| Age | Commit message (Expand) | Author |
| 2024-05-11 | Isolate rev1 building tree (#239) | Alejandro Asenjo Nitti |
| 2024-05-11 | More actor docs. starting on event IDs (#238) | petrie911 |
| 2024-05-06 | oh god the docs (#234) | petrie911 |
| 2024-05-04 | Event opcodes documented, more all range stuff (#229) | petrie911 |
| 2024-05-02 | More docs (#226) | petrie911 |
| 2024-04-25 | use array count for collision headers (#222) | petrie911 |
| 2024-04-25 | Cumulative docs update (#221) | petrie911 |
| 2024-04-22 | More docs and renames, fox_bg now mostly figured out (#220) | petrie911 |
| 2024-04-20 | Some further docs for audio spec and planet paths (#219) | petrie911 |
| 2024-04-20 | Docs update, added list of all SFX Ids used in the game. (#217) | petrie911 |
| 2024-04-15 | Docs relating to fox_360. Also a UB fix in audio_load. (#215) | petrie911 |
| 2024-04-11 | Script and hitbox docs, update torch (#210) | petrie911 |
| 2024-04-08 | Further docs on script, various other things (#204) | petrie911 |
| 2024-04-05 | Event Actor docs that kind of ballooned into a bunch of stuff (#200) | petrie911 |
| 2024-04-02 | Name functions after their files, also global variables in engine and ovl_i1-... | petrie911 |
| 2024-03-27 | export configuration for ast_great_fox & ast_sector_z & ast_sector_y (#175) | Alejandro Asenjo Nitti |
| 2024-03-17 | torch update, ast_area_6 and ast_vs_player, new names (#169) | petrie911 |
| 2024-02-23 | Decomp audio_load. Add names for audio context fields and audio_heap (#143) | petrie911 |
| 2024-02-19 | docs and such (#137) | petrie911 |
| 2024-02-16 | Import main, context, and option bss. Refactor headers. Some enum cleanup. (#... | petrie911 |
| 2024-02-14 | improve match on i3, add scratches, some linker cleanup (#127) | petrie911 |
| 2024-02-05 | fox_bo (BOLSE) Decompiled (#115) | Alejandro Asenjo Nitti |
| 2024-01-25 | SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107) | Alejandro Asenjo Nitti |
| 2024-01-24 | Bonus Text, more object field names, consistent vector component names (#106) | petrie911 |
| 2024-01-21 | cleanup to object fields, some new names (#101) | petrie911 |
| 2024-01-21 | fox_hud & fox_me Decompiled (#95) | Alejandro Asenjo Nitti |
| 2024-01-17 | finish overlay file renaming and split off their headers (#92) | petrie911 |
| 2024-01-13 | Documentation of fox_option (#80) | Lywx |
| 2024-01-13 | fox_zo decomped, work buffer enums for bosses implemented, changed overlay na... | petrie911 |
| 2024-01-13 | fox_co decomp, Object_2F4 rename to Actor with work buffers (#79) | inspectredc |
| 2024-01-13 | fox_effects decompiled (#77) | Ryan Myers |
| 2024-01-12 | [MOD] Level Select & Sound Effects Jukebox (#76) | Alejandro Asenjo Nitti |
| 2024-01-10 | fox_versus decompiled, introduce first_diff.py to the project, fixed fox_opti... | Alejandro Asenjo Nitti |
| 2024-01-06 | Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70) | petrie911 |
| 2024-01-04 | fox_map decompiled (#68) | Alejandro Asenjo Nitti |
| 2024-01-02 | fox_beam, more use of enum types, some cleanup (#67) | petrie911 |
| 2023-12-27 | fox_360 and fox_bg decompiled, two more matches, some names. (#62) | petrie911 |
| 2023-12-24 | fox_play finished, lots of new names for things (#58) | petrie911 |
| 2023-12-20 | Making the name changes discussed (#54) | petrie911 |
| 2023-12-19 | file splits, renames, more functions in play (#53) | petrie911 |
| 2023-12-15 | Match Matrix_Scale, change some file names (#52) | petrie911 |
| 2023-12-14 | fox_6B3B0 and a bunch of names for things (#50) | petrie911 |
| 2023-12-04 | wip on sf_A4B50 (probably fox_play), also names and cleanup (#43) | petrie911 |
| 2023-11-30 | fox_option functions (#39) | Alejandro Asenjo Nitti |
| 2023-11-29 | Names and such (#38) | petrie911 |
| 2023-11-28 | Sf_bb360, also major data import (#35) | petrie911 |
| 2023-11-26 | a bunch of graphics related functions and data importation (#31) | petrie911 |