| Age | Commit message (Collapse) | Author |
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* hud title and option docs
* hud docs
* aspMain vram comment
* more hud docs
* HUD docs
* Hud_ -> HUD_ consistency
* ActorMissileSeekModes
* fox_option docs
* more option docs
* more option docs
* more option docs
* fox_title docs
* more fox_title docs
* fox_map docs
* fix map TLUTs
* more fox_map docs
* jp1 explore
* explore us rev0
* SETUPDL comments
* format
* fox_map docs
* more fox_map docs
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* Docs
* actor timer_04C -> work_04C
* Actor & Boss unk_04A -> work_04A
* actor & boss unk_048 -> work_048
* actor & boss unk_046 -> work_046
* boss unk_044 -> work_044
* actor event docs
* ActorEvent docs
* name all Event Actor IDs
* EVID names in EventActorInfo comments
* refactor EVC_PASSED_ALL_RINGS by @inspectredc
* clarification comment
* some option docs
* audio enums and macros
* some audio renamings
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* fox_display.c DOCS
* PRINTF
* actor->destroy boolean
* corneria docs
* Boss->unk_04C to Boss->animFrame
* aCoGrangaWalkingAnim
* more corneria docs
* Spawner
* Spawner code refined
* Spawner description
* Actor Spawn guard
* Molar Rock (name by @inspectredc)
* more docs
* actor docs
* initial disassembly config for lodgenet
* correct vram addresses for lodgenet
* Actor Docs
* More actor docs
* more actor docs
* correction
* correction
* more actor docs
* Preliminary work for Effect documentation
* Change Init for Setup
* fox_play cleanup and defake
* fox_zo function names
* fox_so function renaming
* more object docs
* venom 1 actors
* actor docs
* some fox_bo docs
* some fox_fo corrections
* fox_ma obj->this
* fox_ma renamings
* fox_ma docs
* fox_ti Actors
* revert permuter settings to ido
* some renames on fox_andross.c
* fox_sy actors
* object names
* corrections
* some effect comments
* fix AudioTable struct and data to avoid UB
* uintptr_t in audio
* audio load changes
* event id enum usage in fox_sy
* clear padding in sPlaylists
* HUD_FoBase_ExplodeCs
* HUD
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* Sector Z Docs initial
* Sector Z docs
* some other things
* correction
* Space Junk
* SectorZ_SetLevelObjects
* rename assets with correct prefix
* aSzBackgroundTex
* details
* pr review
* Sector X initials
* Meteo Initials
* Sector X things I forgot
* fox_tr360 & fox_ve1 & fox_so initials
* fox_so details
* Zones initials
* More Zones initials
* more zones initials
* area 6 initials
* fortuna inits
* fortuna actors
* some more docs
* more docs for Fortuna
* fix mistake in data incorrectly imported
* Fortuna Radars
* BossFO
* Sector Y Initials
* Venom 2 general Docs
* Some Corneria Docs
* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo
* more docs and this usage
* fox_360 this usage
* more actor types and this usages
* fox_effect type usage
* training docs
* some Sector X docs
* fix incorrect usage of "this"
* fix comment
* more docs
* funcNames
* fox_bg spacing
* boolean
* scenery corneria bumbs
* terrain bumps
* corneria arch
* more corneria objects
* hitboxes
* more corneria objects
* more corneria level objects
* more corneria objects
* aCoWaterfallDL
* corneria docs
* more corneria docs
* Granga swork start
* corneria swork
* Corneria
* Corneria Granga docs
* more granga docs
* granga work buffer enum
* CarrierParts enum use
* option
* Corneria Docs
* GRANGA_FWK
* fox_co.h header
* fix Fault_FillRectangle typo
* PR reviews
* sCsTeamInitialPos
* Doodad
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* playerstuff
* stuff
* small fixes
* Torch
* torch update again
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* id start
* stuff
* comp and cam
* add errors
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* stuff
* Torch1
* dark link
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* docs
* more docs
* forgot timers
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* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
* colheaders
* it's gone too far
* torch
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* lights fix
* names
* remove header
* so many names
* format
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* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
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* docs
* format
* format plz
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* script2
* more docs and such
* torch update
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* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
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* stuff
* too much
* Torch commit
* torch again
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* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
* let's try this
* woo macros
* general
* bgm macro
* names
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* match
* name
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* format
* format
* cleanup
* offsets
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* names and such
* enum
* dying
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* func_80092D48
* func_800927A0
* TempComp.bin.mio0 git ignored
* func_800924E0
* func_80094D20
* func_80096A74
* func_80095604
* all functions done
* symbols for segmented addresses
* move symbols to c file for now
* failed attempt to import data
* fix
* Import data
* move data below
* ready for BSS attempt
* fix warnings
* ordering
* symbols for some segmented addresses
* rename to fox_hud
* clear mess
* .
* .
* space
* .
* func_i2_80187530
* func_i2_8018756C
* func_i2_80187650
* func_i2_801877C4
* func_i2_8018795C
* func_i2_80187B08
* func_i2_80187C68
* bss again (#98)
* func_i2_80187D08
* func_i2_80187D98
* func_i2_80187FF8
* func_i2_801881A8
* func_i2_80188228
* func_i2_80188298
* ARRAY_COUNT
* func_i2_80188344
* func_i2_80188B84
* func_i2_80188C2C
* func_i2_80188E8C
* func_i2_80188F2C
* func_i2_80188CAC
* func_i2_80189114
* func_i2_8018B7C4
* func_i2_8018C77C
* func_i2_8018C8F4
* func_i2_8018CA10
* func_i2_8018CB50
* func_i2_8018BACC co-authored-by: @inspectredc
* func_i2_8018CCF8
* func_i2_8018CB50
* func_i2_8018CD8C co-authored-by: @inspectredc & @petrie911
* func_i2_8018D9EC
* func_i2_8018DA6C
* func_i2_8018DAEC
* func_i2_8018DB6C
* func_i2_8018DBEC
* func_i2_8018DCE4
* func_i2_8018DE14
* func_i2_8018DF08 co-authored-by @inspectredc & @petrie911
* func_i2_8018E084
* func_i2_8018ED9C
* func_i2_80188088
* func_i2_801892F0
* func_i2_8018978C co-authored-by @KiritoDv & inspectredc
* fox_me DATA IMPORTED
* resolve conflicts
* func_i6_80197B30
* func_i6_80197CC4
* func_i6_80197F84
* func_i6_80198244
* merge and solve bss
* func_i6_801983E4
* PR review
---------
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
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* 408
* more stuff
* brutal matches
* data and such
* gPlayer
* names and boss and such
* cat
* forgot something
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* cleaning and such
* stuff
* enum types
* format
* a touch more
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* fix func_EBFBE0_801A2674
* func_EBFBE0_801AA1CC
* func_EBFBE0_8019F164
* func_EBFBE0_8019E99C
* func_EBFBE0_801AD11C
* gTeamShieldsMapDisplay
* func_EBFBE0_801AB978
* func_EBFBE0_801AB300
* func_EBFBE0_801AA434
* func_EBFBE0_801A6A98
* roll back gTeamShieldsMapDisplay
* func_EBFBE0_801A5E80
* func_EBFBE0_801A9A8C
* func_EBFBE0_801A2B8C
* func_EBFBE0_801A281C
* func_EBFBE0_801A25C8 enum use
* f32 func_EBFBE0_801A25C8(PlanetId);
* func_EBFBE0_801A0954
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* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
* matches
* matrix scale why
* names and such
* cleanup
* name back
* it just keeps going
* they don't give up
* splits
* merge going poorly
* I object
* more names
* one nonmatching
* merge time
* merge complete
* cleanup
* poor rambo
* level fix
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* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
* matches
* matrix scale why
* names and such
* cleanup
* name back
* it just keeps going
* they don't give up
* splits
* merge going poorly
* I object
* more names
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