| Age | Commit message (Collapse) | Author |
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* ActorCutsceneModels
* ACTOR_CS_FO_EXPLOSION
* update
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* hud title and option docs
* hud docs
* aspMain vram comment
* more hud docs
* HUD docs
* Hud_ -> HUD_ consistency
* ActorMissileSeekModes
* fox_option docs
* more option docs
* more option docs
* more option docs
* fox_title docs
* more fox_title docs
* fox_map docs
* fix map TLUTs
* more fox_map docs
* jp1 explore
* explore us rev0
* SETUPDL comments
* format
* fox_map docs
* more fox_map docs
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* fox_display.c DOCS
* PRINTF
* actor->destroy boolean
* corneria docs
* Boss->unk_04C to Boss->animFrame
* aCoGrangaWalkingAnim
* more corneria docs
* Spawner
* Spawner code refined
* Spawner description
* Actor Spawn guard
* Molar Rock (name by @inspectredc)
* more docs
* actor docs
* initial disassembly config for lodgenet
* correct vram addresses for lodgenet
* Actor Docs
* More actor docs
* more actor docs
* correction
* correction
* more actor docs
* Preliminary work for Effect documentation
* Change Init for Setup
* fox_play cleanup and defake
* fox_zo function names
* fox_so function renaming
* more object docs
* venom 1 actors
* actor docs
* some fox_bo docs
* some fox_fo corrections
* fox_ma obj->this
* fox_ma renamings
* fox_ma docs
* fox_ti Actors
* revert permuter settings to ido
* some renames on fox_andross.c
* fox_sy actors
* object names
* corrections
* some effect comments
* fix AudioTable struct and data to avoid UB
* uintptr_t in audio
* audio load changes
* event id enum usage in fox_sy
* clear padding in sPlaylists
* HUD_FoBase_ExplodeCs
* HUD
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* audiodiasm
* start of sound disasm
* disasm
* source
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* Sector Z Docs initial
* Sector Z docs
* some other things
* correction
* Space Junk
* SectorZ_SetLevelObjects
* rename assets with correct prefix
* aSzBackgroundTex
* details
* pr review
* Sector X initials
* Meteo Initials
* Sector X things I forgot
* fox_tr360 & fox_ve1 & fox_so initials
* fox_so details
* Zones initials
* More Zones initials
* more zones initials
* area 6 initials
* fortuna inits
* fortuna actors
* some more docs
* more docs for Fortuna
* fix mistake in data incorrectly imported
* Fortuna Radars
* BossFO
* Sector Y Initials
* Venom 2 general Docs
* Some Corneria Docs
* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo
* more docs and this usage
* fox_360 this usage
* more actor types and this usages
* fox_effect type usage
* training docs
* some Sector X docs
* fix incorrect usage of "this"
* fix comment
* more docs
* funcNames
* fox_bg spacing
* boolean
* scenery corneria bumbs
* terrain bumps
* corneria arch
* more corneria objects
* hitboxes
* more corneria objects
* more corneria level objects
* more corneria objects
* aCoWaterfallDL
* corneria docs
* more corneria docs
* Granga swork start
* corneria swork
* Corneria
* Corneria Granga docs
* more granga docs
* granga work buffer enum
* CarrierParts enum use
* option
* Corneria Docs
* GRANGA_FWK
* fox_co.h header
* fix Fault_FillRectangle typo
* PR reviews
* sCsTeamInitialPos
* Doodad
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* playerstuff
* stuff
* small fixes
* Torch
* torch update again
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* data fixes
* format
* alignment
* include
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* srceu
* remove warning
* and some cleanup
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* cleanup
* buffers
* setupDLs and such
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* id start
* stuff
* comp and cam
* add errors
* names and such
* message fixes and names
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* splits
* split and migrate
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* try
* move yamls
* gitignore
* fix
* gitignore starfox64.us.rev1.yaml
* fix RM
* update readme
* readme again, forgot a few things
* okay one more...
* fix ci
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* id start
* stuff
* comp and cam
* add errors
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* initial docs
* func names
* docs
* more docs
* more katina docs
* format
* format
* yRot
* more docs
* more docs
* this
* some fixes
* fixes
* ActorAllRange
* These should not be used here
* corrections
* some renamings
* more docs
* format
* Merge remote-tracking branch 'origin' into fox_ka_docs
* ActorCutscene
* PR review
* comment
* bump torch
* PR review
* review
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* stuff
* Torch1
* dark link
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* docs
* more docs
* forgot timers
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* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
* colheaders
* it's gone too far
* torch
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* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
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* lights fix
* names
* remove header
* so many names
* format
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* avoid ub
* format
* torch
* more stuff
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* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
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* docs
* format
* format plz
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* try
* progress
* update splat to the new version
* retry
* crunch64
* bump spimdisasm version
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* script2
* more docs and such
* torch update
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* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
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* stuff
* too much
* Torch commit
* torch again
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* reorganize main
* more names
* libc
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ovl_i1-6 (#196)
* cleanup
* mass rename
* forgot some
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* ast_zoness
* format
* ast_solar
* post merge resolving and format
* remove ast_solar
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* ast_zoness
* format
* remove ast_zoness.h
* change name to D_ZO_601996C
* rename to yaml and use vec3f array
* prevent_bss_reordering in fox_edisplay
* format
---------
Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
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* export configuration for ast_andross
* format
* assets yaml
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* progress
* remove header
* - '#include "sf64level.h"'
* MatchPoint
* asset analysis complete, here it comes. Wheeeeeh
* comment
* correction
* some missile docs
* format
* preparations for ast_bolse extraction
* Matchpoint
* Jackpot
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* versus
* ending
* ending
* header
* vs names
* errant header
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* WIP ast_title assets
* Fixed format
* macbeth
* title
* title
* bss
* small fix
---------
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
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* complete?
* done
* remove header
* ast_corneria.yaml prepared
* progress
* more progress
* progress
* finished?
* fix duplicated symbol
* matchpoint
* add torch.hash.yml to git ignore
* progress replacing symbol use
* Ready ?
* fix bss reordering issues
* remove redundant entry in gitignore
* remove externs
* we don't need these anymore, libultra is finished
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* macbeth
* fix
* forgot header
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* yaml
* ti
* hud
* a
* torch
* forgot header
* fix?
* format
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* complete?
* done
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