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path: root/include/variables.h
AgeCommit message (Expand)Author
2024-12-24Updated vs decompKiritoDv
2024-09-17Merge branch 'master' into otrKiritoDv
2024-09-17ActorCutsceneModels Enum (#274)Alejandro Asenjo Nitti
2024-09-13Hud, Title, Map & Option Docs (#272)Alejandro Asenjo Nitti
2024-08-24Actor Docs (#270)Alejandro Asenjo Nitti
2024-08-15more actor docsAlejandro Javier Asenjo Nitti
2024-08-12General docs (#269)Alejandro Asenjo Nitti
2024-05-25Player and Vs docs, some improvement to ve1 boss (#259)petrie911
2024-05-14Updates to sf64Mesg and a couple global names (#247)petrie911
2024-05-14name remaining files, fix some fake matches (#245)petrie911
2024-05-11More actor docs. starting on event IDs (#238)petrie911
2024-05-05Initial Katina documentation (#228)Alejandro Asenjo Nitti
2024-05-04Event opcodes documented, more all range stuff (#229)petrie911
2024-05-02More docs (#226)petrie911
2024-05-01In-game ram watch mod + upgraded jukebox (#225)petrie911
2024-04-25use array count for collision headers (#222)petrie911
2024-04-25Cumulative docs update (#221)petrie911
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
2024-04-20Docs update, added list of all SFX Ids used in the game. (#217)petrie911
2024-04-11Script and hitbox docs, update torch (#210)petrie911
2024-04-08Further docs on script, various other things (#204)petrie911
2024-04-06First compilation running owoKiritoDv
2024-04-06First compilation, we just need more stupid assetsKiritoDv
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
2024-04-03Reorganizaton of main (#199)petrie911
2024-04-02Name functions after their files, also global variables in engine and ovl_i1-...petrie911
2024-03-08Audio_effects, _playback, and most of _seqplayer (#153)petrie911
2024-03-01audio_general, audio data import, naming lots of audio functions (#144)petrie911
2024-02-23Decomp audio_load. Add names for audio context fields and audio_heap (#143)petrie911
2024-02-16Import main, context, and option bss. Refactor headers. Some enum cleanup. (#...petrie911
2024-02-14improve match on i3, add scratches, some linker cleanup (#127)petrie911
2024-02-14Splitted buffers to a new file (#126)Lywx
2024-02-12format (#124)petrie911
2024-01-28Rand and degree macros (#110)petrie911
2024-01-24Bonus Text, more object field names, consistent vector component names (#106)petrie911
2024-01-21cleanup to object fields, some new names (#101)petrie911
2024-01-21fox_hud & fox_me Decompiled (#95)Alejandro Asenjo Nitti
2024-01-21import bss for title and map. some adjustment to headers (#100)petrie911
2024-01-17finish overlay file renaming and split off their headers (#92)petrie911
2024-01-17Fox hud functions (#88)Alejandro Asenjo Nitti
2024-01-14File splits and names (#82)Alejandro Asenjo Nitti
2024-01-13Documentation of fox_option (#80)Lywx
2024-01-13fox_zo decomped, work buffer enums for bosses implemented, changed overlay na...petrie911
2024-01-13fox_co decomp, Object_2F4 rename to Actor with work buffers (#79)inspectredc
2024-01-13fox_effects decompiled (#77)Ryan Myers
2024-01-12[MOD] Level Select & Sound Effects Jukebox (#76)Alejandro Asenjo Nitti
2024-01-10fox_versus decompiled, introduce first_diff.py to the project, fixed fox_opti...Alejandro Asenjo Nitti
2024-01-06Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70)petrie911
2024-01-05sf_77e40 - Match 30 more funcs (#69)Ryan Myers
2024-01-04fox_map decompiled (#68)Alejandro Asenjo Nitti