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AgeCommit message (Expand)Author
2024-01-30fox_ma decompiled (#111)inspectredc
2024-01-25SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107)Alejandro Asenjo Nitti
2024-01-24Bonus Text, more object field names, consistent vector component names (#106)petrie911
2024-01-23sf_i6_2 decompiled (#104)inspectredc
2024-01-22Solar decompiled, some cleanup (#102)petrie911
2024-01-21cleanup to object fields, some new names (#101)petrie911
2024-01-21fox_hud & fox_me Decompiled (#95)Alejandro Asenjo Nitti
2024-01-21fox_ve2 decompiled (#96)inspectredc
2024-01-17finish overlay file renaming and split off their headers (#92)petrie911
2024-01-14File splits and names (#82)Alejandro Asenjo Nitti
2024-01-13Documentation of fox_option (#80)Lywx
2024-01-13fox_zo decomped, work buffer enums for bosses implemented, changed overlay na...petrie911
2024-01-13fox_co decomp, Object_2F4 rename to Actor with work buffers (#79)inspectredc
2024-01-13fox_effects decompiled (#77)Ryan Myers
2024-01-12[MOD] Level Select & Sound Effects Jukebox (#76)Alejandro Asenjo Nitti
2024-01-10fox_versus decompiled, introduce first_diff.py to the project, fixed fox_opti...Alejandro Asenjo Nitti
2024-01-06Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70)petrie911
2024-01-04fox_map decompiled (#68)Alejandro Asenjo Nitti
2024-01-02fox_beam, more use of enum types, some cleanup (#67)petrie911
2023-12-27fox_360 and fox_bg decompiled, two more matches, some names. (#62)petrie911
2023-12-26More fox_map functions (#60)Alejandro Asenjo Nitti
2023-12-24fox_play finished, lots of new names for things (#58)petrie911
2023-12-24fox_map functions (#56)Alejandro Asenjo Nitti
2023-12-20Making the name changes discussed (#54)petrie911
2023-12-19file splits, renames, more functions in play (#53)petrie911
2023-12-15Match Matrix_Scale, change some file names (#52)petrie911
2023-12-14fox_6B3B0 and a bunch of names for things (#50)petrie911
2023-12-13fox_option Data Imported (#49)Alejandro Asenjo Nitti
2023-12-0997F80, A4290, and A48B0 matching, started bss import on engine. (#47)petrie911
2023-12-06fox_52730 decomped, other cleanup (#46)petrie911
2023-12-04wip on sf_A4B50 (probably fox_play), also names and cleanup (#43)petrie911
2023-11-30fox_option functions (#39)Alejandro Asenjo Nitti
2023-11-29Names and such (#38)petrie911
2023-11-28Sf_bb360, also major data import (#35)petrie911
2023-11-26a bunch of graphics related functions and data importation (#31)petrie911
2023-11-25fox_title (#30)Alejandro Asenjo Nitti
2023-11-24Proposed names for library stuff (#29)petrie911
2023-11-22enemy drawing routines decomped (#28)petrie911
2023-11-22fox_option.c (#27)Alejandro Asenjo Nitti
2023-11-18sf_61B30 decomped (#25)petrie911
2023-11-15names and namespaces cleaned up (#23)petrie911
2023-11-15More decomp, organization of variables.h (#21)petrie911
2023-11-13fox_rcp (#20)Alejandro Asenjo Nitti
2023-11-12Decomped and named Matrix functions, decomped some sf_ files, some other clea...petrie911
2023-11-07Non-audio threads. Some data importation. (#17)petrie911
2023-11-04Fully split and name libultra, and also decomp 3404 (#16)petrie911
2023-11-02Identified and organized libultra (#15)petrie911
2023-10-29Libultra headers and some decomp (#14)petrie911
2023-10-27sf_hud functions (#11)Alejandro Asenjo Nitti
2023-10-23Header fix (#9)petrie911