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path: root/src/audio/audio_general.c
AgeCommit message (Expand)Author
2025-01-31Added support for EU audioKiritoDv
2025-01-31audio_testSonic Dreamcaster
2024-12-24Updated vs decompKiritoDv
2024-11-23fix practice quit crashSonic Dreamcaster
2024-11-14Audio and Message FixesNicholas Estelami
2024-11-11audio docs from the decompSonic Dreamcaster
2024-10-29We are so fucking close omgKiritoDv
2024-10-25Another attempt at this thingKiritoDv
2024-09-17Fixed stupid port crashesKiritoDv
2024-09-17Merge branch 'master' into otrKiritoDv
2024-09-13Hud, Title, Map & Option Docs (#272)Alejandro Asenjo Nitti
2024-08-12General docs (#269)Alejandro Asenjo Nitti
2024-07-07Improve audio docs and partial audio disassembly support (#268)petrie911
2024-07-06Sector Z, Fortuna & General Docs (#261)Alejandro Asenjo Nitti
2024-05-23Implement common data in EU and JP and clean up US data (#258)petrie911
2024-05-08Use SF3DS BGM names, some other audio-related cleanup. (#235)petrie911
2024-05-06oh god the docs (#234)petrie911
2024-05-053DS VERSION SfxIds applied to code (#232)Alejandro Asenjo Nitti
2024-05-03Start on sfx IDs (#227)petrie911
2024-04-25use array count for collision headers (#222)petrie911
2024-04-25Cumulative docs update (#221)petrie911
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
2024-04-20Some further docs for audio spec and planet paths (#219)petrie911
2024-04-20Docs update, added list of all SFX Ids used in the game. (#217)petrie911
2024-04-20MOD: FPS COUNTER (#216)Alejandro Asenjo Nitti
2024-04-06Fixed asset loading on overlays and engine, including switching iwork to uint...KiritoDv
2024-04-06Fixed compilation on windowsKiritoDv
2024-04-06The game is fucking runningKiritoDv
2024-04-06First compilation, we just need more stupid assetsKiritoDv
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
2024-04-03Reorganizaton of main (#199)petrie911