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2024-11-24clean up leftover files from the decompSonic Dreamcaster
2024-11-14audio workSonic Dreamcaster
2024-11-11audio docs from the decompSonic Dreamcaster
2024-11-10update audio_seqplayer.c with docs from the decomp.Sonic Dreamcaster
2024-09-17ActorCutsceneModels Enum (#274)Alejandro Asenjo Nitti
* ActorCutsceneModels * ACTOR_CS_FO_EXPLOSION * update
2024-09-13Hud, Title, Map & Option Docs (#272)Alejandro Asenjo Nitti
* hud title and option docs * hud docs * aspMain vram comment * more hud docs * HUD docs * Hud_ -> HUD_ consistency * ActorMissileSeekModes * fox_option docs * more option docs * more option docs * more option docs * fox_title docs * more fox_title docs * fox_map docs * fix map TLUTs * more fox_map docs * jp1 explore * explore us rev0 * SETUPDL comments * format * fox_map docs * more fox_map docs
2024-08-15actor docsAlejandro Javier Asenjo Nitti
2024-08-15more actor docsAlejandro Javier Asenjo Nitti
2024-08-15correctionsAlejandro Javier Asenjo Nitti
2024-08-12General docs (#269)Alejandro Asenjo Nitti
* fox_display.c DOCS * PRINTF * actor->destroy boolean * corneria docs * Boss->unk_04C to Boss->animFrame * aCoGrangaWalkingAnim * more corneria docs * Spawner * Spawner code refined * Spawner description * Actor Spawn guard * Molar Rock (name by @inspectredc) * more docs * actor docs * initial disassembly config for lodgenet * correct vram addresses for lodgenet * Actor Docs * More actor docs * more actor docs * correction * correction * more actor docs * Preliminary work for Effect documentation * Change Init for Setup * fox_play cleanup and defake * fox_zo function names * fox_so function renaming * more object docs * venom 1 actors * actor docs * some fox_bo docs * some fox_fo corrections * fox_ma obj->this * fox_ma renamings * fox_ma docs * fox_ti Actors * revert permuter settings to ido * some renames on fox_andross.c * fox_sy actors * object names * corrections * some effect comments * fix AudioTable struct and data to avoid UB * uintptr_t in audio * audio load changes * event id enum usage in fox_sy * clear padding in sPlaylists * HUD_FoBase_ExplodeCs * HUD
2024-07-07Improve audio docs and partial audio disassembly support (#268)petrie911
* audiodiasm * start of sound disasm * disasm * source
2024-07-06Sector Z, Fortuna & General Docs (#261)Alejandro Asenjo Nitti
* Sector Z Docs initial * Sector Z docs * some other things * correction * Space Junk * SectorZ_SetLevelObjects * rename assets with correct prefix * aSzBackgroundTex * details * pr review * Sector X initials * Meteo Initials * Sector X things I forgot * fox_tr360 & fox_ve1 & fox_so initials * fox_so details * Zones initials * More Zones initials * more zones initials * area 6 initials * fortuna inits * fortuna actors * some more docs * more docs for Fortuna * fix mistake in data incorrectly imported * Fortuna Radars * BossFO * Sector Y Initials * Venom 2 general Docs * Some Corneria Docs * Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo * more docs and this usage * fox_360 this usage * more actor types and this usages * fox_effect type usage * training docs * some Sector X docs * fix incorrect usage of "this" * fix comment * more docs * funcNames * fox_bg spacing * boolean * scenery corneria bumbs * terrain bumps * corneria arch * more corneria objects * hitboxes * more corneria objects * more corneria level objects * more corneria objects * aCoWaterfallDL * corneria docs * more corneria docs * Granga swork start * corneria swork * Corneria * Corneria Granga docs * more granga docs * granga work buffer enum * CarrierParts enum use * option * Corneria Docs * GRANGA_FWK * fox_co.h header * fix Fault_FillRectangle typo * PR reviews * sCsTeamInitialPos * Doodad
2024-05-25Player and Vs docs, some improvement to ve1 boss (#259)petrie911
* playerstuff * stuff * small fixes * Torch * torch update again
2024-05-23Implement common data in EU and JP and clean up US data (#258)petrie911
* data fixes * format * alignment * include
2024-05-18support for EU rev 0, updates to tools, other cleanup (#255)petrie911
* srceu * remove warning * and some cleanup
2024-05-17Fix some names, use setup DL enum, add dma offsets to srcjp (#254)petrie911
* cleanup * buffers * setupDLs and such
2024-05-14Updates to sf64Mesg and a couple global names (#247)petrie911
* id start * stuff * comp and cam * add errors * names and such * message fixes and names
2024-05-13Set up yaml and linker scripts for jp0 (#244)petrie911
* splits * split and migrate
2024-05-11Isolate rev1 building tree (#239)Alejandro Asenjo Nitti
* try * move yamls * gitignore * fix * gitignore starfox64.us.rev1.yaml * fix RM * update readme * readme again, forgot a few things * okay one more... * fix ci
2024-05-11More actor docs. starting on event IDs (#238)petrie911
* id start * stuff * comp and cam * add errors
2024-05-06oh god the docs (#234)petrie911
2024-05-05Initial Katina documentation (#228)Alejandro Asenjo Nitti
* initial docs * func names * docs * more docs * more katina docs * format * format * yRot * more docs * more docs * this * some fixes * fixes * ActorAllRange * These should not be used here * corrections * some renamings * more docs * format * Merge remote-tracking branch 'origin' into fox_ka_docs * ActorCutscene * PR review * comment * bump torch * PR review * review
2024-05-04Event opcodes documented, more all range stuff (#229)petrie911
* stuff * Torch1 * dark link
2024-05-02More docs (#226)petrie911
* docs * more docs * forgot timers
2024-04-25use array count for collision headers (#222)petrie911
* lights fix * names * remove header * so many names * format * more docs * makefile * colheaders * it's gone too far * torch
2024-04-25Cumulative docs update (#221)petrie911
* lights fix * names * remove header * so many names * format * more docs * makefile
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
* lights fix * names * remove header * so many names * format
2024-04-20Some further docs for audio spec and planet paths (#219)petrie911
* avoid ub * format * torch * more stuff
2024-04-20Docs update, added list of all SFX Ids used in the game. (#217)petrie911
* docs * format * format plz * stuff * more stuff * more names and such * torch update
2024-04-15Docs relating to fox_360. Also a UB fix in audio_load. (#215)petrie911
* docs * format * format plz
2024-04-15Bump and fix new version of splat (#214)Alejandro Asenjo Nitti
* try * progress * update splat to the new version * retry * crunch64 * bump spimdisasm version
2024-04-14fix for new version of spimdisasmAlejandro Javier Asenjo Nitti
2024-04-11Script and hitbox docs, update torch (#210)petrie911
* script2 * more docs and such * torch update
2024-04-08Further docs on script, various other things (#204)petrie911
* stuff * too much * Torch commit * torch again * names and such * names * even more stuff * format * enums * whoops on the gbi
2024-04-06SectorZ_Missile_Update renameAlejandro Javier Asenjo Nitti
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
* stuff * too much * Torch commit * torch again
2024-04-03Reorganizaton of main (#199)petrie911
* reorganize main * more names * libc
2024-04-02Name functions after their files, also global variables in engine and ↵petrie911
ovl_i1-6 (#196) * cleanup * mass rename * forgot some
2024-04-01remove all the undefined symbols from the listAlejandro Javier Asenjo Nitti
2024-04-01remove assets.h and fix various symbolsAlejandro Javier Asenjo Nitti
2024-04-01export configuration for ast_solar (#193)inspectredc
* ast_zoness * format * ast_solar * post merge resolving and format * remove ast_solar
2024-04-01export configuration ast_zoness and bump torch for generic array factory (#192)inspectredc
* ast_zoness * format * remove ast_zoness.h * change name to D_ZO_601996C * rename to yaml and use vec3f array * prevent_bss_reordering in fox_edisplay * format --------- Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
2024-03-31export configuration for ast_andross (#189)inspectredc
* export configuration for ast_andross * format * assets yaml
2024-03-31export configuration for ast_meteo & ast_bolse (#188)Alejandro Asenjo Nitti
* progress * remove header * - '#include "sf64level.h"' * MatchPoint * asset analysis complete, here it comes. Wheeeeeh * comment * correction * some missile docs * format * preparations for ast_bolse extraction * Matchpoint * Jackpot
2024-03-29finish export on segment 7, rename the versus assets (#187)petrie911
* versus * ending * ending * header * vs names * errant header
2024-03-29export ast_title, add missing assets to ast_map (#185)petrie911
* WIP ast_title assets * Fixed format * macbeth * title * title * bss * small fix --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2024-03-29export configuration for ast_corneria (#184)Alejandro Asenjo Nitti
* complete? * done * remove header * ast_corneria.yaml prepared * progress * more progress * progress * finished? * fix duplicated symbol * matchpoint * add torch.hash.yml to git ignore * progress replacing symbol use * Ready ? * fix bss reordering issues * remove redundant entry in gitignore * remove externs * we don't need these anymore, libultra is finished
2024-03-29None of woman born Shall export Macbeth (#183)petrie911
* macbeth * fix * forgot header
2024-03-28Last Titania asset, fix to hibox exporter, more cleanup (#180)petrie911
* yaml * ti * hud * a * torch * forgot header * fix? * format
2024-03-28export configuration for ast_enmy_planet (#181)Alejandro Asenjo Nitti
* complete? * done