| Age | Commit message (Collapse) | Author |
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* fox_display.c DOCS
* PRINTF
* actor->destroy boolean
* corneria docs
* Boss->unk_04C to Boss->animFrame
* aCoGrangaWalkingAnim
* more corneria docs
* Spawner
* Spawner code refined
* Spawner description
* Actor Spawn guard
* Molar Rock (name by @inspectredc)
* more docs
* actor docs
* initial disassembly config for lodgenet
* correct vram addresses for lodgenet
* Actor Docs
* More actor docs
* more actor docs
* correction
* correction
* more actor docs
* Preliminary work for Effect documentation
* Change Init for Setup
* fox_play cleanup and defake
* fox_zo function names
* fox_so function renaming
* more object docs
* venom 1 actors
* actor docs
* some fox_bo docs
* some fox_fo corrections
* fox_ma obj->this
* fox_ma renamings
* fox_ma docs
* fox_ti Actors
* revert permuter settings to ido
* some renames on fox_andross.c
* fox_sy actors
* object names
* corrections
* some effect comments
* fix AudioTable struct and data to avoid UB
* uintptr_t in audio
* audio load changes
* event id enum usage in fox_sy
* clear padding in sPlaylists
* HUD_FoBase_ExplodeCs
* HUD
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* lights fix
* names
* remove header
* so many names
* format
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* docs
* format
* format plz
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* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
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* splits
* torch
* torch again
* headers
* merges
* format
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* split up
* format
* torch
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* Extracted ast_radio
* Removed externs from sf64mesg
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* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
* let's try this
* woo macros
* general
* bgm macro
* names
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(#130)
* stuff
* fixes
* addrs
* new header
* its bss time
* format and such
* fake symbols begone
* whoops forgot pragmas
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* names
* format 1
* more names
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* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
* matches
* matrix scale why
* names and such
* cleanup
* name back
* it just keeps going
* they don't give up
* splits
* merge going poorly
* I object
* more names
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* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
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* objects?
* objects2?
* more stuff
* format
* even more cleanup
* RCP function names
* format
* NO U
* makerom too
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* get this started
* linker scripts fixed
* oh god what now
* names
* the blue pill
* names, perhaps
* save
* clean out structs
* save for later again
* more names
* save, again
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* func_800B8E14 & func_800B8DD0
* func_800B94D0
* func_800B9618
* func_800B9760
* func_800B9790
* func_800B98A8
* func_800B99C0
* func_800B99F0
* func_800B9A20
* func_800B9B38
* func_800B9C50
* func_800B9D68
* func_800B9E80
* func_800B9EB0
* func_800B9FC8
* func_800BA0E0
* func_800BA110
* func_800BA140
* func_800BA1A0
* func_800BA1D0
* func_800BA2E8
* func_800BA400
* func_800BA430
* func_800BA460
* func_800BA490
* func_800BA4C0
* func_800BA520
* func_800BA550
* func_800BA5E0
* func_800BA640
* func_800843FC
* func_80084370
* func_80084688
* gSetupDLs
* gSetupDLs
* fox_rcp
* break
* newline
* mvoe screen_width and screen_height to gfx.h
* remove space
* correct size
* clang-tidy from mm
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cleanup and naming (#19)
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
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* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
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* lib is ultra
* it just keeps going
* math names
* format
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* headers
* format
* format
* format again
* headers oh my
* irix is love
* irix is life
* working
* even more fixes
* format
* touching to rebuild
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* decompile func_80086C08
* decompile func_80086CC8
* format
* decompile func_80088784
* preserve macros
* better match func_80005708
* format
* *arg0
* decompile func_80089670
* decompile func_80089710
* decompile func_800897B0
* decompile func_80089850
* decompile func_800898F0
* decompile func_80089994
* decompile func_80089AF4
* decompile func_80089B94
* decompile func_80089C38
* decompile func_80089D28
* space
* format
* decompile func_80089E98
* correction
* declare segmented addresses in func_80088784
* segmented addresses in undefined_syms
* correction
* Gfx type
* *arg0 + 1 in func_80005708
* roll back s32 -> Gfx
* fix
* array of Gfx pointers
* decompile func_8008AD94
* decompile func_8008AD94
* decompile func_8008B1B0
* decompile func_8008B2F0
* create structs.h
* reordering
* format
* decompile func_8008B5B0
* decompile func_8008B9E8
* decompile func_8008BAE4
* decompile func_8008C390
* fixes
* fixes
* fix warnings
* move protos to functions header
* move variables to variables.h
* roll back segmented config in header
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