { D_SY_60188D0, D_SY_603486C, 3.0f, 100.0f, 3001.0f, 0, 0, 1, 0, 0.0f, 1 }, { NULL, D_800CBEA8, 1.0f, 100.0f, 3000.0f, 2, 0, 0, 0, 1.0f, 0 }, { NULL, D_602C294, 1.0f, 100.0f, 3000.0f, 0, 0, 0, 0, 1.0f, 1 }, { NULL, D_601B474, -1.0f, 100.0f, 3000.0f, 2, 0, 0, 0, 0.0f, 1 }, @@ -1013,7 +1014,7 @@ void func_8006D36C(Actor* actor) { var_v1 = SEGMENTED_TO_VIRTUAL(D_A6_6027F50); break; case LEVEL_SECTOR_Y: - var_v1 = SEGMENTED_TO_VIRTUAL(D_6032E18); + var_v1 = SEGMENTED_TO_VIRTUAL(D_SY_6032E18); break; case LEVEL_SOLAR: var_v1 = SEGMENTED_TO_VIRTUAL(D_6020DD0); @@ -3757,7 +3758,7 @@ bool func_80074F04(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* thi s32 func_80074F90(Object_80* obj80) { RCP_SetupDL(&gMasterDisp, 0x3C); - gSPDisplayList(gMasterDisp++, D_601AD70); + gSPDisplayList(gMasterDisp++, D_SY_601AD70); RCP_SetupDL(&gMasterDisp, 0x40); return 0; } diff --git a/src/main/fox_hud.c b/src/main/fox_hud.c index 915e6776..7680d23d 100644 --- a/src/main/fox_hud.c +++ b/src/main/fox_hud.c @@ -1,17 +1,5 @@ // #include "prevent_bss_reordering.h" #include "sf64math.h" -#include "assets/ast_blue_marine.h" -#include "assets/ast_landmaster.h" -#include "assets/ast_training.h" -#include "assets/ast_andross.h" -#include "assets/ast_star_wolf.h" -#include "assets/ast_font.h" -#include "assets/ast_vs_player.h" -#include "assets/ast_bg_planet.h" -#include "assets/ast_bg_space.h" -#include "assets/ast_area_6.h" -#include "assets/ast_aquas.h" - // BSS section range: // D_801616A0 <==> D_80161910 @@ -84,12 +72,26 @@ s32 D_80161900[20]; #include "global.h" #include "assets.h" +#include "assets/ast_blue_marine.h" +#include "assets/ast_landmaster.h" +#include "assets/ast_training.h" +#include "assets/ast_andross.h" +#include "assets/ast_star_wolf.h" +#include "assets/ast_font.h" +#include "assets/ast_vs_player.h" +#include "assets/ast_bg_planet.h" +#include "assets/ast_bg_space.h" +#include "assets/ast_area_6.h" +#include "assets/ast_aquas.h" +#include "assets/ast_sector_x.h" +#include "assets/ast_sector_y.h" +#include "assets/ast_sector_z.h" + void func_80087788(void); // Segmented addresses extern u8 D_6000000[]; -extern u16 D_6000840[]; extern u16 D_6000C80[]; extern u8 D_6000D80[]; extern u8 D_6001260[]; @@ -559,15 +561,15 @@ s32 func_800863C8(void) { } UnkStruct_D_800D1AEC D_800D1AEC[] = { - { D_500A050, 16, 15, D_6000000, 128, 28 }, { D_500A140, 16, 15, D_6000000, 96, 28 }, - { D_500A140, 16, 15, D_6000000, 176, 12 }, { D_500A230, 16, 15, D_6000000, 168, 28 }, - { D_500A230, 16, 15, D_6000000, 168, 28 }, { D_500A230, 16, 15, D_AQ_6000000, 96, 13 }, - { D_500A320, 16, 15, D_6000000, 176, 12 }, { D_500A320, 16, 15, D_6000000, 112, 13 }, - { D_500A320, 16, 15, D_6000000, 112, 28 }, { D_500A410, 16, 15, D_6000000, 96, 28 }, - { D_500A410, 16, 15, D_6000000, 160, 28 }, { D_500A410, 16, 15, D_6000000, 176, 12 }, - { D_500A500, 16, 15, D_6000000, 168, 19 }, { D_500A500, 16, 15, D_A6_6000000, 104, 28 }, - { D_500A5F0, 16, 15, D_6000D80, 128, 28 }, { D_500A5F0, 16, 15, D_60012D0, 128, 28 }, - { D_500A5F0, 16, 15, D_C000A80, 128, 28 }, { D_5009F60, 16, 15, D_5000D50, 80, 12 }, + { D_500A050, 16, 15, D_6000000, 128, 28 }, { D_500A140, 16, 15, D_6000000, 96, 28 }, + { D_500A140, 16, 15, D_SY_6000000, 176, 12 }, { D_500A230, 16, 15, D_6000000, 168, 28 }, + { D_500A230, 16, 15, D_6000000, 168, 28 }, { D_500A230, 16, 15, D_AQ_6000000, 96, 13 }, + { D_500A320, 16, 15, D_SZ_6000000, 176, 12 }, { D_500A320, 16, 15, D_6000000, 112, 13 }, + { D_500A320, 16, 15, D_6000000, 112, 28 }, { D_500A410, 16, 15, D_6000000, 96, 28 }, + { D_500A410, 16, 15, D_6000000, 160, 28 }, { D_500A410, 16, 15, D_SX_6000000, 176, 12 }, + { D_500A500, 16, 15, D_6000000, 168, 19 }, { D_500A500, 16, 15, D_A6_6000000, 104, 28 }, + { D_500A5F0, 16, 15, D_6000D80, 128, 28 }, { D_500A5F0, 16, 15, D_60012D0, 128, 28 }, + { D_500A5F0, 16, 15, D_C000A80, 128, 28 }, { D_5009F60, 16, 15, D_5000D50, 80, 12 }, }; void func_80086444(void) { @@ -1757,7 +1759,7 @@ void func_800898F0(void) { gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 208, 80, 255); Matrix_Scale(gGfxMatrix, 30.0f, 30.0f, 1.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); - gSPDisplayList(gMasterDisp++, D_6004570); + gSPDisplayList(gMasterDisp++, D_SZ_6004570); } f32 D_800D1E10 = 0.0f; @@ -2103,7 +2105,7 @@ s32 func_8008A4DC(void) { switch (gCurrentLevel) { case LEVEL_SECTOR_Z: - TextureRect_8bIA(&gMasterDisp, D_60012D0, 16, 9, 251.0f + D_800D1E10, 181.0f, 1.00f, 1.00f); + TextureRect_8bIA(&gMasterDisp, D_SZ_60012D0, 16, 9, 251.0f + D_800D1E10, 181.0f, 1.00f, 1.00f); break; case LEVEL_FORTUNA: @@ -2122,7 +2124,7 @@ s32 func_8008A4DC(void) { if ((y < 150.0f) || (y > 206.0f)) { break; } - TextureRect_8bIA(&gMasterDisp, D_6000840, 64, 64, 250.0f + D_800D1E10, temp, 0.25f, 0.25f); + TextureRect_8bIA(&gMasterDisp, D_SY_6000840, 64, 64, 250.0f + D_800D1E10, temp, 0.25f, 0.25f); } break; diff --git a/src/main/fox_play.c b/src/main/fox_play.c index 43019597..e67a1186 100644 --- a/src/main/fox_play.c +++ b/src/main/fox_play.c @@ -4,6 +4,8 @@ #include "fox_map.h" #include "assets/ast_training.h" #include "assets/ast_sector_x.h" +#include "assets/ast_sector_y.h" +#include "assets/ast_sector_z.h" #include "assets/ast_aquas.h" #include "assets/ast_andross.h" #include "assets/ast_arwing.h" @@ -378,7 +380,7 @@ void func_800A55B0(void) { s32 i; s32 j; - D_80178310 = SEGMENTED_TO_VIRTUAL(D_6030B14); + D_80178310 = SEGMENTED_TO_VIRTUAL(D_SY_6030B14); for (j = 0, obj58 = gObjects58; j < 200; j++) { if (D_80178310[j].id <= OBJ_INVALID) { @@ -461,9 +463,9 @@ void func_800A5844(void) { } EnvSettings* D_800D2F98[21] = { - &D_6037160, &D_ENV_6026C80, &D_SX_602A120, &D_A6_6023F20, &D_A6_6028760, &D_602E4B0, &D_6007E30, - &D_601F1F0, &D_60266D0, &D_C035110, &D_TR_6006A60, &D_6030E30_Env, &D_6005000, &D_AQ_602E540, - &D_600EA90, NULL, &D_6011000, &D_600FF30_Env, &D_6006E70, &D_6014D50, &D_vs_player_302DD70, + &D_6037160, &D_ENV_6026C80, &D_SX_602A120, &D_A6_6023F20, &D_A6_6028760, &D_SY_602E4B0, &D_6007E30, + &D_601F1F0, &D_60266D0, &D_C035110, &D_TR_6006A60, &D_6030E30_Env, &D_6005000, &D_AQ_602E540, + &D_600EA90, NULL, &D_6011000, &D_600FF30_Env, &D_SZ_6006E70, &D_6014D50, &D_vs_player_302DD70, }; void func_800A594C(void) { @@ -2365,7 +2367,7 @@ void func_800AB334(void) { D_80178294 = 0; switch (gCurrentLevel) { case LEVEL_SECTOR_Z: - D_80177B8C = 1; + gGreatFoxIntact = true; break; case LEVEL_METEO: case LEVEL_SECTOR_X: @@ -4359,7 +4361,7 @@ void func_800B0F50(Player* playerx) { gGoldRingCount[0] = D_80161A94[0] = gTotalHits = 0; gLifeCount[gPlayerNum] = 2; gBombCount[gPlayerNum] = 3; - D_80177B8C = 1; + gGreatFoxIntact = true; if (gCamCount == (gPlayerNum + 1)) { D_80161720[0] = 0.0f; D_80161720[1] = 0.0f; diff --git a/src/main/fox_radio.c b/src/main/fox_radio.c index 21ea0508..604e4806 100644 --- a/src/main/fox_radio.c +++ b/src/main/fox_radio.c @@ -16,6 +16,7 @@ s32 D_80178748; #include "assets/ast_allies.h" #include "assets/ast_training.h" #include "assets/ast_sector_x.h" +#include "assets/ast_sector_y.h" #include "assets/ast_aquas.h" #include "assets/ast_star_wolf.h" #include "assets/ast_great_fox.h" @@ -299,10 +300,10 @@ void func_800BAAE8(void) { sp44 = D_SX_6021ED0; break; case RCID_BOSS_SECTORY: - sp44 = D_6018F30; + sp44 = D_SY_6018F30; break; case RCID_BOSS_SECTORY_OPEN: - sp44 = D_6019E50; + sp44 = D_SY_6019E50; break; case RCID_BOSS_MACBETH: sp44 = D_6010C20; @@ -365,16 +366,16 @@ void func_800BAAE8(void) { sp44 = D_D008990; break; case RCID_ROB64_TITLE: - sp44 = D_E00E100; + sp44 = D_GREAT_FOX_E00E100; break; case RCID_ROB64_TITLE_OPEN: - sp44 = D_E00F020; + sp44 = D_GREAT_FOX_E00F020; break; case RCID_GEN_PEPPER_TITLE: - sp44 = D_E00FF40; + sp44 = D_GREAT_FOX_E00FF40; break; case RCID_GEN_PEPPER_TITLE_OPEN: - sp44 = D_E010E60; + sp44 = D_GREAT_FOX_E010E60; break; case RCID_TR: sp44 = D_TR_6000900; diff --git a/src/overlays/ovl_ending/fox_end1.c b/src/overlays/ovl_ending/fox_end1.c index fc5314e2..4c775b64 100644 --- a/src/overlays/ovl_ending/fox_end1.c +++ b/src/overlays/ovl_ending/fox_end1.c @@ -1784,12 +1784,12 @@ void func_ending_8018C21C(void) { Matrix_RotateZ(gGfxMatrix, gActors[i].obj.rot.z * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); - if (D_80177B8C != 0) { - gSPDisplayList(gMasterDisp++, D_E000000); + if (gGreatFoxIntact) { + gSPDisplayList(gMasterDisp++, D_GREAT_FOX_E000000); } - if (D_80177B8C == 0) { - gSPDisplayList(gMasterDisp++, D_E003AB0); + if (!gGreatFoxIntact) { + gSPDisplayList(gMasterDisp++, D_GREAT_FOX_E003AB0); } RCP_SetupDL(&gMasterDisp, 0x31); diff --git a/src/overlays/ovl_i4/fox_sz.c b/src/overlays/ovl_i4/fox_sz.c index 62940f13..d5ddb9f8 100644 --- a/src/overlays/ovl_i4/fox_sz.c +++ b/src/overlays/ovl_i4/fox_sz.c @@ -1,5 +1,6 @@ #include "global.h" #include "assets.h" +#include "assets/ast_sector_z.h" s32 D_i4_801A0560; s32 D_i4_801A0564; @@ -8,10 +9,6 @@ Vec3f D_i4_8019F4C0[] = { 0.0f, 0.0f, 35000.0f, -2000.0f, 0.0f, 35000.0f, 2000.0 Vec3f D_i4_8019F4E4[] = { -700.0f, -200.0f, 200.0f, 500.0f, 200.0f, -300.0f, 300.0f, -300.0f, -200.0f, 200.0f, 400.0f, 500.0f }; -extern Gfx D_6001A10[]; -extern Gfx D_60045E0[]; -extern f32 D_6009230[]; - extern s32 D_80161710; void func_8002EE34(void); @@ -188,7 +185,7 @@ void func_i4_80199FCC(Actor* actor, s32 arg1) { actor->health = 250; actor->info.drawType = 2; - actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6009230); + actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SZ_6009230); actor->fwork[1] = 25.0f; actor->fwork[29] = 2.0f; @@ -1027,7 +1024,7 @@ f32 D_i4_8019F63C[] = { -200.0f, -250.0f, -500.0f, 5000.0f }; void func_i4_8019C574(Actor* actor, s32 index) { f32 var_fv0 = 1.0f; - if (D_80177B8C == 0) { + if (!gGreatFoxIntact) { var_fv0 = -1.0f; } @@ -1096,7 +1093,7 @@ void func_i4_8019C85C(Player* player) { Boss* boss0 = &gBosses[0]; f32 var_fv1 = 1.0f; - if (D_80177B8C == 0) { + if (!gGreatFoxIntact) { var_fv1 = -1.0f; } @@ -1195,11 +1192,11 @@ void func_i4_8019C85C(Player* player) { Math_SmoothStepToF(&boss0->fwork[2], 0.5f, 1.0f, 0.05f, 0.0f); Math_SmoothStepToF(&boss0->fwork[3], 0.7f, 1.0f, 0.7f, 0.0f); - if ((gCsFrameCount == 100) && (D_80177B8C != 0)) { + if ((gCsFrameCount == 100) && gGreatFoxIntact) { AUDIO_PLAY_BGM(SEQ_ID_38); } - if ((gCsFrameCount == 210) && (D_80177B8C != 0)) { + if ((gCsFrameCount == 210) && gGreatFoxIntact) { D_80177840 = 100; D_80177930 = 1; } @@ -1222,7 +1219,7 @@ void func_i4_8019C85C(Player* player) { D_80178340 = 0; if (player->timer_1F8 == 0) { - if (D_80177B8C == 0) { + if (!gGreatFoxIntact) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50); } @@ -1351,7 +1348,7 @@ void func_i4_8019C85C(Player* player) { break; } - if (D_80177B8C != 0) { + if (gGreatFoxIntact) { switch (gCsFrameCount) { case 1729: Radio_PlayMessage(gMsg_ID_16250, RCID_ROB64); @@ -1476,7 +1473,7 @@ void func_i4_8019C85C(Player* player) { break; case 1370: - if (D_80177B8C != 0) { + if (gGreatFoxIntact) { D_80177930 = 1; } else { AUDIO_PLAY_BGM(SEQ_ID_49); @@ -1485,7 +1482,7 @@ void func_i4_8019C85C(Player* player) { break; case 1560: - if (D_80177B8C == 0) { + if (!gGreatFoxIntact) { D_80177840 = 100; } break; @@ -1618,7 +1615,7 @@ void func_i4_8019DD20(Actor* actor) { break; case 400: - if (D_80177B8C != 0) { + if (gGreatFoxIntact) { Radio_PlayMessage(gMsg_ID_16160, RCID_KATT); } else { Radio_PlayMessage(gMsg_ID_16165, RCID_KATT); @@ -1689,10 +1686,10 @@ void func_i4_8019E234(Actor* actor) { } void func_i4_8019E3A8(Actor* actor) { - gSPDisplayList(gMasterDisp++, D_6001A10); + gSPDisplayList(gMasterDisp++, D_SZ_6001A10); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); RCP_SetupDL(&gMasterDisp, 0x39); - gSPDisplayList(gMasterDisp++, D_60045E0); + gSPDisplayList(gMasterDisp++, D_SZ_60045E0); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); } @@ -1719,7 +1716,7 @@ void func_i4_8019E454(Boss* boss) { } if (boss->timer_050 == 1) { - D_80177B8C = 0; + gGreatFoxIntact = false; } if (boss->timer_050 == 5) { @@ -1760,7 +1757,7 @@ void func_i4_8019E454(Boss* boss) { boss->obj.rot.y = boss->unk_078.y + 180.0f; boss->obj.rot.z = -boss->unk_078.z; - if (D_80177B8C == 0) { + if (!gGreatFoxIntact) { Matrix_RotateY(gCalcMatrix, (boss->obj.rot.y - 270.0f) * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, boss->obj.rot.x * M_DTOR, 1); Matrix_RotateZ(gCalcMatrix, boss->obj.rot.z * M_DTOR, 1); diff --git a/src/overlays/ovl_i6/fox_sy.c b/src/overlays/ovl_i6/fox_sy.c index f6c5a770..7b98fe89 100644 --- a/src/overlays/ovl_i6/fox_sy.c +++ b/src/overlays/ovl_i6/fox_sy.c @@ -1,28 +1,8 @@ #include "global.h" #include "assets.h" +#include "assets/ast_sector_y.h" -extern Animation D_6003348; -extern Animation D_60034C4; -extern Gfx D_6013600[]; -extern Gfx D_6014A40[]; -extern Gfx D_6014BD0[]; -extern Gfx D_601F3D0[]; -extern Animation D_60258A0; -extern Animation D_602645C; -extern Animation D_60265B4; -extern Animation D_602738C; -extern Animation D_6029B48; -extern Animation D_602A2CC; -extern Animation D_602B778; -extern Animation D_602B8DC; -extern Animation D_602CEB4; -extern Limb* D_602D140[]; -extern f32 D_60340C0[]; extern f32 D_6034124[]; -extern f32 D_60341A8[]; -extern f32 D_603421C[]; -extern f32 D_60342A0[]; -extern f32 D_6034304[]; void func_i6_80198244(Boss*); void func_i6_80198ABC(Boss*); @@ -66,9 +46,8 @@ void func_i6_80197B30(Actor* actor, s32 timer) { } void func_i6_80197C64(Effect* effect) { - RCP_SetupDL_21(); - gSPDisplayList(gMasterDisp++, D_6014A40); + gSPDisplayList(gMasterDisp++, D_SY_6014A40); RCP_SetupDL(&gMasterDisp, 0x40); } @@ -76,41 +55,47 @@ void func_i6_80197CB8(Object_80* obj80) { } void func_i6_80197CC4(Boss* boss) { - boss->fwork[9] = 0.0f; boss->swork[33] = 5500; boss->timer_050 = 10; boss->timer_058 = 0; D_80177A10[8] = 0; + if (boss->index == 0) { - boss->info.hitbox = SEGMENTED_TO_VIRTUAL(D_60342A0); + boss->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SY_60342A0); boss->health = 150; + boss->swork[28] = 5; boss->fwork[43] = 3.5f; boss->fwork[45] = 40.0f; + if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_9) { boss->obj.pos.z = -28900.0f; gObjects58[0].obj.pos.z = -30000.0f; } + boss->unk_078.y = 0.0f; func_i6_8019AEC0(boss); } else { boss->fwork[34] = 2.8f; - boss->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6034304); + boss->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SY_6034304); boss->health = 100; boss->swork[28] = 0; boss->swork[25] = 1; boss->fwork[45] = 35.0f; + if (boss->index == 1) { boss->unk_078.y = 15.0f; } else { boss->unk_078.y = 345.0f; } + boss->vel.x = SIN_DEG(boss->unk_078.y) * boss->fwork[45] * 0.2f; boss->vel.z = COS_DEG(boss->unk_078.y) * boss->fwork[45] * 0.2f; func_i6_80198244(boss); boss->timer_056 = 250; } + if (gLevelMode == LEVELMODE_ON_RAILS) { if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) { gPlayer[0].state_1C8 = PLAYERSTATE_1C8_9; @@ -140,6 +125,7 @@ void func_i6_80197F84(Boss* boss) { Math_SmoothStepToF(&boss->vel.z, 0.0f, 0.1f, 0.2f, 0.1f); Math_SmoothStepToF(&boss->vel.x, 0.0f, 0.1f, 0.2f, 0.1f); Math_SmoothStepToAngle(&boss->unk_078.x, 0.0f, 0.1f, 4.0f, 0.1f); + if (func_i6_8019B5CC(boss) != 0) { Math_SmoothStepToF(&boss->obj.pos.y, 1000.0f, 0.1f, 30.0f, 0.1f); } else { @@ -154,9 +140,11 @@ void func_i6_80197F84(Boss* boss) { yaw = Math_RadToDeg(Math_Atan2F(boss->fwork[18] - boss->obj.pos.x, boss->fwork[20] - boss->obj.pos.z)); Math_SmoothStepToAngle(&boss->unk_078.y, yaw, 0.1f, 8.0f, 0.1f); + if (boss->timer_050 == 0) { func_i6_80198244(boss); } + if (boss->swork[22] == 1) { if (ABS(boss->vel.x) <= 1.0f && (ABS(boss->vel.z) <= 1.0f) && (fabsf(boss->fwork[18] - boss->obj.pos.x) <= 400.0f) && @@ -169,6 +157,7 @@ void func_i6_80197F84(Boss* boss) { } } } + if (func_i6_8019B528(boss) != 0) { func_i6_80198ABC(boss); } @@ -206,9 +195,11 @@ void func_i6_801983E4(Boss* boss) { f32 zSpeed; func_i6_8019B6E8(boss); + if (boss->timer_052 == 0) { func_i6_8019BC14(boss); } + Math_SmoothStepToAngle(&boss->unk_078.z, 0.0f, 0.1f, 2.0f, 0.1f); Math_SmoothStepToAngle(&boss->unk_078.x, 0.0f, 0.1f, 2.0f, 0.1f); Math_SmoothStepToF(&boss->vel.x, boss->fwork[11], 0.1f, 0.5f, 0.1f); @@ -238,22 +229,27 @@ void func_i6_801983E4(Boss* boss) { boss->fwork[34] = 2.8f; } } + func_i6_8019C194(boss, zSpeed, xSpeed); + if (boss->swork[22] == 1) { yAngle = gPlayer[0].unk_114 - 180.0f; if (yAngle < 0.0f) { yAngle += 360.0f; } + yAngle = boss->unk_078.y - yAngle; if (yAngle < 0.0f) { yAngle += 360.0f; } + if ((zSpeed <= 1300.0f) && (xSpeed <= 800.0f) && (yAngle < 260.0f) && (yAngle > 100.0f) && (boss->unk_078.x == 0.0f) && (boss->fwork[34] <= 2.0f)) { if (Rand_ZeroOne() < 0.2f) { func_i6_8019AA08(boss); } } + if ((zSpeed < 3400.0f) || (xSpeed < 2400.0f)) { if (((yAngle >= 60.0f) && (yAngle <= 100.0f)) || ((yAngle <= 300.0f) && (yAngle >= 260.0f))) { if (Rand_ZeroOne() < 0.3f) { @@ -264,6 +260,7 @@ void func_i6_801983E4(Boss* boss) { } } } + if (((yAngle > 300.0f) || (yAngle < 60.0f)) && (boss->unk_078.x == 0.0f)) { if (Rand_ZeroOne() < 0.3f) { if (Rand_ZeroOne() < 0.4f) { @@ -281,11 +278,13 @@ void func_i6_801983E4(Boss* boss) { } } } + if (func_i6_8019B5CC(boss) != 0) { Math_SmoothStepToF(&boss->obj.pos.y, 1000.0f, 0.1f, 30.0f, 0.1f); } else { Math_SmoothStepToF(&boss->obj.pos.y, 0.0f, 0.1f, 5.0f, 0.1f); } + if (boss->timer_056 == 0) { if (Rand_ZeroOne() <= 0.7f) { func_i6_80199D64(boss); @@ -293,6 +292,7 @@ void func_i6_801983E4(Boss* boss) { func_i6_80197F18(boss); } } + if (func_i6_8019B528(boss) != 0) { func_i6_80198ABC(boss); } @@ -305,12 +305,14 @@ void func_i6_80198ABC(Boss* boss) { if (yAngle < 0.0f) { yAngle += 360.0f; } + boss->swork[20] = 4; boss->swork[21] = 3; boss->fwork[34] = 4.5f; boss->timer_056 = (s32) (RAND_FLOAT(100.0f) + 100.0f); boss->timer_050 = 0; + if (yAngle > 180.0f) { boss->fwork[27] = 40.0f; if (boss->index == 0) { @@ -330,11 +332,13 @@ void func_i6_80198ABC(Boss* boss) { func_8002E4F8(gMsg_ID_14200, RCID_FALCO); } break; + case 1: if ((gBosses[1].obj.status == OBJ_FREE) && (gBosses[2].obj.status == OBJ_FREE)) { func_8002E4F8(gMsg_ID_14320, RCID_BOSS_SECTORY); } break; + case 2: if ((gTeamShields[2] > 0) && (gBosses[1].obj.status != OBJ_FREE) && (gBosses[2].obj.status != OBJ_FREE)) { func_8002E4F8(gMsg_ID_14220, RCID_SLIPPY); @@ -350,9 +354,11 @@ void func_i6_80198CE4(Boss* boss) { f32 yAngle; func_i6_8019B6E8(boss); + if (boss->timer_052 == 0) { func_i6_8019BC14(boss); } + Math_SmoothStepToAngle(&boss->unk_078.z, boss->fwork[27], 0.1f, 0.5f, 0.1f); Math_SmoothStepToAngle(&boss->unk_078.x, 0.0f, 0.1f, 4.0f, 0.1f); yAngle = Math_RadToDeg(Math_Atan2F(-boss->obj.pos.x, -300.0f - boss->obj.pos.z)); @@ -362,6 +368,7 @@ void func_i6_80198CE4(Boss* boss) { } else { Math_SmoothStepToAngle(&boss->unk_078.y, yAngle, 0.1f, 2.0f, 0.1f); } + if (boss->index == 0) { boss->vel.x = SIN_DEG(boss->unk_078.y) * (boss->fwork[45] + 20.0f); boss->vel.z = COS_DEG(boss->unk_078.y) * (boss->fwork[45] + 20.0f); @@ -369,16 +376,20 @@ void func_i6_80198CE4(Boss* boss) { boss->vel.x = SIN_DEG(boss->unk_078.y) * boss->fwork[45]; boss->vel.z = COS_DEG(boss->unk_078.y) * boss->fwork[45]; } + if (func_i6_8019B5CC(boss) != 0) { Math_SmoothStepToF(&boss->obj.pos.y, 1000.0f, 0.1f, 30.0f, 0.1f); } else { Math_SmoothStepToF(&boss->obj.pos.y, 0.0f, 0.1f, 5.0f, 0.1f); } + Math_SmoothStepToF(&boss->vel.y, 0.0f, 0.1f, 0.2f, 0.1f); yAngle -= boss->unk_078.y; + if (yAngle < 0.0f) { yAngle += 360.0f; } + if ((func_i6_8019B528(boss) == 0) && ((yAngle <= 20.0f) || (yAngle >= 320.0f))) { func_i6_80198244(boss); } @@ -394,15 +405,19 @@ void func_i6_80198F5C(Boss* boss) { boss->timer_05C = 20; func_8007C120(boss->obj.pos.x, boss->obj.pos.y, boss->obj.pos.z, boss->vel.x, boss->vel.y, boss->vel.z, 0.1f, 10); boss->health -= boss->damage; + if (boss->health < 0) { boss->health = 0; } + boss->timer_058 = 20; + if (boss->health <= 0) { boss->unk_04C = 0; boss->swork[36] = 0; boss->swork[21] = 9; boss->info.hitbox = SEGMENTED_TO_VIRTUAL(D_800CBF34); + if (boss->index == 0) { boss->timer_058 = 20000; boss->vel.x = boss->vel.y = boss->vel.z = 0.0f; @@ -425,6 +440,7 @@ void func_i6_80198F5C(Boss* boss) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 30); return; } + if ((gBosses[1].obj.status == OBJ_FREE) || (gBosses[2].obj.status == OBJ_FREE)) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 20); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 20); @@ -581,7 +597,7 @@ void func_i6_80199438(Boss* boss) { Object_Kill(&gActors[D_80177A10[9]].obj, gActors[D_80177A10[9]].sfxSource); if ((gBosses[1].obj.status == OBJ_FREE) || (gBosses[2].obj.status == OBJ_FREE)) { gBosses[0].unk_04A = 1; - gObjects58[0].info.dList = D_601F3D0; + gObjects58[0].info.dList = D_SY_601F3D0; gObjects58[0].info.drawType = 0; } else { gPlayer[0].state_1C8 = PLAYERSTATE_1C8_3; @@ -608,7 +624,7 @@ void func_i6_80199438(Boss* boss) { } } func_8007D2C8(boss->obj.pos.x, boss->obj.pos.y, boss->obj.pos.z + 30.0f, 4.0f); - boss->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6034304); + boss->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SY_6034304); AUDIO_PLAY_SFX(0x2903A06F, boss->sfxSource, 4); } } @@ -849,12 +865,12 @@ void func_i6_8019AA08(Boss* boss) { if (Rand_ZeroOne() >= 0.5f) { boss->swork[21] = 7; boss->swork[31] = 11; - boss->swork[32] = Animation_GetFrameCount(&D_602645C) - 1; + boss->swork[32] = Animation_GetFrameCount(&D_SY_602645C) - 1; } else if (boss->index == 0) { boss->swork[21] = 8; boss->swork[31] = 13; - boss->swork[32] = Animation_GetFrameCount(&D_60258A0) - 1; + boss->swork[32] = Animation_GetFrameCount(&D_SY_60258A0) - 1; } else { return; @@ -1369,56 +1385,56 @@ void func_i6_8019C888(Boss* boss) { switch (boss->swork[21]) { case 0: - boss->unk_04C = Animation_GetFrameCount(&D_602B778) - 1; - sp1D0 = Animation_GetFrameData(&D_602B778, boss->unk_04C, sp64); + boss->unk_04C = Animation_GetFrameCount(&D_SY_602B778) - 1; + sp1D0 = Animation_GetFrameData(&D_SY_602B778, boss->unk_04C, sp64); break; case 1: - boss->unk_04C = Animation_GetFrameCount(&D_60265B4) - 1; - sp1D0 = Animation_GetFrameData(&D_60265B4, boss->unk_04C, sp64); + boss->unk_04C = Animation_GetFrameCount(&D_SY_60265B4) - 1; + sp1D0 = Animation_GetFrameData(&D_SY_60265B4, boss->unk_04C, sp64); break; case 2: - boss->unk_04C = Animation_GetFrameCount(&D_6029B48) - 1; - sp1D0 = Animation_GetFrameData(&D_6029B48, boss->unk_04C, sp64); + boss->unk_04C = Animation_GetFrameCount(&D_SY_6029B48) - 1; + sp1D0 = Animation_GetFrameData(&D_SY_6029B48, boss->unk_04C, sp64); break; case 3: - boss->unk_04C = Animation_GetFrameCount(&D_602B8DC) - 1; - sp1D0 = Animation_GetFrameData(&D_602B8DC, boss->unk_04C, sp64); + boss->unk_04C = Animation_GetFrameCount(&D_SY_602B8DC) - 1; + sp1D0 = Animation_GetFrameData(&D_SY_602B8DC, boss->unk_04C, sp64); break; case 4: boss->unk_04C++; - if (boss->unk_04C >= Animation_GetFrameCount(&D_6003348)) { - boss->unk_04C = Animation_GetFrameCount(&D_6003348) - 1; + if (boss->unk_04C >= Animation_GetFrameCount(&D_SY_6003348)) { + boss->unk_04C = Animation_GetFrameCount(&D_SY_6003348) - 1; } - sp1D0 = Animation_GetFrameData(&D_6003348, boss->unk_04C, sp64); + sp1D0 = Animation_GetFrameData(&D_SY_6003348, boss->unk_04C, sp64); break; case 5: boss->unk_04C++; - if (boss->unk_04C >= Animation_GetFrameCount(&D_602738C)) { + if (boss->unk_04C >= Animation_GetFrameCount(&D_SY_602738C)) { boss->unk_04C = 0; } - sp1D0 = Animation_GetFrameData(&D_602738C, boss->unk_04C, sp64); + sp1D0 = Animation_GetFrameData(&D_SY_602738C, boss->unk_04C, sp64); break; case 6: - sp1D0 = Animation_GetFrameData(&D_602738C, boss->unk_04C, sp64); + sp1D0 = Animation_GetFrameData(&D_SY_602738C, boss->unk_04C, sp64); break; case 7: - if (boss->unk_04C < (Animation_GetFrameCount(&D_602645C) - 1)) { + if (boss->unk_04C < (Animation_GetFrameCount(&D_SY_602645C) - 1)) { boss->unk_04C++; } - sp1D0 = Animation_GetFrameData(&D_602645C, boss->unk_04C, sp64); + sp1D0 = Animation_GetFrameData(&D_SY_602645C, boss->unk_04C, sp64); break; case 8: - if (boss->unk_04C < (Animation_GetFrameCount(&D_60258A0) - 1)) { + if (boss->unk_04C < (Animation_GetFrameCount(&D_SY_60258A0) - 1)) { boss->unk_04C++; } - sp1D0 = Animation_GetFrameData(&D_60258A0, boss->unk_04C, sp64); + sp1D0 = Animation_GetFrameData(&D_SY_60258A0, boss->unk_04C, sp64); break; case 9: boss->unk_04C++; - if (boss->unk_04C >= Animation_GetFrameCount(&D_60034C4)) { + if (boss->unk_04C >= Animation_GetFrameCount(&D_SY_60034C4)) { boss->unk_04C = 0; } - sp1D0 = Animation_GetFrameData(&D_60034C4, boss->unk_04C, sp64); + sp1D0 = Animation_GetFrameData(&D_SY_60034C4, boss->unk_04C, sp64); break; } boss->obj.rot.x = boss->unk_078.x; @@ -1645,7 +1661,7 @@ s32 func_i6_8019DC4C(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d case 17: rot->x += boss->fwork[8]; rot->y -= boss->fwork[7]; - *dList = D_6014BD0; + *dList = D_SY_6014BD0; break; case 18: rot->x += boss->fwork[6]; @@ -1680,7 +1696,7 @@ s32 func_i6_8019DE10(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d break; case 4: if (boss->swork[25] == 0) { - *dList = D_6013600; + *dList = D_SY_6013600; if (boss->swork[24] & 1) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 255, 0, 255); } @@ -1691,7 +1707,7 @@ s32 func_i6_8019DE10(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d case 17: rot->x += boss->fwork[8]; rot->y -= boss->fwork[7]; - *dList = D_6014BD0; + *dList = D_SY_6014BD0; break; case 18: rot->x += boss->fwork[6]; @@ -1781,7 +1797,7 @@ void func_i6_8019E2C4(Boss* boss) { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } if ((boss->health > 0) || (boss->swork[36] == 0)) { - Animation_DrawSkeleton(2, D_602D140, boss->vwork, func_i6_8019DE10, func_i6_8019E014, boss, gCalcMatrix); + Animation_DrawSkeleton(2, D_SY_602D140, boss->vwork, func_i6_8019DE10, func_i6_8019E014, boss, gCalcMatrix); if (boss->timer_054 != 0) { sp9C = D_i6_801A69AC[boss->timer_054]; RCP_SetupDL_49(); @@ -3298,11 +3314,11 @@ void func_i6_801A3BD4(Actor* actor) { break; case 5: actor->unk_046 = 5; - actor->unk_0B6 = Animation_GetFrameCount(&D_602B778) - 1; + actor->unk_0B6 = Animation_GetFrameCount(&D_SY_602B778) - 1; break; case 7: actor->unk_046 = 6; - actor->unk_0B6 = Animation_GetFrameCount(&D_602B778) - 1; + actor->unk_0B6 = Animation_GetFrameCount(&D_SY_602B778) - 1; break; } actor->unk_048 = 0; @@ -3314,30 +3330,30 @@ void func_i6_801A3BD4(Actor* actor) { i = actor->iwork[17]; if (i != 0) { if (i == 1) { - actor->unk_0B6 = Animation_GetFrameCount(&D_60265B4) - 1; - sp4C = Animation_GetFrameData(&D_60265B4, actor->unk_0B6, sp68); + actor->unk_0B6 = Animation_GetFrameCount(&D_SY_60265B4) - 1; + sp4C = Animation_GetFrameData(&D_SY_60265B4, actor->unk_0B6, sp68); } else if (i == 2) { - actor->unk_0B6 = Animation_GetFrameCount(&D_602B8DC) - 1; - sp4C = Animation_GetFrameData(&D_602B8DC, actor->unk_0B6, sp68); + actor->unk_0B6 = Animation_GetFrameCount(&D_SY_602B8DC) - 1; + sp4C = Animation_GetFrameData(&D_SY_602B8DC, actor->unk_0B6, sp68); } } else { - actor->unk_0B6 = Animation_GetFrameCount(&D_602CEB4); - sp4C = Animation_GetFrameData(&D_602CEB4, actor->unk_0B6, sp68); + actor->unk_0B6 = Animation_GetFrameCount(&D_SY_602CEB4); + sp4C = Animation_GetFrameData(&D_SY_602CEB4, actor->unk_0B6, sp68); } break; case 1: i = actor->iwork[17]; if (i != 0) { if (i == 1) { - actor->unk_0B6 = Animation_GetFrameCount(&D_60265B4) - 1; - sp4C = Animation_GetFrameData(&D_60265B4, actor->unk_0B6, sp68); + actor->unk_0B6 = Animation_GetFrameCount(&D_SY_60265B4) - 1; + sp4C = Animation_GetFrameData(&D_SY_60265B4, actor->unk_0B6, sp68); } else if (i == 2) { - actor->unk_0B6 = Animation_GetFrameCount(&D_602B8DC) - 1; - sp4C = Animation_GetFrameData(&D_602B8DC, actor->unk_0B6, sp68); + actor->unk_0B6 = Animation_GetFrameCount(&D_SY_602B8DC) - 1; + sp4C = Animation_GetFrameData(&D_SY_602B8DC, actor->unk_0B6, sp68); } } else { - actor->unk_0B6 = Animation_GetFrameCount(&D_602A2CC) - 1; - sp4C = Animation_GetFrameData(&D_602A2CC, actor->unk_0B6, sp68); + actor->unk_0B6 = Animation_GetFrameCount(&D_SY_602A2CC) - 1; + sp4C = Animation_GetFrameData(&D_SY_602A2CC, actor->unk_0B6, sp68); } if (actor->timer_0BE == 15) { actor->timer_0C4 = 4; @@ -3365,19 +3381,19 @@ void func_i6_801A3BD4(Actor* actor) { } break; case 2: - if (actor->unk_0B6 < (Animation_GetFrameCount(&D_6029B48) - 1)) { + if (actor->unk_0B6 < (Animation_GetFrameCount(&D_SY_6029B48) - 1)) { actor->unk_0B6++; } - sp4C = Animation_GetFrameData(&D_6029B48, actor->unk_0B6, sp68); + sp4C = Animation_GetFrameData(&D_SY_6029B48, actor->unk_0B6, sp68); break; case 4: actor->unk_0B6++; - if (actor->unk_0B6 >= (Animation_GetFrameCount(&D_602B778) - 1)) { + if (actor->unk_0B6 >= (Animation_GetFrameCount(&D_SY_602B778) - 1)) { actor->unk_046 = 0; actor->iwork[17] = 0; actor->fwork[15] = 0.0f; } - sp4C = Animation_GetFrameData(&D_602B778, actor->unk_0B6, sp68); + sp4C = Animation_GetFrameData(&D_SY_602B778, actor->unk_0B6, sp68); break; case 5: case 6: @@ -3391,14 +3407,14 @@ void func_i6_801A3BD4(Actor* actor) { } actor->unk_046 = 0; } - sp4C = Animation_GetFrameData(&D_602B778, actor->unk_0B6, sp68); + sp4C = Animation_GetFrameData(&D_SY_602B778, actor->unk_0B6, sp68); break; case 3: actor->unk_0B6++; - if (actor->unk_0B6 >= Animation_GetFrameCount(&D_6003348)) { - actor->unk_0B6 = Animation_GetFrameCount(&D_6003348) - 1; + if (actor->unk_0B6 >= Animation_GetFrameCount(&D_SY_6003348)) { + actor->unk_0B6 = Animation_GetFrameCount(&D_SY_6003348) - 1; } - sp4C = Animation_GetFrameData(&D_6003348, actor->unk_0B6, sp68); + sp4C = Animation_GetFrameData(&D_SY_6003348, actor->unk_0B6, sp68); if ((actor->timer_0BE % 4U) == 0) { func_8007D2C8(RAND_FLOAT_CENTERED(150.0f) + actor->obj.pos.x, RAND_FLOAT_CENTERED(150.0f) + actor->obj.pos.y, actor->obj.pos.z + 30.0f, 4.0f); @@ -3479,20 +3495,20 @@ void func_i6_801A3BD4(Actor* actor) { } else { Math_SmoothStepToF(&actor->fwork[27], 0.0f, 1.0f, 0.05f, 0.0f); } - actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_603405C); + actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SY_603405C); if (actor->unk_046 == 1) { - actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_603421C); + actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SY_603421C); } i = actor->iwork[17]; if (i != 0) { if (i == 1) { - actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6034124); + actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SY_6034124); } else if (i == 2) { - actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_60341A8); + actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SY_60341A8); } } if (actor->unk_046 == 2) { - actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_60340C0); + actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_SY_60340C0); } if ((actor->unk_0D0 != 0) && (actor->unk_046 != 3)) { @@ -3554,7 +3570,7 @@ s32 func_i6_801A4A18(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d rot->x += actor->fwork[28]; rot->y -= actor->fwork[29]; if (actor->unk_0B4 == 48) { - *dList = D_6014BD0; + *dList = D_SY_6014BD0; } } if (limbIndex == 18) { @@ -3585,7 +3601,7 @@ void func_i6_801A4CB0(Actor* actor) { f32 scale; RCP_SetupDL_30(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); - Animation_DrawSkeleton(2, D_602D140, actor->vwork, func_i6_801A4A18, func_i6_801A4C34, actor, gCalcMatrix); + Animation_DrawSkeleton(2, D_SY_602D140, actor->vwork, func_i6_801A4A18, func_i6_801A4C34, actor, gCalcMatrix); if (actor->timer_0C4 != 0) { scale = D_i6_801A6B64[actor->timer_0C4]; diff --git a/src/overlays/ovl_menu/fox_title.c b/src/overlays/ovl_menu/fox_title.c index 40a61492..e86ad8d4 100644 --- a/src/overlays/ovl_menu/fox_title.c +++ b/src/overlays/ovl_menu/fox_title.c @@ -2487,7 +2487,7 @@ void func_menu_8018E058(void) { Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL(&gMasterDisp, 0x17); - D_80177B8C = 1; + gGreatFoxIntact = true; func_800515C4(); func_8005F1EC(D_menu_801B8658.unk_24); |
