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2024-09-17Merge branch 'master' into otrKiritoDv
2024-08-12General docs (#269)Alejandro Asenjo Nitti
* fox_display.c DOCS * PRINTF * actor->destroy boolean * corneria docs * Boss->unk_04C to Boss->animFrame * aCoGrangaWalkingAnim * more corneria docs * Spawner * Spawner code refined * Spawner description * Actor Spawn guard * Molar Rock (name by @inspectredc) * more docs * actor docs * initial disassembly config for lodgenet * correct vram addresses for lodgenet * Actor Docs * More actor docs * more actor docs * correction * correction * more actor docs * Preliminary work for Effect documentation * Change Init for Setup * fox_play cleanup and defake * fox_zo function names * fox_so function renaming * more object docs * venom 1 actors * actor docs * some fox_bo docs * some fox_fo corrections * fox_ma obj->this * fox_ma renamings * fox_ma docs * fox_ti Actors * revert permuter settings to ido * some renames on fox_andross.c * fox_sy actors * object names * corrections * some effect comments * fix AudioTable struct and data to avoid UB * uintptr_t in audio * audio load changes * event id enum usage in fox_sy * clear padding in sPlaylists * HUD_FoBase_ExplodeCs * HUD
2024-05-17Fix some names, use setup DL enum, add dma offsets to srcjp (#254)petrie911
* cleanup * buffers * setupDLs and such
2024-05-11More actor docs. starting on event IDs (#238)petrie911
* id start * stuff * comp and cam * add errors
2024-05-08Use SF3DS BGM names, some other audio-related cleanup. (#235)petrie911
* remember to undo mods * bgm macros
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
* lights fix * names * remove header * so many names * format
2024-04-20Docs update, added list of all SFX Ids used in the game. (#217)petrie911
* docs * format * format plz * stuff * more stuff * more names and such * torch update
2024-04-15Docs relating to fox_360. Also a UB fix in audio_load. (#215)petrie911
* docs * format * format plz
2024-04-08Further docs on script, various other things (#204)petrie911
* stuff * too much * Torch commit * torch again * names and such * names * even more stuff * format * enums * whoops on the gbi
2024-04-06Ported mods as enhancements and impl reset buttonKiritoDv
2024-04-06First compilation, we just need more stupid assetsKiritoDv
2024-04-02Name functions after their files, also global variables in engine and ↵petrie911
ovl_i1-6 (#196) * cleanup * mass rename * forgot some
2024-02-21Name audio files and finish splitting them (#141)petrie911
* heapsort * suff * load init * split * split data * begone asm
2024-02-20Clean up hardcoded symbols (#139)petrie911
* heapsort * suff
2024-02-16Import main, context, and option bss. Refactor headers. Some enum cleanup. ↵petrie911
(#130) * stuff * fixes * addrs * new header * its bss time * format and such * fake symbols begone * whoops forgot pragmas