summaryrefslogtreecommitdiff
path: root/linker_scripts/us/symbol_addrs_engine.txt
AgeCommit message (Expand)Author
2024-05-11Isolate rev1 building tree (#239)Alejandro Asenjo Nitti
2024-05-11More actor docs. starting on event IDs (#238)petrie911
2024-05-06oh god the docs (#234)petrie911
2024-05-04Event opcodes documented, more all range stuff (#229)petrie911
2024-05-02More docs (#226)petrie911
2024-04-25use array count for collision headers (#222)petrie911
2024-04-25Cumulative docs update (#221)petrie911
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
2024-04-20Some further docs for audio spec and planet paths (#219)petrie911
2024-04-20Docs update, added list of all SFX Ids used in the game. (#217)petrie911
2024-04-15Docs relating to fox_360. Also a UB fix in audio_load. (#215)petrie911
2024-04-11Script and hitbox docs, update torch (#210)petrie911
2024-04-08Further docs on script, various other things (#204)petrie911
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
2024-04-02Name functions after their files, also global variables in engine and ovl_i1-...petrie911
2024-03-27export configuration for ast_great_fox & ast_sector_z & ast_sector_y (#175)Alejandro Asenjo Nitti
2024-03-17torch update, ast_area_6 and ast_vs_player, new names (#169)petrie911
2024-02-23Decomp audio_load. Add names for audio context fields and audio_heap (#143)petrie911
2024-02-19docs and such (#137)petrie911
2024-02-16Import main, context, and option bss. Refactor headers. Some enum cleanup. (#...petrie911
2024-02-14improve match on i3, add scratches, some linker cleanup (#127)petrie911
2024-02-05fox_bo (BOLSE) Decompiled (#115)Alejandro Asenjo Nitti
2024-01-25SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107)Alejandro Asenjo Nitti
2024-01-24Bonus Text, more object field names, consistent vector component names (#106)petrie911
2024-01-21cleanup to object fields, some new names (#101)petrie911
2024-01-21fox_hud & fox_me Decompiled (#95)Alejandro Asenjo Nitti
2024-01-17finish overlay file renaming and split off their headers (#92)petrie911
2024-01-13Documentation of fox_option (#80)Lywx
2024-01-13fox_zo decomped, work buffer enums for bosses implemented, changed overlay na...petrie911
2024-01-13fox_co decomp, Object_2F4 rename to Actor with work buffers (#79)inspectredc
2024-01-13fox_effects decompiled (#77)Ryan Myers
2024-01-12[MOD] Level Select & Sound Effects Jukebox (#76)Alejandro Asenjo Nitti
2024-01-10fox_versus decompiled, introduce first_diff.py to the project, fixed fox_opti...Alejandro Asenjo Nitti
2024-01-06Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70)petrie911
2024-01-04fox_map decompiled (#68)Alejandro Asenjo Nitti
2024-01-02fox_beam, more use of enum types, some cleanup (#67)petrie911
2023-12-27fox_360 and fox_bg decompiled, two more matches, some names. (#62)petrie911
2023-12-24fox_play finished, lots of new names for things (#58)petrie911
2023-12-20Making the name changes discussed (#54)petrie911
2023-12-19file splits, renames, more functions in play (#53)petrie911
2023-12-15Match Matrix_Scale, change some file names (#52)petrie911
2023-12-14fox_6B3B0 and a bunch of names for things (#50)petrie911
2023-12-04wip on sf_A4B50 (probably fox_play), also names and cleanup (#43)petrie911
2023-11-30fox_option functions (#39)Alejandro Asenjo Nitti
2023-11-29Names and such (#38)petrie911
2023-11-28Sf_bb360, also major data import (#35)petrie911
2023-11-26a bunch of graphics related functions and data importation (#31)petrie911